My Idea to the notorious Gen Rush Topic

Hello guys

First, whats is a typical Gen-Rush scenario?

Everyone stays on a gen, idealy all seperated. If someone goes down and then hooked, survivors prioritice the generators and only go for the instant unhook if they are very close.

Once the unjured Survivor is getting unhooked, he stays injured and wont heal himself or get healded und instantly goes for the next gen.

Usually this is because survivors run Adrenaline and they rely on that perk. A very effective strategy.

i am probably not that first who thought about that, but i could not find a topic that is revolving around this.So here is my idea:

  • When you are getting injured "Ineffective" Status begins with 0%
  • Every 15 seconds it raises up by 1%, until it reaches 25%
  • Every 2 seconds it raises up by 1%, if you are repairing a Generator
  • Every % means X% slower repair speed on a Generator

This might actually do many things.

  1. Healing becomes more effective then it is now
  2. Adrenaline would become less effective
  3. Legion, who is currently a really bad Killer would get a passiv buff
  4. Less Genrushing overall

What do you think about that idea?

Kind regards

Comments

  • It's a good idea in concept but how would you remove ineffectiveness , if it's only healing then insta down perks and insta down killers would skyrocket in usage

  • @Seltas0208 said:

    It's a good idea in concept but how would you remove ineffectiveness , if it's only healing then insta down perks and insta down killers would skyrocket in usage

    Then that means less hillbillies and Nurses in the high ranks

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/683358#Comment_683358

    Then that means less hillbillies and Nurses in the high ranks

    "Hillbillies"

    Chainsaw : am I a joke to you?

  • @survmain said:

    Survs can't hide because killers have dozens of perks to find them. They are being nerfing in looping, and they can't heal unless they spend a lot of time doing it. So, what's left? Only we can do gens. Nerf this too and what will not be left will be survivors

    Uhhh, Killers have perks that HINT at where they are at, very little perks are used to track


    Looping has been nerfed for games health

  • @Seltas0208 said:

    It's a good idea in concept but how would you remove ineffectiveness , if it's only healing then insta down perks and insta down killers would skyrocket in usage

    I think it would not change that a lot, but it would force survivor to heal each other. Like i said, maybe this would buff Legion a bit, also most other killers that dont have crazy movement speed (and therefore are usually a bit weaker then billy, nurse and spirit)

  • @survmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/683366#Comment_683366

    You can't track survs???? You can track us when healing, making vault actions, repairing, cleansing, running, using closets, walking near crows, breathing or doing nothing. You only need an arrow pointing us all the game.

    I didn't say you couldn't track, I said very little perks are used to track


    PERKS


    Everything you just said pretty much can be enhanced by perks used to hint or track


    Breathing is Stridor, you can only hear breathing with thins perk pretty much

    Crows are situational, and also Spies from the shadows helps a bit

    Healing is nurses and hearing, but is countered by not healing in the TR

    Repairing is used with hearing, not a perk

    Cleansing can be pretty quiet if you know the killer is not nearby

    Running is easily countered with lightweight

  • This is a really good idea, I like it! The numbers can obviously always be tweaked but overall it is a really good idea and could be healthy for the game!

  • This sounds awful. Staying injured is a trade off to getting Generators done. If you are running adrenaline great, you might get the last one done and recover. I really don't think this aspect needs to change. People only ever leave their team mate if the killer is camping too close. Patrol gens after hooks, don't get baited into chases you can't win.