Redhawk_uk2
Redhawk_uk2
About
- Username
- Redhawk_uk2
- Joined
- Visits
- 240
- Last Active
Comments
-
@GeneralV said:
Whats your 3 most hated to play against killers?
Ghostface, Trickster and Blight.
Though Artist and Wesker aren't far behind.
Generally most games witb Trickster is unfun insta downs from healthy cause the knives are so oppressive and Blight has broken add ons and an absurd turning circle on the smash reaching full 180 turns sometimes
-
@Haselden said:
https://forum.deadbydaylight.com/en/discussion/comment/1608512#Comment_1608512
It would be more realistic too add a "burning" sounds to hex totems. So players could at least realistically find all the hex totems easier within the first 3 minutes. However, how it is right now time players even find all the five hex totems the killer pretty much has complete control of the map. I've seen players trying to get gens done with Ruin up, but it's difficult.
Anyway, I was just giving my feedback on how broken Undying is. Perhaps instead of 3 replacement dull totems, it should only transfer the effect once to a dull totem. Not endlessly like it is right now, and get rid of the 2 meter reveal when players are near the totems.
There is a burning sfx for totems its just rather quiet and I didnt even know till a few months back.
-
@Xpljesus said:
I've not noticed a single difference, even tested with a 300 ping VPN for science, still getting the same total bullshit hits
To be honest I thibk it will greatly depend on the killer like Freddy make have unfair hits more often due to his short character model for the survivor while playing killer those with ranged abilities such as clown, huntress, deathslinger, doctor and plague might start missing more hits on these ranged abilities.
-
@ShErMaDeRmA said:
Considering that the fps is garbage and survivors can literally hide under your nose, I welcome an fov fix. I'm tired of getting spun by blendettes because she's Invisible by default and my fov wont let me see her anyway
Yeah it so bad when a survivor runs in your face and and you whiff cause you literally cant see where they are.
-
I need to ask everyone on this thread that has said these perks but I don't understand why people are saying that dead hard and pop reward bad players?
Apart from the use for distance (which from personal experience not a lot of people use it for) dead hard can easily be countered by just not swinging as soon as you are in range. And Pop needs the killer to win a chase and hook someone to use 1 time before the next hook and if you know the killer has it it can be countered against.
Also for survivor DS (needs a rework so it stays as it should be a DEFENSIVE perk) and Noed(again a rework as its to rewarding for failing your objective).
-
@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/169548/the-franklins-change-is-to-much-imo
Would you rather killers keep running current franklins with an ivory or ebony Mori and tunnel the key user?
Yeah cause currently if I see a key in the lobby I usually put on an ivory or dodge.
-
@not_Queen said:
@Redhawk_uk2 That's true. However the unbreakable feature will not be used on all our outfits. So basically, once in a while a new unbreakable outfit will happen.
People have played with have expressed concern that with these unlinkable outfits the outfuts that can be unlinked might drop in quality. What is your opinion on that?
-
@not_Queen said:
@doitagain_ You pretty much nailed it. Like this would have been the answer I give.
I can understand the reason of the clipping issues but by making the them linked, while lets you the devs be more creative, the community loses that chance to mix and match to find the style that suits them.
-
@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1386600#Comment_1386600
I'll respectfully disagree with the points you make about nurse, as I think she takes an abnormous amount of kill to play at a consistent lvl, hence it should be rewarded.
I'm not really talking about being able to 4k or not. I'm sure most killers are able to 4k, more than they would like to admit.
I'm discussing how different the experience is from survivors to killers, that it makes people, mostly killers, quit or go on long breaks.
I'm currently a rank 2 killer (deppiped testing out new builds on legion) , and I have to sweat my balls of yo keep within red ranks. While I can causally rank up as survivor, having fun at the same time.
I know is something inherent to the asymmetrical nature of the game, but good Lord.
Playing Killer I can get some.good games where the survivors are okay and not experts at loopinh amd gen pressuring and its fun good length game with plenty of action but its the games where you go in and you meet that first survivor and you just go "this isnt going to go well" and then the game is over in about 5 - 8 minutes with one mistake in a chase meaning you probably lose 2 - 3 gens befor eyour first down. While people liek to say these sort of games are rare I personally can encounter 3 - 4 a day with about maybe 20 games as of recent.
With survivor the only really problem is when teams deliberately throw games or the killer just plays scummy 1 minute into the game.
Edit: nurses addons were heavily unbalanced but her vase kit was great as its the most skillful killer that not a lot of people can play
-
@Witas said:
I agree, BHVR drastically overvalues hemorrhage as a status effect, they think it's a decent effect when in reality it's the worst effect in the whole game, 99.9% ... No ... 100% of the time it does absolutely nothing, in my over 2k hours of maining killer I've never once gotten actual use out of hemorrhage. It's a joke of an effect and the fact that BHVR keeps putting it on everything shows their lack of knowledge about certain areas of their game.
Hemorrhage would probably be only useful if it made survivor bleed while uninjured
-
Personally, I'm loving pyramid head. He actually made me rnjoy playing killer again.
The new map
3 ways up (4 if the killer breaks a couple walls)
There are about 2 holes in the floor and about 2 holes in the walls and windows to get down stairs quick
The map is literally a rectangle that doesnt change so I can't understand why people are having such issues finding their way around. Please do tell me your reasons why you find it hard just personally for me its very easy to navigate.
-
@Babyyy_Boyy said:
I know it’s only been a day so I’m already ready for some salt but In my opinion I think Pyramid Head needs a nerf even though half the posts on here are asking for buffs. I’m specifically speaking of his power of sending survivors to cages. His cage doesn’t count as a hook but it’s considered a hook stage, so with that being said no perks will work you get out of the cage such as DS, borrowed time. I’ve already went against a few pyramid heads that instantly run to the cage so that way they can down and hook the survivor who just got unhooked from the cage. What’s the fun in that? I’ve already seen a post on here that said he can actually stand right in front caged survivor and it won’t give the option for anyone else to unhook and I actually hope that’s a bug and not intended. Don’t get me wrong I actually love his ranged attack but the whole cage thing is ridiculous. People say you can dodge the trails by crouching over them but he can leave trails around a loop or a tile during a chase so it will be difficult to avoid it. I just hope the devs look into this and see how unfair it can be if you get a Pyramid Head that wants to play like a jerk for no reason.
If they did anything to it for these tunneling situations it should just be change it so the killer cant see where the cage is and just get a notification that they have been unhooked instead.
-
@Peanits said:
Most killers that place traps have similar conditions, the one exception that comes to mind being Trapper and exit gates. The Demogorgon can't place portals next to gates, generators or hooks, and the Hag has a similar no-build area around some things (although she also has an extended trigger range).
Demo's portals and hags traps still will effect the exit gate as then can be close enough.
On some maps spawns of these object can effectively create dead zones as if a hook and gen spawn close that can be a small section you cant cover.
I had a match where the exit gate, 2 gens and a hook were all close to each other so there was an effect 16 meter dead zone for his power. It was a farm map where an exit gate spawned next to killer shack which had a gen inside a hook outside it and then another gen not to far away from it (corner tile).
-
@brokedownpalace said:
Good
Dude if you aren't gonna add anything constructive to the discussion don't post anything
-
You can also avoid trail by crouching so surronding a hook is the equivalent a hag trap which has a aoe trigger which will cover an area
-
So a trapper and hag putting traps on exit gate switches and on sides of gens arent scummy tactics? And even if they dont trigger the trapper traps disarming them still give a notification just like trail so I dont see the difference, especially when the trail doesn't have any innate debuff effect to it.
-
@BigBubs said:
Yeah and maybe same could go for game slowdown perks.
Just want to vary up the perk loadouts instead of seeing adrenaline, ds and bt most games. As well as noed and pop goes the weasel
-
@TAG said:
I don't like this perk's potential with regards to endgame escapes. Get unhooked via BT, tank that hit, tank another hit to proc this and get closer to the Exit Gate, then if you haven't escaped through the open Gate, DS would buy you enough time to crawl to the Exit. It feels kinda unfair to have so many safeguards potentially active during the Endgame.
https://forum.deadbydaylight.com/en/discussion/comment/1145768#Comment_1145768
That would make the perk stronger than old Mettle of Man, I think.
For the endgame escape issue you brought up, the perk cpuld also not stack with deep wound so bt would counter a survivor perk making the low risk high reward of bt a bit more risky.
-
@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1114145#Comment_1114145
thats a complete lie, who tf do you think will believe 1 DC equals a 4hour ban? i have had unkown error, errors, powercuts and i can still play and after my 3rd powercut my ban was at 15mins so... but power has been fixed since and oh look, no DC`s since and no its all reset, funny how not quitting games does that. and you complain about the ranks yet half of those red ranks should be rank 10 anyway, god help you if you actually versed red ranks players, if they still play the game. hell i never see them.
Dude I wouldnt even be surprised there are so msny bugs and broken things in this game.
-
@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1114137#Comment_1114137
well xbox servers have been removed. and as a player who has had the game since its release on console i know the game doesnt always work as intended but you need to wait 12 odd hours to get the ban time reduced, its not a full reset nor should it be, so if you was sitting at 16+mins ban youll need to wait over 36hours, or just dont quit
I waited 4 days
-
@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1114108#Comment_1114108
This is DBD. It couldn’t even reset ranks correctly last week. Xbox servers aren’t working correctly. I wouldn’t be surprised if the dc penalties aren’t even working as intended.
Yeah I haven't dced anymore, I have the people Ive play with to back me up on it. 2 times this week and my timer was around 16 minutes even though the dcs are on different days.
And yes you are very right if they cant reset ranks like they ALWAYS HAVE DONE right, how can we trust them with a brand new system?
-
@Stitch7833 said:
well i feel youre lying, i had a major bad power day, lost power multiple times which counted as DC`s, the final power cut was for 8hours. and i can still play fine, they also reset after 12 hours so either quit less or put up with the bans thats on you and no one else. quitting should be ban-able and by no means is it harsh, its like 1 min for the first dc then 5, 15 etc. so just stop quitting for a day or two and youre golden.
Dude I have people that can back it up and I am being fully serious that two times this week only and I had a 15 - 16 minute ban on matchmaking. When survivor queue times are 10 minutes long alone I aint sitting through a god awfully long ban on top of that unless I have to.
-
I like the huntress lullaby idea but im not quite sure the point of the new Hex? It doesnt seem to actually do anything apart from make fake hext totems
-
No they werent running that perk
-
Yeah it sort of looks like he is semi gliding across the ground? It makes me mess up more often against him
-
It must be just me then as his animation to me makes me panick as it just looks like he catching up 2x as fast than other killers
-
My question is: what do YOU want them to do?
-
Maybe the affect of an ebony can be changed? Like instead of it letting you kill survivors it puts survivors in a broken state after being hooked? So it shouldn't really encourage just hook tunnel kill playstyle.
-
With the spirit I just think her footsteps need to be louder while in haunting