General Discussions

Open discussions on various topics
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  • So there is one thing about Pentimento, that i don´t understand. Why does relighting a Hex perk give no bloodpoints, when relighting a boon totem always gives 1500 bloodpoints? Is there a reason behind this? Or just an oversight?
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  • Every single upstairs room has a safe pallet right next to a generator. God pallets down stairs. This map is garbage. Playing killer on this map is atrocious. You literally cannot down competent survivors or mind game them at all in any sort of timely fashion. You stop chasing one guy and find someone else working on a gen and they immediately have a safe area to run to before you can even land
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  • I've been playing a lot of Nemesis and basically every time I could have killed a survivor who gets out anyway it's due to a body block. Every single time. He can't do literally anything in a chase when there are 2 survivors because you have to hit them 3 times. If even 1 survivor gets in the way the chase will be extended so much that a gen will pop. It's literally his biggest weakness and I don
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  • So I'm just having this problem with the game... I can't quite put my finger on it... but its just this weird itching feeling to stab MMR with that serrated blade pig has. I'm a 650 hr player (70% survivor probably) and the first time playing killer in months was okay at first, but then I just got matched with 4 2k hour survivors twice in a row, so I just don't see how this works. Please remov
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  • I can boost my friends MMR by always killing myself durng end game collapse. Dev's confirmed they only look for escapes/kills for SBMM. Which means I can always die at the end while in a 4-man SWF so that I always make the average MMR lower of our group. Making sure they always escape against easier killers, therefore boosting their own MMR while just taking mine lower. I'm taking the
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  • I really don't mind CoH 100% healing speed when you heal others, we already have perks that works almost like that such as " we'll make it". The real problem with CoH is how fast you can heal yourself and how infinite was while the totem is active. The fact that you can heal in 16s, it can stack with others healing perks and medkits ( do you realize if you have 1% charges of a medkit, you can st
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  • I just faced a killer who did a confusing trick of crossing the two separated platform in the center building of mother's dwelling. Is it really possible cause i was caught off guard so i didn't see how he did it. this two platforms on the side of the building.
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  • Am I the only one who wasn't unhappy with The Q&A? Lol Like there's a lot of people upset about it but I honestly don't think it was really that bad. They were pretty explanatory in their answers and their thought process behind the answers. Like COH, yes it's not a huge Nerf like people, including myself wanted. But it's something, and shows they are listening and as they said, continu
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  • imagine working on a gen right? Well imagine seconds later you see a red rocket launching, helmet blinded, America loving man coming right for you, you run away, thinking you can loop him for all five gens and T-bag him at the gates but...is he.......coming from the air? OH WHAT THE FU-. You get hooked not knowing at all how he did that you then see this mysterious new killer point his weapon at
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  • or do nothing of course. i feel like alot of changes like hillbilly and Death-Slinger have just killed the killer for most people and i feel like they just dont like twins so there gonna make them even more unplayable then they are right now. Just please for the Love of the Entity DONT MAKE VICTOR AN A.I
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  • I will say there's a lot of negativity and people complaining on the forums recently. Which it's a forum so I understand it. But I just wanted to say, thank you devs. If you really compare old DBD to it now, it's a huge difference in quality and balance. Although there used to be some nice things, there were A LOT of bad and broken things too. Things are, despite what most people think, a lot m
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  • https://twitter.com/deadbybhvr_kr/status/1484194133426290689?s=20 What do y'all think?!
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  • Remove pips. It's not needed in the current grade system. Just make it a simple bar that fills up based on how you did. Just like now but without the pips. Played a match as Oni, great match. Hooked everyone at least once, killed 2 of them after hooking them 3 times each, didn't camp, broke a lot of pallets(I'm oni), popped gens cause I was using POP, and two escapes. This, should be, by all ac
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  • What would people think if there was some way to make your build affect who you were matched with? Obviously it would have to be locked once you were in a lobby but I feel like something like this would be a pretty healthy change to the game. e.g. survivors using builds like BT, DS, DH, IW were matched with killers using SH: PR, PGTW, Ruin, Tinkerer. Whereas survivors using more niche builds wer
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  • I'm sick of this bloodrush event My game has been running as smooth as butter since the last update and now it's been so freaking laggy its unbelievable
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  • Wouldn’t hurt to buff the perk a bit. Would be more useful. Seems like it benefits the survivors more than the killer. Undetectable could be added when a survivors is looting a chest as well but I’ll settle for the aura only.
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  • So why do they have such weird conclusions of certain things? The best example would be where patrick says that Twins have the highest Kill rate. If you think about it, it is very simple math, the kill rate of Twins is so high BECAUSE no one plays them except dire hearth twins mains. So obviously since mostly very good Twins players play they will win the majority of their matches since they ar
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  • I literally just spent 2M bloodpoints in a row and I didn't get a single flashlight for my feng min (note: I reached 1 million I spent everything and I couldn't get any, and then I got another 1 million and I didn't get any flashlight either). Sometimes I just don't understand how this game doesn't have a system to guarantee at least one item every bloodwebs.
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  • I watched the entire Q and A from today and I agreed and understood a lot of what you said except one thing, MMR. MMR should not be based on kills to escapes. There are many reasons for it such as players like me just don't care about escaping, we just want to have fun running the killer for as long as we can. Sometimes, before and after MMR, I'd give the killer the kill or sacrifice myself for
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  • CoH is having too much of an impact in the game? Getting overused and also is frustraiting to go against? Lets nerf the numbers! Giga brain move
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  • And it should be a little bush. Make it happen devs, MAKE IT HAPPEN!!!!! If a survivor hasn't done any objectives or has not been in a chase for 30 seconds or more, a little bush needs to appear next to their portrait with the, hopefully, upcoming status icons.
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  • Okay soo...soon.... I've been goofing around and using this silly add-on, and I have to say it's kinda worth it. I'm going in with a basic build with this thing, and I'm hitting survivors twice with it. I'm not getting 4ks every match but I've come to find out if you can hit 3 or 4 people with this thing you'll rack up some serious points. I ended a match with 28k but after the add-on points an
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  • Genuine question: are the devs looking into re-balancing maps? I find a lot of maps to be very unfair, it's not fun loading into disturbed ward as a doctor and knowing right off the bat if the survivors are even half as good as you that you will lose. Cowshed is a great example, who in the world thinks that map is even slightly fair to any killer? I could go on but I don't want this to seem like
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  • Because you get destroyed by SWF. Because solo survivor is a joke and there's little satisfaction in winning. Where's the middle ground?
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  • I own 29 survivors, but I end up play always the same. The reason is that he's the only one on which I poured the tons of BPs required to unlock all the perks. If I want to play with someone else I just have to use the few random perks they got or going through that painful grind again (and I'm already doing it on my killers, so I think I'm already suffering enough). Which is a pity, because asid
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  • I mean most people have known this for some time anyway, but the fact that ranking are primarily based on kills/escapes is seriously flawed. And I would say this is more true on the survivor side than the killer side for a couple of reason. Let's say Survivor 1 is able to loop the killer for 3 whole generators but then finally gets caught and camped at the end of the match. Survivors 2, 3, and
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  • Nothing to see here folks, just your typical Q&A stream. In all seriousness, you might want to ditch Q&A streams and instead just make frequent post acknowledging issues that may arise.
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  • Question. Something something game another something balance thing unfair something unfun? Answer. Soon. To be fair to BHVR I get that you can't answer a lot of questions, but you pick the questions, maybe pick some you can answer. EDIT: to be clear, this isn't me trying to booli the devs or anything, I fully understand why they can't answer many questions. However, I do think they could
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  • The devs have repeatedly said they balance the game for your average and casual player and we have seen plenty of killer nerf and survivor buff to back that up and there's been few killer buff that help your average player. Today on the q&a they said they nerf addons like the twins because at the highest level some people are doing to good with them. I really don't understand stand how they
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  • Unfortunately i don't know what Patrick's name here is as i want to tag him. Rushing the gens without anything done in between and escape is not skill. Killing survivors on their first hook is no skill. There are ways to judge everything in between and ad scores to it, it's basically already in the emblem system. Killers, ad points for hooks. 1st hook of a survivor is 1 point 2nd hook o
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  • I'm just saying it again because it feels like it needs to be said. Hooks matter. For both killer and survivor. For example, you WANT to pair up survivors who get hooked the least amount of times with killers who get the most hooks. Why? Because those survivors are amazing at either running or hiding, possibly both, and that killer is amazing at chasing and catching. That's how the syste
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  • In the latest Q&A stream, when asked the question, "Will we ever see basekit BT or DS to counter tunneling and camping?" They answered: "We have no plans to make DS basekit." When asked again, they re-iterated they are only confirming that DS will not be basekit. https://clips.twitch.tv/GorgeousYummyBearCharlieBitMe-pQ_AtUkAP5G_zSIf Obviously this implies that the
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  • I've been thinking about this since the nerf announcement, what do you guys think about it?
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  • Was in a match, and steam randomly said I was logged on somewhere else, and it relogged me in. I immediately changed passwords. Got into another match, and mid match it abruptly ended to the end screen and I had to log out the game from steam bc the endgame screen gave me no option to leave. What's going on?
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  • So the reason i get unfair match during the night is because the killer dodge the survivor lobby or they dont have enough killer for the high mmr survivor. So me as a low to mid mmr killer im stuck being a martyr for them to enjoy themself. Ty bhvr you just push me away of playing during the night. The worst thing is you say you know the match is going to be unfair but because the wait time are
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  • Hello everyone! We all know that CoH is a pretty highly complained about Perk. The main problem is the extremely fast healing time and that you could heal indefinitely, making hit and run based Killers pretty unviable. Currently it works like following: You set up a Boon, giving a 24 meter radius of effect. Within that radius, you can heal yourself without a Med-Kit at a 50 % healing rate.
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  • So I just had a random idea for a build on Spirit and I think it can be fun and somewhat effective. It's combining Dragon's Grip and add on Wakizashi Saya. You can combine it with a duration add on and Brutal Strength, or even perks like Discordance to know where survivors are to make it more worth while but really all you need is Dragon's Grip and Wakizashi Saya to see use out of this playstyle.
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  • You all coaxed me into watching the Q&A, and really the only question(s) that stood out to me was about how SBMM should be determined. Anyways so we're on the same page, and through the trusty use of technology I will post the exact question and answers for "would it be possible to change the SBMM system to be more skill-based and not based on kills and escapes" from the Q&A here. (Yes it
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  • Basically the title. A team that does not get at least 3.5 escapes is basically playing terribly, committing a large number of crucial mistakes. You can technically tunnel the person with the trap on their head, and then everyone will exit to give a chance for the hatch. So basically 3.5 escapes. It doesn't matter the map, it doesn't matter the addons. You load up into the game. Start a chase as
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  • Circle of healing is really strong but it's not over powered I mean the problem with boon totems is theres no cooldown on placing them ...even then it should only be like 40 seconds maybe 50
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  • I like farming with survivors every once in awhile especially when theres an event and everyones sweaty or when there's an immediate dc. Usually when I farm I let all survivors go and let them heal a lot. By letting them do this so they can get points too and pip, 2 of my emblems are effected, one very much so (no sacrifices). Apologies if talking about farming is against the rules, delete if ne
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  • Seriously? With all the second chance perks survivors crutch on, including CoH, gen speeds, and the fact that hex builds itself are super bad purely cause of the CoH meta; why does everyone feel like noed is horrible? Honestly I feel like this is the most extreme case of double standards. While I understand the whole "camp and noed" issue but with how bad sbmm is, noed helps the killer put pr
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