Feedback and Suggestions
Our team will be happy to read these!
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we should have the ability to be able to change the killer without having to restart the queue times , at least in the main menu until the lobby starts1 comments 1 views last activity
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I believe Pig could use a update to her kit, the traps don't carry much actual threat and while at times the slow down can have a big effect, but other times a it can be removed right away without having much of any impact. I had a few suggestions that hopefully make them more impactful. Tie skill checks on an active bear trap every 20-30sec?, on a fail 10 secs are lost, on a pass the location0 comments 11 views last activity
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Let killers hop into a locker and suppress their terror radius. Allow auras of survivors nearby to be visible in front of the killer's normal vision so it's usable, and allow the killer to leap out of the locker if someone's in front of it and instantly down them. Edit: Let it be a perk/teachable perk.7 comments 21 views last activity
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Let's try putting it in different terms that can perhaps help people understand. What if Hope, instead of a small haste effect after five generators were completed, gave a permanent 3% haste effect for each uncompleted generator in the trial? But wait! It's the survivors objective to complete generators, isn't it? Why, yes, it is! But wait! Why are they being given advantage for having not don5 comments 51 views last activity
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Survivors touched by gas within 4 sec of a noisy action get exposed for 15 sec. Noisy action = things that alert the killer e.g. failed skill check, pallet drop, vault, locker entry/exit. Why 4 sec? It's long enough to get stunned without enduring, throw a bottle and have it hit the survivor that dropped the pallet; but not much longer than that. It's probably not long enough to hit1 comments 31 views last activity
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Currently Third Seal makes it to where hitting a survivor makes them blind until the totem is gone. This is not a good perk because blindness is not a good status effect. Instead make third seal apply oblivious this is a strong status effect and would make third seal actually deserve being a hex perk2 comments 11 views last activity
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Their design is outdated and unreliable. Here's a list of them so far: This Is Not Happening Technician Autodidact Stake Out Gear Head Hex: Huntress Lullaby Unnerving Presence Overcharge All of these perks either partly, or entirely reliant on the generation and the success/failure of skillchecks. This makes them wildly inconsistent on how effective they are. The kill14 comments 221 views last activity
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This is mainly a solution for people slugging just to be toxic (game is already over and there is nothing the survivor can do and the killer is just wasting their time) or people slugging for the 4k without actually punishing the killer in any way. Basically it would allow the survivor to "DC" from the game, they keep points they had and it counts as a death, but the survivors body remains in t4 comments 21 views last activity
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Okay second attempt at post this as the first died horribly when the forum editor played mix and match with the bullet numbering. Just a list of ideas I have had for some of the more controversial items/offerings/perks. Would love some opinions from other killers/survivors or even developers. 1. Keys a) May open the hatch once the exit gates are powered. - Key is not lost on use, add1 comments 1 views last activity
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I know I've read this before but it's so bad I have to add to it... Not only do I play with rank 20 SWF teams but they almost always kill themselves if you let them hang for a little bit if you work on a gen, super altruistic if one of their team is hooked or being chased, and just crouch around doing absolutely nothing while I'm hooked. I've ran the killer around the entire map several a couple4 comments 31 views last activity
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No one escapes death is one of, if not the most unfair perks for killers. I think that when the last gen is done, the survivors have pretty much won. (except for some situations.) Noed completely negates this, and could get a killer a 4k when nobody has been hooked all game. Combine this with the fact that it is not a killer-specific perk, and can be used by new players, makes it all to common an46 comments 471 views last activity
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This is horrible. 5 times in a row the round didn’t start because someone disconnected cause of my sacrifice. wait by daylight. should be not so difficult. 5 ppl in the lobby, someone close the game cause he’s mad. So should the client that’s not in anymore get the penalty. and I even don’t use mori, most time ppl quit because they map rage. thank u love16 comments 101 views last activity
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Watch this video, because alone trying to get such a perfect map RNG would take ages: https://youtu.be/SCd-Hq7Rw-Y So, starting from where he spawned and rotating through the whole map anticlockwise, there was: 4 walls pallet, crane pallet, god pallet (shack), another 4 walls pallet, ... [ Really huge dead zone] ..., jungle gym completely isolated in the corner of the map,13 comments 431 views last activity
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Give console say four templates, assign one to each d-pad direction. No keyboard, no typing allowed. For pre-game chat, being able to communicate that you are leaning towards Healing, Looping, Slamming, a build that needs Stacks (e.g. autodidact) would be awesome in addition to knowing what your tms are running going into the game. For post game chat, just give console 'gg' 'wp'. LOL that's hon1 comments 11 views last activity
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Because people be complainin about keys. Also, I think it's just a good idea to make sure there is at least one heal for one solo survivor in every trial. Edit: Plunderer's is in addition to the effect of increased rarity.2 comments 11 views last activity
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In particular, I think killers need to know if Borrowed Time is currently affecting a survivor. As it stands right now, every killer has to play as if a survivor has Borrowed Time, because if they don't play around it, it causes an absolutely severe loss of pressure and rewards reckless unhooks just by existing, even if it is not in the game. My possible suggestion is to give the 'white enduranc2 comments 31 views last activity
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Key - Hatch only opens once and cannot be re-opened after it is closed. Hatch only stays open for 5 seconds if opened with a Key. Moris - All survivors must be hooked once before you can mori anyone. Thoughts? Keeps both these items strong, but makes them much less oppressive than before. And adds counter-play.13 comments 681 views last activity
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youtube.com/watch?v=iiOYIQL_ZHE youtube.com/watch?v=JydkqRuj3QI youtube.com/watch?v=BVvAY2gImjc I recently watched these real time grass tech demos being rendered with the ue4 , and after watching it I realized just how crappy the grass in dbd looks in some levels , specifically in haddonfield . in other levels it's ok such as coldwind farm where it looks like it blends with the en1 comments 11 views last activity
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Devs, did you really need to change his sound effects? I hate playing as and against him now bc his new sounds are so annoying. Can you change the sound back to how it was? I can't play him without getting a headache now.12 comments 151 views last activity
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This is the fix to SWF. If the killer knows that the group he is facing is a bunch of solo players, he knows he can afford to learn a new killer and if it is a 4 man swf, it is time to use a good build on a good killer. This would require the killer to be able to make the difference between a 2 man SWF and a 4 man SWF. So basically, what would happen is: all the nice solo survivors get nice kille14 comments 171 views last activity
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*woops, accident repost of same topic* not sure how to delete :( heres an edit.0 comments 11 views last activity
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Nothing is more annoying, no, infuriating than while you're trying to work on your rank by playing the game someone pulls out a mori on you. You just de-ranked and there was nothing you could do about it because it was after your first hook and just for balancing sake (even though I don't think keys are as valuable and you have to do more work to use them on hatches) get rid of them too. If4 comments 11 views last activity
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I'm sure this isn't on the radar for most people since you don't really look at it unless you look at the killer information or the store screen, but I think the difficulties need to be updated. When I first started I was frustrated with how inaccurate these were. Billy as an easy? Do you realize how unintuitive, sluggish, and annoying it is to deal with the chainsaw? A newbie will be constantly0 comments 11 views last activity
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I don't know what it is about so many devs of cross-play games and pretending as if PC and console players are on equal footing. The combination of K&M, FPS, and better hardware capabilities in general leaves console players at an uneven footing in competitive games. DBD is no exception. Crossplay is a nice feature when used to play with friends on different consoles. But if I'm on Xbox and a10 comments 61 views last activity
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With the new legendary skins, I’d love to see more stranger things skins and/or characters!! As a demogorgon main, I’d love a “surprise” playstyle. If there was a silent teleport add-on that would be so cool!!1 comments 1 views last activity
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I dont understand why altruism points are so limited to get just from healing and unhooking mostly. I guess unhook save is the easiest and most interesting bloodpoint source to farm in order to tempt most survivors not to genrush, which works, but it's bad that the real altruism is not actually rewarded in the game. Right now it seems more like greed than anything. I suggest other ways to earn it0 comments 2 views last activity
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"cleansing a totem increases your action speed for ALL in-game actions including vaulting speed and repair speed efficiency by X-% for 60/70/80 seconds" Could be a fun and versatile perk as you could use it to cleanse a totem before going into a chase or before pumping out a gen so it's good for different tasks.0 comments 1 views last activity
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It's really simple, but I think it would be a cool addition. We have map offerings right? We use them when we really want to play in a certain map. What if we had map offerings to avoid playing in certain maps we really don't want ? I'll put it simple with an example. Let's say I'm playing billy and I really don't want to play in a closed map like Lerys. Then I could avoid playing in6 comments 71 views last activity
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Let me just say, demo feels really good to play after the bug fix of his shred. The only thing I feel that demo needs to make him feel better to play and make him a little stronger is making the addon ratliver base kit. Currently when demo is charging a shred he moves at 92% movement speed, with ratliver he moves 101% movement speed. ratliver makes mindgaming with your shred a lot easier and shou10 comments 61 views last activity
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We are one community and we should not hate on each other. Just remove the crossplay icon so it is not instantly visible you are matched with players from other platforms!28 comments 692 views last activity
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Hi all! I'm pretty sure that you are all aware that The Deathslinger has some pretty bad Ultra Rare Addons. For whatever reason, they're too difficult to pull off and thus basically do nothing the entire Trial. So, I've come up with a concept for both addons to try and improve them without completely scrapping the Idea. I'm not a veteran, but I'd say these ideas are pretty good for Ultra Rare Add0 comments 11 views last activity
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How about if you have to do a thing that would normally be an body exercises, like much running, such ducking, jumping or making this tea bagging things. Normally it would be hard to do it for a long time, so in the real world your heart would beat faster and heavier. Suggestion: Why don't you put that in the game? Make the heartbeat to start if the surv is running or those things for a long time2 comments 31 views last activity
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I really don't understand. Hit boxes have been an issue from the community for years. But all we get are new cosmetics and killers. If hit boxes are so difficult to fix, why not rework killers to not have distance attacks. Whenever I bring up huntress hits killers get heated and say its just lag or a thousand other issues. If the devs cannot fix these issues, just remo ve the ability for killers4 comments 21 views last activity
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I hate having to leave a lobby just to change to a different killer, it takes to much time. I hope dead by daylight team sees this to and change their mind.1 comments 11 views last activity
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I feel like you should be able to start a KYF match alone, either as killer or survivor. It would be great for newer players to learn the maps or for players to learn new maps that come out in the future. Kind of like a training mode. Maybe even add bots to the training mode if possible. I feel like that'd help me a lot since I am not the greatest with looping on certain maps, or mindgames and sh3 comments 72 views last activity
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Does asking too much put an icon to identify the platform we play with?5 comments 131 views last activity
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To avoid conflicting offerings amongst survivors (particularly map offerings, but there are others), a survivor's selected offering should be shown above their head to their fellow survivors in the pre-game lobby. That way, offerings don't get wasted. Also, in instances where various map offerings are burnt, the map offering(s) for the unselected map(s) should be refunded to the user's inventory4 comments 11 views last activity
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Ever think you'll be able to use keyboard and mouse on consoles? That would be pretty noice6 comments 31 views last activity
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When there is one generator left to be completed in the trial, the perk activates. As long as one dull totem remains on the map, the dull totem will become a hex totem. While the hex is active, the furthest generator of the remaining three generators will become blocked by the entity and highlighted in a white aura to the killer. This effect persists until the hex is cleansed.0 comments 1 views last activity
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After the update where it was including the cross the game sometimes starts to close alone or gets corrupted and closes disconnecting from matches on xbox one Somebody can help me?0 comments 1 views last activity
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Please bring cross progression between pc and ps4! I have so much progress I've made and almost all of the characters unlocked on ps4 but I have almost nothing on pc. I saw that it's coming for stadia, pc, and Nintendo switch but it didn't say ps4.0 comments 1 views last activity
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Dead by daylight has a lot of ways to be toxic: wither by saying ez in the endgame chat, by putting broken builds or by using tryhard strategies. This is how one toxic player can corrupt the whole community: The toxic player that does not care about others join a game. Lets say it is a killer for the example. The killer will be an ebony mori Freddy that tunnels off the hook little baby dweets. A1 comments 51 views last activity
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What's ######### wrong with you? Tea-bagging, fault pointing, pallet waiting, camping, tunneling? You really expect the game to be not toxic as hell? If a killer is behaving inappropriate, that's no ######### excuse to be toxic too. The other way around it's the same. Toxic behaviour creates toxic behaviour. Get your God damn head out of your ######### ass and show even the slightest bit of empa0 comments 11 views last activity
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Hello guys. Id like to ask you to change memento to kill only on third Hook, cause its Very difficult when you play as survive and you re not on swf. The killer has so much advantage. Please considering this and see the keys rules too about survive.21 comments 61 views last activity
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All the things I list below are things that I feel would improve the general game, especially as it centres around dealing against Camping/Tunnelling Strats which are annoying and unfun to play against. Now while I'd love to actually see these things in game or at least something of similarity, I know that this is merely wishful typing. But hey, Behaviour, if you like what you read feel free to t28 comments 171 views last activity
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Playing Billy with the double engravings addons is way too punishing for all Billy players. You have 24% more chargetime which are like 4 sec. You have to give them some tweaks. Addons are not there to punish the killer it should help the killer. My personal idea which I already mentioned in my last review: Doom engravings: Moderately increases Chainsaw Sprint Movement speed. Slightly in0 comments 341 views last activity
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Since the rank reset, all my games have been against killer hooking the 1st surv they catch, camping the hook, tunneling him and repeat till the end... Thus they obstruct totally the altruist mechanic of the game. If we go for the save, gens are not done and we loose the game, or we gen rush... Another solution is to have borro time + DS but hey, why create 50 perks if only 6 are usefull ? Wel3 comments 51 views last activity
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I think, instead of receiving just a couple bloodpoints, If at-least 2 survivors DC, the Killer & Survivors (That didn't leave), will keep their addons and offerings. I think this would be a really good idea, because I main killer/spirit, and so often, you would not believe, when I try to have fun, by equipping my best addons, and an ebony, the survivors just DC so quick. It just ruins the11 comments 131 views last activity
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Quite often I get matched with people with names I consider inappropriate. Like "leave me if you have small PP", dicksomething, virgindwight and so on. I don't want to see those names an I want those user names to be renamed on my game UI to something like "surv1", "surv2"... "killer". Please give me that option, like a checkbox in the settings "Hide real usernames". Another aspect is when I3 comments 121 views last activity