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supersonic853

supersonic853

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supersonic853
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  • Played a few matches to see if its "only good on certain maps" which of course its better on some rather then others. What i didn't expect was to get hard tunneled 3 of the 5 games i played for "just running the perk". Like the amount of hatred and rage this perk generates apparently. (Which i do agree its dumb on rpd and the like but holy crap). Anyone else who is running the perk had any bad ex
    0 comments 71 views last activity
  • Killed one survivor on the hook infront of me and one on courtyard hook. Trapped other two survivors and picked them up to see that there werent any hooks anywhere near the bathroom. Managed to get one survivor to go into courtyard that had two hooks (which i couldn't make from bathroom anyway even if i tried) and
    0 comments 91 views last activity
  • (Pain resonance for anyone confused) its very effective if you can net quick downs and get to the hooks with agitation (that was my 4th). Also good for people who don't like running normal regression like ruin undying pop 24/7. I just wanted to know if people find it funner though having a gen be blocked or have it be regressing? Because we all talk about a regression meta and how its a bore. Sta
    3 comments 141 views last activity
  • I have been on this same map....10 times! Im out of sacrifical wards and even if i had any id rather use the event ones! Anyone else been on this and rpd over and over and over?
    26 comments 581 views last activity
  • Had a match on autohaven and its just one of those people that crouchwalk everywhere on the outside of the map and avoid conflict. Didn't think much of it and played the match out normally and it started getting bad once a person died because after them i got hooked and just see the last urban gamer on the opposite side of the map not trying to do a gen or anything just crouch walking back and fo
    5 comments 91 views last activity
  • Meanwhile eyrie of crows everytime i look at my totems they are out in the open and not even remotely hidden. Like i feel on this map my totems get destroyed the fastest because most of the spots are pretty obvious. Like anyone else who runs ruin or undying have you noticed some of these spawns are garbo? Or just me?
    6 comments 181 views last activity
  • This is partially in response to the thread being bumped. But also it made me remember a match yesterday and i think like 2 weeks ago. It's a myers so pretty normal and im on a gen and little did i know (i had heard the tier 2 sound but he was chasing another survivor at the time) the myers comes around with a 99d tier 3 and proceeds to instantly kill me. No chase no slow stalk to prevent it and
    7 comments 211 views last activity
  • The one iris useless dream pallets seem like a meme most of the time (and for some reason got nerfed along side the rest) The chains are pretty bad currently. I don't feel survivors fail skillchecks enough for the dresses. So currently i just run both nancys. Maybe throw the photo in for a DMS build but thats pretty much it.
    25 comments 331 views last activity
  • Watching gameplay of ptb nurse and i always thought nurse was more punishing on purpose by chaining fatigue and pallet stuns. Apparently either not the case on the ptb or a bug. At least she's working as intended now. (Dead hard meme here)
    2 comments 81 views last activity
  • I personally loved this feature when it was put into Overwatch because it allowed for quicker feedback on game updates/balance and just testing the waters for certain changes. And it actually includes console feedback as well. They can also test weird changes and other changes they think could work (like wiggle skill check but personally idk if i'll like it on console) and either put it live in t
    11 comments 211 views last activity
  • Im surprised since the perk came out how many people commit to a chase with it up. You gain so much distance yet they keep chasing. But normally it costs them 3 gens or more in the process. So i just wanna ask generally to killers (personally i don't) do you commit to a chase when overcome is used?
    5 comments 101 views last activity
  • Like i know hes a m1 killer but the reveal just feels so cheesey a lot of the time. Center of my screen doesn't work. But behind walls does. He also has cooldown addons base now so most ghostfaces just keep going back into it until they eventually expose you (which won't take long) like looping him is easy but nightshroud in general just feels annoying. Anyone else find him kinda annoyin (not ove
    3 comments 61 views last activity
  • Normally i have problems playing most killers on console and nurse and spirit and blight just don't do it for me with console problems. (I play on pc to i just don't have as much on there as i do my console).But artist i feel i can exert that similar pressure while not beating my head into a wall from console disadvantage. I do commend bhvr for actually making a killer that can play well in both
    6 comments 321 views last activity
  • Coming from a console ps5 player who plays billy and "attempts" bubba a lot i just find the tantrum on random objects and the need to perfectly go around certain objects to get your downs difficult when it comes to bubba. Maybe i just play curve billy really well and just bubba aint my thing but i find it so difficult to manage bubbas saw for some reason and end up hitting a lot of objects or mis
    9 comments 141 views last activity
  • I have seen a couple of the videos where mods allow this to happen and it makes the gameplay a lot more interesting when ya have a bubba right behind you with his chainsaw revd. I feel like if you wanna make the game more difficult on yourself for fun itd be a nice option. Who would use it if this was a option? (Remember when this game was considered "horror"...me to lol) this might bring
    11 comments 131 views last activity
  • Idk why but for blight and pig unlike every other killer (infact my pinhead and wraith and huntress have the opposite problem) the mmr thinks im a godly pig and blight and puts me against matches where i cant seem to secure a kill. (Blight its mostly because i cant seem to figure out his rush and the sliding,pig id say im fairly decent) but as wraith pinhead and huntress i have survivors who thi
    8 comments 71 views last activity
  • Like i swear theres some survivors where iron will is a necessity for my sanity. Ace sometimes i don't even hear him at all. And bill sounds like he got blown up by a grenade-wait.
    1 comments 51 views last activity
  • I remembered reading that even after the hatch is closed no way out can still activate. So i tested it and i kinda found the killers version of tbagging at the exit gate i guess lol. I felt so bad though and wonder if this is a good thing. Before no way out didn't do this if i remember correctly. Do you guys think it should activate after hatch is closed? https://youtu.be/wTSERy7t
    11 comments 261 views last activity
  • Like macro flashlighting. Dropping pallet and tbagging. Running at you with bt up. Ds into headon stunning you. Flashlight blinding at pallets. Ect. Do you roll your eyes or get annoyed? Personally on a good day i don't really care what they do as long as 3 gens don't pop in like first chase. Now on a bad day i might roll my eyes and just try to play normally. But if they force ds onto me i won't
    45 comments 481 views last activity
  • The only place without a boon was the back right because the rando didn't bring a boon perk. There wasnt really a place the spirit could go that wasnt protected by either shadowstep or CoH (im the boon right beside me and i only had circle of healing the other 2 boons were both). I felt pretty bad but i had a challenge so. At least noone had iron will lol
    25 comments 431 views last activity
  • Sometimes when im injured and have ghost flashlight as a last ditch effort i flash the ghostie on the wall and the killer looks at it nods and walks away. The little ghostie has saved my life a lot. Do you respect a ghostie?
    1 comments 41 views last activity
  • Is so fricken good for a common with them buffing the infection rate of objects by double in the last patch. This then increases that by another 100% and makes the gens infected for 80 seconds. Not to mention other add ons like severed toe which adds another 50% or the other addon that adds 30 seconds more of infection time. Plague can get them quick infections while not even being in the area m
    5 comments 411 views last activity
  • https://youtu.be/wJOEEjNpgmE yeah 1 of how many greens when your one killer vs 4 survivors meaning you already probably have less offerings overall? Sacrifical ward should honestly go to common imo at least if we don't wanna touch map offerings. Also for the people that say "this doesn't happen often" yes it does just play killer for a whole day and count how many of the to
    32 comments 361 views last activity
  • Meaning a killer map offering say isnt equal in power to a survivor one. Survivors can just run 4 haddonfields and even a sacrifical ward can't stop that. But even in the better example where the killer runs 1 and the survivor runs 1. Sure thats even but another survivor can add 1 making it 2/3rds in the survivors favor. Then up from there. I feel like a killer map offering should have some prio
    3 comments 71 views last activity
  • Rcpd twice and lerys once. Also multiple ghost saws and my chainsaw bumping on seemingly nothing. Probably best to keep him shelfed tbh. I was honestly hoping with him being revealed as one to get addon buffs itd be more then two and the buffs was just to make sure you don't overheat with engravings. Unfortunate. Hows everyone else hopefully doing that plays billy?
    25 comments 281 views last activity
  • Big pog? Pighouse gloves plus enduring might be interesting with mothers helpers. Thanks devs! (For context) Reworked Add-on – Pighouse Gloves: Increases action speed by 20% when breaking pallets or walls, or damaging generators. Decreases duration of pallet stuns by 50%.
    Mod
    30 comments 501 views last activity
  • Continuation of pinhead being allergic to hoarder. 2 more million bp later i got franklins maxed and hoarder level 1. Assuming hoarders gonna be the last perk to max up. All this work for a fun build i just wanna mess around with. I got all the good classic ones like ruin undying tinkerer pop and bbq. But i guess hoarder and the bloodweb hate me lol. I hope this new system they have planned in th
    13 comments 341 views last activity
  • Pinheads a big example of this (yes i know scott did a video on this but this has happened to me a few times) other examples is hatch on the ground can sometimes be blocked by recovery. Vaults next to lockers or next to pallets vacuuming you in to them. Ect. We have so many other buttons to use and the fact we still cant change like specific controls (you can only edit like action 1 action 2 and
    5 comments 81 views last activity
  • I think i've spent upwards of 4 million bp to get hoarder or bbq for a fun build. Yeah...no neither has spawned even at level 50. Some days i hate the bloodweb and feel like there's a way better way to do this then the current system. Anyone else having trouble getting a perk? I had this problem with pig with retribution as well.
    7 comments 91 views last activity
  • Im sorry if im chased the whole game from start to finish so i can't get any objective and altruism but its so lame to barely net any points. If they removed the cap on categories (but kept the 32k limit) i can at least get the 32k points from boldness. This also goes for killers like wraith hag or twins that don't really get much in say chase points because of their killer design. Just seems lik
    32 comments 261 views last activity
  • On ps5 ive gotten 3 games with 32k points and 12 hooks all 3 times. Gold devout despite it saying 9 or above should be a iridescent.
    0 comments 11 views last activity
  • Last 5 games because i finally got on to try in solos i normally work with a 4 man but wanted to see the solo experience. I so far have had like the most points and everytime im on hook i see my teammates just creeping around doing nothing and i end up doing 3 of the gens then die along with them because they cant last more then 5 seconds in chase. Or just die on hook because noone saves me. I kn
    5 comments 151 views last activity
  • Ik that was the term i heard. He uses a similar mechanic to nurse to form the portal which then he has to fire out the chain which can be fairly difficult to hit. In some cases where it hits it can do nothing because of the chains spawning in walls or survivors just using cover to break them. This also all takes time while the survivors gaining distance. Forming the portal,Firing the chain,Then r
    13 comments 261 views last activity
  • I try to time it for when the pinheads in chase or hooking but every time the chains just spawn so much and keep canceling it. Then if the pinhead has the longer to solve box combo its pretty much impossible. Am i missing something?
    0 comments 61 views last activity
  • https://youtu.be/Hel-B2f40iU don't condone hatch dcs but this is pretty stupid. It literally said triangle to escape then gave me the recovery instead.
    6 comments 181 views last activity
  • https://youtu.be/qtI_GVSjx9M it was removed because it made camping literally unsavable. Pretty good job.
    Mod
    3 comments 91 views last activity
  • Overwatch for instance the server records the match from multiple angles and sometimes id love to see where i messed up and look from the survivor POV. (Missed a survivor in a bush for instance) and itd be helpful if you gave a "doing gens, You?" Team you can see what took a minute and 30 seconds to do the last gen. I think itd also make analyzing gameplay videos better since overwatch literally
    Mod
    10 comments 101 views last activity
  • No way out now blocks a gate for 60 seconds does activate on hatch shuts and will block the gate once the survivor taps it. Remember me...can make the gate take 30 seconds if its a non obsession. Paired together though ultimate end game build?
    25 comments 181 views last activity
  • First match was against a pig and i feel like the change might have saved me here idk for sure. https://youtu.be/qVEHY1bZkwc I feel under the old system the pig woulda hit that.
    0 comments 61 views last activity
  • Thought this would be a good one to get feedback on with it having a similar problem to monstrous shrine being a basement perk for anyone who doesn't know the perk: "Territorial Imperative has a cool-down of 30/25/20 seconds . Unlocks potential in your Aura-reading ability. The Aura of a Survivor entering the Basement when you are at least 32 metres away is revealed to you for 3 seconds. Territ
    5 comments 41 views last activity
  • Liked the views on the first two so thought i'd do-its monstrous shrine. The perks been unchanged since 2016. It's only basement exclusive which both perks that have that stipulation are both not surprisingly bad. Its effectiveness isn't even good. And it's probably only used by basement bubbas to kill someone on basement hook faster. Comeon. If you have any ideas for probably the worst perk eve
    23 comments 161 views last activity
  • Did unnerving presence and liked everyone's views and opinions so thought id do a second! Okay so insidious lets look back in a time with old dying light. The perk wasn't strong by any means the devs even said it. The problem was they don't like perks "promoting bad gameplay" since all youd do is tunnel the obsession out to neg the rest. Flash forward to insidious. Its only real use was to deny B
    2 comments 31 views last activity
  • Faced a trapper going for adept and this perk...is literally just a perk that helps survivors. Skillchecks more often? Alright i wanted to do this gen quicker thanks! Smaller success zones? Doesn't affect the great so now half the skillcheck is a great skillcheck! Its literally useless against half decent survivors. The only time this perk shines is when
    31 comments 831 views last activity
  • Noticed no way outs text got updated but it still doesn't work on hatch closure. Edit:it has a similar condition to noed that the gates need to be powered which is why you get noed effect on hatch closure but no way out doesn't actually block the gate.
    Mod
    9 comments 131 views last activity
  • I escaped and it stole my rainbow map... https://youtu.be/jUe7f6GvLtk Loot collector requires you to escape with a ultra rare item so did i miss something?
    5 comments 51 views last activity
  • Ive played like 20 matches over yesterday and today and i haven't noticed a difference really with or without the offering.
    7 comments 91 views last activity
  • 0 comments 81 views last activity
  • So my 4 man was playing and the obsession told us rancor was in play. Well we got to the end of the match and the nemesis downed the obsession and just stood over him. Knowing rancor was in play we didn't pop the last gen. Well everytime wed get him up the killer would tunnel him and down him again and wait. So we kept getting him up and each bodyblocked to make him lose the obsession then we did
    4 comments 41 views last activity
  • Why do when i hit all 4 of you and your all injured instead of healing you all hop on gens and just rush them? Its no fun and just shows how fast a survivor objective can go especially if they don't even unhook and just stay glued to gens. It makes the match easily end in 5 minutes or less. Bhvr please make thana basekit. (/s to the last sentence) (For anyone that actually got down to h
    32 comments 361 views last activity
  • Anyone whos played since 2017 and saw the cool old events we used to have like the winter and scorching summer bbq were fun and amazing events. But sadly after the failure of last halloween we got this: Meaning the mostly ending of those fun and cool events we used to love. BUT don't worry they said theyd put more effort into the anniversary and hallowee
    10 comments 121 views last activity
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