Avatar

ScaredyCat

ScaredyCat

About

Username
ScaredyCat
Joined
Visits
9
Last Active

Comments

  • My suggestion:


    Using the key on the hatch starts a timer of like 45s-1m. After that timer it is opened and 2 survivors can escape. The killer can go to the hatch and disable the key. On the last like 15s the killer can see the hatch's aura.


    On the skeleton key make it like 30s but the killer can see the aura of it on the last like 10s.

  • @hp_rev said:

    Cheers, theres no any sense what you talking about. One Hook? Jajá. If you get survive randons you Win in 5 minutes. You have to considerat both teams, the balanced, not only for the killer. Its clear that when killer gets randon survive he has so much advantage. With memento one Hook? Kkkkk theres no sense, dont look only for the killers.

    Im trying to read that and had a stroke

  • @maderr said:

    Since the rank reset, all my games have been against killer hooking the 1st surv they catch, camping the hook, tunneling him and repeat till the end...

    Thus they obstruct totally the altruist mechanic of the game. If we go for the save, gens are not done and we loose the game, or we gen rush...

    Another solution is to have borro time + DS but hey, why create 50 perks if only 6 are usefull ?

    Well devs, you should really play your games to see how toxic it has become. All other games i play are not as toxic as DbD.

    Not here to cry, i pipe up or stay at 0 pipe and i earn points but playing like this is not fun. If the teamplay mechanics don't work anymore, what is the point ?

    "hooking first survivor they hatch" ######### do u want killers to do, slug? oh no u dont like that either

  • Yeah now that crossplay is here.