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pawberrie

pawberrie

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pawberrie
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  • This challenge is definitely either bugged or worded incorrectly. I didn't force myself into second phase, but I naturally went into it on my first hook. My next hook would have killed me. I escaped through the exit gates and didn't get the challenge. Super frustrating when I've been trying to complete this all day.

  • I can second the Oni issue. I've been having a lot of instances where using demon dash and hitting someone makes me and the survivor slide and be displaced, often being turned completely away from where I hit.

  • @SkeletalElite said:

    An ELO system would work as long it's not comparing your performance to the killer but to a baseline generated using some algorithm that uses statistics of survivors at a similar rating to yourself.

    What algorithm do you suggest? What algorithm could determine a survivor's 'skill' better than the current system? What's considered a good survivor? How would the algorithm handle, for instance, being face camped, not being able to do generators, add ons like the BNP or keys and maps? How will it handle the fact that we statistically have evidence that survive with friends makes you appear more 'skilled' (that is, makes you win more and perform better in all categories) whereas killers suffer from survive with friends? On the killer side, how will we handle killers who are very clearly balanced differently, i.e. clown vs freddy?

  • I wholeheartedly agree. Not only this, but I feel that making the matchmaking system 'hidden' while not implementing any balance to ranking hurts the game severely for a number of reasons.

    1) Many people, myself included, use the ranking emblem system as a way to find areas we need to improve in. For example, if I only get bronze in an emblem, I can see what aspect of that game I was lacking in.

    2) This entirely ignores the problem that people had of skilled players not only going against unskilled ones, but treating them poorly. If anything, this will make the toxicity worse because people won't see that the person they've just played against isn't a player with as high of a skill level as them.

    A hidden ranking system does nothing of benefit for players. It simply leaves them in the dark and, honestly, feels like the development team have heard our complaints and simply don't care. The game is unbalanced, it's not fun to try and learn to play, and it's just becoming not fun in general.


    By the way, I also echo the sentiment that 150 is not a good ping measurement to try and reach. A ping of 150 gets me rubber-banded back to a window I've already vaulted and gets me hit by hatchets through a wall. I understand not all players have good internet, but 150 is not a good ping for the dev team to be aiming for.