SpaceCoconut
SpaceCoconut
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Sooo... is this a typo, a mistake, or an outdated version? Why are Survivors allowed to use their Eternal Blight addons at any time while Killers can only use their addons DURING the Eternal Blight Event? I'm really curious to hear the reasoning why this is the case or to hear that it's an old version and Killers will be allowed to use those addons outside of the Eternal Blight event.25 comments 2,381 views last activity
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So before I go on a rant about this in the next video I just wanted to make sure that I got all the information correct. ----- The event activities are themed Archive challenges. The Blight event itself is the same as previous events where there is a slight bloodpoint boost through the use of special offerings that create extra blighted hooks and generators that award the extra points. The ne119 comments 8,131 views last activity
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On a scale of 1 - 10 Excluding perks... how excited are you for The Blight's release? Personally, I'm sitting at a 3.32 comments 301 views last activity
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I need a list of the biggest things that need to be changed or fixed to make the game an enjoyable experience for everyone. PLEASE list ONE item and then vote up the other posts with items that you think are the MOST important for the devs to focus on. Thanks in advance. ======54 comments 721 views last activity
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Ok so let's talk about the release of the mmr system and the information we got leading up to it. Awhile ago the devs shared information regarding the MMR system telling us that the system was working in the background for testing purposes and looked promising. Either in that same post or a later post we were told that on release, the MMR system would have our scores calculated and we would see37 comments 741 views last activity
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Is it holding the game hostage if I as a killer can't locate the last 2 survivors who are simply hiding and not working on gens? I've been in this match for 19 minutes and have been looking for the last 2 survivors for about 10 minutes now. Asking for a friend lol6 comments 81 views last activity
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For you killer players, have you played 10 matches in a row with the same killer or have you changed killers for each match? If your favorite streamers are getting low rank survivors, double check if they're playing the same killer for all of the matches or if they're changing the killer after each match. If they're changing killers, it's going to be a very long time until their MMR is suited8 comments 91 views last activity
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While I understand that the numbers and calculations for getting an MMR score should remain a secret locked away from the playerbase, I wonder if it's really necessary to hide the score itself. As a player who cares about improving it would be interesting to see what my score is for each killer and to see how it changed as a result of a finished match. Ranks are important to players to gauge th31 comments 511 views last activity
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Posting screenshots showing the ranks of the players in your match is meaningless. Ranks as you know them are no longer used in matchmaking and will be replaced with something else in the distant future. Ignore your ranks if you're talking about MMR and matchmaking. Put your focus on how the match felt first and foremost. Ideally start worrying if nothing feels different after 10+ matches147 comments 12,541 views last activity
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How about the "Salt Mines" solution that F13 implemented? Let the dc'ers play with other dc'ers and if players unintentionally dc from matches they won't be so harshly punished. Original Thread: http://f13game.com/news/welcome-to-the-salt-mines/13 comments 211 views last activity
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In regards to the argument that at high mmr's players will only see the more viable killers. I wonder if when players like myself who are bad at other killers they want to be good at (The Clown, Demogorgon, Deathslinger in my case) get to practice with those killers against equally skilled opponents that our skill with varied killers will increase. This would mean that more players end up with0 comments 31 views last activity
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I think locking the killer role to lead the way towards balanced matches based on individual killers is a very good thing and I'm really excited about it! Hopefully this can lead the way to individual stats and leaderboards within the game which I'm personally interested in. As well as the potential for more accurate location of balance issues that can be pointed out through these matches. I do33 comments 431 views last activity
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Is an item willingly dropped by a survivor consumed by the entity or does the item need to be forcefully dropped by a killer's M1 attack in order for it to be consumed? I haven't been able to find the answer through the search function.7 comments 81 views last activity
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The devs said in a stream when talking about Trail of Torment that they wanted players to "be aware that something happened". Why don't killers see more auras when Survivors have triggered a positive effect as well? We only see the aura after the fact but have no chance to actively play around it. We can only guess or pay attention if it happens during the match for the first time. In the same4 comments 131 views last activity
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@Almo @Peanits If you're generally happy with how Billy is, why did you choose to nerf him at all? Obviously a lot of time was spent to create the changes for the overheating mechanic from the overheating visuals and the coding required for it to work. But where is the news about changes that the players have been clamoring for for possibly much longer than you've thought about nerfing Bill73 comments 931 views last activity
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In the cosmetics section of the character select screen, preset cosmetics are available to swap all pieces of a cosmetic set to your character simultaneously. How difficult would it be to allow these slots to be customizable so I can automatically swap between my favorite outfit combinations on various characters? Then, how difficult would it be to apply that system to work with perks and possi1 comments 31 views last activity
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How about a Survivor stamina bar? It can be a cute little red box around their portrait that drains as they sprint and recovers after they aren't sprinting for a few seconds. Crouching can consume a token when used with a max of 2 or 3 tokens that come back after a few seconds. Per Sylorknag; You forgot to use the Devs words. "this change aims to give survivors more strategical thinking when89 comments 951 views last activity
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So now that these perks will be changing for the better, especially Franklin's, what are the devs planning to do about the Survivor's ability to change characters and loadouts at the last second? This tactic has been available since the game's launch and at one point in time was responsible for the ability for characters to essentially buy an unlimited number of specific addons in the bloodweb.16 comments 401 views last activity
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Is the time on the ground cumulative like a survivor's dying state or does it reset when picked up? I really like the idea of getting rid of flashlights and keys using this perk, but 90 seconds sounds like a long time if the timer resets if the item is picked up. Either a shorter timer that resets when it's picked up OR a longer timer that doesn't reset sounds better to me...10 comments 271 views last activity
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In order to encourage killer players to use cages more often which I'm assuming was the intention behind creating the mechanic and make the cages beneficial to use after the aura change there are a few things that would be good to change. 1) Only remove torment from the survivor who's rescued from the cage. Borrowed Time sets a precedent for bestowing a buff only to the rescued survivor. On rel3 comments 21 views last activity
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Like borrowed time, shouldn't the survivor being released lose the tormented status rather than both survivors? Also, how impactful would it be if the survivor rescuing a caged survivor gained tormented to compensate for the killer losing track of a "hooked" survivor with no chance to capitalize on that event the same way he could by hooking a survivor. Basically, create an incentive for a PH p13 comments 161 views last activity
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Has anyone else not received anything? I thought they were supposed to be unlocked by logging in. Since today is the last day to unlock the first cosmetic according to the schedule I'm a little worried that I'll miss it due to a bug or if I'm not doing something in order to unlock it. Anyone else have this problem or am I missing a step? Edit: Disregard, I'm blind and got it confused with the6 comments 151 views last activity
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So with the success of the first day of the Anniversary Event, does this mean that future "events" will no longer be limited to the battlepass and we'll be getting full blown events like we used to? I'm sure I'm not the only one who misses the holiday events with event cosmetics. Speaking on that note. Will the anniversary cosmetics be unlocked at the end of the event also for people unable to0 comments 21 views last activity
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Since there are scores of people who were unable to complete previous Rift (battle passes) When will you be releasing those cosmetics for everyone? While I do understand that some players may feel disappointed by having you award these items to people who may not have taken part in those events, don't you think that it would be in the community's best interests? Keep all limited cosmetics limit3 comments 91 views last activity
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Has it been considered and talked about by the people in charge to focus on the bugs and other fixes that need to be fixed for a fun player experience instead of simply pumping out the next Chapter DLC? While many people crave the adrenaline of discovering and playing new characters in a new chapter, I believe many more would give up a chapter in order to obtain a much more stable game with fewe1 comments 21 views last activity
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Would it be too much if it extended in front of him a little bit to be able to afflict survivors who are running directly in front of him? A tactic against him similar to Nurse is to simply run away in a relatively straight line. A few times I found myself behind a survivor trying to afflict them before downing them (bad play I know) but to no avail. I thought I'd put this thought out there an11 comments 141 views last activity
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I wonder if this is a move towards a free to play model where everything will be purchasable in the store and players will get rewarded for playing on a regular basis. I mean it might be a smart move. Either they bring in X number of people who drop $20 for the game and maybe $X on cells if they like the game enough. Or they go free to play and bring in XXX people who drop $XX on their favorit2 comments 151 views last activity
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I mean, new graphics are great. New Matchmaking is great. Early game changes are great... But we're still suffering from myriads of sound issues that rarely seem to be addressed as concerns or issues that are being looked into. There are cases where a survivor's breathing or footsteps should be audible but are not. Dying survivors seem to still be mute as well. Sound is arguably the single mos15 comments 131 views last activity
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Right Legion mains?13 comments 561 views last activity
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What does that mean exactly? I imagine that they say it's boring when they can't bully the killer due to either the strength of the killer or the skill of the player, but I'm not sure. Thoughts?78 comments 2,012 views last activity
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They get destroyed and it never even activates?13 comments 301 views last activity
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How bad would it be if 5-10 seconds were shaved off of the timer?83 comments 912 views last activity
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Who are some of your favorite content creators who focus on a single Killer or a few Killers? I'm working on a project and I'd like to put together a list of players who have Mastered at least one Killer. Example: Umbra is known as an excellent Huntress player and would be a good fit for this project. Tru3Talent is known for playing all killers well, but has no main and is essentially a Jack of95 comments 2,452 views last activity
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You died instantly on a hook, but respawned a short time after and the goal was a little different?40 comments 601 views last activity
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Here's what you need to do: 1) Don't unhook a survivor if the killer was in the vicinity within the past 20 seconds. Give them time to get away from the hook 2) If a killer is camping another survivor. Do gens. The killer isn't going to leave and you're giving them what they want by not doing the objective. 3) If the hatch is closed, you're the last survivor, and there's no way you're escaping7 comments 101 views last activity
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Survivors get two. It'd be nice if Killers got at least one :) Hag: Reaches out to the Survivor with her weapon hand palm side up and swiftly clenches her hand into a fist.3 comments 31 views last activity
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If we could remove the bloodweb and had a store where we could purchase addons and perks with bloodpoints (No items or offerings) What items would you use every time? Iridescent Stone for Trapper and Ghost soot for Wraith would be in every match for me.8 comments 391 views last activity
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Hit me with your top 5 list of reasons why you as a Killer should tunnel a Survivor :) 5) You have a chasing daily 4) They have a key 3) The exit gates are powered 2) It's the strategically correct choice 1) Salt farming9 comments 111 views last activity
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and it shouldn't require perks to fix. https://twitter.com/i/status/1240540788167045120 Edit: For those so desperate to see the entire match. https://forum.deadbydaylight.com/en/discussion/138496/please-try-to-argue-how-this-is-fair/p1 https://youtu.be/hgRwHwnoXmw61 comments 1,151 views last activity
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Ok, so let's have a little chat. The addition of breakable walls is a good thing for the game. Unfortunately, the way I see them implemented in the Saloon has me a little concerned. Instead of creating the same length of loops that other maps have, they've created much longer ones in the new map, specifically in the saloon. Loops that would cause players to leave the match when seeing survivors23 comments 621 views last activity
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When will something be done about the speed at which survivors can do their objective in addition to a killer not having enough time to "pressure gens"? Is anyone else kind of fed up with this?60 comments 951 views last activity
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Killer: 1) keys when I make a comeback 2) hook bombing survivors Survivor: I don't play easy mode ;) What's your list?16 comments 271 views last activity
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So with the recent changes to Sabotage and Toolboxes essentially a sure thing as they are, what do you think the next changes will be? I'm hoping their focus is primarily on map design since they want to implement breakable walls on every map. Maybe this effort will also include some resizing and redesigning for the more imbalanced maps. I'm also hoping that Monstrous Shrine is one of the next1 comments 21 views last activity
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I'm currently "watching" a stream at work on my phone in order to gain drops for Escape from Tarkov. I rarely watch streams but the ability to gain in game items through supporting a streamer even if I'm not really paying attention is a win-win for everyone. EFT gets the majority of their playerbase to tune into a game and boost its visibility in Twitch, the streamer gets a large viewership and0 comments 2,661 views last activity
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So since the Trapper's traps can no longer be sabotaged, can we make other killers fall in line with this and stop flashlights from breaking Hag traps too? You know, to make the precedent even across all killers? :D15 comments 1,131 views last activity
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What will the animation look like? While we all probably know the answer, but here's hoping... Is the killer just going to use their basic pallet break animation for the walls or will they actually smash themselves through the wall? I imagine the Hag shouldering the wall twice, breaking through the second time and having to shake her head a bit from the impact of the action then begin moving a23 comments 371 views last activity
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Everyone knows how important sound is for all sides in this game. We also know that the devs purposefully try to drown out survivor noises with the chase music so killers have a harder time tracking them. In a recent stream, the issues with sounds was talked about and they mentioned how sounds are affected by many things. Since sound is SO important to gameplay, and it's affected by even the s39 comments 1,241 views last activity
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On a scale of No Trap Trapper to OG Omega blink Nurse. Edit: No Hatchet Huntress is a better 0 thanks to Acesthetic.53 comments 842 views last activity
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While players often talk about how killers aren't entitled to a 4k, should an individual survivor be able to escape this reliably? There are several more examples... Is this intended to be this easy? Should a survivor be able to go into a match and expect to escape? https://youtu.be/1y0aD8WPKqk https://youtu.be/gv2bElLrx0Y https://yo70 comments 1,161 views last activity