Random idea I had to bring current Undying closer to OG Undying
If there are no Hex Totems at the start of the Trial, a random Dull Totem becomes a Hex Totem. Cleansing this Totem will deactivate Hex: Undying.
While Hex: Undying is active, Survivors within 2/3/4 meters of any Dull Totem have their Aura revealed.
When a Hex Totem is cleansed, all Hex Totems become Dull Totems. All Hexes persist for 25/35/45 seconds, after which they transfer to available Dull Totems. Any Hexes that cannot be transferred to an available Dull Totem deactivate. Afterwards, Hex: Undying deactivates permanently.
Basically, Hex: Undying isn't a Hex perk anymore and instead automatically kicks in the first time a Hex perk is cleansed, guaranteeing that any active Hex perks will remain active for at least another 45 seconds. The only reason I have a random Hex Totem spawn if there are no other Hex Totems is so that it is still possible for Survivors to deactivate Hex: Undying in the event that someone decides to use it purely for the Aura reading ability.
Thoughts?
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