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M1ghtyM4x

M1ghtyM4x

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M1ghtyM4x
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  • @danielmaster87 said:

    I'm not talking about slugging 1 person for a little extra pressure. I'm talking about Leatherface or another killer ending a game in 1 or 2 minutes because the survivors physically can't get each other up before he comes back to them. Most of us agree that is not how the game should be played and isn't fun for anyone. My solution is to make a survivor's dying state recovery speed increase per downed survivor. In my opinion that would punish mass sluggers without encroaching too much on regular old slugging someone because of DS. A killer should 4k win with 9+ hooks as is intended, not 3 or 4 hooks or bleed outs.

    I agree but unfortunately you will never get killer players to admit it. They are so self-centered they think that they are the only ones who should be able to have fun with this GAME. They're "rules" they dont have to follow; the famous lines nearly all of them tout when you try to say ANYTHING about the game, only further proves how singular minded they are to allow them to play as toxic as they want without repercussions. This is why we have the game in the state its in now. NEITHER side is happy cause the other plays like jerks. Ive been killer and survivor and seen both sides play like this. I agree SOMETHING has to be done about slugging. I myself have posted on this topic myself which got the same reaction as this post has gotten. Most survivor mains will agree that its a problem, while most killer mains will simply say they can play however they want (which is true since as we've seen even when the devs put a mechanic in to deter killers from doing something they will do it anyways. The game is what it is. If it keeps going like it is though I have a bad feeling that it will be its own destruction. I dont know how a game can last when the entire thing is so fragile and it keeps ripping itself apart.

  • @The_Sniper said:

    https://forum.deadbydaylight.com/en/discussion/comment/894758#Comment_894758

    Yikes. Another yellow ranked survivor calling killer op lmao. This is why you will never be taken seriously. Here, go ask a friend that's rank 1-3 to play on their account and let's see how enjoyable and balanced you find it. I can tell you aren't a red rank by your opinion so don't lie to me.

    Yikes another whiny killer main mad about people dcing while he slugs that he wants them punished not realizing how much he ruins the game for people. My rank at this point is irrelevant. Your ignorance is way more telling than anything i could say.

  • @EnviouSLAY said:

    https://forum.deadbydaylight.com/en/discussion/comment/867497#Comment_867497

    i also thought about built in unbreakable for the case that everyone living survivor is slugged on the ground. (only then and only once). i also know whats its like as killer to get stomped and "giving more things to survivors" can be annoying. its always a 50/50 how a game will go; should be fun for killer and survivor.

    I agree. But when the game becomes one sided towards the killer and you're gonna start punishing survivors who actually just want to be able to play the game and not be left slugged then people are going to leave. Theres already a post I just commented on with another guy who like me has been playing since the beginning and had decided it's time to take a break. You want people to feel like they're not heard that's exactly what you do when you actively set out to punish people before resolving the issue for people dcing in the first place.

  • @tonycuup7 said:

    After over 1200 hours in the game and being around since the early days of dbd...I have seen the patch and all kinds of bugs and errors everywhere...

    With how scrambled this game is after all this time, I have finally decided to say “dude, I’m done with that”. I absolutely love the game but jeez there are game breaking bugs that shouldn’t even exist past a PTB that we see in a live game. Server rubber banding? Okay, I guess. Alt+F4 to avoid dc penalty? Expected. BASEMENT BUG FROM PTB? No way, shouldn’t be a thing. Guys, there’s plenty of demand for less content and more fixes. While trying to keep the game alive, they are destroying it at the same time. We seriously need to focus on getting them to sit down and fix their game, instead of just poking at it through occasional forum posts. We need to make it clear that we need to make this game STABLE, like it should be.

    I knew it was time to take a break when the devs started making sure only killers are allowed to enjoy the game. Punishing survivors for leaving a game when the killer is slugging them and they are forced to not be allowed to play. Yah really interesting strategy. I love one sided games. Not. It's a shame that they're more worried about dcing than anything. And yes it affects the whole game not just the killer but maybe deal with the reason for the dcing before actually trying to punish people for it. Anyways guys last year comes out in 5 days I'll be there if anyone wants to play

  • Ive already made posts and before I go on I completely agree but prepare for the backlash cause every try hard killer in the game is about to blow up your post with the most ridiculous arguments against your idea. See mine was probably more dramatic than the "suicide pill" (as i like to call it) was suggested to me. I had an idea to build unbreakable into the base of every survivor and not make it a perk essentially making killers think twice before leaving you on the ground. Perks like decisive fix the unhooking issue but only perpetuate this issue. Just forewarning about this path as I've plotted it myself and killer mains DO NOT LIKE IT

  • @Shraar said:

    Just saying before it's called one way or the other. It would be such a terrible redundant addition to the game if they added Rin's dad as KILLER.

    Survivor? Yes please. Let us chase that murdering PoS and stab him a few times for what he did to his family. But if he's the Killer... Come on. Rin's lore stated he was passed over in favour of Rin, promising her revenge... so, what? Did the Entity change its mind? Did it just lie to her? How does any of this work and why am I quickly not caring? Don't take a huge dump on your lore right as soon as you start to focus on it through tomes, BHVR!!

    Smh, I was honestly so hyped for the next original Killer (or even the Nun) to be revealed, but now I'm dreading it. I'm really hoping they don't add pointless Spirit 2.0 to the game, that would absolutely SUCK.

    honestly im so on board with what you're saying realistically im over the whole rin thing. we got her we got her survivor already im hoping they're going to just nerf her and the new chapter has nothing to do with her. but knowing the backlash everyone who whines for original killers is going to make begging for it regardless of how stupid it is, we'll probably end up getting it. i personally only get excited for licensed chapters just my thing its what keeps the game exciting for me. guess we get 2 licenses this year and another whole year of unlicensed crap.

  • Gen speeds still caused by taking items in with survivors. SOMETHING SURVIVORS STILL HAVE TO TAKE IN. and by the way since when dont killers want to take ruin. its almost staple anymore. Dont act like ruin doesnt get you most if not all of your kills. And yes i did mention @TragicSolitude cause I was responding to his AND your post. I wasnt talking about you behind your back i was replying but wow your definitely one of the killers ive been referring to defend slugging and ruin probably think noed is fair too. You arent helping you are only dismissing. And thats not good for anyone.

  • i actually didnt see where you suggested the husk idea i actually think that benefits everyone. as for your build definitely one of the more skillfull ones lateliy ive had to double down on stealth urban, left behind, distortion and inner strength. and as per UlvenDagoth I am seeing what you're suggesting but again all your doing is dismissing slugging as something that you need to run a perk for but why? WHY DO I NEED TO RUN A PERK CAUSE KILLERS HAVE A BUILT IN MECHANIC TO FORCE ME TO SIT IN THE GAME AND NOT PLAY?!?!?!?! thats not HELPING you're suggesting something that shouldnt be a thing. So if you think im not trying to find help then be ignorant i dont mind. Thats you. But TragicSolitude had a completely great idea that benefits both sides and i admit i didnt see it the first time he posted it. But that is perfect.

  • Lumping you in? Literally unless your trying to sit and defend this mechanic or argue for ruin cause of "Genrushing" when we all know its about as fictitious as it comes then im not lumping you into anything. You read what you want in that statement but killers who arent actively trying to solve the problem like they did WHEN genrushing was a problem arent contributing. You arent coming up with a solution by dismissing the problem and yes offering up NO mither or unbreakable as options is just as bad as actively dismissing it altogether. The whole point is that slugging requires no perks so requiring survivors to waste a perk slot on an end game mechanic is hypocritical.

  • again requiring a perk slot to counter a broken game mechanic? its not worth it especially no mither. perm -1 with no mither

  • which part?

  • it would be fair to just give the survivors a death capsule. something they could use to end it if for instance they get downed and just have the killer following them not hooking them like an idiot. cause thats what killers like to do. or just being forced to wait for an egc to auto hook you cause killers wanna see it. Slugging is dumb and the ONLY people on this post promoting it are killer mains. GUARANTEED. you'll see the same people arguing for ruin and other perks that fine idc about ruin you need it to get kills whatever. doesnt make you good by any means but thats on you. Ruin is still a perk slow they waste. slugging is a mechanic thats being abused in the game by toxic killers to guarantee they get a 4 kill instead of 3. its stupid and pointless and ruins the game for atleast 1 player a match. Again ive only been playing 113 days plus some odd hours. So what do i know

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/777590#Comment_777590

    First, I want to point out that slugging is not holding the game hostage. Holding the game hostage means the player being held hostage cannot end the game through normal means and is forced to disconnect. The bleedout timer when slugged is four minutes, after which you die. No disconnecting necessary. Holding the game hostage is a bannable offense so the term should be used correctly.

    Second, I agree that slugging is not fun for survivors. The game should give survivors the option, after being in the dying state for a certain amount of time, to "concede," leaving behind a husk and exiting the match; they get their points and are able to move on to a new match.

    SO YOU THINK FORCING A PLAYER TO SIT ON GROUND FOR 4 MINUTES AND NOT BE ABLE TO PLAY IS NOT HOLDING THEM HOSTAGE? THEY CANT END THE GAME THEMSELVES THEY ARE FORCED TO STAY THROUGH THE ENTIRE THING. Obviously a killer main since you like to justify it, bet you also argue that ruin is necessary to "slow down the game" by the way your cliche just like the people who slug.

  • @Lucama said:

    https://forum.deadbydaylight.com/en/discussion/comment/773991#Comment_773991

    I mean, at that point it's the Survs misplaying and giving the killer a hug. If the killer is hovering around the slug just do gens, you'll do them faster than the surv bleeds out.

    why would the killer hover around the slug its literally the one survivor he doesnt have to worry about. and slugging is more common when there are only 2 survivors left in the match. i dont get how people dont see what im talking about its not like its not happening in almost every match.

  • @[Deleted User] said:

    Yeah, id rather not get hooked every time i go down. Slugging is a viable stratagy and fairly uncommon because it is very situational, saying surviors have no chance from the start is simply silly, just dont be grouped up in 1 corner of the map otherwise if the killer decides to slug he cant go far or you can get the revive, No Mither needs a buff though

    situational are you saying theres never a time when only 2 survivors are left alive and one goes down? cause that doesnt sound situational when the devs are literally going on stream to say that surivvors standardly only escape 1 out of 14 matches or something. that means that 13 times out of 14 theres a spot where the killer only has 2 survivors left and if one goes down then thats when slugging begins. ITS NOT SITUATIONAL its inevitable.

  • @Acesthetiic said:

    Unbreakable base kit...? Yeah.. no.

    just saying no to an idea isnt contributing. fix the problem.

  • @Fibijean said:

    It's not unreasonable to suggest that you use a perk to counter what you know to be one of the most common killer strategies. That's how perks become meta. That's why Ruin is meta, because it's a counter to one of the most common survivor strategies - genrushing.

    As someone stated above, if all four survivors managed to get downed at once, then they played badly. That's that. If all four survivors aren't downed at once, then they should be trying to pick each other up.

    Slugging is not only fine, but a bad strategy generally because it's easily counterable by good, well-coordinated survivors. Survivors have so many perks that help to counter slugging already, either directly or indirectly - No Mither, Unbreakable, Flip-Flop, Buckle Up, Bond, Empathy, etc. that it's really not that much of an issue.

    If you encounter it a lot, bring perks to counter it. That's not unfair, that's just smart play. And, for the record, I say all this as a heavy survivor main.

    Please it is completely unreasonable, when they make slugging a perk we can talk but till then dont try to justify abusing a manipulating a game mechanic to get your way and denying other people the ability to play the game. Thats completely ignorant and showing yourself off as a killer main immediately. Atleast stop to think before you post a reply. YOU HAVE ALL THE ADVANTAGE you get egc which if you wanna take that argument im completely prepared. you do realize you hold the game hostage by slugging right? whats the person on the ground suppose to do? and if the killer is slugging its not just once he's slugging all match so there goes unbreakable. Either slugging needs to be dealt with, survivors need to be allowed to dc or give survivors something built in and if its a ######### ability fine im good with that. I just dont feel like watching the game and not playing it.

  • @UlvenDagoth said:

    Use Unbreakable... or no mither (though be more careful with that.)

    Why should I have to waste a perk slot when the killers slugging is built into the game mechanics?

  • @Frosty said:

    I get where you're coming from. unfortunately there are justifiable reasons to slug someone, and having the ability to pick yourself up all the time would create more problems for survivors.

    If I down someone and there is someones else in a close proximity, I'll leave the slug and begin a chase. however, if I knew doing this would allow the slug to get up and run away, I'd probably hook and proxy camp and tunnel the first survivor every time.

    I dont know if i didnt make this clear in my original post or not. I dont care about slugging if there's multiple other survivors up because i always have the chance of getting healed up by another survivor. Its when the killer knows theres only one survivor left and they dont understand that they already have the advantage of egc so they leave you slugged and go look for the hatch and/or other survivor. FORCING you to not be able to do anything. If i could get myself up atleast id be able to play and if you hooked me atleast i could die. Being slugged is FAR worse than either option because we get punished for dcing but not being able to play is just as bad.

  • @Kumakx said:

    Why is slugging such a problem for you? If killer slugs you since beginning of the game then 2 other survivors can work on gennie and one can just come to M1 tap you for healing if you recovered. Killer is slugging 3 survivors at the beginning of the game? Well, maybe survivors were just BAD to get into situation like that? It was at last 3 hits (up to 6 for killers without instadowns), good survivors should on average loop the killer for quite a while with it.

    He slugs in 2vs1 so other guy doesn't get the hatch? Well if he is camping the slug then you can pretty much just find the hatch. Or you can camp the gate that is futher away. You have lots of plays. And if he is looking for you then you can pick up slug and both of you have 2nd chance to win.

    You see this is complex game. It's not easy to make it 100% balanced. Also is there even any fix for the slugging? You want unbreakable in base kit? You want to bleed out faster? It's really easy to point out that something is wrong, but how about coming up with a solution instead? I personally don't really see it.

    While talking about killer abusing game mechanics - here is something in return:

    • Why does killer have to spend perk slot (hex: ruin) to fight against what survivors abuse the most - gen rushing with op toolboxes,
    • Why does killer have to be punished for survovr making mistake at loop (trying to loop 1 too many times) and miss their attack due to DH?
    • Why does killer have to be abused by balanced landing in haddonfield?

    If killers only slugged when there were multiple other survivors still up that would be one thing but there is only one time killers slug and thats when your the next to last survivor you get left on the ground FORCED to stay in the game by the developers and the killer manipulating a game mechanic.. Its stupid.

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/720740#Comment_720740

    "the useless"

    God, to this day "IT" remains one of my favorite stories but I absolutely hate how King handles Stanley. What a goddamn waste.

    you really cant have just one member of "the losers club" its actually impossible cause they're only stronger when they're all together if they dont do all the members of the losers club then they probably wont do any of them. And if they DID do them they would have to do them as adults since kids in this game has already stated to be too taboo.

  • @Rouge said:

    Or, you can just do all the totems by yourself. Run small game or something if you can't find them.

    If the killer chooses to go camp his life away then just do gens or totems while he sits there and waits. And you'll get payed with your survival and he will suffer, with out a doubt. Whenever I play solo I just go and do totems and I manage to do them all most of the time, I pip and escape most of the time. It's really not that hard.

    Noed has counterplay and isn't an issue if you just respect it and cleanse the totems. Noed does its job if you let it, and it does it well.

    I ABSOLUTELY LOVE when people reply with this ignorant type of response oh just do all the totems on the map like any survivor ever has time to. then using small game useless without a map my small game went off for like 5 minutes before i found the stupid totem. they need to rework a bunch of things but noed should be top of the list this perk has gone unchecked for too long. and honestly i wish they would put ruin back to the way it was because every killer and i do mean EVERY KILLER RUNS IT. i remember early game when killers were good enough to kill everyone without a perk making it near impossible to do gens.

  • @KillermainBTWm8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/672854#Comment_672854

    That's a bad argument, the roles are different totems are survivors secondary objective.

    no they arent, in your mind survivors should only focus on totems if they dont want noed to trigger. THEY CANT BE SECONDARY. so either survivors have to focus on totems to avoid noed or they dont. you cant have both sides of this argument.

  • well if its so easy then let the rework happen give killers a chance to do totems to activate their precious no-ed. its so easy anyone can do it

  • @KillermainBTWm8 said:

    If you can't find totems even when you have small game thats a you problem im sorry.

    its not a me problem after devs LITERALLY SAID they were making it harder to see the totems. even with small game its not easy you see one side of a coin and dont even consider the other. Interesting.

  • @OMagic_ManO said:

    NOED is fine, stop.

    thats whats called an opinion.

  • It is a ONE-SIDED DEVICE specifically for the killers who complained about hatch stand-offs as stated BY THE DEVS several times. You cant sit here and honestly tell me its a balanced mechanic when the devs themselves say it was built for killers. Your lying to yourself as well as everyone in this forum if you think thats gonna fly by.

  • @holywhitetrash said:

    https://forum.deadbydaylight.com/en/discussion/comment/486466#Comment_486466

    the killer is playing the game as intended, they killed 3 survivors before they could do 5 gens which as this forum loves to point out is a survivor's one and only objective and now he intends to kill the last survivor (who also failed his objective) unless that survivor can find the hatch first. oh and then after the hatch closes the survivor gets a 3rd chance to live by opening the gate which is quite doable

    as for slugging your bleed out timer is 4 minutes if the killer opens the gate the survivors still get 2 minutes (4 minutes if someone is dying) to drag their feet

    and lastly stating how many hours you have in the game is a fast way to make people not wanna read your comment

    so obvious killer player here as for opening the gate after the hatch has been found thats doable and so is solving an impossible equation. Doable but highly unlikely since the killer knows where the exit gates are just as well as you. And promoting slugging by just simply using the bleedout timer when killers whined and whined to get an exit gate for their crappy games? that's hilarious. bleed out timer STOPS when picked up. but i guess that doesnt matter does it? As for stating how many hours you have its a way of expressing how much experience you have with this game. Someone who's played from the beginning may have more insight into things than say someone who just started a couple months ago dont you think?

  • Also have over 2k hours just on xbox considering i played on pc from beta till about leatherface i have been playing awhile. Anyways here's the problem with the endgame collapse and its easily rectified with a buff to survivors without changing the egc itself. Once a killer knows where the hatch is (and yes it can happen before the end game) then that's essentially game over for the survivor(s) who reach the egc because all the killer has to do is find the hatch before you and close it then just camp the exits till they find you and chase you till times out I had a billy chase me around at the exit game till time ran out and i died (i hadnt been hooked once all game) thats absolutely not fair. This guy thinks he got the kill (which he didnt earn). Either buff survivor once egc happens or instead of giving killers points for kills due to egc make a debuff to the killers speed during the next match. FORCE killers to play the game as intended instead of relying on a gimmicky mechanic thats one sided by design.

    As for slugging if we're going to have a way out for killers so they dont dc give survivors the same thing id rather not spend 90% of the game down and not able to do anything and fear getting in trouble by the entity for dcing. if killers can open exit gates give survivors the ability to die on purpose on the ground. Remove slugging altogether. Eliminate most if not all of the dc's and make the end game more fair.

  • With the tip of the african flag given,

    I guess this will be more likely the next killer:

    He could extend a hit or throw with the spear to middle distances like the surv T-bagging in a dropped pallet

    Skills should be related to voodoo for sure~

    Couldn't it be candyman?
  • With The Nightmare rework, being that it's similar to what your doing with the nightmare, instead of just people falling asleep and still running around in their body why not create a dream body for them and let their real body drop in the real world meanwhile the dream survivor cant be seen by other survivors and they have to make it back to their body before Freddy gets to them.  Also The Nightmare OG cosmetics and Nancy survivor plz.