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Obviously a definitive answer is gonna have to wait until we see what changes are being made to him for live, but going from playing a few games as Chucky back to the Pig feels depressing for me, not gonna lie. She just feels so limited at everything compared to Chucky apart from slowdown since Chucky has none of that in his toolkit. I've stuck with the Pig through thick and thin for the majori31 comments 672 views last activity
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Haven't played since the big update to Prestige and stuff, but I am noticing that Make Your Choice is stuck on tier 2 despite me having met the Prestige requirement on Pig to unlock it at tier 3 for all Killers. What's the deal?0 comments 21 views last activity
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Idk, just a random idea that came to mind spontaneously. Basically, Healthy Survivors who would go into the Dying State (excluding being grabbed from having their action interrupted) while they and/or the Killer are within X meters of a hooked Survivor instead suffer from a Deep Wound. This applies to both the Exposed Status effect and powers that can one-shot like the chainsaws. Makes it so S35 comments 221 views last activity
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The underlined part of the description is no longer accurate with how the Jigsaw Boxes function post-Dredge-update. Previously, only one Jigsaw Box had the correct key for any given RBT and all other boxes were wrong. NOW, each RBT is randomly assigned to be taken off after 1, 2, 3, or 4 searches (depending on how many Traps you start with), and it does0 comments 161 views last activity
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I'm currently at 13, though that's only with four days of being able to play so far. TECHNICALLY 12, but I'm counting the person who intentionally died on 2nd hook because they were definitely not gonna be able to get the trap off in time.5 comments 141 views last activity
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You go through the wringer on a low-tier Killer, have a so-so run here and there, get schooled by players better than you now and again, but it's all worth it for the glorious duhhnnn that randomly rings out when someone's clock runs out. Ya love ta see it.0 comments 21 views last activity
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Finally managed to complete the Saw Tome and receive my Reverse Bear Trap head cosmetic that I've been coveting for so long. Great cosmetic; will be using it with Pig moving forward. With all the auric cells that I got from the rift, I was thinking about whether I would prefer the leather jacket for Pig over the black robe to go with my newly acquired mask. However, when I previewing it at the0 comments 81 views last activity
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Topic title. Here are my thoughts: -Pig's stealth is very slow at base and not viable to use for even moderate periods of time (especially past the early game). Time is not on your side to be moving slower than a non-teleporting Nurse. -Pig's ambush is painfully situational and heavily telegraphed. It is only usable on some loops, and even then, Pig has to make a complete guess (since she ca27 comments 661 views last activity
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So idk if I am on low MMR or what, but suddenly I am finding that Amanda's Letter is shockingly legit. For reference: Old Amanda's Letter: 1) 12m aura reading while crouched 2) -3 RBTs in inventory 3) -2 Jigsaw Boxes New/Current Amanda's Letter: 1) 16m aura reading while crouched 2) -2 RBTs in inventory I've been pairing it with either Jigsaw's Annotated Plan or Jigsaw's Sketch23 comments 431 views last activity
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See title. Not home atm, so I can't check.8 comments 111 views last activity
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Opinion: Pig is screwed over so hard by pre-dropping pallets that almost none of her ambush-based add-ons can compensate. The only possible exception I think is Amanda's Letter (which got buffed again to give her two RBTs instead of only one). As far as Combat Straps, I don't think crouching and sneaking up to a gen is worth the time loss more than once (even with M&A and Whispers).0 comments 1 views last activity
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Buff Killers across the board to be borderline OP, if not actually OP. Remove the Hatch completely. Each time a Survivor dies, the rest of the Survivors get a noticeable buff and possibly additional abilities; the last Survivor alive will be an absolute machine that can actually fight back against the Killer. Dead Survivors can still do...something minor to aid the team as ghosts or something36 comments 201 views last activity
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It is absolutely dismaying to spend close to two million bloodpoints on a Killer/Survivor, only to have none of the perks you want.0 comments 11 views last activity
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Title.0 comments 11 views last activity
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Tl;dr - Slasher films make me uncomfortable (DBD does not because...well, it's pretty dang unconvincing :P ), but I really liked Halloween 2018 (I also like OG Halloween). For anyone who's seen Halloween Kills, do y'all think I'm likely or unlikely to enjoy it with these facts in mind?15 comments 91 views last activity
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Platform: PC Description: Frame rate drops very noticeably when turning and walking simultaneously (or turning and performing a held action) as Killer Steps to reproduce: Simply play a Killer match while using a Steam Controller. The issue will become very evident almost immediately How often does this occur: 100% of the time when playing Killer with Steam Controller0 comments 1 views last activity
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This is the first time in a good while that I've been able to properly sit down and play the game. And now that I am playing, the game gets noticeably choppy if I try to turn while walking. Standing still and turning is fine. Walking and turning? Game almost turns into a slideshow. The problem seems especially bad with the Pig. The performance of the game was never A+, but it's never been t0 comments 21 views last activity
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This is not about the balance of Tampered Timer. Whether or not the add-on should be re-worked or anything is the subject of a different thread. I only wish to provide a tiny change to give Survivors (particularly solo) a minor heads-up. Similar to how using a Tombstone add-on will make Myers's free hand open while in EW Tier 3 instead of balled up into a fist, using Tampered Timer should swit5 comments 61 views last activity
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About two months ago, I had what I believe was a panic attack, and since then, I've struggled to play either Dead By Daylight or Magic Arena (i.e. the only two video games I play currently) because of anxiety triggers that cause my heart to start racing (Arena is particularly problematic for me if I try to draft). I've been seeing a doc, therapist, cardiologist, etc. to try and get this under co11 comments 161 views last activity
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I know it was buffed at some point to always give Exhaustion when working on a gen and give 5 seconds of Exhaustion instead of 3 seconds (I assume that the Exhaustion it inflicts works like regular Exhaustion where it doesn't regress as long as a Survivor is running). I've heard nothing about it since it was buffed, though. Is there actually merit to using it to put a pin on a surprise Exhausti13 comments 171 views last activity
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I don't know what it's like in the PTB currently, but I ASSUME that currently the hatchets in a Locker are replaced with knives only when the Killer is the Trickster. If that is not the case, disregard this entire thread. It'd be neat if the contents of locker was randomized between the hatchets and the knives (or any future items in a future chapter) when not playing as/against the Trickster/H0 comments 11 views last activity
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Now that we've had a handful of realms/maps re-worked, I figured now might be a good time to ask for opinions on this. What did you consider to be the most balanced map prior to the gradual map rebalancings, and what do you think is currently the most balanced map? When I say "balanced," I don't mean "the one you win at the most" or "the one that favors your side the most." I mean "the one you3 comments 41 views last activity
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If there are no Hex Totems at the start of the Trial, a random Dull Totem becomes a Hex Totem. Cleansing this Totem will deactivate Hex: Undying . While Hex: Undying is active, Survivors within 2 / 3 / 4 meters of any Dull Totem have their Aura revealed. When a Hex Totem is cleansed, all Hex Totems become Dull Totems. All Hexes persist for 25/35/45 seconds, after which they transfer to0 comments 1 views last activity
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My build is Agitation, Iron Grasp, Mad Grit, Surge. Agitation - Drop the Terror Radius increase, as it is more likely to be a hinderance than a benefit to a perk that doesn't need a downside). Perhaps increase the Survivor pick-up speed? Iron Grasp - No changes; I think it's okay as-is, even if the perk is not that strong. Mad Grit - Allow the Killer to see the Survivor's wiggle progression.0 comments 1 views last activity
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It took a looong time, but I finally managed to end up in a scenario where multiple people were convinced I was cheating when in reality I was just using Mad Grit. It's funny having them be all like "I know what those perks do. You obviously cheated because you swung three times in one second after you missed." Multiple attempts to get them to explain1 comments 61 views last activity
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1) I found a totem that I could not cleanse on The Pale Rose. 20201028203334_1.jpg (Yes, I am aware that it has the Cleanse Totem prompt, but it was doing nothing despite me mashing the button many times). 2) I found myself in a situation where I could not unhook someone while they were in the first hook stage. When they reached the second stage, I was able to unhook0 comments 1 views last activity
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A regressing Generator can lose progress due to other effects e.g. a Generator affected by Ruin can still lose progress due to Surge Surge, Pop Goes the Weasel, and Overcharge have had their text updated to reflect these changes Is this saying that Ruin now now longer has non-synergy with Pop/Surge (and Overcharge, I guess)?15 comments 462 views last activity
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This is the first day I am attempting to play since the beta went live. I am consistently hitting pings well over 100, when this was not the case the last time I played the game only a few days ago. I am doing ping tests and whatnot to make sure that nothing is amiss on my end, and everything seems to be checking out. Is the beta doing something that is causing issues with pings? I remember d1 comments 21 views last activity
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I've had a bug for a LONG time (almost a year, I think) where Hangman's Trick and Make Your Choice teachables do NOT show up on my bloodweb despite my Pig being Level 50. The only time it will show up is when I unlock a teachable from a different Killer so that the Pig now has to acquire another Perk. Now, this isn't an issue in this particular case for because I do not want to unlock either pe0 comments 11 views last activity
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I am generally fairly picky on which perks I unlock because I don't want the Bloodweb to be clogged full of garbage perks (to the point where one of my character's Bloodwebs is still bugged, despite me sending in more than one bug report about this). The new Tinkerer and Franklin's Demise have my attention, but I'm not necessarily certain I wish to unlock them, only to find that they are still no5 comments 81 views last activity
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Not gonna lie, the perk has not been too shabby for me from what I've dabbled with. Inflict broken on someone, chase the person they were protecting, and after you down them and hook them, chances are the person affected by Forced Penance is still broken. 60 seconds of no-heal is longer than you'd think. How do others who have used it feel about it?34 comments 1,381 views last activity
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Cuz that perk is now THE worst perk in the game. :P (aura reading of the perk reduced from 8/12/16 to 2/4/6)93 comments 2,551 views last activity
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Basically, there would be a number icons to denote what an individual Survivor may be doing at the time. Like, for example, a gear or a wrench could mean a Survivor is on a gen, and a medical cross means a Survivor is in the process of being healed/healing themself. You could have lots of icons for Survivor actions such as gen repair, healing, sabotaging, breaking totems, being chased, etc. Th17 comments 51 views last activity
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That would be a nice QoL change in the wake of the changes to sabotaging hooks. Could be base kit, could be given to Iron Grasp, could be given to Mad Grit. It would simply be nice to see the progress instead of having to count to ten grunts to gauge the progress.12 comments 91 views last activity
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New Hangman's Trick lets you see auras of Survivors near a hook. I can pick up someone and get info on any Survivors near a hook so I can make a run for them straight-up while still carrying the Survivor. What do you think? Worth it if the numbers are high enough?7 comments 441 views last activity
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"The first time a Survivor is hooked, that Survivor start to accumulate camping points if the Killer stays within X distance of a Hooked Survivor (unless another Survivor is within the same distance). If a Survivor accumulates Y points, they are able to self-unhook for free, and they can ignore one hit for Z seconds. Survivors cannot gain camping points once they are unhooked or once the Exit G4 comments 21 views last activity
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Came up with the idea in the span of a few minutes. Didn't really put much thought into it. Your vicious Basic Attacks cause Survivors to be unable to drop, pick up, or use items for 40/50/60 seconds. Any items they are already carrying lose 0/5/10% of their base amount of charges. The auras of items on the ground or inside an opened Chest are revealed to you when standing within an 8/12/1626 comments 131 views last activity
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To people who would argue that it makes Trap kills too easy: What would make such an add-on any better at killing Survivors than, say, Tampered Timer? I've seen the "makes forcing Trap kills too easy" used as the counterargument every time, but it never makes sense to me. In the time it would take for the Pig to be put in a good position to force a Trap kill through seeing their timer, Tampered9 comments 31 views last activity
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Ignore this poll; my finger slipped on my phone and I accidentally posted this early. There seems to be no way to edit polls. :/4 comments 51 views last activity
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4 comments 71 views last activity
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The way I understood how rank reset now works, you now go from whatever color of rank you were before the reset to the highest rank of the previous number. So when the most recent rank reset happened, I was on the low end of rank 4. The way I understood rank reset to work, I should have been moved down to rank 5. However, when I opened my game for the first time since patch 3.5.0, I found myse3 comments 21 views last activity
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One problem with Reverse Bear Traps that can be reasonably agreed upon is that for good Survivors, they do not pose enough of a threat to make those Survivors want to stop working on a gen with an inactive Trap on. This causes Reverse Bear Traps to effectively have a delay against these people on when they begin to stall and buy the Pig time. Some ideas have been proposed by players to remedy thi0 comments 21 views last activity
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A Survivor being downed by Deep Wounds from Legion's Feral Frenzy or A Survivor being killed by a Reverse Bear Trap6 comments 91 views last activity
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*using Make Your Choice as a timer for DS* *realizes I can use Make Your Choice as a timer to know when someone whose Reverse Bear Trap activated on the hook is down to 1m30s (or 1m00s with Tampered Timer)* This is a development I am pleased with.0 comments 1 views last activity
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By "stalk limits," I'm referring to how each individual Survivor can only be stalked for a limited amount of time before they no longer give progress to Myers's Evil Within meter. As you stalk someone, their highlight turns from white to pink to red, and once it goes completely red, that Survivor is completely drained and stalking them does nothing. I am asking about the idea of removing that l10 comments 462 views last activity
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Got the Controller on sale for 5 bucks during the Steam Sale for yucks because it was so cheap. Games..did not go well. :P There was some latency from Steam Link, and in the two games I played, I struggled even in green ranks and only managed to kill one Survivor in each game. But it was still pretty impressive that I was able to play the PC version of Dead By Daylight on my phone at all. I'm0 comments 272 views last activity
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When you have fewer than the starting number of Reverse Bear Traps, a power meter (like what Killers from Spirit onward have) begins to fill. Once it fills completely, you get back one Reverse Bear Trap, and the bar begins to fill again if your Reverse Bear Traps are not maxed out. Give it a long recharge time so that it doesn't effectively become "have unlimited RBTs." Basically, like how N0 comments 32 views last activity
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I've always been of the opinion that the current Sloppy Butcher design invalidates most add-ons that grants the Mangled status. Begrimed Chains/Head actually do something potentially meaningful beyond inflict Mangled, so those aren't included. The rest, though? They all are just worse Sloppy Butchers (worse in the sense that they only function if the Killer uses their power and in some cases o0 comments 22 views last activity