Feedback and Suggestions

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  • The arms appear to be too short...? This perspective of David isn't completely head on, it's looking down a little bit which would effectively make his arms appear longer than they are... so just how long are they? Also, Dwight might be Michael Phelps in disguise... I didn't think anyone had a torso as long as Michael Phelps. but, Dwights is longer!
    2 comments 331 views last activity
  • All of these changes go together: Clown is no longer slowed down when throwing his bottle When in his gas the Clown moves 0.6 M/S faster (unlike with the Hindered effect this goes away immediately when exiting the gas) Clown now moves at 2.7 M/S while reloading (up from 1.8) Reloading takes 4 seconds (down from 5) His addons are fine. Unlike the Other Killers I've been doing fixes for Cl
    4 comments 51 views last activity
  • In my opinion, Devotion Level currently does not serve any purpose and noone can see which Devotion level your lobby partners are. My Idea is that a little badge is implemented down below their name or somewhere else to show everyone else, which Devotion level the player is. Also, the badge could contain one star per each Devotion level.
    17 comments 331 views last activity
  • David King is the last person I would have expected to be given a punk rock outfit, he doesn't fit the sub-culture. Unless it's a joke to give the outfit to him, which seems implied in the jacket's description, I guess ... "Nothing says 'revolution' like long nights spent hand-stitching patches onto a jacket." ... except you all got it wrong. No one was sewing anything, people ironed them on with
    1 comments 82 views last activity
  • Hi, Recently I played survivor in solo and I noticed that a lot of people rage quit or kill themselves on the first or second hook by not struggling during stage 2 (especially at higher rank). Since I'm pretty sure the game can track down how often someone disconnects and thus detect if it's on purpose or not, I'll rather talk about the people who kill themself on a hook. I assume it's harder t
    5 comments 71 views last activity
  • Since i've discovered that we got nothing above level 100 ( sure 1 pt devotion ), how about bring more rewards to people who have play so high or distinguished themselves during the season? Possible opinions: rewards during the season: which means, if u play a lot ( idk 200-300 hrs maybe that's start ) u can get a standard prize. rewards like rituals payin by shards and not Bp: that's me
    56 comments 5,651 views last activity
  • it reminds me old badham that killer had to avoid main building actually its the same loop, 2fence vault + 1pallet is set and juking is possible chain with 2+pallets can make killer ragequit also distance can be longer with boiler room window vaulting if pallet spawn in ㄷshape its more safer i don't like this much of balance difference between maps do you guys knowing most loops? how hadd
    4 comments 71 views last activity
  • Some of the killers in dbd have this very annoying squeaky leather sound effect and it’s very distracting and mostly the reason why i avoid playing some killers. These killes are Trapper, Doctor, Leatherface, and Legion. Please consider getting rid of these sounds ASAP because I really wanna play all the other killers without having to deal with hearing the bad sound effects.
    4 comments 251 views last activity
  • To address the issue of players who derank on purpose by AFKing or leaving a macro to swing repeatedly as killer and things of the sort, can we please institute an algorithm that detects if killers are: Just standing in place the entire game doing nothing Standing in place swinging their weapon over and over at regular intervals Standing in place and looking left and right randomly while swin
    2 comments 52 views last activity
  • Wraith is widely considered to be the weakest killer. The reason I dislike him is I feel like his power is literally a NEGATIVE to a M1 killer as opposed to an advantage. He's a killer who can move barely that fast while cloaked as it is. But being cloaked has a negative impact ON HIM. It makes survivors feel more safe and they're likely to spend more time on gens. So he can surprise attack?
    10 comments 141 views last activity
  • you delayed the release of the dedicated servers and thank you very very much. make them great :)
    0 comments 21 views last activity
  • A lot of people that have played DBD for a while are bored, they want something new! My idea: You can chose the casual mode: Random generated maps. ( This is the game we have right now ) The competitive mode: All the maps are created by the DBD team and they are balanced for a competitive play. You can level up your competitive level and get rewards. ( skins and other stuff ) If a person disco
    2 comments 62 views last activity
  • I'll start off with dying light as I feel its more solidified as an idea.. So the current reworked version to come out on Tuesday, the obsession is immune to the perk effects, and gets a buff to unhook and healing, essentially free botany knowledge and a buffed fifty percent of leader, all while being too valuable to kill because the perk shuts down..I think it's a little non sensical My id
    0 comments 91 views last activity
  • Seriously this needs to go. If I think a survivor has decisive and is unhooked right in front of me I slug them and go for the unhooker but if I'm like 20 meters and the rescued guy has decisive they just go in a locker so I can't down them and not get striked it's basically an exploit. Another change should also be made is only 1 d strike can be active in a match. If I hook survivor 1 down survi
    23 comments 391 views last activity
  • Saboteur You are able to sabotage hooks without tool box at 50%. The hooks come back after 40/60/80 seconds. Hangman trick You punish those who touches your belongings. Once a hook has been sabotaged your tr is reduced to 0 for 40/60/80 seconds. The person who sabotaged the hook becomes exposed for 20seconds *Killer doesn’t get hook location. Numbers can always be adjusted ofc. Le
    7 comments 41 views last activity
  • Have you ever thought about new music? In my humble opinion, for 3 years these tunes are pretty outdated and boring to many players. A good example is Death Garden. Dynamic and pretty creepy melody, makes you feel the adrenaline, although probably just bored many players who still play. However, Michael F. April never thought about whether you can somehow try to rewrite all the soundtracks? As
    0 comments 11 views last activity
  • Legion's power should feel like it pressures the survivors into needing to prevent them from dying at all costs, but currently its just a really weak distraction. Legion's power should consist of something else than Deep Wounds, so changing deep wounds would not change legion's power. Legion should apply the original endurance effect with a little tweaks on endurance Endurance -Does not
    1 comments 21 views last activity
  • Was playing last night and witnessed 3 separate occasions where a survivor is downed and face camped until they are dead quite quick off the start of the game. The rest of us eventually got out but it annoys me that somebodies time can be wasted in such a garbage and frustrating way. Would it be possible to introduce a bonus multiplier for people taken out early that applies after so it doesn't i
    2 comments 41 views last activity
  • I really love inviting my friends and playing together. Could you please add a split screen mode? I would REALLY enjoy it. Thank you anyways.
    7 comments 1,111 views last activity
  • I think we should get cosmetics for items. It would be cool to have a medkit with a botany knowledge symbol on it, or a blueprint map, or a flashlight with a skull-shaped beam. To go along with this, I think the Halloween medkit and flashlight should be converted to normal versions of those items and have the Halloween versions as a cosmetic instead.
    0 comments 11 views last activity
  • I really like that the original Realm trio have a distinct colour-palette for their Maps and actually prefer that over the newer Realms that lack that aside from perhaps Backwater Swamp's grey. I've been wondering for quite some time if we could get a Realm with a reddish-tint one day, since we already have blue, yellow and green.
    1 comments 11 views last activity
  • Apart of the pill hitbox a small portion is for the head, creating a HeadShot category for the Hatchets that is 2x as much BP you get for hitting a normal hatchet hit, creating a headshot hitbox Iridescent head will be changed with this too Current Iridescent head- My iridescent head- A glass-like Hatchet head molded from The Fog itself. The blad
    3 comments 71 views last activity
  • So, I'm typically one not to complain about balance, and I personally believe that the game in it's current state is more balanced than it's ever been. That being said, I'm not ignorant to the fact that at high level of play, Survivors are stronger than Killers. I have a few ideas that I'd like to share regarding better balancing the game, and I'd like to hear your thoughts and feedback. 1:
    11 comments 151 views last activity
  • This popped in my head while i was playing. When you are the last survivor in trial you and the killer will enter "Showdown". showdown It will automatically commence Endgame Collapse. The map will then fill up with heavy fog which will lower visibility. Survivor side You get a 3% haste speed boost. The exit gates open at a 12% faster rate. The basement chest will now have a guarantee p
    9 comments 102 views last activity
  • What would happen if you couldnt depip or lose your rank? Once you reached Rank 1 you would prestige and the rank would reset to 20. A similar thing happens with a survivor or killer reaching 50, they can prestige or simply keep buying more bloodwebs.
    2 comments 11 views last activity
  • What would be in the next DLC with a Hellraiser Killer? Where there is as a killer pinhead the chains with hooks off the ground / walls can shoot as a special ability. But this is with a delay that you must take the place of the ground where the same Survivor runs out. To this charakter would also fit well his story because he heals the Suvivor to them also "the gift of pain" to offer as you kn
    0 comments 3 views last activity
  • Blood web prices need to be lowered, the game is an absolute grind, especially for newer (relative) players. I don't really see what the disadvantages to this would be, people who want to go for certain perks will do that anyway.
    7 comments 51 views last activity
  • For beginners. I let some friends playing Huntress and they asked me "why the F is there no crosshair?". They came from shooter games like csgo, cod, apex and others so they are very experienced and played those games on competetive level. But they had some real difficulties on Huntress. And I can agree on that. Even I, after throwing over 20k hatchets I still have issues to be pinpoint on the
    55 comments 2,901 views last activity
  • I just think it’s ridiculous that a healing nerf came before a gen speed nerf. What do you all think? I feel their a bit too fast, and if I see more than one tool box I’ll bring in Franklin’s but since Franklin’s is basically pay to win, I don’t see it helping casual players. any thoughts on this, maybe some numbers on charges for an idea?
    5 comments 31 views last activity
  • Honestly this isnt a demand I'd just like to see more Chinese stuff :) Everyone please upvote maybe the devs will take notice and add some cosmetics or somethin c:
    21 comments 161 views last activity
  • Healing yourself(selfcare) and healing others(non medkit heals) should be its own separate category instead of being in the "interaction" category. There has been too many times where: • you're trying to heal yourself, an injured/dying survivor at the pallet but you just throw down the pallet. •trying to throw down the pallet but instead start healing the dying survivor there (and holding the
    2 comments 51 views last activity
  • So Iron Maiden is pretty useless, except on huntress. The Exposed doesn't last that long and even if it did you have no idea where the survivor will go. I think it should be like bloody coil where it injures healthy survivors. Then it could also be a counter to the Inner Strength + DS (+ Head On) combo.
    9 comments 172 views last activity
  • Just had a killer dc because I opened the exit gate after he closed hatch I also think it is important to say he killed the other 3 people Why did he do it? Genuinely don’t understand the worth in disconnecting for one person, just so you lose all your points and they don’t get an extra 5k for escaping
    3 comments 71 views last activity
  • Can you give some sort of visual notification when someone you're chasing gets put into broken status? Often times I vomit on multiple survivors but end up singling one out. I look at the status change on the bottom right, hit a survivor that I thought was broken, but it was a different survivor that changed from sick to broken. Meanwhile the guy I just hit gets his sprint burst instead of being
    3 comments 21 views last activity
  • If a player disconnects during a sacrifice he should receive a penalty or at least the killer should get the sacrifice... this is an ongoing issue.
    1 comments 31 views last activity
  • Here is my idea for Mori adjustments. Cypress mori can stay the way it is. It's already has a very specific condition. And not effects game play at all. Ivory mori should be a pink or purple rarity. It can stay the same contextually. Eliminating one survivor early in game is a legit strategy and can be really powerful. Ebony mori, however. It can still grant 4 kills, but requirement should cha
    10 comments 72 views last activity
  • I think it would be super cool to implement a skill check battle between survivor and killer, with skill checks getting harder and faster until one side fails to hit it and loses. Fun applications would work for things that are currently not in a good place ie: Ebony Mori: Survivors you mori after the first one can engage in a skill check battle to avoid getting mori'd Hatch Game: Rather than l
    Mod
    12 comments 122 views last activity
  • Make this game cross platform so I can play with my friends on different console
    0 comments 11 views last activity
  • I've been playing the nurse recently and yes I get it, she's hard, but I haven't played, and can't find, any other killer whose add-ons I never want to use. Every Nurse add-on has a downside. Increased fatigue, slower charge, remove a blink... some sort of downside. This is worse than any other killer as other killers have many add-ons that are all upside. Rusted Jaws for the trapper - sur
    2 comments 81 views last activity
  • Hello guys First, whats is a typical Gen-Rush scenario? Everyone stays on a gen, idealy all seperated. If someone goes down and then hooked, survivors prioritice the generators and only go for the instant unhook if they are very close. Once the unjured Survivor is getting unhooked, he stays injured and wont heal himself or get healded und instantly goes for the next gen. Usually this is beca
    8 comments 61 views last activity
  • This discussion has been moved .
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  • Even when the killers have a seemingly good or decent connection as host hit boxes are still jank. I and pretty sure most people never see actual nice clean hits in this game. This whole scanning box in front of the killer thing needs to be changed or to be replaced entirely if possible. So many hits in this game happen and they almost always look like there was still a couple of feet between you
    5 comments 51 views last activity
  • Need to do use it 1 time only because surviviors like to abuse this.I think killer don't know what distance need to go from hook that this perk not will activated.So will better if surviviors gameplay will be difficult...the more SWF! ur thought?
    28 comments 261 views last activity
  • possibly limit the amount of blood pallets and blood puddles put down in a game. He’s too OP
    5 comments 212 views last activity
  • What if there was a survivor perk that would allow the user to unhook another survivor without triggering a noise indicator?
    1 comments 11 views last activity
  • So I personally think Clown Bottles and add-ons are fine where they are. I think the best way to go about buffing him would be to give him a passive 2nd ability. He doesn’t need anything too crazy just something good enough to bump him up to mid tier. So here’s my idea. Balloon Animals: Clown can tie balloons onto a max of 3 Generators. Any survivor(s) that complete a Generator with Balloon
    2 comments 91 views last activity
  • So I made a post about wanting more Chinese themed things in the game so heres my ideas! This beautiful dress on spirit! . . . . I was thinking for a map maybe something like a small town (Medium sized map about the same size as Grim Pantry or maybe size of Yamaoka!) in the middle of a festival! There's a dragon float, stands, and all that but i
    0 comments 11 views last activity
  • Can I, while playing survivor or killer, press "pause" and alongside the players names and what offerings were used, have my bloodpoints progress? In the 4 categories? Don't really care about emblem progress, just wanna be able to check the bps
    2 comments 102 views last activity
  • Like 80 90% of offerings I see are bonus BP, really? This need a rework so bad...
    7 comments 81 views last activity
  • Certain things must be changed in the game. One stands as a survivor on the right side of the pallette and he / she throws the pallette not around ib probably the action is displayed. Point 2 is one is injured and is cured by two other survivors and the killer always hits the injured whether two is bent over the hurt. Point 3 curse weigh song I think it would make me sin if you do not notice it
    2 comments 11 views last activity