Feedback and Suggestions
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Are you still looking to do something against camp and/or tunnel or is it really impossible ? It's really unfun, and it's pretty sad to see the thing as "while survivor have a bad game, just waiting in front of his screen to die, the other can work on gens !". And if you ######### on the hook, well the killer don't loose a lot of time and can just camp someone else. The solutions found for campin4 comments 71 views last activity
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Monstrous Shrine: The Entity rewards those who honor her. Each time a survivor is hooked in the basement for the first time, one random pallet in the map will be destroyed and the vault closest to it will be blocked for the remainder of the trial. The locations are revealed to the killer for 4/5/6 seconds.4 comments 81 views last activity
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The Dead By Daylight emblem system of ranking has been really god awful for a very long time, and I've still managed to get wins, but hot damn am I absolutely pissed this time. After picking Plague and getting a VERY DECISIVE game, in which I dominated all the survivors, killing all four (iridescent devout) and protecting the gens so that when the game was over only 3 were even completed (iride0 comments 32 views last activity
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Can we have the ability to SEE other languages (user names) in game regardless of localization settings. Especially with the new lobbys coming out, it's really hard to tell who's who when they're all block letters. Side note, I don't know how the localization is handled right now, but I can tell you that the Traditional Chinese one is next level horrible. I've seen games with google transla0 comments 91 views last activity
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Actual: You look over your friends even in dire situations. You and your Allies within 8 metres of range recover from Exhausted, Hemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds . "I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith My idea You look over your friends even6 comments 61 views last activity
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Somebody posted about this, but this is different. So keep the speed bonus, but... For each survivor hooked in the basement you gain a token. For each token vaults around the entrance of the basement within a 4 meter radius are blocked off by the entity up to a maximum of 8 tokens0 comments 11 views last activity
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Something that is seriously destroying the fun on every game. Camping and tunneling. So to not write too much here- straight to the point with ideas I got. When killer is camping the hook other survivors get boost to gen repair speed. The longer he camps, the bigger this boost is getting, the boost could be capped at let's say 200% max. Maybe more? (or uncapped completely and keep progres3 comments 61 views last activity
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Both of these are in addition to their current effects Lightweight Your footsteps when running are silent Calm Spirit You will not grunt after falling The build: Calm Spirit, Iron Will and Lightweight will thus make it impossible to track you through sound besides your super quiet default breathing unless they are the plague or run stridor. Add in Q&Q for bonus quietness14 comments 101 views last activity
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Decisive strike is extremely OP, and isn't anti-tunnelling. It's Pro-tunnelling. Say everyone has DS. That's 240 seconds of free gen repair time. Say everyone stuns the killer. That's 20 seconds of stun time, but at least they don't get 60 seconds of invincibility. This compounded with other major time constraint issues the killer must overcome makes it beneficial to tunnel DS users. You c13 comments 301 views last activity
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1) Show in the after match chat who is disconnected and who is present. This is far more important now that MLGA won't work with dedicated servers. Why has this never implemented? I'd like to know if the survivor I'm addressing (as a fellow survivor or as a killer) has left the chat or is still there to hear my words. Whats the use talking to someone not present? 2) Show hook counter for each6 comments 161 views last activity
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Ok so the grind for older players is addressed, at least partially, with the new bloodweb changes. However new players still have the same issue, it takes forever to get all of the perks in the first place so you spend a lot of time grinding just to get a CHANCE to see the perks they want. Thus: 1-19 are the same as now Techables appear at levels 20, 25 and 30 instead of 30, 35 and 40 That's0 comments 21 views last activity
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Yet another NOED thread, yes... A few days ago, i tried something. I played Legion and my build was M&A, NOED, Ruin, BBQ because i wanted to try something. I facecamped the first survivor i downed with Ruin still up. Nobody really attempted to save once they saw i facecamped but they all still checked so i assumed they were solo. Once that survivor was dead it was 3 gens left. I facecamp th8 comments 181 views last activity
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So I've mentioned this a couple times already, but I never made a full discussion about it and I want more opinions on this suggestion. Before you start thinking I'm a salty survivor, know that I'm a killer main (though I play a lot of survivor as well), and while I don't think it's OP, I don't like NOED as it is. It's boring to me and I almost never use it except on certain meme builds. So5 comments 31 views last activity
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I can understand the game gives the oppotunity to try out copyright killers but this is just too many of those splinter offerings, I never use it but it keeps appearing in my killer bloodweb most of the time. Please limit the numbers of splinters that are available in the bloodweb...1 comments 31 views last activity
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Survivors are too slow and killers are too fast. I know it makes sense for them to be fast but they’re really quick not even megs speed boost works it’s useless7 comments 391 views last activity
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Hello.My ideea is that if developers adds 10 survivors vs 2 killers and also large size maps,it will be no stress for survivors and also for killers.Survivors will get their XP and Bloodpoints and the killers too and it will be more fun ;) If my ideea is good.Please show this message too to the developers ;)0 comments 21 views last activity
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The matchmaking needs to be fixed. The ranks that you get matched up with is nowhere near the ranks you are. I am a lvl 19 killer playing against lvl 2-5. Return the killer adept back to 4k only. This game has become trash with all the changes that is being made. When I started playing the game I loved to play the game. Now I can barely enjoy cause I keep getting matched up with people I sh4 comments 91 views last activity
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camping really makes some games unfun, i know you said you were not able to do anything, but are you still thinking about doing something in the future ? I mean, it's really something that can make you stop playing. After two, three campers in a row you just don't want to play anymore. the rank penality system just don't work enought since most survivors will still try to save other survivors e13 comments 132 views last activity
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This idea is based on dividing perks into categories. For example: Exhaustion or "one shot abillity" category - so that only one can be used. And creating something on the style of "profesions". For example: The healer Selfcare + We'll Make It = having Botanny knowledge as a passive perk The hunter T hrill of the Hunt + Predator = having Stridor as a passive perk P0 comments 21 views last activity
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Maybe even earn points for however long it takes for the killer to find and pick you up?15 comments 121 views last activity
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Yes, another one post about the Bloodpoints cap, but i want to say what i think. Atm i think that 1.000.000 isn't a fair cap, you can't even bring a character to level 50, a fair cap would be 2.000.000 bps enough to level up to level 50 a character and enough to take good perks on character already at lvl 50 (if you have played this game a lot you probably have a lot of teachable perks to get on4 comments 41 views last activity
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Now that I got your attention and before you tell me I’m crazy, here me out...these perks are the best counter to the biggest frustrations in the game. Killers who needlessly tunnel, camp, and slug (slugging is of course completely justified at the right time don’t get me wrong) in order to ruin a survivors experience should be punished. BUT—some changes need to be made to these perks to make it29 comments 381 views last activity
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It takes forever to complete a gen, it takes the same amount of time when you have a tool box. They're useless. The time to finish a gen up should be reduced. It's too much.2 comments 51 views last activity
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https://youtu.be/nbT2xeVW9Tw Just an example of what it would be like3 comments 41 views last activity
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What if unrelenting worked on missed attacks with powers as well? Something like The Pig's ambush attack? Wouldn't make the perk op as killers still aren't going to miss attacks on purpose to get the benefit.0 comments 21 views last activity
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I played multiple matches on PS4 today at rank 9 as Ghostface. Gens would frequently get done because a 10 second chase would cause 60 to 70% of a gen to be done. I could not afford to NOT patrol gens and could only focus on just scaring them off. As taking 5 seconds to injure a Survivor and another 5 to down them causes gens to be done. GF is too weak. You can't "take your time" as the devs8 comments 642 views last activity
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I think that second wind should state it's interaction with adrenaline. Imagine being hooked at EGC so adrenaline would activate, but you have second wind too and adrenaline is thrown out of window. It should be tweaked to "Activate if you are not healthy" too. That would solve many issues with even upcoming perks. I am surprised no one thought about it.4 comments 82 views last activity
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With an average of four survivors being added each year, that's also an average of a dozen new perks. Since they each have their own specific use, and no major correlation, would it be terrible to add say... three random killer icons at the top of each lobby, (one of which is the REAL hosts' killer choice) so the survivors can then decide the best perks they wish to use? As a gamble, it could4 comments 21 views last activity
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Maybe instead of the 5 generators we can have different scenarios. Maybe 4 different keys that are well hidden, or one hatch that is always in the killers basement but you need a crowbar to force it open. (Button mashing to force open) but survivors will also need to find a way to bait the killer out. Maybe if the killer just camps basement the normal gates will open after 15 minutes so the survi1 comments 21 views last activity
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Whilst in the dying state once you get to the "find help" section of the recovery phase there should be a small chance of getting back up to prevent killers from "slugging" or in simple terms downing players and leaving them there to die. This would cause them to stop sticking around one area of the map or survivor after they down someone.9 comments 42 views last activity
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Be such a nice QOL change if we could adjust how big or small the UI is, or even remove it entirely.0 comments 12 views last activity
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If it isn't already, this needs to be done, because I just fast vaulted out of a locker while Head On was up and the killer's face was right in the locker about to check it before I did it, and he didn't get stunned.0 comments 11 views last activity
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So at this point being the Obsession doesn't really mean too much. The Killer cares who the obsession is but there isn't any real reason to not want to be the Obsession. Additionally the direction these things are going means that the direction the Obsession is going isn't such that the Killer particularly wants to go after the Obsession anyways. Thus I propose that the following 4 things happen:3 comments 31 views last activity
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WHy should wglf be re-worked? So Wglf isn't a bad perk by any means but in its current state it really messes up the team. When ever someone runs WGLF they obviously want to get stacks for it, but it ends up hurting the team as they waste a lot of time go for hooks they shouldn't and taking unnecessary hits. Taking hits for an injured survivor is almost completely worthless as the bodyblocker3 comments 31 views last activity
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I would greatly appreciate if there was a restriction (similar to Overwatch’s) to how far below or high survivors ranks could be to each other. For example I’m rank 8 and don’t want to be stuck with someone who’s rank 6 who brought their friend who’s new to the game with them being a broken link in the chain making the game more difficult to get through then what it should be. If there was a cert12 comments 61 views last activity
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A simple numerical value as the the players reach a new hook phase, shown to all players0 comments 11 views last activity
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Since we're moving onto dedicated servers soon, would there be a possibility of a match history? Basically just load up the endgame scoreboard and compare performances. Even more than that, there may be the potential for match replays.0 comments 21 views last activity
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I'll go right to the point. As you all know lockers will now deny the killer's reading aura abilities. The only perk that will be affected and suffer from this change is BBQ and Chili. This is because all other aura reading perks require the survivor to do something. Take Nurse calling for example or even Territorial Imperative. Both of those perks require that a survivor does some kind of action41 comments 3,381 views last activity
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I feel like the top prize guide should also be put into the actual game as an introductory guide to the game. Most new players aren't gonna just hop on the forums to look for beginner guides. They're gonna expect to know everything they need to in the actual game.4 comments 11 views last activity
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Third Seal is a bit of a useless perk. To improve it the notification for a survivor being hooked should be removed while it is active and the aura not visible for a certain amount of time. 10 seconds?3 comments 41 views last activity
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I think the game should have a option of playing ranked or normal game , where in rank you could choose to ban a killer or 3 perks and i normal you could play like now... this for the fact that people complain alot (and with reason) about nurse spirit and legion.1 comments 12 views last activity
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BL 1: 15 seconds (like normal) BL 2: 12 seconds (27 secs total chase) [30 secs chase originally] BL 3: 10 seconds (37 secs total chase) [45 secs chase originally] Breaking pallets removes 2 tiers instead of all of them. (Hitting survivors removes it entirely like normal) Just a thought.3 comments 41 views last activity
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As title says, lets go to business: 1. Grey and Yellow offerings should be set automaticly, if none has been selected. 2 The game should have killer lobby rule, for every 5 survivors online 1 killer spot will be available , that means if there are 500 survivors, the 101-180 person that wants to play with a killer, would be notified to wait a queu. The 181-infinit people that wants to play as1 comments 11 views last activity
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There has been recent developments since my last post regarding Quentin’s perk Wake Up, Now that Quentin is finally going to not look like what he is now, perhaps this may shed some light on his perks. But anyway, here’s my idea for a pharmacy buff: You have a knack for finding medicine. Searches through chests are 80/80/80% faster and the5 comments 313 views last activity
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Might we request some attention and love given to make Lauries face textures look less janky, the hair update was a great start! Mainly reducing the cross eyed look whilst darkening eye colour, adding some skin tone back to face via nose and eyes including shadow and highlight around eyes for more tonal variation. Defining the cupids bow and also removi1 comments 561 views last activity
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Hi, I want to start off by saying that I know this topic has been brought up a number of times, but it has been an issue for a very long time, and has gotten even more popular recently (I've been playing since the game was released). In at least 25% of the games I play, at least one survivor will disconnect/ragequit. While I realize killers sometimes quit, too, there is a very clear differen2 comments 1,171 views last activity
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So i cant get a definitive answer from anyone devs or players so im posting this anyways. Im not trying to start and argument but rather create a dialog to promote a creative way to work around the No one escapes death perk. So whether it is or isnt people say that noed ruins the game for good survivors while promoting bad game play by killers. Thats just the truth of it, killers will argue it16 comments 92 views last activity
