Hag add-on idea
Some hag add-ons that are mainly focused on stopping counters to hag.
1. Cursed mud.
Description. A handful of strange mud that reacts violently when touched by concentrated light.
Use. Hags traps are triggered by flashlights (instead of just being disabled and giving a notification).
Rarity:very rare.
2. Moldy foot.
Description: a foot found in the village, seemingly cut off to be eaten but forgotten as it is covered in mold.
Use. Survivors within 4 meters of a trap trigger it, even when crouched.
Rarity: ultra rare.
Explaining 2. Basically if a survivor crouches right over a trap it triggers. Survivors still have a chance to pass them.
1. Cursed mud.
Description. A handful of strange mud that reacts violently when touched by concentrated light.
Use. Hags traps are triggered by flashlights (instead of just being disabled and giving a notification).
Rarity:very rare.
2. Moldy foot.
Description: a foot found in the village, seemingly cut off to be eaten but forgotten as it is covered in mold.
Use. Survivors within 4 meters of a trap trigger it, even when crouched.
Rarity: ultra rare.
Explaining 2. Basically if a survivor crouches right over a trap it triggers. Survivors still have a chance to pass them.
Comments
In add-on idea I had that is a modified version of the Scarred Hand.
Mud Phantasms have collision.
Removes the Hag's ability to teleport to her traps.
Mud Phantasms will attempt to injure survivors within range (Phantasm will cannot move from their position).
Cannot put survivors in the dying state.
Trumps all other Add-Ons.
Additional idea: an add-on that causes the Phantasm trap to work like the Trapper's traps.
Mud Phantasm will hold survivors within range for the duration they are active.
Removes the Hag's ability to teleport to her traps.
Survivors may attempt to break free of the Phantasm's grasp.