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supersonic853

supersonic853

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supersonic853
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  • Been playing meme builds and stuff because the game from both sides is just so boring. DH hasn't moved a inch now that people realize they can run through pallets with it as much as they want making a lose lose scenario. Call of brine eruption overcharge making me do gens 5x over. And i doubt my games will change from blight nurse and spirit and COH and DH with the new update. Anyone have any fun
    1 comments 61 views last activity
  • Considering a considerable amount of killers their best addons don't always come from the top. Sometimes its yellow and green that take the top spot. Some cases like myers (tombstone piece) or blight (alchemist ring) take the reigns as better than the iris as purples. Then you have cases like pyramid head that you wonder why the iris are what they are in the first place (looking at you goblet) an
    32 comments 551 views last activity
  • Didn't see it in the notes but a video showed it. Seems slightly better. 10 seconds of 10% haste with aura reveal. Might make a pickup build out of it. Won't be insanely effective but it seems kinda better now.
    1 comments 51 views last activity
  • Seems like now that its gained more traction from youtubers doing it i see it a lot more often from sadakos to run the Ring Drawing and the Iri. Spam Teleport around to spread condemned as fast as possible. You'll pretty much always get a mori kill. No hooks needed at all. Fairly boring strategy but effective i guess. If anyone has any advice when facing it all for it. Honestly all i could do wa
    11 comments 301 views last activity
  • So for the past 2.5 months i haven't been playing because of a RL accident that rendered me hospitalized. I won't go into much detail but its good to be back. I had a daily for spirit so i thought "hey its been over 2 months i can handle a game since my MMR won't be that high". Well, First game back in was a PC 4man 5k hour team who proceeded to just destroy me. And Second match was pretty equiva
    4 comments 161 views last activity
  • With the gen kick perks like call of brine overcharge eruption as well as hit and run a lot of my matches against him are actually very difficult. Since most of my swf doesn't play the game anymore most of my games are solo games. His movement speed and just general map control is very good when combined with the perks right now. And his addons are pretty amazing as well. It's good to see him aga
    42 comments 983 views last activity
  • The killers 4 gen. Road,Front of house,in house,beside house. Edit 1:its a bubba. Frick. And he knows. Edit 2:He got someone in the basement in house,they died. Edit 3:I'm now missioning impossible this 4 gen. I will ruin it before i die mark my words. Edit 4:Here's a chase critique me if ya want.
    4 comments 231 views last activity
  • (For clarity i mean getting like 50 of a addon thats actually really good but just not using it). So i got into spirit recently to try the Mother-daughter ring and Cherry Blossom combo, and it with YakuYoke Amulet. Its pretty effective and definitely makes her easier. But looking at my 50 MDRs and 97 cherry blossom (spending 2 mill on her rn so that will probably rise) i kinda looked at all my ki
    17 comments 221 views last activity
  • Do you think they are worth the effort and sometimes (small reward)? Also depends on what the challenge is of course. Im also meaning mostly the challenges you have to play multiple games to do. Like the newest fun addition of escape 2 trials. Personally I'm not a fan of it but maybe some people like spending multiple matches on challenges. Have a good day! Ps:heres a meme
    2 comments 61 views last activity
  • I think it was already 2nd to other perks before the shake up but it was still up there. Now its 2nd currently in pick rate but most of the meaningful nerfs were reverted, same or higher than it was before. Sure the killer doesn't know where the scream is but they can just run DMS combo again and don't have difficulty finding out which one blew up anyway. Funnily enough the perk was buffed becaus
    20 comments 251 views last activity
  • It had a good rep in the ptb but was a little busted. Now its been out for a good while. Camping seems about the same before and after its inception. For me its the fact getting within 6 meters is a death sentance. And unless your a swf (which already is more effective against camping) it's soloq benefits are null. So i wonder what could happen to actually make do its job better. What do you thin
    64 comments 1,441 views last activity
  • Saw this on a nurse and spirit and was a bit confused. I thought they hit this combo preemptively? Or is it just still decent anyway? Hope everyones having a fun halloween event!
    3 comments 151 views last activity
  • With the new archives ive been playing ghostface a bit. He seems fun but i don't know what a good build would be. He's completly m1 in chase so id guess chase perks is the go to? Also find it very difficult to get marks sometimes. So any advice from people who actually play him? And this might be helpful to others picking him up for the challenges.
    8 comments 141 views last activity
  • They said they didn't want anymore hard exclusivity when they gave everyone the meg mask. And the summer bbq outfits. Because they wanted to move away from exclusive items? But with the new limited time cosmetics for halloween i guess that promise is no longer valid?
    4 comments 141 views last activity
  • Right now insidious is mainly only used for camp instances or some cheaky mindgames. What if ontop of its current effect they just had it add 5 seconds onto undetectable and oblivious perks and addons? Do you think it'd see more use outside of camping? I would think with it supposing to be the "king of stealth perks" a lethal pursuer type effect would help give it that push? What do you think?
    15 comments 421 views last activity
  • Seems like the main issues for me at least is where you can't hook people because the hooks are to far or a hook was destroyed by breakdown or just bad map design? Because i just played a match vs a unbreakable/no mither,breakdown,flip flop team on the badham preschool basement. Breakdown got rid of the only close hook and boil over made it nearly impossible to navigate around. Unlucky as well to
    0 comments 31 views last activity
  • Most of the examples i see when a starstruck nurse downs everyone in 40 seconds. Or a oni slugs everyone. Baring a unbreakable play they win under the current system anyway? The only thing that changes is now your on a timer vs UB. Same for other examples of 2 people hooked and you down the 3rd and just stay there to force the 4th to push in. All of these were always strategies you could do, just
    1 comments 51 views last activity
  • I assume someone popularized this so now people are trying it. Using ring drawing and the iri to cycle tps as much as possible to fill peoples bars up. Then proceed to repeatedly slug them to force the spread through ring drawing slug heals. Then just mori people when they get full. It makes sadako very scary I'll give it that considering the 2 matches ive faced against it today were 3ks. Persona
    13 comments 301 views last activity
  • This happens everytime without fail (except when they insidiously nerfed Moris to prevent this). A change is announced then everyone just jumps on the wagon for spite. Like with the new slug change (which i doubt will go live as announced). I have faced 3 slug orienting builds since it was announced. I just wanna ask what the point is? To prove why the change is happening in the first place? Or j
    1 comments 71 views last activity
  • Since the remove of double bp from were gonna live forever a bp build for survivor basically has it basekit. (At least for me its always 100% survivors) so while for killer its like thrill distressing beast of prey what would you say is the survivors equivalent? Thought i might make it into a build being on that bp grind for p100?
    3 comments 61 views last activity
  • The 40 perk rework was supposed to shake up all currently established meta perks with changes. And would at least make old meta picks not so popular. But i struggle to remember what even happened to pain res to make it fall out? Does anyone know? And do you think it should be changed again? Personally i still see it in most of my matches so it's still obviously a popular pick.
    7 comments 141 views last activity
  • I saw this come up in chat for a few streamers where they were asked what they would do to buff TINH. But seems like everytime its brought up people bring up hyperfocus builds. Like TINH helps, but i still think TINH being labeled one of the worst perks forever, is a problem. And it's not even always ran in hyperfocus builds, stakeout is more to blame for hyperfocus. And even then stakeout has it
    2 comments 91 views last activity
  • Since the 4th survivor can just hide or stay in a safe area and let the other survivor being slugged keep getting up? Especially with the new unbreakable making the time 22 seconds? Personally i hate slugging for the 4k, i never do it and it just extends the match longer than necessary. Good riddance.
    10 comments 201 views last activity
  • "Memento Mori Offerings With the Finishing Mori being triggered automatically when the last Survivor is downed, Memento Mori Offerings no longer have any use and will also receive an update. These offerings will now award a bounty of Bloodpoints based on the number of Survivors killed if you earn a Finishing Mori. Cypress Memento Mori: Gain 8,000 Bloodpoints if at least 2 Survivors are kille
    4 comments 141 views last activity
  • Like wesker is one of the most picked killers currently,not only because he's new. But his design is one of the best they have released in a while. Being able to chuck and charge survivors into walls just is a fun experience. But as they've shown in the past sometimes they only need something to be picked a lot to nerf it, even if its balanced? So do you think he'll get touched only for that reas
    12 comments 171 views last activity
  • Personally i run it. But some of the time im the one who gets camped and noone else runs it. Has anyone else seen it?
    42 comments 1,001 views last activity
  • Seems like this might have the possibility to be the go-to combo emerging since hitting greats is fairly consistent. It also pretty much counters 3 gens if you still have your toolbox and can hit greats fast enough to rush out the gen with pure speed. I've had matches where i go to check the other 2 gens and come back and the gens already almost done. I enjoy how hyperfocus rewards you for the sk
    27 comments 671 views last activity
  • https://www.youtube.com/watch?v=DjdnAb_ikow Being able to use snares like clown bottles but easier makes him very interesting from a gameplay perspective. Especially for a killer who's basically m1 simulator besides a teleport.
    5 comments 161 views last activity
  • Like how they tested blindness on killers with residual manifest. It'd be kinda interesting for blast mine to actually punish the killer for kicking with like a 15 second Incapacitated (they can't kick gens for 15 seconds) or something like that. Especially in a overcharge+call of brine combo you might have to actually worry about it. I guess you can use repressed to sudo do this but they don't s
    4 comments 111 views last activity
  • I haven't played the build in a while using carburettor tuning guide with the beast marks. I get all 3 stacks of pwyf and think I'm gonna be zooming. But when i try to use the saw im barely faster than the survivors I'm using it on? That seems pretty weird? I know you lose a stack instantly but i didn't think the -2% from carburettor was so damning.
    1 comments 91 views last activity
  • No mither,this is not happening,Hyperfocus,stakeout. I am a stealthy survivor who can do gens quickly but goes down in 1 hit. Personally I'm not amazing with greats so it's a fun build to just meme with. Anyone else have a no mither build suggestion i should try out?
    0 comments 41 views last activity
  • Wesker,wesker,wesker,Nurse,Legion,Nemesis. Is there a better way to stun then pallets? I've tried head on but people are pretty good at baiting it out. I'll take any advice ya can give.
    11 comments 401 views last activity
  • This isn't really a complaint on baseline legion. But i feel never sleep pills+mural sketch just kinda removes the one counter you have. You have a legion who has 20 seconds to get to you moving at fairly normal speed after first hit (which is almost always). And since there's no urgency for time for the legion in loops they have no urgency to commit at pallets. Also chain hit downs are meant to
    4 comments 151 views last activity
  • Every wesker I've played against today has done exactly that. Sometimes fake leaving to just rush back. To say this is one of the most boring release days from a survivor experience would be underselling it. Which is sad because i looked forward to this patch. I hope everyone else has had more fun though.
    52 comments 1,721 views last activity
  • Does this change your opinion on reassurance? Since you can only stack it once per hook in its entirety? Basically rewarding the killer for camping into second state? Or do you think this is fine with the other downsides it has on it?
    11 comments 171 views last activity
  • Probably bump the range up to 8-10 meters. And change it to hook state not instance. The range increase is for the obvious reason of currently a survivor must get in a bubbas face to counter his camping. The 6 meter range with how many downsides it has now is pretty bad against the best campers in this game. And the hook instance just feels like a bad nerf. So you don't want a camper to get furth
    0 comments 61 views last activity
  • Actually had a chance to scare facecampers. Now you have to leave a gen. Get within 6 meters of a hooked survivor (which on its own could be suicidal). To stop the duration for 30 seconds. Pretty useless on its own. And i like how they even say that itll make it pretty much really effective with multiple people (embracing swf play). Coulda gave the survivor on hook a option to deny it. Or disable
    18 comments 251 views last activity
  • Been experimenting with this addon. https://deadbydaylight.fandom.com/wiki/Chatterer%27s_Tooth honestly its pretty good. 25 seconds of undetectable is not small. So ive tried to make a stealth build to compliment this utilizing tinkerer and other stealth based perks like plaything. But im kinda stuck. Don't really know what addon to run with it. And pure stealth doesn't gi
    0 comments 31 views last activity
  • I see no problem with this. Basement is literally right to my left as well. Can we space these tf out please? Like i don't know, more than like 20 meters from one another? If that? Anyone else think hooks are to close sometimes?
    0 comments 41 views last activity
  • Maybe i missed something but a dredge jumped into a locker right infront of me and just stayed there using his power to camp me. I thought lockers were blocked from access if near a hooked survivor? I play dredge and i always saw them as blocked. (The lockers are lighted up in white and you can't tp to them). Maybe im missinformed?
    16 comments 382 views last activity
  • We were on rpd. The female zombie got stuck here. The nemesis refused to ever hit her because why would he? It's free pressure since she's blocking a convinent route to the other side of the map. The only time he killed her was at the end of the match which he did it and then shook his head before hooking me. "Zombie value". I did report it as a bug thou
    17 comments 181 views last activity
  • I know its a bug it'll be fixed or whatever. But it's a fricken chore to fill survival (especially with the 10k limit? HA) And i think on killers who just chase or smack with their powers or stuff and how it bleeds over. Survival as a category is doing stuff that furthers your goal to escape. Doing gens,healing teammates,bones and ect. Are working toward the end goal to survive. So i don't see wh
    6 comments 231 views last activity
  • I'm not the best spirit but decided to pick her up again with iron will being dead. I never runned stridor because i always wanted to not be hand held from a perk that was seen as "undeniably busted". But i decided to give it a shot. Man i would appear much farther away from the additional intensity (it sounded like they were closer) im debating just keeping stridor off. Thoughts? Edit: (I know
    14 comments 151 views last activity
  • Heard this was a thing. I don't think this was intended but pretty cool anyway. If we do get a east and west wing i just hope they are enjoyable.
    3 comments 191 views last activity
  • Like im all for letting the dice fall where they fall. But it's pretty boring gameplay to just have run drop run drop 28 times. (I think was the offical count) its a unfun map and i just don't really feel like going through the frustration of a normal match. Maybe ill go for 8 hooks (if possible. It won't be 90% of the time) but id rather just let survivors have the map win them the game, then go
    6 comments 81 views last activity
  • I know when the nerfs were announced some people came to old dead hards defense citing "Ill just run the loop one less time and not greed". Or something like that. But it seems now without that safety net a lot of survivors get caught out very easily. And with the other basekit changes and stuff like brutal strength being more effective (for me personally) i get downs so much quicker. And also pe
    68 comments 1,172 views last activity
  • Overcharge call of brine merciless storm i got a gen to like 75% 2 times and the 3rd time id actually get it to completion merciless came out of the wood work to frick me. Is it actually worth going back to the gen multiple times and fight the killer over it? Just seems like its going back farther then i can get it back up. It also makes 3 gens pretty much impossible. Any advice is appreciated of
    9 comments 361 views last activity
  • Can we make it so it only blocks when all survivors hop off? Getting annoyed of rando teammate coming to my gen hopping on it and repairing for a bit. Someone else gets hooked so they hop off. And it kicks me off the gen. Was this always the case? Personally i just dislike it. Feel free to make your own opinions i guess.
    8 comments 131 views last activity
  • Trust me i enjoy the updates from a 50/50 perspective. I think this patch was overall healthy. But as a killer and survivor i hate thana pentimento. Wheres the skill in playing legion and just forcing forever gens? On the bright side it was the first time i found out the game map can run out of pallets. Because the legion was so cocky he just followed me shaking his head yes as he broke every pal
    59 comments 851 views last activity
  • I know he dropped a bit with the nerf to the lunge. But with survivors getting even less distance now. And faster pallet break (especially if you stack shadowdance on top of it) hes pretty much a catchup king. Been running dragons grip, call of brine, overcharge, and shadowborne (have to. Big sad). Pretty much all the basekit buffs pair good with certain addons in his kit. (Less distance? Recloak
    11 comments 171 views last activity
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