General Discussions

Open discussions on various topics
  • This isn’t a massive change or anything like that, but what if killers got 25% more Bloodpoints per swf survivor? For Example: 2 survivors=50% more Bloodpoints and this value would go up to 100% when you’re against a full Swf. And if you don’t wanna tell the killer they’re against a swf then you could give the Bloodpoints post game. I think this is a good change because it takes off some of the f
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  • Yeah. So... Legion doesn't need a buff. Legion either needs a ######### THOUSAND BUFFS or a full-on rework. Definitely a rework though, in the vein of Freddy or Doctor. I know the devs are sick of hearing it but Jesus, it's because something needs to be done about it already. A full-on ability rework. That's the future I, and I'm sure many other legion mains are hoping for. That's the future we
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  • Hey everyone. So I want to hear from you guys your opinions about moris and keys. For me it is simple, if one gets nerfed, the other must follow. Mori is just unfair to go against, but doesn't allow a killer to pip easily. Keys on the other hand are like an "escape from prison" card, offers a survivor a free escape via the hatch (or black lock if you prefer). So how about you guys? I wanna hear
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  • Doctor with Unnerving Presence, Overcharge, Distressing and Huntress Lullaby. I'm not a skill check master so this really messes me up. Especially since Doctor's madness throws in reverse skill checks and skill checks on random parts of the screen. Idk if it's a super good build but no one has any fun. Especially when the killer uses a Lerys offering.
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  • Obviously mad grit is a very weak perk and most people would rather forget it exists but I think that if you added a stipulation that if you get stunned while carrying a survivor the stun is reduced by 50% this gives it at least a situationally usefulness also it could help with ds complaints because it adds back the bonus that enduring had against old ds
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  • I don't know about you guys, but the repair times of generators should be extended instead of nerf of toolboxes. With SWF, you can witness that all generators are finished in 3.40 minutes ;D lmao
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  • So what if we changed the game and we're to flip it on its head and when I say this I mean small maps, less gens, no terror radius, smaller red stain, actual terror. Now hear me out as I'm sure I've lost a lot of you so on killer side they lose terror radius until someone has been hit and when the chase is over they lose it again but in exchange they have a footsteps that are fairly audible but n
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  • For 4 Hours im trying now to escape as Noob Survivor... for 4 freaking hours... And im always the noob that get killed in the very last seconds before the match ends by some buillshit... Doing Gens.. mostly 2-3 gens in one match... cleansing totems... mostly around 2-3 per match... what else i can do? Just because i dont play DS/DH does this mean im forced to play with survivors that do hide
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  • You played fair all match, no tunneling and camping. You hook someone after all gens are done and the gates are open. if you leave the hook they will rescue and be out so you HAVE to camp at the end to secure this kill. someone comes to the rescue and gets downed. you hook this person and the other person comes to the rescue with BT still up. so both of them Have DS now, the gates are open
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  • As a Jane main, I'm sad to see that there isn't a vinyl charm for Jane in the current rift, given that she is one of the rift's focuses. Hopefully she will get one in the future as do all other characters.
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  • The breakable wall as it is now is a horrible mechanic they should at least do something similar to Friday the 13th where the more angry the killer gets is when they can break a wall. They could just do it where if the killer hits bloodlust 2 any walls they are by during chase is fair game. At the moment it looks like all killers are going to just make a bee line to killer shack or wherever there
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  • So with all the talk of breakable walls taking skill out of shack recently it got me thinking about Dead Hard. You see some of us like shack because it's strong but it can be mindgamed. It's one of the higher levels of play by DBD standards. A strong loop for survivor but the killer has the opportunity to outsmart his opponent. It's not like a god loop with no mindgame, but it's not a weak pallet
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  • This is just a kind of nit pick but I would appreciate it. It's mainly aimed at new players who do this as I just finished a hiatus from this game and was matched with newbies. 😊 If there's only 2 of us left and I have been hooked and you are on the hatch... Please let me know!! I just had a match where the last person just sat there giving no signal that they had the hatch. I sat there button m
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  • How's it going lads and lassies of the Fog? Today I'm going to go through a detailed list of killer changes/buffs that I believe would make the killers more interesting/less bulliable. These changes are up to constructive criticism from both Killer mains (such as myself) and Survivor mains alike. These changes aren't necessarily to make the Killer ultra-S tier, just to make them more fun to p
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  • It was in the dev livestream as a surprise! It will come in the next patch I hope. :)
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  • But what if the survivors and killers are removed from the opportunity to transfer their unique perks to other characters? Thus making all the characters (including survivors) unique. But at the same time add a lot of new "common" perks for each side. How do you look at that?
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  • You know I play solo a lot and I was thinking what if at the lower right hand of the screen it shows you the perks of another survivor within say 5 meters. So they know what you have without voice chat? what do you all think?
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  • today I run into 2 hackers a lot of matchmaking problem (I know mm is off ) bugs I cant even describe but today I m gonna show you this one :egc has ended gates are open ,hatch is close just a simple bug by healing and if they DC guess what penalty .it pass like 1h 30 min. no one DC they are still in the same position ,please trash developers tell me why
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  • So I've been thinking recently on some tweaks to exhaustion and these are what i came up with If a survivor is uninjured and exhausted breathing is 50% louder If exhausted you can no longer fast vault and only medium vault I don't know just some ideas to make exhaustion a bit more crippling
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  • Survivor Perks: Dead Hard: Exhausted for 70/75/60s DS: Touching a generator will remove DS. Being healed to full removes DS. Reduced stun duration from 5s to 4s. Can be used multiple times. Cannot become activated during EGC Iron Will: Grunting reduction from 100% to 75% Reduces breathing frequency and volume by 33% Calm Spirit: Reduced the volume of your screams by 80%
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  • I pretty much enjoy about the survivors that they can choose whatever build they want to play. It really changes the gameplay and I love it. It is really exciting to try a new build and see where it works pretty well and where it is bad. And now we come to the issue. I play both sides, more survivors, and have over 4k hours and feel like I am forced to play the same builds as killer. I mean sure
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  • Both of these perks are either completely game-breaking or eat up a perk slot all game without being used. Some Killers naturally respect Decisive so even in games where they tunnel they just leave you on the floor. Some Killers don't slug at all and bring people straight to hooks so Unbreakable never gets a chance. Being slugged and tunneled are the two worst things to play against as a surv
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  • Call me a baby but Object Of Obsession is the perk equivalent of a Mori and a key, it's just unfun to play against
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  • I am sure people have already discussed this in the past, but remembering each survivor’s playstyle and perks will go a long way for you as killer. I feel like many people who have a frustrating experience are just jumping into chases with tunnel vision. Always, always be making mental notes of exhaustion perks, flashlights, god windows, keys, and unfortunately with the next update sabotage as we
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  • Having to escape for 14 times for 7/13 survivor challenges just isn't fun. The Killer challenges are way easier and more fun to complete than the Survivors. Some of them should be tweaked.
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  • I just dont understand the idea behind bringing a breakable wall in killer shack. It is completely unnecessary given it's a wonderful design and the loop is decent within it and not at all OP. Just for the record, once the pallet is down you eliminate strong loops so why would you insert a breakable wall then as u have just killed the fun inside of the shack. Please reconsider this and I hope sin
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  • all of them have a unique animition that fits to their personality. Thats pretty cool to see and shows how much love is giving to each individual survivor. I bet noone noticed that xD. What is your favorite or funniest survivor that sits there? Mine is quentin where he almost falls asleep and then wakes himself up in the last second, its just funny to see that :D Or kate where she is bobbing th
    Mod
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  • I have lost all hope for a better DBD on console, i swear to god with every update the games get worse and worse. The connection issues and bugs have already dragged me down to a point that i dont even wanna play this game anymore and the worst thing is that i bought the season pass, i legit threw my money down the toilet because ever since i bought it i can't get a single day of stable connecti
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  • Well White Ward is useless if you drop the flash ,special thanks to franklin s demise
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  • Honestly preferred games as a survivor when ruin was a thing, gens actually got done back then but now there isnt even anything to stop gens being worked on so ######### am i getting red ranks who are so scared to touch gens and clearly cant lead a chase more than 5 seconds, its appalling these people reach these ranks and they only do by being carried. either bring ruin back or make ranking base
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  • I’m just curious if say 2 survivors are left and there’s 2/3 gens left, is it considered holding the game hostage if you refuse to do gens and just hide until the killer gives up and dc’s or finds you after a very long time searching. I thought of this because I had two Claudettes on Haddonfield that refused to do gens and hid the entire time and it took me like 30 minutes to find them is that ho
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  • I know what you are gonna say "Dont dc its not fair dor your team" blah blah but ive dced twice this week once monday and once today and they have stacked to a 15 minute ban! Which I think is way too harsh when I have only dced twice over a week and can understand it getting harsher the more you dc but it seems insane that 1 dc is around 6 minutes of ban and a second ALMOST A WEEK LATER still sta
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  • Treat corner shacks as north east for convenience and for middle shacks treat the way the window is facing from the inside looking out north. A side middle shack can be straight north. Indoor maps with a landmark can be north like demogorgons map and it’s laboratory place etc. repeat the same notion on any new map made as well. so now it’s extra broken and why can’t solo queue people just have k
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  • Hi All I did originally post this on the Steam forums but figured this may be worth bring up here also Just been watching some going ons with the PTB and can't help but notice the go with Hangman's Trick From what I understand, it's going to be changed from what it does in the PTB as it's not working as the Devs intended. However... I honestly can't help but think that it's almost
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  • Or are all 6 perks actually good? Not meta defining, but, all with good aplications on some builds? Gearhead - legit good tracking perk, pair it with pop and you always know where to hit. Dead man's switch - stay out of my gens, the perk. Pair it with a tracking perk and you're set. Amazing potential on a 3 gen situation. Hex: retribution - do I need to explain? Off the record - total
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  • Am I the only one who lose in KYF pips as survivor? I tried something out with a friend and we make a lot of fun out of it. And no matter if I escape trough the hatch or he kills me I always lose a pip.
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  • Is there a limit for breakable walls in the map or can killer break as many as they please
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  • What is the least stressful killer for you? Doesn't necessarily mean your strongest killer or the one you get the most kills/wins with
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  • Okay so adding breakable walls to things like Jungle gyms, L and T, and Double L walls are going to be simple and easy enough for sure And the new Lery's seems to have also been built with the wall thing in mind so maybe just a flick of the switch to that. As for other important buildings I think could have window spawns replaced with breakables walls fairly easily. Every building in
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  • So you can willingly break your chain by missing a melee attack if you don't want to take the stun. Could Unrelenting open up better chase and anti loop because of this?
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  • like you cant mind game moonwalk etc on chases cause they see you, you will be able to find survivors easily? yes but they find you FIRST for sure. Without the ability to mindgame some tiles you will need to walk in as a braindead, relie on your power, or just forget the survivor. Lets say you got lucky and the survivor is already injured, and you both came in a tall box tile or a hay bag tile
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  • If every wall in the map were breakable, that would be awesome, since you, as killer, can use your brain and break the wall in a specific place. New strategies will come out, etc etc... but why breakable walls only in specific locations? and why don't they come pre-broken? Why make the killer waste time? Is it EVER a good idea not to break that wall? I don't think it's the worst idea ever, it co
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  • I would like to know if it's possible when you appear in a map the map randomly puts it in the morning in the afternoon or in the evening or at night? I think it would be easy to do, just modify the outside of Map.
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  • So my Idea would make it a Token based Perk and completely change the Effect. If a Generator has been fully repaired you get a Token (Up to 3/4/5) Every time you vault a window, you lose a token and the window is permanently sealed for the rest of the game. The aura of the blocked Window is shown to every survivor for the rest of the game. So this would make it a very strong perk. Its a bit l
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  • So the Idea would be to make some perks fit more into a special playstyle. For Example Dark Devotion. If you hit you obsession with you basic attack they get a 32m terror radius for 30 seconds while the killer becomes undetactable. So what if you could chose to keep your terror radius as a killer AND the obsession would gain the terror radius too. another customization would be if the obsessi
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  • First of all. This is not my own Post, its from steam. But i felt i have to post it. All credits goes to " An Actual Tryhard" From Mathieu Cote himself, the reason why this game was balanced around Uncertainty Factors. This is this fundamental reason SWF breaks the game, and the devs have failed to support this fundamental: https://youtu.be/YH5jhyU6GjU I wish to s
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