General Discussions

Open discussions on various topics
  • Paulie Esther made this observation with similarities of both Resistance’s and DBD’s HUD layouts Interesting, to say the least🤔
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  • It really needs to be changed, makes no sesne for someone to stand so stupidly straight when in a horror game. The lil hunch they had made sense. They were being aware. Now they don't look scared at all, its like they know they are in a game where the killer is no threat
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  • Is it just me or do they feel incredibly still and hard to turn or even hide with other than them beaing awfully ugly to look at they make everything stiff everything
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  • No, In my opinion, perks should only have 1 level, but still keep the same stats as a level 3 perk. Perks should only have to be bought once, with their being almost 90 perks in the game each with 3 levels adds up to 270 times you have to buy a perk in a blood web, and if you recall you only get 2 perks per blood web at level 40+ so it takes a very long time and millions of blood points to buy al
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  • Let's be real here most dbd players are not so good in the game. They do not see the potential abusse of some mechanics and perks. This makes for a bad solo queue experience and general kill rates to go up. That's why most killers are above the average kill rate to be above 2 kills. But i Know that if every survivor is decent the game would become a nightmare to play as killer. The only killers
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  • Thats it... As a Blight main i think he deserves more love <3
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  • I'm not particularly a fan of the recoloring of clowns bowtie. It really clashes with some of the recolored base outfits, and even looks out of place on his default outfit. For anyone who doesn't know, they recolored clowns bowtie to be a bright and vibrant purple. When it used to be a duller red, to fit with the dull pink outfit. Just a small gripe I have with his texture update. Otherwise,
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  • like cmon nea is the entity and cheryl, well, is cheryl
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  • Right now, the intended rework to Hex: Undying will make it a one-and-done, extra life to one single totem. For an entire perk slot. This is not exactly worth it, even with Devour Hope. It will not be used. The old Undying wasn't healthy either, so here's my idea to rework the perk while still maintaining its versatility as a Hex backup, and hopefully allowing some creative builds/ideas. -------
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  • WARNING DO NOT READ IF YOU ARE OFFENDED AT THE SLIGHTEST BIT OF CRITICISM EVEN IF ITS MOSTLY COMEDIC!! AVERT YOUR EYES Don't improve the t baggimg animations you absolute middle schoolers, add TAUNTS. I mean they very clearly flat out don't care about the cess pool the community has become so why not enable them to at least have taunts that aren't so immersion breaking? The fluid animation has n
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  • You dont want to clean totems? That's fine, our good old NOED friend is still intact :) Seriously guys, just chil. Undying nerf is not really that bad, if anything It was more of a buff to Devour of Hope... I will personally start using NOED on M1 killers from now on. As most killers will.
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  • For the past few days I've been matched against nothing but purple and red ranks, with two green ranks and a yellow rank, exactly two greens and one yellow I was at the top of green ranks until this started (about to go into purple), but have been nothing but relentlessly bullied for the past few days. I know whining here won't do anything about it, and I know the new MMR is coming but I'm fumin
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  • I'm trying to upload my gameplay on the forum for critique and I'm having trouble? Can someone help?
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  • How do the developers decide what cosmetic should be Auric Cell only? When I first, started playing I thought it would be like killer and survivor dlcs, where licensed cosmetics would cost Auric cells but everything else could be acquired with shards and cells. Now obviously this was a long time ago but I recently started teaching a new player how to play and was explaining the DLC system. They a
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  • Every survivor perk buff was kept in the PTB, why Open Handed wasn't? Did BHVR forgot it or they tought it was too strong to keep? Kinda sad, was really hyped to finally use this perk in a meaningful way. https://forum.deadbydaylight.com/en/discussion/comment/1868588#Comment_1868588 Discovered, idk why not push in this patch.
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  • This test was ancient btw, it was a test where the devs wanted the community to not use anything at all, or the "Vanilla Build" of a character What was the reward for the participants? What was the outcome? Did the test ever happen? and most importantly, will it ever happen again?
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  • ie if it was balanced - ie no lunging, lunging would take it away, and he had a very short window where he could instant down, without him just being able to enter stealth during a chase and get off an instant down. idk it just feels like most other stealth killers, or killers with stealth mechancis (billy with addons/tinkerer as an example) have instant down potential. - sure nobody would like
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  • Something that really bothers me, you spend time downloading the PTB, then you load into killer to play deathslinger? like why?! Also something that extremely annoys me is how clown isn’t unlocked for people who didn’t buy his DLC, so you can’t try him if you didn’t buy him.. like why not lock all killers except trapper, wraith and clown since those 3 were changed and give them all perks unlocke
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  • Title I never play Meg but that hat drip just got me
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  • I know you read the title and think this is a rant on the community. No this isnt that type of post. I recently played as Pig with Crossplay enabled, and I assume with PC players and some Ps4 players. But Mostly PC. And to my surprise alot of yall actually like to Boop the Snoot. I had a Elodie and a Ms. Nurse Cheryl who wanted to Boop my Snoot. Dont get me Wrong theres nothing wrong abou
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  • I saw some gameplay where as killer, they put a survivor into deep wound, and i could not see where the mending bar was. Is it even present im not sure... Would really appreciate screenshots or something but i understand thats not easy. Thanks. :)
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  • Right to the point: some people don't like the new UI, some people do, others are pretty neutral. Overall, I feel that the new UI has potential, however, the positioning of the elements really feels out of place, and I believe that altering the positioning will do much to help improve opinions on this UI. Currently they are as follows: Top left: survivor statuses Top center: Generator status
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  • I get it they changed it because mangled in general was changed, but come on already. How hard is this fix? It needs as thoughtless of a change as the mori changes. This addon is the most bs thing in the game right now. Whenever I run in to a huntress with the balls to use it everyone dcs. Forehead.
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  • Is this an intentional change? If you watch otz's new video OoO is always lit wherever he's looking. Is this happening to all similar perks that light up in specific situations? (Like spine chill?) Please inform me.
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  • Cruel limits will bolck all vaults in a 32 meter radius of a gen when it's completed for 25 seconds and the killer can see the blocked vaults aura. I think it's supossed to fix the gen completed in your face problem or frustration but it's something that barely happends. The issue is that it's related to a problem that has a chance to not even happen in a trail. This is why most people don't run
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  • There's been a change to Nurses base model in the PTB. This is probably a leak or a bug BUT this tells us they are looking into changing older killer models
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  • Hello everyone, it has been awhile. Recently I managed to get a PS5 so I’ve been thinking about finally returning to dbd since I’ve heard it runs a lot smoother on this console. I have opened the game a few times, shifting through all of my killers to check out my builds and see how I can change them up a bit, and I was wondering: is infectious fright a decent perk for Blight? My other three per
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  • Hello. I know this may be the most minor issue, but it bothers me. Whenever I load into a game on Xbox, I do not get any of that "wind" kind of like ambience when it shows the map selection. I do end up getting the survivor ambiance in-game though. I was wondering if you guys noticed this or not! Thank you for all you guys do.
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  • For me personally it's spirit. The constant 50/50 guessing is neither interactive nor fun. Before a swarm of #MLG SWFs rush in I would like to mention I do not pick iron will because I use other perks for my original and fun builds to spice things up each game. I won't pick a specific perk so there's a chance to counter spirit in the upcoming matches. What about you guys and gals?
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  • I'll go first Likes - I like how Crotus looks now, especially the way some things are on fire. Clowns rework is shaping up to be a decent for him. The game looks amazing, and has some Easter eggs for fans of the Saw movies. Dislikes - Disturbed ward looks too visually busy. The devs are trying too hard to fill empty space on the map, resulting in a highly cluttered look. The new UI
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  • Most of the new survivor animations look great, and are definitely an improvement to the old ones. However, the running animations just look weird. Especially running while injured, it just looks clunky and weird. The limp that survivors had while they were injured is gone, and they just run completely still now, it looks really unnatural. I hope these get tweaked further before the update comes
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  • I have to share something. https://www.youtube.com/watch?v=OhjNIKpZZy0
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  • Her box’s were updated with her map so maybe she will right?
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  • This hook counter does not count hooks, it counts hook stages. You can slug everyone and 1 hook meaning you only get 4 hooks and it will still say you got 12 hooks. A hook counter should go by how many times you have hooked someone, not just give some facecamping twāt 3 hooks even though in reality they only got 1. The Hook Counter should only go up every time you actually hook someone otherwis
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  • Playing bubba on haddonfield with bbq ruin undying tinkerer. Never chased anyone more than 10 seconds, always downed them without hitting the chainsaw in a wall. Hooked everyone twice. Still lost game with only one dead, because gen speeds are fine and undying ruin is useless as dogshit by their RNG nature. Thanks dev team, keep on the "good" work. So why should people play this instead of fred
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  • Seriously, I feel bad for you. Because I don’t get it. I’ve not let DS bother me for a long, long time. I’m a Clown main, that balks at meta perks, often sticking with builds centred around stacking Coulrophobia & Mangled. Exactly the kind of killer you would expect would struggle a great deal. But i hold my own at red ranks, usually getting 3k or 4k, with 4 man escapes being a rarity
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  • Is this good combination? I'm thinking of using it on Doctor with Distressing and those addons to make my TR bigger.
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  • When leveling, only tier one perks appear in the bloodweb, but for every bloodweb you finish you get a token. Those tokens you collect can then be used to level up perks that you already have. The only problem I see with this is restricting tokens to each respective character that earns them, which wouldn't be too difficult to do, but it would be necessary. Being able to earn a bunch of tokens o
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  • I mean, if Devs put alittle more effort, the outcome can be like this: portraits & status into One. The current new UI is just use what already have & randomly place around vvv Imaging these are flat arts vvv
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  • That BHVR is moving forward to a new playerbase and gamemodel and wanna leave the old, demanding and toxic playerbase behind?
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  • His roaring when he gets into his blood fury is way too loud! Why does he even need to do that on the menu? It's cool and all but if you're gonna make him so dang loud, I'm less inclined to play him. It's like that bad patch for Hillbilly where his chainsaw was deafening. Even Oni's breathing in the pre-game lobby is loud. And if I turn sounds down, I can't hear survivors so don't give me that.
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