General Discussions

Open discussions on various topics
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  • Here's a screenshot of a game I've just had: As you can probably guess, the game went pretty well. I got 12 hooks- not just killing everyone, but 12 individual hook states, and yes I saved the gameplay in case people don't believe me. Emblems this game? Pretty good, too. Hopefully this adds some proof to the 12
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  • What justifies this nerf? That a meme perk like Starstruck can be used along with it? The counter to Starstruck is literally just get the hell away when the killer picks up a survivor or is going to pick up a survivor, and Starstruck also has a cooldown. Devs think that Awakened Awareness + Starstruck + Lethal combo is too "oppressive"? It's literally a s
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  • Been trying for 4 hours straight. I'm just too dumb to reach the end game for many reasons. If I reach the end game I have no way to tell the others "leave so hatch spawns". If the hatch spawns, the killer won't always close it. Any tips?
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  • Ok i'm gonna start this with a disclaimer. I do not play nurse myself. I am a killer main and have played nurse a handful of times but i don't activly play her at high MMR. I also don't overly play Survivor but when I do and come against a nurse i can see where players are coming from regarding her being to strong. Ok disclaimer over onto my ideas. So i had 2 ideas to change nurse which I feel
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  • Title says it all ^ But for real though, why nerf perks when the main issue is the killer itself, Awakened Awareness on other killers besides Nurse would be a niche pick and you wouldn't get much value, instead of nerfing the perk, why not nerf the killer instead, because Nurse is really causing the variety of killer perks to either get nerfed or reworked simply because they would be too strong
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  • I think that once Reassurance becomes meta and with the boost to basekit BT, survivor escape rates will go up. I also think that Nurse will have something done to her besides just nerfing the range add-ons at the mid-chapter. I think with these anti-tunneling/camping changes, that at high MMR there will be a 75 - 80% escape rate easily. The reason why I think that is because competent survivors k
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  • In case anybody is curious, Otz just posted his updated killer tier list. While I don't literally agree with 100% of what Otz says all the time his positions are always well articulated and generally worth at least a listen. (Although at almost two hours long it's something I personally just listen to the items I'm mainly interested in versus the entire episode all at once.) Anyway this new one
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  • But then I came here and it's business as usual. What are we even complaining about? Base kit BT buff was 100% the right call because everyone knows those 5 seconds meant NOTHING to many killers and they'd slug the unhooked who came to trade and then tunnel anyway. The people hurt most by this are hard tunnelers so that's a W. Reassurance nerf: I think the cap should be 120 seconds so you ca
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  • I'm dumbfounded how people don't understand the root cause of trying to kill someone as fast as possible. Some survivor mains take it as a personal attack to their ego and think the person just wants to ruin "their" fun but the reality is the time difference of hooking survivors without them dying compared to generator repair speed is ridiculously unfair. Their needs to be an incentive to actuall
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  • There's so much talk about wesker and the project W update here's something new. Haddonfield needs to close some of its window vaults. There are too many potential almost infinite chases and with the new update coming in its the next map that needs to be fixed imo. I'm sure both survivors and killers can agree the map is stupid.
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  • Since people don't care about threads or any comment whatsoever from people playing Nurse I thought this would get people's attention since people have been making a billion of these threads again. I think it needs to be said just because someone plays as a killer you dislike doesn't mean you should go attack this person. Like I get people hate nurse, but why are you taking it out on the people w
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  • Ive only played 5 matches with her with the wonderfull build of mad grit and agitation cause I dont have the 3rd and 4th perk slots quite yet. But Ive had either a DC or a suicide in 4 of those matches. I thought sadako was a fairly well liked character. Am I just getting unlucky with the lobbies or do people hate going against her for some reason.
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  • You're either not getting hooked, dying on first hook, or dying before anyone else in the trial is hooked. I don't see how this is supposed to be possible.
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  • So, considering Devs are holding back on making certain aura reveals Basekit o close the gap between swf and solo. Why not create a Killer Instinct-like mechanic for survivors? It doesn't give away exact locations unless players stand still. You could resolve camping by simply giving the killer away with survivor instinct. You could give the general location of teammates by pressing a specific
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  • So why can't we make this happen for all the players just waiting to have all their progress back. I have a lot of progress done with a lot of DLCs bought on my Xbox. Same like a lot of players who have made the switch. Seems kind of greedy to not allow this. Do they expect us to waste more money buying the same things? When can we expect the cross progression?
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  • I was one of those who got their survivors to P1 with the promise they would go to P3, but three of them failed to do so. I’ve had an open ticket since July 19th. I was really hoping there would be mention of this in the upcoming Chapter release, but nothing in the developer notes today. Is there anybody at BHVR that can help?
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  • Monday: killer Legion live-streaming, 4 slowdown. Tunneled a teammate first hook whom DC’d, tunneled me first hook, I DC’d Tuesday: Killer Huntress, face camped and killed a team mate at 5 gens, I suicided in protest. Wednesday: killer Nurse, pretended to be bad at the start of the round then proceeded to tunnel each hook. I DC’d after after being tunnelled off first hook. See you tomorrow x
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  • Tiger uppercut instead of a knife.
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  • So if I understood it correctly, reassurance can only be used once per survivor per hook stage (per each survivor) so if 1 person gets killed and hooked, i can use it one time on their 1st and then 2nd stage and that’s it. But if 3 people brought reassurance we can stack it up to 90 seconds max? So 3 survivors can use it on one survivor per hook stage? not sure if I understood that correctly but
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  • Hoping to see dredge and oni receive awesome blight outfits
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  • For a while now a lot of us have felt as if the game 'changes' depending on what challenge one is one, to make things as frustrating as possible regardless what side one plays on. And with the current tome I believe we've surpassed the point where one could say 'no, it just feels like it' or similar. Because, I kid you not, regardless of the time playing, the challenges pretty much went like th
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  • Distortion - I use this perk so the killer doesn't see me. I can guess which perks the killer is using based on when Distortion activates. This often lets me do generators without interruption because the killer doesn't realise I'm fixing. It also saves me from Nurse's Calling when I'm healing, Floods of Rage during rescues, Bitter Murmur when a generator is completed, etc. I rarely have a "how d
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  • I want you to give me solutions to those problems, not complain about them. Tell me how would to fix them while also making it reasonable for the other side. The problem this game has, is very similar to what League of Legends had in the past. There were no clear rules, and players would join a game without a preestablished role, and there would be chaos and players would fight about the rules
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  • Stop trying to save people in the end game if they get hooked in the basement. You are turning a 1k, into a possible 2-4k. Even if you are running the perk Borrowed time, they can still hook trade pretty easily. A good killer is also going to just body block the stairs until they can down the person you unhooked. The ball is in the killers court if they hook in the basement, it would take decent
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  • You can't force the killer to ignore a viable target. You can add 100s of BT to base kit - if you're a problem and/or the killer feels like removing you from the game for any reason under the sun, they can still focus you. No deterrent can remove player agency.
    Mod
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  • Been on both ends of matches clearly over and my teammates cannot let a survivor go even when it’s very clear the match isn’t going anywhere…. Especially when the person saving the survivor giving up isn’t doing gens. Today a nurse kept two of us slugged at all times. She finally hooked my teammate, he had enough and was moving on as the other two didn’t do gens…. And one rushed to save him
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  • The haste speed was also increased to 10%. Thoughts???
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  • Its tiring to be chasing survivor through windows just close the houses upstairs with yellow police line and add pallets in the middle. A good window waste more time than gods pallets.
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  • I feel like trickster should be buffed. his cola add on should just be built into his power (it takes 2 less knife hits to injure/down a survivor with knives.) his shattering knives add on should also be built in along with the deflecting knives add on, for the cola add on the should change the rarity to purple and make it to where you throw knives 10% faster and your movement speed is always set
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  • Currently, Corrective Action doesn't see a lot of use. I have a buff idea that'd make the perk a lot better at it's job, while not changing it's identity too much. Corrective Action You quickly analyse problems and correct others' work when they make a mistake. You start the Trial with 1 / 2 / 3 Token(s) and gain a Token each time you succeed at a Great Skill Check , up to a maximum of 5 T
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  • With the massive nerf now you’ll get all survs with this perk running to the hook to use it, so nobody doing gens, and giving the killer a new surv to chase for free, without needing to find him or moving to anywhere. Add to this you remove a perk slot to survs who use it, and it’s a very strong killer perk now
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  • Title. Is it too much to want to see this cutie in dbd?
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  • A day or two ago, I was playing as Huntress on Haddonfield and I was aware my opponents weren't too experienced (200 to 600 hours). These mismatches happen late at night and as usual in these cases, I settled for just pushing them a bit. I was "forgetting" to hook, trying trick-shots instead of sure-shots and so on. I only hooked each of them once. When all gens were done, I've downed one and ho
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  • Enough is enough, can nurse PLEASE get re-worked so she isn't bottle necking and breaking the game for every other killer in the game? Nope....instead Devs hold back perks or nerf them so nurse isn't even more abusable than she already is. Survivors hate her and they are sick of being matched up with her. Every killer who doesn't play nurse hates her because they are being held back by her stra
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  • Did some testing just now and I discovered that Lethal Pursuer extends the duration of Object of Obsession, but Object doesn't show this. Also the timings of the aura seem to be slightly longer than the descriptions say, but that could just be bad editing on my end. Just thought it was interesting. https://www.youtube.com/watch?v=sMGI8P33jWE (Killer POV looks weird because
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  • My internet was a little messed up 😂😂 The nea was looking with me until Adam dced 😂😂
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  • Didn't expect this change but it's very welcome! Now you can do more levels for less and grind add-ons cheaper as well. Great change!
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  • Reassurance+camaraderie = I will take a coffe in starbucks and come back later
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  • It's so cringe and wrong. "Devs are _______ sided". No. They do changes for both sides. They are trying to balance the game.
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  • As an average soloQ enjoyer, I know very well that the endgame is basically 1v1v1v1v1, or as many "1"s as there are players left. So of course when I'm left with just one teammate and 2+ gens left, I don't hope to finish all of them, so I wait for the other guy to die so that I at least have a chance of escaping. However successful that happens to be, I always hear the same catch phrase from at l
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  • Now since the words camping and tunneling are apparently are like gospel. As well as the developers using those terms like a survivor main. As well as the new update about to come out, why even call the Dead By Daylight killers "killer"? I always thought "Bully Toy" would be great and fun, but these days that doesnt work. How about "Catch and Release"? I means its perfect, we throw the survivor
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  • Hi, just a couple quick questions for the devs from the new update blog if they feel like clarifying Does Better than New still apply the 6% gen repair speed increase as well as the 16% increase in various other actions? Or is the gen speed off it completely? On the PTB if Wesker was Bounding at a pallet that a survivor was using Any Means Necessary’s to lift the Bound would be cancelled. With
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  • If I point out a teammate's flaws at the end of a round, they get so angry. For example, I just played a round where I was hooked and the killer was no where around me, all of us were still alive, and 1 was being chased, and 2 were on a generator nearby. I was second hooked, and I was just left on the hook to die while my 2 teammates were finishing the 3rd gen out of the 5 and they could have ran
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  • Got disconnected from a game because of Steam maintenance. I thought this got fixed a while ago.
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  • This is a term I've coined to describe anytime Behavior messes with Blight's code and unleashes a bunch of bugs, I can't wait to see what extremely unfair "techs" come from removing hug tech.
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