General Discussions
Open discussions on various topics
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As a Huntress main, I'm struggling to think why I even run Ruin above rank 10. The average life span of my Ruin is ~30-80 seconds (with full game length Ruin lifespans to bump up the average), but is there really no good substitute for Ruin in the current game state? This goes for any killers where their movement speed impedes them from creating map pressure.3 comments 62 views last activity
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Personally Gideon is my favourite map. So I burned a jigsaw piece offering...waited for it to load up...and as soon as it did...killer DCs. Oh look, it was a Hillbilly with purple add-ons. Yep...you're not going to do much smoooooth stering in the meat factory, bucko.3 comments 42 views last activity
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Tome I: 9 Rift Tiers (21 nodes, 10 RF on completion, 93 Rift Fragments Total) Tome II: 8 Rift Tiers (18 nodes, 10 RF on completion, 84 Rift Fragments Total) Tome III: 9 Rift Tiers (20 nodes, 10 RF on completion, 90 Rift Fragments Total) Tome IV: 8 Rift Tiers (15 nodes, 10 RF on completion, 85 Rift Fragments Total) Which brings our grand total to 352 Rift Fragments Total , which puts us ove0 comments 22 views last activity
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I'll just give a general list for each killer, but I'm curious to know what yours are. Keep in mind I play on Xbox, so if, for instance, I say I'm bad at Nurse/Hag, that's the reason why. Trapper: Trapper Bag + Logwood Dye: Extra traps are kind of mandatory, although using the purple addon is a bit overkill imo, while logwood dye, while not overpowered, can be quite good. Especially on Coldwin60 comments 823 views last activity
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######### I JUST FINISHED THE DARK SENSE TOME CHALLENGE IN ONE GAME WITH A REALLY GOOD BILLY AND A GOOD SOLO QUEUE GAME?! POSSIBLY MY BEST GAME IN DBD HOLY CRAP ok I’ve said what I wanted to have a nice day and uh.. how long did it take you guys to finish the dark sense challenge?4 comments 92 views last activity
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I mean from a lore standpoint the killer is literally trying to mercilessly murder you and the other guys and have your soul consumed bit by bit by an evil entity to make you suffer for eternity.16 comments 912 views last activity
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In the tome so far we've had perk-based challenges for everything belonging to Claudette and Trapper, except Unnerving Presence. Something simple could be "Have survivors face X skill checks while affected by Unnerving Presence." Legitimate question, did the devs forget it's his teachable and make Distressing challenges by accident?3 comments 62 views last activity
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Do you think you will see this perk combo? With protection hits getting the buff, where you get a token by getting hit when a killer is carrying a survivor. Breakout helps the carried survivor struggle/wiggle faster. So this can go together. What do you guys think?(English is hard)13 comments 982 views last activity
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Started 2 weeks ago. Rank 15. Almost every game have to deal with these perks. First, forced to run Small Game to counter Hex: Ruin, then here we go again, sprint around map for first 2 min(Pray to god you don't run into killer, or he see's you), usually as only player with it, looking for the totem. As everyone is being chased down and killed by killer. If you get lucky and find it early on,36 comments 652 views last activity
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I mean with upcoming patch? Can anyone confirm this? And yes I understand that their have been some fixes re med-kits and percentages, but is it working on PS4? Thanks0 comments 22 views last activity
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By Non-Teachables I'm referring to perks that are available to all killers from the get go (Iron Grasp, Monstrous Shrine, Hope, We'll Make It, etc.). If @Peanits has any insight, that'd be cool too. Just wondering because (if the perks aren't low tier) it would give new players more diversity...and I like me some perks.12 comments 992 views last activity
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What is the general strategy here in a situation where someone is already hooked? I normally put down one trap near the hooked survivor. Would I wait for the person to be unhooked, to teleport? It would be the equivalent of a hook grab wouldn't it? Making that move kinda pointless/all or nothing? Or is this perk mainly for the poor soul who just trips it in another area? I may be overthinking2 comments 82 views last activity
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Does anyone know if there's going to be double xp near the end of the rift? I play almost everyday and I'm not even tier 30 seems way too much of a grind if not.5 comments 272 views last activity
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Did that perk always undo broken status? Or does it just not affect the sickness part? Or does it now do both. Could swear I heard people mad about it NOT affecting it before. Think thats stupid either way. Ya know im looking at my end game screen. I am either really confused or a Nancy somehow healed instantly when the exit gate got powered and she didn't even have adrenaline? She popped a7 comments 172 views last activity
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Got a 4K as Legion, and as expected, someone was mad I didn't spare everyone after a DC on someone's third hook. Apparently I'm not allowed to use perks that help me win, either.22 comments 442 views last activity
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Hey all. I just had some cool ideas that i would like to see in dbd in the future. wanted to see what you all would think: -shoes become an independent option separate from legs. -array of hairstyles become available for survivors -feng min gets a Chinese Kimono dress -jewelry becomes an option i know some of this sounds really crazy, but it’s just something to look forward to as this ga27 comments 752 views last activity
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Does anyone actually use his portals? if so how and when do you use them?10 comments 112 views last activity
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Can somebody explain me why dead by daylight is using EasyAntiCheat? here's a screenshot from the tos of easyanticheat from steam.3 comments 92 views last activity
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Greetings I would like to discuss a possible solution for dc. First of all the proposal of dc of 5 mins may work for solo but for SWF they will just take turns to DC and get hatch, more over it affect players. -Killers: 1-If one player DC the game should be easier but definetely you gonna get less points. 2-You can't aspire to get 2 pip becuz one Survivor left (at least on high ranks) 3-Sw5 comments 702 views last activity
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I am a survivor main, and think as of right now everything is balanced except for rancor. It’s hard to time when to get in a locker as soon as the last gen is about to be finished, and seems like a free kill when endgame comes along. not only does it make you able to be one downed and mori’d, but it also reveals your aura so that the killer know exactly where you are so they can come and immediat24 comments 552 views last activity
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So when nerfing the Nurse one of the questions was why BHVR didn't simply increase the fatigue time. The answer is that the fatigue animation makes some people nauseous and so they don't want a long fatigue time to make that worse, hence the cooldown. Meanwhile Legion gets a 4 second fatigue. That's longer than the cooldown for Nurse's blinks with addons.34 comments 1,302 views last activity
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Can we change a condition to mori an obsession from "all Generators are completed" to " Exit Gates are powered" (same as adrenaline, hope, NOED)? If we catch them after we have closed the hatch, they are dead anyway, so it doesn't make survivors life more miserable. It's just a yellow mori with additional condition. Survivors location is still only revealed after finishing a generator.0 comments 32 views last activity
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So... Feel free to share, this one is mine, a hard tunneler killing the sandbagger in the End Game. The killer kept hooking the same survivor over and over again whenever he managed to down someone, straight hard tunneler. The survivor you see there sandbagged two guys by dragging the killer towards them and dropping pallets for them not to advance and therefore get tunneled, she aimed for hatch14 comments 272 views last activity
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I'm on xbox so I cant and everyone is playing oni so from somebody who has played him, is he as bad as people are saying he will become?8 comments 152 views last activity
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3 man survive with friends are possibly the worst teammates to have as a solo player they either sandbag me team with the killer or overall just leave me to die on first hook or just being an ass in general2 comments 62 views last activity
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It's obvious to most people that the current MoM is next to impossible to activate withouit wasting time doing nothing usefull even with the reworked protection hits, the way you have to to activate it is also very counter productive for the purpose of the perk (in order to protect yourself with the perk you have to put yourself in danger for a teammate?). A change I was thinking of is instead o2 comments 52 views last activity
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Played a round with a Doc, and about 50 seconds in it became one of those matches where you know your only shot of surviving is hatch because the other 3 survivors are bright as labradors... Then the Doc slugs the third guy and patrols like mad and draaaaaggggggeeeeddd it out so much. Yes i avoided him and got the hatch (2 gens done total, both by me) but still so annoying. Like "dude you stom30 comments 422 views last activity
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I noticed there's a Lot of stuff to this character; in the aesthetic and animations. There's like.. 4 hitting animations, if not more since I haven't played him yet There's the animation for when he hits a healthy survivor with his Katana; absorbing the blood after the swing---An animation for hitting survivors that are Injured, or he has full blood---An animation for the Power Swing of the Stu8 comments 742 views last activity
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I'd like to give a synopsis of the oni. So we can all see hes got some beef behind his power which I view as I'm sure many do, as an absolute good..The top two killers just took a hit...one after another..nurse was left in a god awful clunky state..We need something with this chapter..and the oni has promise..however..the question of how his dash has been up for debate..I've yet to see anyone try0 comments 52 views last activity
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Here's a question, what do you guys think is better? People body blocking a killer to prevent a hook (the carried survivor wiggles off) even if that makes 2 or 3 survivors + carried one to injured state, OR to let the killer hook the survivor having in mind you can safe unhook them with BT, maybe he'll have DS, BUT this means you're risking it in terms of the possibility of the killer being a tun7 comments 102 views last activity
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Before the tome it was irritating at the least to deal with disconnects. Four going in, someone gets downed in 30 seconds then decides it isn’t working out the way they planned, down to three. You’ve got 1 gen complete, a previously hooked player goes down and instantly disconnects. Although the time it would’ve taken to carry them to the hook was all you needed to finish a gen instead, here come40 comments 2,122 views last activity
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I used to like sitting in the purple ranks because I got the most enjoyment out of it. Nope, not anymore. There's scum across all ranks. It's cookies for those on Santa's naughty list this season if I see them appear in MY killer lobby. I love giving extra special treatment, do you?5 comments 222 views last activity
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get hooked tunneled then moried and pip down wow great gameplay :/5 comments 102 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Pros: Can get a first hit easily Can possibly chain hits depending on the situation Gives the mend status effect for 12 seconds (if PTB changes for legion stay the same) Can vault stuff I guess... Cons: A 4 second stun at the end of using his power no matter what Loses the ability to track scratch marks when they use his power Easy to counter power, his main goal is to chain hits but s14 comments 332 views last activity
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Seriously, the community has been begging for him too be buffed for so long, then you just go and nerf him for no reason. he needs buffs too make him good, not nerfs too make him even worse then Leatherface. Nerfing him makes literally no sense because he was already one of the weakest killers in the game, he isn't op, or even un counterable. The community has been begging for Legion buffs fo101 comments 2,504 views last activity
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….this is my first time soooooooo i am …. ok just answer the Question pls1 comments 12 views last activity
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No perks as survivor, held the killer for all gens, got face camped obviously, sometimes i hate being good at this game.3 comments 52 views last activity
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Is it me or have games become alot faster and harder as killer,then they were a few months ago?I have been having really fast and bad games recently or is it just me playing bad :/4 comments 42 views last activity
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Good morning people of the fog. Today I want to address how bE handles balance. Has anyone else noticed when bE decides to balance something they drastically overtune it in one direction. Several examples: Huntress: Tinkerer no longer effected hatchet wind up speed. They also considerably decreased hatchet wind up time of both her adding on top of this. Nurse: changed her addons that made her b43 comments 1,422 views last activity
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I wasn't around for Old Legion, started playing about the time Demogorgon was announced. Can someone explain how this perk somehow makes Legion super strong? If its an exploit or bug that goes against gamerules, ignore what I said- I don't want to use that, both for sportsmanship and NOT to be banned 😅69 comments 1,163 views last activity
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Before the latest patch it was possible to see the duration of Dark Devotion by just watching the red timer once it got activated (similarly to Make your choice or Pop goes the weasel) and it was great. However, with the latest patch, the perk does only glow when activated and turns off when it's effect wears off... will it be possible to reintroduce the timer on it? It was way much better.2 comments 62 views last activity
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I am not a rank one killer and I am ok with that. I have noticed that when I settle into "my" rank I will average roughly one kill per game which feels bad and becomes really discouraging. I feel like the dev's balancing for a two kill average is having the effect of front loading the statistics during our climb causing a sag in representation for when we reach our current potential. Is anyone e5 comments 42 views last activity

