How DS should be.

The crutch perk of all crutch perks. How should it be balanced? It's quite simple.

1. Only stun killer. No get off free card. When DS is hit, killer stops, pulls the shard of glass out and continues walking. The stun times would be increased by 3/4/5 second stun for each tier. If done right, you can stop them right by a pallet or in the open for a flashlight save. During the stun the survivor can still wiggle, possibly also getting a free escape. 

2. Perk rework. DS would function like dead hard. You press secondary action, you get the skill check, hit it and boom, killer stunned.

Any survivor mains going to cry about there DS being balanced? I hope not and we can all be cool. Thanks. 

Comments

  • This is by dfar the dumbest idea i saw on this forum so far....

  • lol this is just what the devs came up with but a worse version. The whole point is the skill check isn't needed if the perk isn't that good anymore and other than that you just took what the devs said... nice one

  • Just get rid of the perk all together and come up with something sensible.

  • Grimzy said:

    This is by dfar the dumbest idea i saw on this forum so far....

    Alright, if it's so bad what is your idea? If you are going to criticize me then give you way to fix my flaw too.