General Discussions
Open discussions on various topics
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Killer Klowns from out of space closed alpha Killer Klowns from out of space alpha Killer Klowns from out of space Release Probably 2x bloodpoint event1 comments 171 views last activity
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I was playing as Trapper, I put the challenge "Not so fast now, are they?" that requires me to catch a survivor in a reset trap, AFTER it was closed by a survivor and I hope for the best. I log into the game and I completed the challenge. I had a PERFECT game where I applied good amounts of pressure, I was enjoying it. But for some reason, some god damned reason, the gane decided to forcibly kick1 comments 191 views last activity
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are the killer ques still 10+ minutes if you play killer or get camped on survivor or did they fix it just curious4 comments 61 views last activity
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Will it always remain for whichever side has the longer queue times like before?12 comments 351 views last activity
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This has probably been discussed before, but I'm curious if the devs have ever commented on the implementation of this idea. It would make sense if they waited to add equippable mori's after they've finished with that rework they mentioned a while back, but it would be neat if they acknowledged it. Having animations you could buy/ unlock in the rift would help with some older mori's, and give mor2 comments 61 views last activity
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It’s a horrible perk the requirements to get it to work and the benefit are really bad. It feels like something they added just to add it to meet the 3 perk requirement. I’d be fine with a survivor just getting 1 or 2 perks that are well thought out and creative instead of just more throwaway perks. We need perks that change up the play styles or are fun to use this perk is neither.8 comments 251 views last activity
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In the developer update, better than new got the new effect of blessing totem speed but lost the generator repair speed, is that the intend change or is it missing from the update, just wondering.0 comments 41 views last activity
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I know it's unusual for this forum since most of the topics are mostly negative, but I want to say THANK YOU! This was so much needed and im so glad for reducing the grind. I really start to see that devs are starting to listening to the community (mettle of man, grind reduced, longer endurance after unhooking, pallets on RPD etc.) You guys used to b9 comments 231 views last activity
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Now many people will call it dead perk and say Its bad perk. I strongly disagree. 1) Its not dead perk by a mile. You can add extra hook state and a half for anyone! So from 2 hook states to ~3+. That's very powerfull and will punish any camper during a game. 2) It still works in end game which is honestly the part I was hoping for being nerfed. It shouldn't work at the end game. 3) You can us28 comments 712 views last activity
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So the devs have decided to nerf awakened awareness because in their own words “ This effect could be a little oppressive on certain Killers, especially when paired with Lethal Pursuer to extend the aura reading effect and Starstruck to make Survivors Exposed ” Now it’s pretty obvious the “certain killer” they are referring to is nurse. The only other user of starstruck is slinger and he can’t40 comments 721 views last activity
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The way it is being done isn't going to properly solve tunneling, and it can actually be used by coordinated groups to bully killers by forcing body blocks and such. The best way to do this is to scrap the entire idea of base kit BT entirely. Create a new status effect called "Ethereal" that is granted to the survivor when they are unhooked that does the following: The survivor does no12 comments 251 views last activity
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SWFs probably will communicate and they all will use this perk. They can steal 90 seconds for one hook stage from killer (total 180 seconds). This is seriously good perk for SWFs. But solos? Probably you have to trust your teammates to bring this perk. Probably they won't. So when you get it alone, 30 seconds will not make any difference. Dead perk. Solo survivors needed it more but ofcourse73 comments 1,552 views last activity
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We still would like to have William Virkin,Mr X as killer and other characters maybe as DLC with 2 killers and no surv?6 comments 91 views last activity
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"This effect could be a little oppressive on certain Killers, especially when paired with Lethal Pursuer to extend the aura reading effect and Starstruck to make Survivors Exposed." how many times? how many times perk have to be nerfed because of one killer? the existence of a broken thing like nurse is not just in a pain for survivors that have to play againts something with no counterplay42 comments 991 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Developer Update | August 23, 2022 - Dead By Daylight A few Mastermind changes, as well as a few Project W perk updates AND MoM is getting updated again:7 comments 361 views last activity
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With 10 seconds of endurance and 10% haste after being unhooked, survivors will always get safe unhooks. I think there should be a special achievement if you mess up the unhook somehow, because it will be a very unique moment 😂4 comments 201 views last activity
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so i keep seeing this argument of oh they buffed bt basekit, everyone agreed 5 sec was not enough to actually solve anything, but now that its increased people come enmasse out of the shadows to complain.(tunnelers probably) oh with otr its gonna be so hard, and lets be real if a survivor takes a hit with otr then bam theyve been doing NOTHING and if they got healed by someone else then guess wh0 comments 31 views last activity
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Am i reading correctly that they removed its ability to allow you to repair faster? Whats even the point of running the perk now6 comments 111 views last activity
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the only killer with one is hillbilly and he wasn't even in the game0 comments 31 views last activity
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The Developer Update says "Reassurance can only be used once per hook instance" and the wording makes me wonder if "Hook Instance" is meant to be distinct from "Hook State". In other words, say a Survivor is on a Hook long enough to go from first stage to second. Could a Survivor with Reassurance only use it once, since it's a single instance of being hooked, or twice, once in first stage and7 comments 171 views last activity
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Title, effectively. I was thinking about how well the Resident Evil collabs seem to be going for BHVR, and was brainstorming a little what else I'd like to see, and I had a thought- STARS uniforms for the base four survivors. I'd love to play a STARS Medic Claudette, or something akin to Jill's beret look for Meg, and so on and so forth. I think it'd be neat, kinda like the Attack On Titan ski0 comments 41 views last activity
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Apparently I ran into 2 of the 3 stooges in my killer match last night. At least not all SWFs are tactical Seal 6 squads. https://youtu.be/rwHm_MQL6qA5 comments 121 views last activity
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Hello, I was reading the developer update and I was wondering if the new low profile perk still has the 90 seconds time limit (so it would work like lucky break) or if it always activate as long as you are the only survivor who is not dying/dead/on hook. Thank you8 comments 411 views last activity
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Do the speed buffs from these perks stack? Since now the buff to movement speed after unhooking is 10%, Guardian gives 7%. Then the speed after uncoupling for 8 seconds will be 4 * 1.17 = 4.68 m/s. Not bad))2 comments 61 views last activity
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Can we add some official informations about Killer Movementspeeds? Some official criteria for 4.4ms and 4.6ms. I went through the Killer List and I don't see any reason for Blight to be 4.6ms. You can't make him 4.6 and leave Hag, Huntress, TRICKSTER especially at 4.4ms. So is there any explanation why all 4.4ms Killer are 4.4 but Blight isn't? Some arguments, some stats and technical explana3 comments 61 views last activity
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In the PTB, Blast Mine was bugged to where if the killer didn't kick then gen and blast mine expired, you did NOT get the trap back like you currently do on the live servers and have been able to do since it came out last year. I want to know if this bug has been fixed or was it a shadow nerf to blast mine1 comments 71 views last activity
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Curious as to what people want to see changed considering we may get the changes revealed to us tomorrow. Personally I just hope Wesker's collision is fixed and that Reassurance doesn't work during EGC.34 comments 741 views last activity
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I am usually a bit negative maybe, sorry about that. I am just sharing my opinions about changes. Anyway. Bloodweb changes are amazingly good. Now grind will feel more fair. Now levelling character from level 1 to 50 will take 1m (average). Loved and can't wait!9 comments 251 views last activity
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Im sad about that again, soloq improvements not mentioned again. Why BHVR?6 comments 171 views last activity
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Obviously it was broken before but if you think about it, the side with the BP enicitive will always be the side people play, so then the other side will always be 100% and then people switch to that side. I would think everyone would play the side with a BP enicitive, so I wonder how it's being fixed, cause logically speaking, 1 side is always gonna be 100%. I would say the initiatives would onl2 comments 31 views last activity
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The nerf to Reassurance is just mind boggling in my opinion. It will stil be a good perk, but the nerf is so ridiculously unnecessary. Like, you actually just catered to camping and tunneling killers with that nerf, it boggles my mind. The hooked survivor should have a way to deactivate the perk so they couldn't be held hostage. That would have been the only change it needed. Instead, you nerf2 comments 92 views last activity
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Nothing was mentioned about it in the Developer Update at all, is it still scheduled to release/activate with the chapter release?2 comments 121 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Hear me out guys. I know this sounds like a gigantic Shitpost, but I assure you my intentions are noble. It's not complicated, but it is vital that you understand the main principle of this game in competition is pressure. If you want to secure the match either for your mates, or against the squad, you have got to make sure you are pressuring the other side! Survivors-- The main weapon you h15 comments 341 views last activity
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The dev update makes it sound like the bloodweb lowered costs are replacing the BP bonus which was promised to come with this coming chapter. Am I just confused? Yes I mean the matchmaking incentives4 comments 131 views last activity
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I’m sorry but am I only one that thinks killers are just too op now? I mean getting one hit by the bell guy is annoying. All the killers are pretty much guaranteed a win. They wanted to make this game more balanced but in all honesty they made it more for the killers. If you main survivor, good luck. Your not winning much. Killers abilities are used and abused since they have ABSOLUTELY no cool d99 comments 1,171 views last activity
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So i just picked up dbd a couple weeks ago and I'm absolutely loving it, awesome game mechanics. I feel I've picked it up reasonably quickly, my killer games generally go very well. Think I've only had one match where 4 survivors excaped. But as a newer player i feel I'm being pushed hard away from playing survivor in solo queue. Obvsly I'm not amazing at the game, but i feel I'm a competent su2 comments 101 views last activity
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I genuinely enjoy every single game I play, and this is currently among some of my favorite games to play. I also appreciate how well-balanced this game is, and that despite the steep learning curve, anyone can learn and do well with time and practice.6 comments 111 views last activity
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There is a lot of discussion about how killers have effortless winstreaks and all you have to do is watch Twitch or Youtube to find the evidence. This is why stats need to be looked at with caution. Survivors don't have the winstreaks that experienced killer possess and I think this is bad for the game because it shows unfairness and most importantly a grossly unbalanced game. Survivor is not95 comments 1,391 views last activity

