thekiller490490
thekiller490490
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- thekiller490490
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Discussions
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We should all understand that BHVR was trying to make the event have variety, but well, it didn't work. So what? Now we can all farm equally. Good vile hunting.8 comments 131 views last activity
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Billy's chainsaw stun decreasers. Almost totally useless other than the stun being shorter than the standard cool down. Hilarious when survivors think I am going to be stuck for longer and take a risky play.(Edited for new opinion) I honestly have no idea why this thread is back up. Made it in October and suddenly it's back.35 comments 521 views last activity
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With the vault changes it is now possible for a intoxicated survivor to perform "running vaults". This is a big nerf as this gave clown great opportunities to get hits in. While this is not as big as huntresses (recently revoked) hatchet changes I feel like this nerf was unintentional and can easily be fixed.6 comments 261 views last activity
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Is BHVR testing a way for a secondary objective to be put in with the cankers? If they weren't going with this intention then they would probably be cankerous generators instead so I think there is more to this. Thoughts?3 comments 61 views last activity
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While this mechanic is still bs, sometimes you just have sympathy for a survivor whose team screwed them because of dcs. I have my requirements to give a hatch which are rare for me to do. 1. 2 gens done or 1 done and I have knowledge of one almost done. 2. At least one dc and if two dc then hatch no matter what (except if you are toxic of course). If 1 dc then if you don't struggle on my shoulder43 comments 511 views last activity
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While the gen damaging mechanic is simple and can help, it is very weak and sometimes pointless. Most of the time you probably kick a gen not for regression but so you know when a survivor touches it. The main reason that kicking gens is bad because the gen is regressed way slower than it is repaired. (I think it is about x4 slower, I maybe be wrong.) What would make kicking gens a more useful w11 comments 161 views last activity
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In the original launch trailer, we see these survivors that have no relation to our current group. Maybe they are Vigo (the girl running) and Baker (guy caught in trap). Someone probably has already had this idea but it's interesting still.11 comments 281 views last activity
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Why is this not in the game? Make no sense that something as loud as the doors opening doesn't have a notification like a finished gen notification. Another thing is the alarm sounding when it's close to being done. Can we get a notification like tinkerer's? Just some stuff to balance the end game.4 comments 51 views last activity
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I heard that only the killer sees the affect, not the survivors.2 comments 31 views last activity
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The whole "raising arms to single a camping killer" and "hanging freely to single it's safe," Any still do this?11 comments 111 views last activity
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It awards lots of chasing and not quick chases. If I am playing Billy and insta down every time I will get less points then if I was to M1 them. Makes no sense as killers should be awarded greatly for super fast downs.6 comments 71 views last activity
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Links to each so you can listen and know the names. Blood trail. https://m.youtube.com/watch?v=v3wwHcBqCAE&list=PL2g_QKa0jQvq6f6stneKVL49MnYd8ZTvJ&index=4  Entity Brain. https://m.youtube.com/watch?v=ud_HZTYTbok&list=PL2g_QKa0jQvq6f6stneKVL49nYd8ZTvJ&index=5 No Place to hide. https://m.youtube.com/watch?v=Q_Vx89p1HAc&am11 comments 311 views last activity
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What if the lightweight chassis increased the movement speed by 5% when revving and decreased the stun? If this is put in they should return the de-buff to the range of the attack. This would mean Leatherface would move at 100% and Billy at 105%. (I disagree with Leatherface not having 100% base rev MS.) Now you gain on survivors when revving. Thoughts?3 comments 61 views last activity
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I am wondering if it has been fixed/ is heavily bannable, seems like it would be due to literally skipping obstacles.0 comments 41 views last activity
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I think trapper should have 2 mories. One is his standard Mori now if you don't have a trap on hand. BUT if you have a trap on hand you set the trap around their head and SNAP!!! their dead. You pull it off and continue on. Would be fun to go find a trap just so you are able to do this.2 comments 31 views last activity
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With hags speed add-ons basically useless, could we get the necklace add-ons to let the hag have more traps in her inventory?. The common necklace gives 1-2 extra traps, uncommon gives 3, rare gives 5. Would help with more control and will renew these add-ons usefulness.1 comments 31 views last activity
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Some hag add-ons that are mainly focused on stopping counters to hag. 1. Cursed mud. Description. A handful of strange mud that reacts violently when touched by concentrated light. Use. Hags traps are triggered by flashlights (instead of just being disabled and giving a notification). Rarity:very rare. 2. Moldy foot. Description: a foot found in the village, seemingly cut off to be eaten bu2 comments 61 views last activity
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Identity V, the "mobile dbd", has released a 8vs2 game mode recently, and as dbd devs are helping make the game, may we see one some day in dbd? It would be awesome, a huge map, 10 gens and 2 killers that could work together to get the 8 survivors running around. If a mobile game can make it work surely dbd can.31 comments 551 views last activity
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Was looking at the wiki and Rancor tier 3 is ultra rare red. Is it really?5 comments 191 views last activity
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Also huntress? They mentioned that along with the buffed lunge to the spirit they are "fixing hags and huntress's lunge. Can I get confirmation on this? I'm looking forward to learning the monster of a killer hag is.6 comments 141 views last activity
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The devs mentioned something about it. Go see Tyde tymes video on it. Anyone know when it will be here?53 comments 781 views last activity
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This is a forum for game balance and what we think. If you don't like the lore/ character model then pretend it doesn't exist and with the whole jiggle ######### can you seriously get over it? Leave it for lore section.19 comments 771 views last activity
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A small perk from the pig that you have probably never heard of. So here's the basic idea of it. When you kick a gen, it shows that gen is regressing via white aura so you can see if someone has returned to it.... FOR 16 SECONDS. That time limit makes the perk useless but it could be easily fixed. Simply make the aura last for 15-30 seconds tier 1, 30-45 seconds tier 2, and 60-unlimited for tier 33 comments 42 views last activity
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So what are your theories about the new killer coming soon? Power? Perks?18 comments 592 views last activity
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The crutch perk of all crutch perks. How should it be balanced? It's quite simple. 1. Only stun killer. No get off free card. When DS is hit, killer stops, pulls the shard of glass out and continues walking. The stun times would be increased by 3/4/5 second stun for each tier. If done right, you can stop them right by a pallet or in the open for a flashlight save. During the stun the survivor can4 comments 91 views last activity
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While this is a bandaid fix for gen rush Ruin can feel like it's not doing anything, so I have some ideas to really hurt survivor progress. #1. When ruin is destroyed, every gen unfinished is reduced by 10-25% progression, meaning if you want to get it, you want to get it in the early game. #2. Ruin forces a certain amount of skill checks. The main problem is that sometimes survivors get too luc6 comments 101 views last activity
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Hit for hit is were a killer gets stunned as he lunges through a pallet and gets a hit on the survivor pulling it down. This is the last resort a killer has to get a hit during the current loop if the survivor has done this loop right. Even then, it's super risky and it's not hard for the survivor to slam before the killer gets close enough to hit. In order for this to be possible, the pallet stun15 comments 311 views last activity
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0 comments 31 views last activity
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Every time you hit the following ranks for the first time in a season you get the following rewards. 15:50,000 BP, 500 shards 10:100,000 BP. 1000 shards. 5:200,000 BP. 2000 Shards 1. 300,000 BP, 3000 shards. Total rewards for the full season. 650,000 BP, 6500 shards. Make ranking up worth it. Reward for keeping rank one. Gain 100 premium currency every 5 games rank one is kept.5 comments 311 views last activity
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While most survivors are simply going to play well and give the GG, others are just doing their best to give the killer a bad time for the fun of it and they are able to and win. So when is it too much? When do you go from deserved celebration and taunting to just being toxic? (I am a killer main.) I'd say it's fine if you give a little dance at the exit or when you get a nice pallet hit. If you3 comments 321 views last activity
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I am seeing lots of popularity with the clown. Perks are good. Killer look good yet simple to understand. Is he worth the 9000 iridescent shards? Cause I got a grind to do if he is.6 comments 201 views last activity
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With the faster pick up not only are flashlight saves harder, Lightborn also makes it 100% impossible with a single flashlight. Note that 2 shining at the same time will save. What do you think about this? I love it. Lightborn is now a amazing counter for people who get bully survivors.6 comments 321 views last activity
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I know one thread was already here but here is my idea. 1. Electric Starter. Hillbilly can charge the chainsaw instantly. Downside. Cool down is tripled. 2. Iridescent Chain. Survivors put into dying state by the chainsaw can't get back up for 60 seconds allowing him to slug them very effectively. This means no unbreakable, no mither, and survivors can't heal them back up. Also if they are picke12 comments 121 views last activity
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Plenty of us want him, but Jason will be very hard to find a place in DBD. Here are my THEORIES why. Note that I will be using lots of references to the game, not the movies. 1. Trapper's Existence. Trapper is based off Jason, like Billy is based off Leatherface. BHVR didn't have the resources to get the license to use so they made up trapper. But Leatherface is here so why not Jason? That leads8 comments 6,001 views last activity
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All killers hate end game. The Black Lock(hatch) standoff and survivors t bagging at the exits. So I have a proposal to lengthen the end game. 1. Hatch. Let the killer close the hatch. When the hatch is closed, one generator will be "complete", making it easier for survivors and powering the gates if 1 is left. This will award a killer for keeping survivors off gens. If the gates are already pow8 comments 71 views last activity
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So the background. I have just gotten Lampkin lane 2 times in a row with billy, and I got it again. These rounds haven't been good, and these survivors are definitely going to troll me. As I chase a Dwight in the street around a car, I stop, look at him a shake my head no, the other three survivors are watching on a balcony. I walk to a pallet and let the Dwight stun me. Then i motion for the sur1 comments 41 views last activity
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For me Nurse 1st, hillbilly 2nd because I main him.28 comments 971 views last activity
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What are your thoughts on ways the chase could be balanced for everyone? Remember a competent killer should be able to win. How can we make that better?32 comments 231 views last activity
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A simple quality of life buff where killers will damage generators faster as well and/or "cause more damage" meaning the generator losses progress faster by 20%. Would make it much more viable perk.63 comments 483 views last activity
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3 comments 21 views last activity
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Exactly how do you get legacy gear? Special event? Keep rank one for a while? Prestiege a bunch? Not that I am any where close but I'm just interested.6 comments 121 views last activity
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I have gotten my hillbilly to 50, and getting teachables of ruin and BAC. I am probably going to prestige him so I get the perks and get a good build. Just wanted to make sure what I am getting myself into when I do so.14 comments 29,822 views last activity
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I have plans to main killer, and my chosen one is Billy. I really want barbaque and Billy so is he worth it? So far my perk plans are Enduring, Ruin, tinkerer, and barbaque and chillie.7 comments 72 views last activity
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I can't wait to see pallet healing removed when they remove the ability to keep progress of self care. So annoying and really OP on survivor's side. You get a hit in the chase only for them to negate it. Obviously risky to do it but if they are good with pallet timing it's easier.0 comments 61 views last activity