General Discussions

Open discussions on various topics
  • Ruin has been nerfed to be a late game affect but still kept the Hex part of it. One of the devs have said that without the hex it would be "op" but would it really? Well lets look at what would stop it from being over powered if the Hex was removed Survivors repair gens faster than ruin regresses. The regression you get from ruin isn't as impactful when survivors can repair faster. It's usele
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  • https://images.app.goo.gl/3C3HJpntPpvuyLKq7
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  • IMG_20200108_202321~3.jpg "Ruin is used in over 80% of all games in red ranks" Hmm. Yes. Ruin is the problem. And nothing else. At all. Ft. a BNP and Coldwind w/ infinite loop. Seriously, are we just going to ignore the fact that all these god loops still exist? Or the fact that all of them were using DS, 75% were using Dead Hard, and 50% were using borrowed? And that
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  • Best example is, my lovely ghostface. The three night shroud recovery items are good, everything else is either mediocre or bad. So those nice addons will run out soon and you have to use the bad ones, which does not help you a bit. Why can you not just trade it other addons for those you want? Even if you trade 2 olsen's map for 1 adress book, it would be worth it. I am pretty sure, the most p
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  • It's not a hard thing to simply make new ruin it's own perk that every killer can now find in their bloodweb. I mean why not right? People get to keep the classic Ruin which everyone (mostly) loves and BHVR can keep the new ruin in game as well. Team Fortress 2 did something similar with the original Equalizer being split into two weapons (The other half becoming the Escape Plan) Why can't the
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  • I haven't seen anything when it arrived. Any benevolent being that can tell me at least an approximate date of when it will arrive? besides that I want to enjoy my last days with the perk ruin :(
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  • If you’ve played this game long enough, you know it takes a solid amount of hours to learn maps, totem and generator locations, how to run tiles, etc. This game has a huge skill gap, and cannot be balanced around one specific skill level because it will end up being just not fun to play for the other group of players. Devs should use the ranking system to their advantage, and balance game mecha
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  • Make them start out as dull-looking and make the flame (visual and sound) fade in as match time progresses. gg :^)
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  • new ruin besides it’s self is terrible, it’s really only kind of viable with surveillance. So if you’re going to completely train wreck ruin at least give us the other perk that makes it sort of alright. or just don’t put the ruin changes through
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  • This Ruin update kills 5 gen 4ks for killers. I disagree that this update makes the game very much different for the top tier killer. Many good killers don't rely on their Ruin going into late game anyways, so I don't see the change as "game ending". Personally, I think too many killers (80%+) relied on this perk alone to win them games, versus lets say pushing survivors off of a gen. As a hybrid
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  • So a lot of the changes they keep mentioning new players and it just came out on switch, is it possible that that's where all of the bad data is coming from? The switch is a fairly weak piece of hardware compared to everything else and I wonder if that has an effect on how people perform in matches
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  • Right, let me say this is all my opinion. Additionally, I normally play on Xbox, but my cousin plays on PC, so I hopped over to his place and played a few more games on the PTB today. So, let's get started. The Good: His new Static Blast feels great to use. Not only does it feel great, but it does keep some of his information gathering intact. He moves at 115%, this is huge. I am so glad I do
    Dev
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  • Hex: Ruin Spawn 2 trapped totems at the start of the trial. If any of these totems are cleansed, all generators are regressed by 4% per second for 15/20/25s. If a survivor is working on a generator, this regression rate is halved (2% per second). Alternate: Spawn 2 trapped totems. If any of these totems are cleansed, one random, completed generator will be set to 99/95/90% completion and b
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  • This is the second game I play as hag, and I must say that I have never been this satisfying while playing as killer! At first I thought they are new players who don't cleanse any of my totem even though I don't defend my totems at all, but after seeing this.. well, who can explain this?
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  • What is the percentage of games DS and BT are used in?
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  • HOW DARE YOU NERF MY FAVORITE KILLER AND PERK!!!!!! Kidding, I'm not some rager who complains without reason, this is my feedback on the ptb and what my thoughts on it and some buffs Purpose for Doctor rework: to balance the doctor towards newer players Pros: Doctor won't be annoying to play against anymore (from a survivor mains standpoint, I don't find him annoying) Cons: Doctor seems weaker
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  • Surveillance, Pop Goes the Weasel, and Overcharge all require the killer to kick the generator for their effects to occur. With new Ruin, Surveillance ignores this requirement while PGTW and Overcharge still need the killer to kick the generator. Remember that the devs say they want their game to be consistent. This is why Legion was nerfed with things like Play With Your Food and NOED.
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  • Now that Ruin which has no counters and is used by Majority of killers in the game is appropriately nerfed. I think its about time we look into BBQ which is similarly overpowered that is Used by most killers and definitely has no counters so new baby survivors in the grass at the edge of the map can't do anything about it. I suggest removing it completely from the game to make it fair for the o
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  • Just curious how can killers complain about ds when there are still addons like tombstone? There is no comparison.
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  • I've seen a lot of people saying everyone should switch to corrupt intervention instead of using ruin, so I've come to save every survivor main, thank me later. (This works better with urban evasion). When the match starts, as soon as you see a gen being hugged by entity's paws, you start crouching away of every thing and play ultra stealthy for 120 seconds. (Bonus points if you stun the killer
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  • Nerfing my favorite killer as well as the one perk that makes him viable. I think its safe to play Siege full time at this point.
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  • As a survivor player this perk feels like a breath of fresh air now. I dont have to worry about potatoes ruining my game with their lack of skill to hit skill check or just knowledge to work through it and hit the bad part. It doesnt matter to me just dont miss the normal skillcheck and blowup the gen. But on killer its pretty bad. While the regressing sounds good on paper this change is still on
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  • Everyone sits there and complains about a perk change, or maps being dark. It's a horror game technically, it should be dark. The real issues are the servers, mashing the struggle button just for some lag to kick in and even though you're mashing with your life; bam you're dead. Latency and lag are the real issues with this game. Changes are embraced when they aren't destroying a killer. Chan
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  • Everyone sits there and complains about a perk change, or maps being dark. It's a horror game technically, it should be dark. The real issues are the servers, mashing the struggle button just for some lag to kick in and even though you're mashing with your life; bam you're dead. Latency and lag are the real issues with this game. Changes are embraced when they aren't destroying a killer. Chan
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  • They want your money it’s all they want and it’s all they care about. This ruin change was a pander to new players because they don’t think you are good enough to hit a skill check. Also they say if you are so bad just derank to where they think you should be.
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  • I understand there is no matchmaking in PTB but this is a little absurd
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  • A lot of you killers depend on Ruin, and honestly that's just sad. In fact, you depend on it SO MUCH that you're "threatening" to stop playing Dead by Daylight just because of a nerf that isn't even live yet. This is how a game without Ruin goes (rank 1): You chase a survivor, down them, and 2 gens that are near each other get popped. By the time you hook them the others are already workin
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  • On my favorite killer atm-ghostface-I’ve stockpiled about 30 ebony moris.Usually Id consider this enough-but not anymore.After this update goes live,I have a strange feeling I may need more.Anyone else. Actually wait,it won’t matter.Gens will still be done in 30 seconds and I probably won’t get any hooks.(Rank 1 btw)
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  • So one thing I've seen a lot when a killer complains about getting DSed (whether a legitimate complaint or not) is there will always be someone who says "just don't tunnel lol". So my question is, should killers just tunnel and say "just bring DS lol" if anyone complains?
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  • My brother was complaining about some unfair game he was having so I assumed it was just a bad game for him. But then he finished the game and saw the ranks he was playing against. Seriously, this is fair? (I’m a red rank killer main so what I just said was get gud) image.jpg
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  • If something isnt going your way theres no need to disconnect. Disconnecting is a sign of immaturity and ruins the game for everyone. If you get downed in the first 2 minutes of the game , dont disconnect. if they break your totem in the first 30 seconds of the game , dont disconnect. If the killer uses a mori , dont disconnect.
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  • I know that they've already said that they're working on them still, but how long do you think it will take them to finally get them out for Xbox One players? It seems a little bit unfair that we're now the only version of the game without them. Also If a Dev sees this, could we know like a little more about why it's taking longer than PS4? Thanks, I know this comes off rude but I really don't me
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  • Surge is such a crap perk at the moment & barely has any effect in the long run of most matches. Instead of tampering with Ruin to decrease its use in the meta, maybe buffing the already existing crap regression perks would be the smart move. Surge is arguably the worst regression perk in the game, so here is how this new Ruin concept could be applied to Surge: Every time you down a survivor
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  • Both killer AND survivor will get a tremendous skill check upon the survivor being picked up. If the survivor HITS it and the killer MISSES it then the survivor successfully executes the decisive strike. If the Survivor MISSES and the Killer HITS it then you lose your decisive strike as the killer outskilled you. If Both Killer and Survivor HIT or MISS the skill check then the decisive strike
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  • Can’t wait til post update Macmillan Estate and Autohaven Wreckers games.That Ruin will really make it to endgame with these totem spawns.#Nerfmorisnext
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  • I'm really tired of being deaf as killer, let me hear them running around like i used to. I don't feel like I'm playing against the players but the terribly optimized game at this point. It's just so annoying, chase music can blare in my ears while they get passive iron will sometimes and ninja steps. I'm sure alot of people that want to play killer every now and then won't notice it but the peop
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  • Ight forget about ruin and doc for a sec. Rift one sucked, I was a little on the fence about it being totally "Terrible" before maybe because I just like the game so much but the first rift was such garbage and I feel confident saying that seeing how good the second one is. The skins aren't just random trash and left overs, theyre things worth buying (That clown skin tho! And the Feng!) and are
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  • So im a 100% survivor main and since ruin was nerfed everyone game has been camp,slug,tunnel,noed and mori. I dont think ruin should have been nerfed so why do i deserve to have my experience ruined because the devs are stupid
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  • Can we see the stats for other perks for all sides? We've gotten stats before, but never solid %'s if I remember right with Self Care and Sprint Burst being the top used perks at the time. I'm interested to see what the other overused perks are being used so they can be nerfed into the ground as well.
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  • Slightly confused here. In Tier 1 its zero meters in Tier 2 its 16 meters and in Tier 3 it goes up to 32 meters. So why when I hit info on Myers it says his TR is 6 meters? Did it get changed? I thought it might account for me having monitor on him? But then it should be claiming its 8 meters?
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  • Can we do something about this please? LOL
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  • if its not purple DS don't even waste your time, green DS runs out too fast
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  • As in title. If they plan to leave the Rift the same, as in requiring literally 200 hours to complete, then yeah ... Im not buying it ... and Im pretty sure many people also will not. Having the Rift only be for dedicated players is one thing, but forcing you to grind for 2-3 hours a day to complete it at the very last moment is a different thing entirely.
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  • I was gonna go play some games on it but I want to know if it is worth redownloading or if too many people have already left it.
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  • Stayed in basement all game as myers with Franklin's one came down trying to retrieve friends flashlight got evil 3 hooked. Gates were powered through all this got called 'camper loser'? I was seriously in basement all match they fed my evil and got caught in basement with exits powered red rank too
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  • These are just some of my thoughts/ first impressions on the major changes in this PTB Doc: Better to play, 115% m/s at all times is good, delay after shock is apparently going to be reduced so that's fantastic. Static blast is a cool addition to him. Shock therapy range should probably be a bit longer. I feel like live build mouldy electrode should be built in to help around some loops. I had m
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  • I know the archives event is over and all but I felt like it was way to short cause it started early at the end of October but waited another month cause of bug issues etc. but yesterday i felt like the archives event should last a bit longer. In opinion, I mean why not give a few more extra days and cause I haven’t had to fully 100% complete the challenges. I only had 18 hours left. I was a bit
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  • How would this work: You are affected by the oblivious status effect for the remainder of the trial. You can always fully recover. grunts of pain are reduced. by 25% Recovery speed is decreased by 10%. this is a slight compensation since the killer cant exactly tell if you're running no mither. i think this would make the perk no longer hilariously bad and would make you on edge 24/7 which c
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  • BEFORE READING: Note that I am not going to go into an potential fixes for totems or offer anything else of that nature because that is not what is on the patch notes and I am only talking about the perk based on what in in the ptb now. I have seen a lot of people's views on this matter, some I agree with, others I don't. But after looking at the changes and thinking about it I have already ans
    42 comments 741 views last activity