Avatar

nottwenox

nottwenox

About

Username
nottwenox
Joined
Visits
136
Last Active

Comments

  • @Peanits said:

    Low Profile still has the same duration as before.

    Okay perfect, thank you for the clarification :)

  • @Purgatorian said:

    Swf should not be able to choose the same perk on different members. This way they would have to have a designated role in the team. So no multiple ds, dead hard, unbreakable etc.

    This would make it a little more fair imo.

    This would be interesting but I feel this would not address the problem.. because as killer DS is annoying for sure , but even as survivor getting caught, camped and tunnelled is pretty annoying; so removing the possibility to avoid this would not be good in my opinion. Furthermore, at top tier MMR, perks are not the real problems.. I mean, DS exist in this game since 2016, and after a little BT came out as well and they can be easily avoided, and same is about dead hard.. the problem in my opinion is the fact that most of matches are ending up way to quickly, so even great killers like the blight have no way to win the match.. that's why I think that most of people are playing killers like nurse and spirit which I think are the only ones who can apply so much pressure that survivors must go away from gens.. and even with those killer you have to struggle if you want to win.

  • @Zozet said:

    I think an easier way would be balancing the maps. A big part of the frustration is in high MMR, almost 75% of matches, a map offering that strongly benefits the survivors is used like Haddonfield, Ormond, The Game, etc. If maps were more balanced with less safe pallets, and unfair structures like House of pain etc I feel like it would be easier to have a more balanced experience for every skill group, not only high MMR.

    I agree on this, but the point is that people who start playing the game or people who stand in the middle tier MMR are not going to genrush so hard or know every totem spawn.. furthermore they mostly rely on pallets to take distance from killer instead of using them to make him loose time,so balancing the maps at top tier (which I think would mean removing a great amount of pallets or at least making them way less safe so the survivor is forced to leave without making the killer forced to destroy them + other changes..) would make the game unbalanced at lower ones because survs would run out of pallets pretty quickly + their mates wouldn't play aggressive on generators (you know, most of mid tier survivors look for totems, chests or even sabo hooks) and this, in my opinion, would make the game more killer-sided.That's why I think that would be a nice idea making the game more flexible.

    I think that an even better idea to have fairest matches would be developing an AI which learns the playstyle of each player (like if they mostly do gens, if they prefer trolling killer and making great chases, if they are selfish or prefer giving their life for others etc.) to set specific rules to the match (like if they are players who spot totems in 2 seconds the game would set a rule that makes impossible to clean totems until X gens are done; or if they are survivors who genrush the game would increase time needed for a generators and so on..)