Vigil adjust idea
Actual:
You look over your friends even in dire situations.
You and your Allies within 8 metres of range recover from Exhausted, Hemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster.
Once out of range, this effect persists for 15 seconds.
"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith
My idea
You look over your friends even in dire situations.
You and your Allies within 8 metres of range recover from Exhausted, Hemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster.
Once out of range, this effect persists for 15 seconds.
In additional, you recover from Exhausted Status Effect 50 % slower while running, but doesn't stacks.
"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith
Let me hear your thoughts ;)
Comments
No. We would go back to before the exhaustion was nerfed (people were using Vigil with SB)
If it was "while not in a chase" or something along these lines, fine.
What you mean with SB?
I think while not in a chase fair
Sprint Burst. People would just run SB again to have it activate during a chase.
Level 3 exhaustion perk recovery time : 40s
This means it would take 80s while running if using a perk slot for it. How is this even supposed to be problematic?
If you can't catch someone for more than 80 seconds then there is a major problem.
I think Vigil should be just this.
You recover from exhaustion while running at 30/40/50% speed.
Not OP by any mean and this would require 2 perk slot to work. And exhaustion perk + vigil. Am i wrong or enduring+spirit fury is balanced if not weak because it take 2 slots and still "situational"? Well then the same reasoning should apply here.
You've got a point.
unless you are going up against a bad killer I don’t think you will be running him around for 1 minute and 20 seconds to get sprint burst again