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Internet_Police

Internet_Police

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Internet_Police
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  • whiny little kids always complaining about DS, give it a break. Either play like a wholesome killer or gtfo DBD if you don’t like it that much. I don’t ever use DS because at red ranks you might get to use it in 3/10 games. I’d rather run perks I can get use out of every game, than a situational perk that punishes d*ckhead killers

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/987999#Comment_987999

    So why us Ruin reworked then, when its just so easy for new players to learn the game?

    Ruin was reworked because the developers are idiots and don’t know how to balance a game correctly. Personally, when I play killer, I rarely use Ruin and I’m a wholesome fella who will drop chase if I just recently hooked said survivor. I get 4E’d, but who gives a sh*t, I don’t win every game on call of duty or GTA either

  • Or just maybe it will teach new players not to be tw*ts. Seriously, it’s not hard to chase more than 1 survivor in a game.

  • You could still derank and bully now though? You’re always going to have smurfs, and bullies that derank, but it won’t ever be the norm.

  • Im almost exclusively a survivor main, and I’ve always said that ruin should be part of a killers base kit. It should be standard. What is the point of even having totems in the game if they aren’t really a big part? DBD needs more to spice it up, and make it less of a generator simulator. As a fix, the devs could do this to keep generators from flying by, but also being fair to the worse players.

    Red ranks : Ruin lvl 3 is part of a killers base kit

    Purple : Ruin lvl 2 is base kit

    Green : Ruin Lvl 1 is base kit

    Yellow and Grays it is not base kit.

    this game just needs people that know how to balance the game, make perks and killers more viable to play, and just improve the fun for all different skill levels.