Vigil adjust idea

Actual:

You look over your friends even in dire situations.

You and your Allies within 8 metres of range recover from Exhausted, Hemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster.

Once out of range, this effect persists for 15 seconds.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith


My idea

You look over your friends even in dire situations.

You and your Allies within 8 metres of range recover from Exhausted, Hemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster.

Once out of range, this effect persists for 15 seconds.

In additional, you recover from Exhausted Status Effect 50 % slower while running, but doesn't stacks.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith


Let me hear your thoughts ;)

Comments

  • No. We would go back to before the exhaustion was nerfed (people were using Vigil with SB)

    If it was "while not in a chase" or something along these lines, fine.

  • @Milo said:

    No. We would go back to before the exhaustion was nerfed (people were using Vigil with SB)

    If it was "while not in a chase" or something along these lines, fine.

    What you mean with SB?

    I think while not in a chase fair

  • @Guertena said:

    https://forum.deadbydaylight.com/en/discussion/comment/673500#Comment_673500

    What you mean with SB?

    I think while not in a chase fair

    Sprint Burst. People would just run SB again to have it activate during a chase.

  • Level 3 exhaustion perk recovery time : 40s

    This means it would take 80s while running if using a perk slot for it. How is this even supposed to be problematic?

    If you can't catch someone for more than 80 seconds then there is a major problem.

    I think Vigil should be just this.

    You recover from exhaustion while running at 30/40/50% speed.

    Not OP by any mean and this would require 2 perk slot to work. And exhaustion perk + vigil. Am i wrong or enduring+spirit fury is balanced if not weak because it take 2 slots and still "situational"? Well then the same reasoning should apply here.

  • @xnes_galax said:

    Level 3 exhaustion perk recovery time : 40s

    This means it would take 80s while running if using a perk slot for it. How is this even supposed to be problematic?

    If you can't catch someone for more than 80 seconds then there is a major problem.

    I think Vigil should be just this.

    You recover from exhaustion while running at 30/40/50% speed.

    Not OP by any mean and this would require 2 perk slot to work. And exhaustion perk + vigil. Am i wrong or enduring+spirit fury is balanced if not weak because it take 2 slots and still "situational"? Well then the same reasoning should apply here.

    You've got a point.

  • @Milo said:

    No. We would go back to before the exhaustion was nerfed (people were using Vigil with SB)

    If it was "while not in a chase" or something along these lines, fine.

    unless you are going up against a bad killer I don’t think you will be running him around for 1 minute and 20 seconds to get sprint burst again