General Discussions

Open discussions on various topics
  • 0 comments 1 views last activity
  • 1st gen goes off, weird. I have tinkerer? 2nd gen goes off, wait a minute 3 survivors are around me, 3rd 4th 5th gen pops in 2 seconds, ok cheater, see the guy speedhacking, they all escape after I down them multiple times because of insta heal states, they blind me for 30 seconds off one flash, etc. God I love having the highest soft cap mmr its so much fun!!!! (5th game in a row with diff peopl
    6 comments 51 views last activity
  • Apparently it is safe to say that SBMM is only about escapes. Even the devs admited it now in an interview. So whats the point if even the washed up pip system can tell you more about skill then the current SBMM? Why is it in the game? For the record, the escaperate has absolutly 0 meaning if you are good or bad at a game, not even in the long run. This truth is reflected in my and probably in
    5 comments 41 views last activity
  • Dead by Daylight on Twitter: "📱 https://t.co/spK2ZMcTug" / Twitter This seems to be something relating to the All-Kill chapter as it's very similar to some of the teasers we got for the chapter. But it's in korean:( Has any kind internet user been able to translate it to English yet?
    28 comments 311 views last activity
  • hey, about this mobile stuff: Ive found this here in the net What I read from this is that there might be a new Contend coming. I mean, new Contend in how far? So I just guess an allusion maybe to the next Rift? What do you think? The phone call between Jun-Jin and the Trickster is in any case very exciting.
    2 comments 71 views last activity
  • I'm working on changing my killer builds, for the past few years, i've been running Whispers on every killer. But i've decided to try replacing Whispers with a more useful perk, a perfect perk for each killer. Like Strider for Spirit or Tinkerer on Hillbilly. Some i've decided, but have not yet found in the bloodweb, but some killers i've drawn a blank with. I'm wondering if you guys can help m
    22 comments 201 views last activity
  • There was nothing OP about these perks at all. So now their usefulness was heavily reduced to a tiny radius so the killer can easily hear it and instantly remove it. Wow. So now survivor has to spend a lot of precious time and spend even more time blessing it before it activates when you can practically work on a gen instead. These perks were already a buff to killer because survivor did a seco
    41 comments 871 views last activity
  • Does this have any purpose, at least at the moment?
    6 comments 81 views last activity
  • 0 comments 1 views last activity
  • 0 comments 1 views last activity
  • I would love some more RE cosmetics, especially the og 1998 leon outfit
    26 comments 271 views last activity
  • During the Q&A stream today the devs confirmed that Legion is one of the two killers up next that they are taking a look at. I am very excited, my months of crying on the forums has been answered and my cause is over. Really hyped about what they are gonna do!!
    25 comments 521 views last activity
  • hey, I believe with the introduction of BoonPerks, Hexperks will definitely weaker, or even diminish over time, or become extinct. Disadvantage of Hex: Survivors will specifically try to look for totems, so why take Hexperks with them? Advantage of Hex: Games might last a bit longer, which will make the whole thing a bit more interesting, of course. Whether now in favor of survivors or killers?
    27 comments 311 views last activity
  • 15 comments 201 views last activity
  • 4 comments 31 views last activity
  • literally had a nemesis, i ran him almost all game, took protection for others survivors and vise versa. everyone had one hook aside one person who was dead hook, i ended up getting hooked at the end, killer owned gate and camped me, im talking legit just staring at me to camp. then he slugged me and my friend after downing us, literally, refuses to let me use ds to i crawled to the gate. i wasn’
    51 comments 701 views last activity
  • Please don’t retire from playing her because of her upcoming nerf. She will still be a very strong killer, but will be a strong killer with counterplay from the survivor side. A killer having counterplay doesn’t make them dead in any way because killers like Blight and Oni have counterplay but are some of the best killers in the game. Us Spirit enjoyers will get through this if you’d just trust m
    29 comments 201 views last activity
  • Legion could gain some interesting things from their change. While I personally am fine with Ghost Face's add-on kit, I wouldn't mind seeing some big changes anyway, especially if it means removing his downright useless stalk movement speed add-ons taken directly from The Shape, who can actually use them better. I just hope this means both Ghost Face and Legion get chase music out of it. That's
    46 comments 781 views last activity
  • And this is great news! Imagine early game mechanic with the current killer meta. 3-4 gen slowdowns every game and early game mechanic? 5th and 6th perk slot for some killers like Wraith. Plus the early game mechanic it would be the last nail in the coffin for the solo q players. Glad it didn't work out.
    19 comments 271 views last activity
  • Remember, they used to say that it is hidden, so that we can't figure out the math behind sbmm, what is the win condition, etc. Well, they explained the sbmm details during the Q&A, so why is it still hidden? Now they say they don't want to show it so that there is no elitism among the players. But this is weird, where would this elitism present itself? Here on the forums? No. In the endgame
    8 comments 51 views last activity
  • First of all I should mention I don't have the Pinhead DLC yet, waiting for a discount. This is all from my experiences facing the perk or watching people use it. Not on every killer but on killers like Bubba, Oni etc. Hex: Plaything sounds like a very strong perk. It works as a stealth perk that lets you get closer to survivors before they start running and usually gets you a free hit or a down
    13 comments 221 views last activity
  • 0 comments 11 views last activity
  • Main reason why two different bottles i hardly see them use the yellow one because it takes a long time to work so why have it the music is fine but he didn't need a change.
    9 comments 111 views last activity
  • It's a guilty pleasure of mine. I like to run noed when playing nemi, using exclusively the whip when it gets to end game. If the survivors are teabagging and generally being a bad sport at the exit gates without leaving, if the opportunity arises I down em with noed and get The one kill. I find it quite satisfying.
    13 comments 151 views last activity
  • Genuine question. If all the MMR tracks is how many survivors you KILLED and nothing else, it measures absolutely nothing else that the Killer might be doing in game... Why should Killers kill Survivors? Why go through all of that to potentially get more stressful matches? I'm someone who is a big advocate for fun and having MMR in this game, but not like this. When I saw MMR I thought I could
    17 comments 321 views last activity
  • 0 comments 1 views last activity
  • How do I have fun when the gameplay is boring on high rank? In my games when Survivors see the First Sign of the Killer they run straight to Shack or the other side of the Map? I feel like they treat this as a Chasing simulator rather than a horror game! I have to sweat every god dang game just to get 2 Kills! These are the Hours of the common Survivors I've faced in my lobbies today: I forgot
    7 comments 81 views last activity
  • So a killer gets more out of farming than playing the game right? In essence hooks > kills now. I am playing killer to not kill in the end. At the same time I can tank my individual killer mmr because bhvr refused to? So if survivors want to tank their mmr they can just refuse to leave or go for altruistic moves that get them killed? Any thoughts on how to change this? Or are we going to
    0 comments 31 views last activity
  • I'm bored so I have a question to ask Pick the worst teachable that killer has as I wanna change them because I wanna do something fun (Also try to give a reason because if a bhvr member sees this thread it would be cool) Trapper's teachables Unnerving Presence Brutal Strength Agitation Wraith's teachables Bloodhound ShadowBorn Predator Billy's teachable perks Enduring Tin
    2 comments 11 views last activity
  • It might not seem like that much on paper, but i dont think ppl understand how broken this perk truly is. i had a match against a trapper where i did 4 gens by myself. i had a yellow toolbox too, and this perk is even more broken when you combo it with fast track and prove thyself. also detective tapp in general is underrated, i main him now (yes i still main adam too) but mainly tap cos stake ou
    6 comments 41 views last activity
  • I know when PlayStation offered a free name change a while ago they stated that it may affect some games, especially online multiplayer games that are tied to your psn name and stores your progress. I want to change my psn name to match my YouTube channel and need to know whether or not it will affect any progress I have made so far. I really don't want to lose everything. Has anybody tried thi
    7 comments 451 views last activity
  • PLAYING FAIR ON HIGH MMR AS A KILLER Define playing fair : no camping and no proxy camping no tunneling tending to get every survivors hooked twice before first kill unless unexpected opportunity Killers played : Pinhead, Blight, PH, Demogorgon Results : you cannot win a single trial, all 4 survivors are escaping and you end up having 6 hooks on average. That's the current state
    5 comments 61 views last activity
  • Usually I prefer to talk positive, but this will be hard to do as the Q&A stream only made me ask more questions (Thank @/GoodBoyKaru for the dev stream responses to help me make this post) SBMM According to common sense, Skill Based Match Making should increase your MMR if you win, like actually win In DBD however, it was confirmed that SBMM only changes on how many survivors y
    0 comments 31 views last activity
  • If the gates gets powered and i escape, bc the hatch gets closed, does it count as hatch escape or as a normal escape in the mmr system? Was anything mentioned or not?
    3 comments 51 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • Note: Everyone is entitled to their own opinion, so please be civil and understanding. Also, while I would like this post to be taken seriously, don't take it seriously to the point where you are borderline harassing someone. From what I saw in the Q&A, a lot of people ask the same questions, such as "How will you punish camping and tunneling", "what side do you play most", and "is this gam
    34 comments 581 views last activity
  • 0 comments 1 views last activity
  • This is in response to the recent Q&A, where it was (paraphrasing here) stated that with such a variety in gameplay MMR for the most part just checks if each role's primary goals were accomplished to see if a match pushes them up or down in "Rank". So Killers increase in MMR if they kill, and Survivors increase in MMR if they survive. So here's a hypothetical for ya: Me and the boys get tog
    10 comments 112 views last activity
  • Because if it's just a minor slowdown, it seems like it's really not worth using outside of a complete dead zone, since you slow yourself down more than the target in most cases.
    9 comments 211 views last activity
  • So we was teased the stats of kills for killers, wraith had roughly 55% meaning hes very near the constant 2k average.... But he was a little op and got nerfed? Huh....
    Mod
    28 comments 241 views last activity
  • I personally have alot of problems countering certain killers and for me it seems that there is sometimes no counter to them. For example Spirit, at the moment the only counter is kinda to run towards her with iron will when she phases but then again you cant tell if shes faking it or not and with her having the hitbox and lunge range of the lenght of a truck shes very annoying to play against. O
    4 comments 41 views last activity
  • 0 comments 1 views last activity
  • 3 comments 91 views last activity
  • The devs will likely tone down the boon perks. Plague and Trapper are receiving good buffs and keys finally got changes. And with some more perks getting good buffs like Blood Favor and Retribution. (Bonus Ghostface not add-on dependent).Yes Spirit and Deathslinger were nerfed. But overall this wasn’t a balance patch tilted to one side. Too many people are saying killer is dead now and everyone s
    61 comments 821 views last activity
  • 0 comments 1 views last activity
  • So, apparently 1 kill is considered a 'win' and will increase my MMR. However, survivors escaping will lower my MMR? Does this mean that a single kill is considered a 'win state' for the killer, resulting in a net MMR gain, or a loss, resulting in a net MMR decrease? Any clarification would be appreciated.
    12 comments 241 views last activity
  • The fact that BHVR admitted that they're looking into using the bots outside of the tutorial definitely put a smile on my face. I would definitely appreciate a bot mode that allowed us to practice with every killer. Nothing worse than getting stomped against a competitive survivor team with a killer you've never played before.
    9 comments 141 views last activity
  • I think a killer with some kind of flight ability would be really cool.
    14 comments 111 views last activity
  • DbD has a lot of really satisfying sounds. Hearing the snap and scream while playing trapper is music to the ears Hitting 6 knives perfectly in a row as trickster is a symphony of euphoria And unpopular opinion probably but the whispers of plague are always so soothing to me. What are your favorite sound effects of DbD
    56 comments 691 views last activity
  • I supported SBMM from the get go. From the latest testing, my experience was overall positive. I loved the idea of it, too. I thought one of the main points of it was to more accurately assess your skill by taking multiple factors into consideration aside from kills/escapes/emblems Iirc, a developer themselves even said they tested mmr purely by kills/escapes in the past and it sucked. So.....wh
    24 comments 581 views last activity