General Discussions

Open discussions on various topics
  • I'm not sure which one it would be with these suggestions but maybe the feedback can tell. Well what about no more Mori offerings, and make it an option after 2nd hook and dying state, or make Mori base kit for every killer but only one Survivor per trial at any health state. Maybe if the Entity decided who could be killed by your hand with a HUD emblem, no one else could be Mori offerings. IDK
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  • I understand that killers need ruin to stall the game longer, but still, the ruin changes are still in ptb(correct me if I'm wrong). There is a chance that it will be trashed if there are enough comments and threads of constructive criticism. Give better ideas, not just blind rage and screaming that the devs are messing up. They are simply using ideas and trying to improve the game, it is just tr
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  • So I would say the general consensus is that these two killers are quite evenly matched? But simply put who in your opinion would you class as the better killer and why? And which one of them in your opinion is most fun to play? I'm getting ready to switch main killer from Clown to one of these at least for a while. I'm fairly new to both and I like them a lot, they feel fresh and fun. I have b
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  • In this game sound is a really important thing , killers rely on sound . especially when a survivor is slugged. The sound has been bugged for the past couple weeks (maybe month? I've honestly lost track of how long its been). It's gotten to the point to where I cant even hear a survivor on the ground right next to me. Also when I play survivor theres a glitch that makes it to where I'm not moani
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  • So the first week it came out I loved the archives. Challenges were not annoying and simple but fun. They were time consuming enough that I only had 3 days without any challenges. The rift pass is eh. The rewards are not that great but for the frst pass its ok. I didn't buy it because I have all they perks maxed out on steve so I don't see myself using any other survivor. BUT if survior perks wer
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  • Hello, I've got over 180 Levels worth of Add-ons for the Doctor. I saw a Streamer open his Doctor in the PTB and express surprise, as he had lost a whole bunch of them. Is this a common thing, or should our existing Add-ons be converted to their equivalent in 3.5? I recall previous characters who have had an add-on pass, have had theirs converted, which has sometimes resulted in a surfeit of
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  • There are a number of Hex perks that are rarely used. It's not because the perks "suck" either. I'm referring specifically to Third Seal and Lullaby. Ruin rework may fall in this category too. Time will tell. But the reason these rarely see play is because the risk vs reward ratio is off. They are definitely too strong to not be hex perks but if they don't stick around a while they definite
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  • So seems like the Servers are live on PS4 now. Can a Dev confirm? As Killer you have your own Ping indicator and as Survivor you can join a lobby and if the Killer leaves you stay waiting with the other 4 players until another Killer joins. Ping is also consistently low.
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  • not because I am afraid of failure, but because I am afraid of winning ... what I'm talking about?, if we take something that has recently won games like Spirit, Nurse, Ruin, we see with our own eyes that these things are removed (nerfed, what's the difference?) I'm just aiming at the fact that if we play something that is good and wins the games, then the developers will remove it, I could pla
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  • Doctor update: "He's been a polarizing figure since his release, and we felt it was time to revisit his kit with an eye to making it less frustrating to play against him." "It's the lack of action needed on the part of The Doctor to find nearby Survivors that makes it feel annoying to play against. " "One last thing we've addressed is the frustration of using Snap Out Of It to drop f
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  • overall bad synergy with these 2 perks. Ya can't kick gens when they regress...... okay it's a totem and could break................ I don't see survivors breaking this totem (survivors who have been around for a bit to realize that this isn't anything to worry about). Doesn't take like 5mins to regress fully? so that means if a gen is at 99% it'll take 2 1/2 mins to regress (if I have the time r
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  • No one wants to do generators, especially lower ranks and new players. We are too afraid to touch generators because killers know exactly where the generators are and the generators are so loud it practically gives our position away (THANKS TECHNICIAN YOU SOLVED NOTHING). We hate being sitting ducks and with Hex:Ruin our motivation to do generators went from 20% to 0% and we end up hating the gam
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  • With the new changes, skill checks work normally, but gens being regressed do so 1 / 1.5 / 2 times the normal speed. So early, Hex:Ruin is no threat. And late game, it's already been cleansed so it will never be a threat. Good job, BHVR. You successfully butchered the one reliable perk in the killer arsenal and made it so that survivors no longer need to at least be decent at skill checks
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  • Says new Hex perk is extremely powerful in the lategame Puts detective's hunch on shrine of secrets immediately. You messing with us? This a prank?
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  • So the devs nerf ruin because rank 15-20 dont know how to properly play the game. But they're also apparently soon making it so you can't see ranks of survivors at the end of the match basically meaning that ranks don't matter. So if that's the case, what the ######### was point of nerfing a perk for certain ranks if the ranks no longer matter? Can you guys just sell the game to a different com
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  • Just why? These forums are constant bitching that the devs are “survivor-biased” or “killer-biased”. From my observation, the majority of you bitching are the entitled red ranked survivors or killers. Ruin nerf is not that big of a deal. Most good teams can go through gens easily with it and they usually find it within the first minute anyways. Essentially, it’s a waste of a perk slot. Kill
    Mod
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  • I logged onto my PS4 today and noticed something a little different and I'm not sure if I missed an update or patch or something but the game seems to be running a bit differently: When I ready up to play as Killer, it seems to throw me quite quickly into a lobby where there are already 4 survivors waiting. Usually, as Killer, I'd load into the lobby first and watch the survivors come in after.
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  • In the design notes the emblem has been changed to get bonus points after 9 minutes, but when was the last time you had a game that lasted longer than 5 minutes? And now you're making one of the few perks capable of actually slowing the game down for any amount of time at all way worse at that. It's interesting and something I have wanted to come to the game but not like this. So my question is
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  • Why are people not allowed to swear on the forums when there are swears in the game? The quote for the perk Left Behind is "I'm not horse-shittin' around. I'm doing this alone!". I might get in trouble for quoting a game in a forum about that game!
    Mod
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  • So I noticed on my ps4 account when I went to play killer that there was a ping bar next to the lobby so I immediately knew that it was dedicated servers.
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  • so i a bit tired of toxic survivors. and i thought of a perk idea to prevent it. if a survivor stays in the killers radius for too long when the killer isnt chasing then when it reaches MAX you get a mori and get to kill them without even a hook. thoughts?
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  • Dedicated servers have been around for over 6 months now on the PC version, and in my opinion there has not been any improvements for them since then. Neither for survivors nor killer. For survivors hits at vaults and pallets are still miserable. The killer often hits you when you are basically already 2 metres away. This is particularly noticeable for Huntress, who now often hits you far around
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  • I don't want any compensation or money back, just my story. Bought $20 worth of Auric Cells (including my $10 for the pass), I just finished a mission, went to check what I got as I increased a tier, checked what I got and adjusted my headset as it was being a issue, fixed it and as I came to look, I saw I bought a tier because my controller was on my lap, it's way too easy to buy a tier, I did
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  • Killers are being punished because a lot of survivors don't want to use small game they want ez pz matches where killer is basically as effective as battlefield AI
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  • Hello. I've been playing this game since beta and have seen every change in the book when it comes to this game. While the new ruin is good mind you, it hurts the early game really bad for low mobility killers like Huntress and clown. Aswell as killers like Myers or Trapper, who build up their power or need time to set up their trap network. Problem is it either gets broken 30 seconds in making i
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  • I think these changes to Ruin are bad. Now I think Ruin is a very boring perk and hate running it but it feels very needed on weaker killers at high ranks. Please consider looking at gen repair speeds along side this change. That's why most people want Ruin. It was already a high risk vs high reward perk by it being a hex. The changes make it so weak it does need to be a hex perk anymore.
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  • I hate playing her, I only purchased her with shards because I wanted Ruin so I could have more time to play the game with other Killers. Now that Ruin is no longer what I purchased it for and won’t be using it any more, can I get my Shards and Bloodpoints back so I could get a different character? I’d rather have Clown for pop goes the weasel. The only time I play Hag is for the daily ritual.
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  • Since the Ruin changes, though not finite (yet), let's give some buffs to Lullaby to make it actually useful. Here are my ideas: Huntress Lullaby grows in power for each survivor hooked. Survivors receive an 6% regression penalty when missing a skill check. There is no skill check warning. 1 Token - Regression Penalty is increased by 2%. 2 Tokens - Skill Checks will periodically be reversed
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  • Anyone else having trouble getting the protection hit to register? - I get hit whilst killer is carry another survivor, I get the 200 bloodpoints for protection hit. Achievement counter doesn't go up. Is there a technique I'm missing?
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  • To start, I play on PS4 so I figure most players won't be able to help. However if so, please share some advice. Currently I own all licensed killers in the game however I bought them from the DBD store, rather than the Playstation store (with the exception of the Nightmare pack). However, splinters continue to appear and it's kind of irritating to buy these over, and over and I was wondering if
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  • we did it guys . just want to say congratulations,
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  • No arguing just list a couple of things that annoys you about survivors. Personally I hate borrowed time activating when someone does an unsafe hook and when downing someone after making a mistake I get decisive striked. Also when survivors abuse the same window loop everytime you start a chase with them. Being told that you have to use bamboozle or mindgame insanely strong areas is unbalance
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  • It's that simple to get everyone to stop complaining about the ruin change. Anyone who plays this game even remotely to win complains about gen times. Even otz has said to just fix the gens. And if you cant fix the gens (for whatever reason) just revert the ruin change.
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  • We can still do the challanges for Bloodpoints and lore at least. Who got to what rank now? Did everyone manage to reach 70?
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  • Is it finished or will it change on live build like with oni and demo PTB back then?
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  • Ruin, third seal, devour hope... These Perks are strong. Very strong. Therefore BHVR introduced the hex mechanic, destroying the totems disables them. The NEW RUIN isn't that strong anymore and not worth to be a hex perk. It should be a normal perk like any other aswell. Btw, even with that I wouldn't use it anymore. Its to weak. Besides the fact that this perk makes 3 gen hostage situation e
    Dev
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  • https://www.youtube.com/watch?v=JMNJFpVxg4Q
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  • Finally finished off the 100% achievement goal. Only took 718 hours across 3 years (though I didn't play for one and a half so...) Taking One For The Team was the absolute worst one (and was the last for me to complete,) with honorable mentions to Deep Cleansing (in 2017 when hexes weren't meta) and Whirling Death (1000 hatchets...Huntress's melody affe
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  • Tittle bassicly They seem to blind extremly fast again Though it could also be that it's the same speed but it doesn't gradually blind you anymore It's just like poof you're blinded
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  • If you level up your rift/archive on the PTB, will this follow through to live? or will your progress reset on live servers?
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  • With the new change to ruin a lot of killers a going to have a lot of trouble pressuring gens. Any killer that doesn't have high mobility is going to suffer from the ruin change example let's say I'm playing huntress on a large map it's very hard to pressure a gen that takes 30 seconds to get too. Survivors better get ready to see a lot of Billy's, nurses, and spirit's because in my opinion the
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  • There are great shortage of Killers at high ranks already. And what did you do? You reworked Ruin. It deserved its reworked though, Ruin was really annoying for Survivors. But you gave Killers nothing as a compensation for this. NOTHING. I personally can play Killers without Ruin, bcs of that I need more games as Survivor to have a chill, but I cannot do this, queue times as Survivors are insa
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  • Is it easier to move (loop, 360) on PC than console? I’m curious bc I’m not sure if a lot of clever moves on PC I see are possible on console. Thoughts?
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  • Playing the ptb for a good 18 hours testing the new changes I have to say feel unbelievably horrible. Doctor has mostly gotten weaker his changes may allow him to track better at times now but they have not fixed his chase ending potential and a lot of his stall power with forcing people into madness to make them take time to do the skill checks is garbage at this point it might as well not be in
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  • someone was playing the ptb and said this so is it true? If so this is a awful change
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  • I will call it prestige level (the numbers you get once 100 levels) because i forgot the name xD Now, make it so we can uncap the 8k bloodpoints cap. Like this: Prestige 1- you can uncap for example the objective points from 8k to 12k (this is available for both killer and survivor and it does not matter which one you uncap it) Prestige 2- you can uncap 2 things from 8k to 12k Prestige 3- un
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  • I think that surveillance and the new ruin are a combo that guarantees you two kills each game with iron will the entire point of the perk is to not scream yet when the doctor shocks you you scream? I get that doctor needs a way to find you but iron will should still work
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