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Zozzy

Zozzy

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Zozzy
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  • "Fixed an issue that could occasionally cause the game to crash when teleporting as The Dredge." I didn't even know they did some bug fixes, but i was playing dredge and noticed that his teleport has a clunky wait period that cancels the entire thing if you even dare attempt to teleport. I did not notice this on launch day so just wondering if it was new and i just didn't notice or if he has
    2 comments 221 views last activity
  • Seriously, Why is this mechanic still in the game? A survivor should not have the option to struggle and then miss two skill checks to leave asap. It ruins the game for the other survivors because they are forced to face the basement camping bubba and waste time or the survivor will just leave. Damned if you do, damned if you don't. If the survivor wants out then they can take a nifty 5 minute
    73 comments 1,351 views last activity
  • Just give it a 0.00000000000000000000000000000000000000000000000000000001% chance of being picked and pretend this map never got made. I don't know what is going on at bhvr or who or how you playtest anything, but it needs a serious overhaul. Blight doesn't even work on that map.
    13 comments 221 views last activity
  • I am actually enjoying the dredge.. weird i know! The only thing ticking me off is locker bolts. I know these will not be changed or removed, but there is just one thing that needs to be fixed. The teleport priority when a locker is locked, and a survivor is interacting with the one attached to it. I have missed so many grabs because i teleported just after, or at the same time as they locked o
    7 comments 31 views last activity
  • I did not play much survivor before MMR came out. This means i am stuck in the trash ranks. It doesn't matter what i do, i can't carry an entire team of actual potatoes to victory when they won't do gens and can't loop past the 20 second mark... Apart from all this, the biggest problem i have noticed is that the killers we are getting are not on the same level. I am talking about sub 100 hour s
    11 comments 201 views last activity
  • Do you lose more or less mmr depending on the order you die as survivor?
    9 comments 151 views last activity
  • Legions chase music is so damn loud, but nobody seems to notice. I can barely hear a crying nea inside my killer model after hitting them over this, and it gets worse when you add tapes. My volume is at the same as all my other killers, but after using legion my ears are actually ringing. If you, the dev's, don't want us to hear anything but the music because survivors need 745 chances per game
    0 comments 61 views last activity
  • In the past week i have played 2 games where survivors scream and leave a bubble under the map with the Doctor. Is this a bug or am i actually facing cheaters teleporting around when i happen to blast?
    2 comments 51 views last activity
  • Please do this. https://www.youtube.com/watch?v=F8zu-tP72i4
    8 comments 51 views last activity
  • Why is a survivors trash tier, rock bottom, ping / console ping MY PROBLEM? Stop putting a shield around people with awful ping bhvr. The console to pc conversion is jank at best and made worse when they are on wifi or just being dragged into my lobby from the other side of the world by a "friend" I should not hit someone who is mid vault over a pallet and get blood spray all over my screen, j
    21 comments 221 views last activity
  • https://www.youtube.com/watch?v=0gyauCmiC7Q This is how it should be. Sadly skin sales would take a hit so i doubt they will ever do it in a million years.
    0 comments 31 views last activity
  • Legit question. More and more survivors are just running inside my killer after i hit them and sitting there until i look away from where they want to go. This allows them to get the benefit of some insane scratch and blood delay (sneaky shadow nerf about a year ago) I have tried to hit them and it just air swings and then i hear them run off. Even if i see the top of their head or a part of th
    6 comments 181 views last activity
  • You are punishing people for being found last for no reason. This is a team game since SWF is in it. So treat it as such, and have the "win" be based off how many escape, and not individual, you got NOED camped at the end of the match so down you go while 3 others escape. I have started going down on purpose if i am found at 1 or 2 gens just to make sure i am not the last one on the hook when
    19 comments 351 views last activity
  • I assume this is a bug because.. well i can't say here without consequences. Boil over is still in the game and this area was already a free wiggle zone before the buff. Survivors have sent me here 3 times today with the intention of using boil over to make life miserable. Put multiple hooks downstairs or block the stairs with a rock or something.
    3 comments 181 views last activity
  • I keep getting maps that don't have enough hooks. Some games are fine and then you just get that one every now and then that has a giant dead zone once you use the single hook in it. I had a game on the swamp where there was only one hook near the killer shack and nothing else within reach. It's like the game thought the basement was in the shack, but it was in the main building. As expected su
    5 comments 61 views last activity
  • So we all know bhvr is looking at Dead Hard, and they have said they don't like the distance part. I have seen some content creators trying to push the idea that the i frames are the issue with the perk and not the distance. This may be slightly true for ranged killers, but for everyone else the distance is the most aggravating part about the perk. I am so tired of making a survivor go to the
    90 comments 1,452 views last activity
  • Normally i play ranged killers these days so hit validation doesn't get a chance to screw me over, but when i did play loopable killers the hits at pallets seemed fair and survivors didn't complain or anything. Recently i decided to use bubba for some tome challenges and constantly got hit validated. I would hit them with my saw and blood would cover my screen (no scream) but they would just st
    1 comments 91 views last activity
  • Lets be real. The majority of Epic accounts are probably owned by cheaters. Whoever signed a deal to release the game for free needs to fix this gigantic blunder and purge any account made during the free week that has not been used within the last 30 days or has not had any progress made on it since creation. Even i am starting to run into suspect behaviour and they are usually a globe icon. T
    15 comments 281 views last activity
  • We can see the survivors ping after the game starts, so clearly they have the ability to show us the survivors and the killers ping before the game starts. But instead they force players into horrible games against vpn users. I am tired of getting killers that hit me through a pallet gap after i have turned the corner and taken 5 steps behind the wall. I am tired of getting team mates that dc
    4 comments 91 views last activity
  • Please, for the love of god buff the other killers! So sick of going against Blight because everything else is so weak :( It doesn't help that they all run the same build with alch and crow addon.. I'm not saying nerf him ( do fix the exploits though) but to stop nerfing everyone else. There have been no twins, myers wraith, Trapper, Trickster, freddy, legion, demo, Ghost face, spirit or Tricks
    128 comments 1,811 views last activity
  • The disconnects are ruining this game. 3/5 games i tried to play yesterday were ruined by someone disconnecting and thus losing me mmr and giving me worse team mates the next round (because escaping means skill right?) Today, 2/2 games someone rage quit because they didn't get instantly saved or they got found first. It isn't fair to the remaining survivors and the trash mmr system punishes us f
    25 comments 981 views last activity
  • The flashbang still blinds the killer even if they are maxed out staring at the sky and still pushing up on the mouse or joystick. Can we fix this please or kill switch it. Or is it a killer problem so nobody cares? It seems to be killer specific because sometimes it doesn't do anything and others i cop the blind no matter what. Either i am getting closet cheaters or your game and this stupid ad
    Mod
    6 comments 201 views last activity
  • Why can't we look at someone's steam profile during the game? What possible reason is there to remove this feature?
    10 comments 111 views last activity
  • It always spawns on the closest possible totem to the hook the survivor is on. I have noticed this for 5 games now. I never really payed attention before because totems lasted more than 12 seconds. I may be getting better survivors and it has always been like this, but they have been cleansing them really fast. I have been looking where it spawns and it is always really close. Just wondering if
    10 comments 271 views last activity
  • Why is this so difficult? Why is the amount blight can turn based on movement of the mouse to frame time? Why can't you, the dev's just programme a 50 degree window that he can freely move in while lunging? I have had a couple of blights that are either using a macro or really going at it with the mouse to turn 180 while lunging and it is horrible to face. For those who don't know, if you cons
    8 comments 361 views last activity
  • They just copy their favourite streamers build (who plays a swf) and never run aura perks like kindred or bond. It is moronic and the single reason surviving as a solo survivor is difficult because multiple people run to the hook and waste time. I know you can't tell people what to do, but it doesn't require much of a brain to understand that if you can't use third party tools to tell each oth
    12 comments 371 views last activity
  • The one survivors abuse to immediately crawl after you hit them. I am getting tired of hitting someone before they reach a pallet, only to see them point just before i hit them and watch them make it while i wipe my weapon. Now i need to deal with their buddies on coms wiggling back and forth near the pallet preventing me from getting the hook. I am tired of getting a clutch hit on a survivor
    0 comments 41 views last activity
  • So you have gutted slingers 1v1 and stealth but gave zero compensation to his already abysmal 1v4. Players have been complaining about Deathslingers lack of 1v4 since he launched and you have blatantly ignored it. What is he supposed to do now that most loops will be safe from him and survivors will be able to hear him coming and run super early increasing chase time? He needs something like a
    1 comments 31 views last activity
  • My killer q went from 10 minutes + to instant out of nowhere. The survivors are also really random now.
    13 comments 271 views last activity
  • Why am i getting a dc penalty because someone can't code properly and nobody wants to hire testers? Disable this killer NOW. i am sick of matches crashing and either the killer or a survivor like me getting screwed over.
    3 comments 81 views last activity
  • So.... We all know they added in pallet hit validation and there have been many threads on the issue right?. Well a common thing that has been posted is that the hit will go to the person with the best ping courtesy of the forum mods. LIES! With sub 20 ping i should never fail a pallet hit, but here we are. I just lost to a player with 64 ping and had the hit rolled back. Got an explanation fo
    15 comments 271 views last activity
  • They are all camping... You made him a camping god and butchered any map pressure he had enforcing the camping even more. Can we please get some fresh talent in the balance crew to refresh their ideas and offer some new insight?
    20 comments 331 views last activity
  • Just a rant about how the server handles ping...
    0 comments 31 views last activity
  • nvm. msi afterburner was bugged and didn't apply the temperature limit. it is only an 8 fps boost (at least in the lobby) for killer and nothing on survivor for some reason.
    6 comments 41 views last activity
  • I can't see anything.... Is this really how you are going to fix the stutters? By just making the game so dark that autohaven is literally unplayable! IT IS PITCH BLACK WITH BASICALLY ZERO DETAIL BECAUSE IT IS JUST BLACK! I was staring at a gen with 3 survivors working on it and couldn't see them... point blank... Quick attack range.... I loaded up the game and played a couple of matches just
    Mod
    4 comments 61 views last activity
  • UPDATE Patch 5.0.2 destroyed xbox ones playability. It is EVEN DARKER then it was to the point i can't see anything Autohaven maps are actually unplayable because it is just BLACK and not much else. I am also getting more lag now. GOOD JOB DEV'S Testing a launch edition xbox one (non x) to see if anything has changed and it is lobby after lobby of globe survivors. I think i had a single
    0 comments 41 views last activity
  • Is anyone getting placed in yellow and even red servers as killer? I did a speed test and it was normal and if i dodge enough lobbies then i will find a normal one.. what is going on?
    4 comments 51 views last activity
  • Does this perk mess with spawns? Ever since i started using it to get adept nemesis the game seems to spawn 2 survivors together at opposite ends of the map. When i take it off i will get 3 or 4 survivors in a group and one on the other side of the map. It is also good at revealing some sus behaviour. You need to be stupid to spawn in and turn to the killer and start pointing and crouching. or
    9 comments 231 views last activity
  • So BHVR posted a thing about the mmr test on twitter and there is post after post of "we don't want it" "scrap mmr" "mmr will kill the game" The thing is nobody ever says why. So i ask why will MMR / SBMM "kill the game" Why is it "bad" ?
    84 comments 1,251 views last activity
  • Has anyone ever run into survivors that don't show up on bbq or Bitter? I had a survivor that i never saw and was invisible while healing other survivors. This has happened on more than one occasion and when i check their build for something that explains it they just have the bog standard meta build. Bug or something more sinister?
    14 comments 221 views last activity
  • https://www.youtube.com/watch?v=y2YvtWLgtFw&t=4s They charge the developers money based on how much they predict they will lose.
    5 comments 171 views last activity
  • Dodge 5 lobbies of survivors that loaded in 1 to 3 seconds apart but they were all 4 man swf squads (checked their friends lists) If SWF isn't unfair or a problem then why are they trying to hide them so much? I just want to relax and do my challenges while listening to music, but i can't with the game the way it is. edit Can't do an experiment without people getting angry sheesh. I guess
    19 comments 321 views last activity
  • Why is nobody talking about this? Now i know why ballets bugged out.. they tried to shadow buff them and screwed it up like usual! The way pallets use to work was the survivor would reach up and begin to pull the pallet down. The stun would not happen until the pallet had moved 20-30 degrees or so and the killer could hit a survivor at any point until then. The stun is now instant. there is no
    43 comments 1,561 views last activity
  • I hate the twins, i don't play the twins and i am more then happy if they were deleted, but.... The devs changed the wrong thing that makes them annoying. The problem with twins and the most glaringly obvious thing is victors recovery speed. Even if you outplay them and kick vick, he is right back on you before you can do anything because his recovery is way to short. He should take 12 to 20 s
    0 comments 31 views last activity
  • The slide bugs with every new map and slide spots not being fixed on old maps. He slides off so many things in the new map. How can objects with collision not have collision with this killer? do you really need to individually code each part of the map to recognise his ability or something? There is even a tree stump that works on one side but not the other.
    0 comments 61 views last activity
  • Why is something so detrimental to the killer and the game low priority to fix? I don't even think this was a bug at this point. This is not fair or fun and i am personally getting sick of survivors keying out when they are losing.
    1 comments 31 views last activity
  • Every video i watch where a survivor goes against a nurse they can see the nurse land before they can hit. Why am i being hit before the nurse even appears? Every nurse game is the same. The timing is off and the nurse has a 20m lunge and hits me while still in the blink phase and pops out of it after i take damage. The only time things looked normal was in the lower ranks. Is this your ex
    8 comments 71 views last activity
  • So.. when i attack someone with a hatchet while they are saving someone, i can't hit them or grab them until the save is complete. When i play survivor on the other hand... they are able to just hatchet and then grab me off the hook. When i play killer, it takes ages to catch up to survivors and they are able to reach loops that they shouldn't, or get some extreme value out of the shack or jun
    4 comments 81 views last activity
  • Never, EVER, do another grab challenge until you make grabs killer client sided. I just had a survivor knowingly roll my grab back 5 times while they worked on a gen in my face. I should not be forced to hit them because they know how to cheese your stupid system. if the grab animation is starting it should be awarded to the killer ffs. who the hell makes these clueless decisions?
    1 comments 51 views last activity
  • Why are there enough pallets that you can just insta throw them all and still get all the generators done? I just played a game where the survivors did nothing but run to the nearest loop and throw the pallet.... then they would just stand there and wait or waste my time running around it because they are safe af. Nobody even bothered looping and there was always one available when they needed
    0 comments 31 views last activity
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