General Discussions

Open discussions on various topics
  • Seriously, it’s like playing with AI’s. Is your name that special that you have to hide it? i just don’t like it at all. Anyone else also agrees on this?
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  • It was on the bad ham map. This bill was hiding in lockers and creeping around the map the entire match so I was already annoyed with him. I got out of a tight spot when the killer went afk, so I ran up to the room in the main house with the gen in it. I was gonna heal myself there with my medkit and jump on the gen after but when I got there another Bill was already on it. I started healing myse
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  • It's useless, for the survivors any perk that has to do with generators will always be OP, regardless the perk is almost as useless as the POP, it bothers them that their precious progress is diminished. Although by now almost all the perks that have to do with gen defense have all been nerfed. They will ALWAYS find something to complain about and if the killer tries hard to win (which they do
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  • Abstract To begin, this thread was intended to gauge how the UI feels (intended for all audiences). Insight with those that have actual experience in UI / UX would be greatly appreciated! Here are the eight main questions. Answer them at your own leisure. The Questions: Be honest and in-depth. How do you feel about the menu at this moment in time? What problems are there with the current
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  • I stopped playing DBD in October, then reinstalled this week... I never want to play another Skull Merchant again (or Knight, for that matter). Each time I've played against them they've run Overcharge and locked down a 3-gen. There were no chases--just constant waiting... I'm surprised, because I heard the Knight was rather weak, and I saw that the Skull Merchant's gen-control was nerf
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  • https://twitter.com/deadbydaylight/status/1640716560955510789?s=46&t=MOM9e-MaWyIGCyqm4Ri7dw
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  • It still turns 24 second heals into 16 seconds and it allows solo q players to coordinate heals better with the aura read Its still one perk that gives botany and part empathy to the entire team. It's obviously not going to be as good as it is now but i don't think it's anywhere close to dead. Healing perks in general will be a lot better. They were always pushed to the side cause basekit heali
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  • When I turn off crossplay and search for a match the game says match found with bold red color and not joining it. I tried to wait more than 20 minutes but nothing happened. Has anybody else had an issue like this? What can be the reason?
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  • COB, Pain res, Eruption, DH, COH… list goes on If you really wanna change the meta buff perks with low usage rates. Theres a reason people choose the perks listed above over others. (spoiler: it’s because they’re the best of the best) Like why would anyone choose to use lithe over dead hard when Dh is so much better theres a reason these perks have high pick rates please buff some other perks t
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  • With what hit validation is right now I can forget trying to vault so how do you dodge just a simple basic attack since if I'm facing a Nurse that's not a basic attack if I face a Blight also not a basic attack so basically how am I supposed to dodge just a basic attack.
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  • DBD is trying to promote hit and run gameplay. Well have fun with a hag guarding her 3 gen or a wraith hitting and running then having to heal before you work on a gen again. The wraith games are going to be awful if this change goes through.
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  • There’s a bug that regresses the gen to zero instantly when you miss a skill check. It’s already been reported over on the steam forum. Why isn’t this kill switched again until fixed? That’s completely unfair.
    Mod
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  • Wanted to do a post and give my thoughts on the perks I will be running and guide what other survivor players should be looking to do. Looking over the perks and how this patch will end up I have found some perks that really stick out. First Sprint burst and Off the record are the 2 premier survivor perks next patch. SB will be the clear winner for exhaustion. OTR is a very good anti-tunnel perk
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  • hello everyone !! i’m new to post discussions wanted to give my points to make a3D version of it.. just as the theaters have ‘ real D 3D ‘ it’d would be much cooler if Dead by Daylight will make available ‘ real 3D ‘ glasses for gaming standard stop the game as holding it’d back until you fix it for those mechanics or or… you can do it through a ptb and only thing you’d have to do is
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  • For better understanding, I have been playing DBD for approx. 3k hours now, mainly solo Q survivor but I also enjoy playing legion/dredge and spirit from time to time. And especially because I've been on both sides, I try to make the game fun for myself while also trying NOT to make it unfun for the other side. Ever since the last lackluster chapter came out, I have been trying out other games a
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  • Dead Hard will activate after safely unhooking a Survivor. When activated, press the active ability button while injured and running to gain the Endurance Status Effect for 0.5 seconds, then become Exhausted. Dead Hard will deactivate when it successfully protects the user from damage. Why are you nerfing a already bad perk? Now it can't be used for half the game... no more end game use no
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  • Coulrophobia is going to be insane for camping when/if 24 second healing is introduced. Think about it like this, Survivors will be forced to stay out of the Killer's Terror Radius if they need to heal, which means they have to waste time to try and find a safe spot to heal where they wont be affected by it. With 24 second heals, 48 seconds is needed for two heals, and that additional time was
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  • I’ve played party games. They get old fast. The amount of strategy in this game is very high, much more than other competitive games that are not dubbed party games. A skilled Killer will crush new Survivors almost every time. A group of skilled Survivors will crush a new Killer almost every time. This consistency is not seen in party games. The competitive nature of this game makes it stressfu
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  • Yeah he pretty much summed it up at 10:40 https://www.youtube.com/watch?v=S6BbXmFNGZ4 "It just begs the question what kind of creative thinking you are doing there." (The devs.) They've butchered Billy, a Killer no one had any problems with, with a mechanic barely anyone likes. They've made Scourge Pointless. Deadhard needed reworking but this nerf is ONLY go
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  • Can't wait. Tired of taking an L because of waiting out dh at safe pallets when I shouldn't need to and free heals for blessing a totem however many times the survivors want
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  • Did survivors bring the most lamest map offering possible? Discarded thanks to Sacrificial Ward. RPD, Eyrie of Crows, The Game, Badham, Garden of Joy or Decimated Borgo offerings? All flushed down the toilet. But then I realized... we have so many awful and unbalanced maps. Damn.
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  • Can it only be used once after every safe unhook or can you keep using it after you safe unhook someone?
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  • Adrenaline: removed the effect of waking you up from The Nightmare's dream world. Any Means Necessary: You can only use it twice on the same pallet. Autodidact: Increase the healing skill checks by 20%. Bite the Bullet: Mending is silent and you won't make noise. When you're being healed by another survivor, you don't make any noise. Blast Mine: Reverted the nerf. Boil Over: This perk is now
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  • Ruin & Undying: Having to traverse the map to find and cleanse the hex totems acts as a secondary objective and is a slowdown in and of itself In the process of running around to find the totems, there is a higher chance that survivors run into the killer, and that the survivors are out of position Ruin only gets value if killers go away from hooked survivors, giving them an incentive to
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  • I joined as the new girl. Someone else is the brother and there is 2 Claudettes. Someone said something in a non english language? I've never heard this before. I didn't think any of these characters even spoke?
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  • Man, when I saw that Hillbilly was finally receiving changes I was really excited! Finally, Hillbilly would receive changes and wouldn't be considered a dead Killer anymore! Maybe he'll finally get an addon pass again or at the bare minimum have a couple of his addons changed! Maybe they'll make him feel smoother and finally fix his animations. Ok, they're making his Overheating less of a factor
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  • If the killer is camping, that leaves the survivors 12 seconds to both make it to the hook, and make an unhook play before the person on hook dies. Unless the killer has sloppy, in which case healing will take 60 seconds and the person on hook just dies.
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  • Alguien me podria decir que hoy por accidente le presione al boton de desvincular cuenta de epic con behavior y ahora la quiero vincular y tengo que esperar 2 meses y lo necesito para hoy alguna solucion aparte de esperar 2 meses
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  • Hello everyone, I have a question regarding the overheat mechanic for Hillbilly. I apologize in advance, but I just can't seem to wrap my head around why this mechanic exists. I have been playing Dead by Daylight for quite some time now, and I still cannot wrap my head around the reasoning behind the overheat mechanic for Hillbilly. Initially, the developers mentioned that it was meant to be a s
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  • With medkits being nerfed across the board, other healing related perks will likely become more popular. I think that Pharmacy has a chance to become more popular. A survivor could get one self heal from a medkit they bring in, and then use pharmacy to guarantee they get another heal from a medkit. Personally, I could see Pharmacy become one of the most popular healing perks after this patch. I
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  • So there’s a not very well known interaction between Spirit and flashlights that was not mentioned in the recent dev update with the other killers and I’m wondering if it was forgotten about. While the Spirit is phasing, if you shine a flashlight at her husk, it will force the husk to disappear. It doesn’t interrupt her phasing, but it prevents the husk from being used to block survivors and rem
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  • Thank you DEVS, finally worth waiting update P.S. I don't care about gen regress killer perk nerfs, DH AND COH were the biggest problem this game had, finally our complains made an impact Although HAG change was pretty not on point, we rarely even see flashlight users to begin with and she was still very demanding and weak, the nerf to her power will make her struggle even more now
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  • I was playing against a doctor with merciless storm the gen was 95% we missed a skillcheck so merciless storm activated and the gen regressed instantly to 5 - 10% anyone know if the bug is still active or is it a new one?
    Mod
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  • Is there anything on the radar to improve the matchmaking of solo queue? The HUD is fine, but it doesn't do anything when there is often one player in the lobby who straight up can't function in whatever MMR you've thrown them in. The game just isn't fun when players are hard throwing games because they're in way over their heads and fail to even crack 5k points. It's not like it's a rarity. Th
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  • This is just loosely speaking, obviously there are lots of caveats.... So whether it's perks or killers, is there anything that you feel greatly increases your chance of general success (winning, looping, whatever etc) that you have to either spend real money (to purchase the DLC) to get them, or hope you have enough shards saved up? Like a lot of the perks I see being used are from new survi
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  • So I've been thinking. It seems the big complaint about the Dead Hard nerf in the Dev Update is the fact that Dead Hard now has limited uses per match. A popular number i've been seeing is a maximum of 6 uses per match (obviously could be lower). Here's the thing. Realisticly how many uses do you need? If you're able to dead hard twice per chase then you are against a killer below your skill lev
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  • Recently, it has been observed that the price of auric cells has increased by 30%-40%. However, there was no announcement. Is there any reason for this?
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