Franklin's change

Is the time on the ground cumulative like a survivor's dying state or does it reset when picked up?

I really like the idea of getting rid of flashlights and keys using this perk, but 90 seconds sounds like a long time if the timer resets if the item is picked up.

Either a shorter timer that resets when it's picked up OR a longer timer that doesn't reset sounds better to me...

Comments

  • i kinda think 90 seconds may be okay. you hit someone, they get the speed boost and drop the item. the 90 seconds start. in those 90 seconds they have to either escape a chase or:

    1) Get downed

    2) Get hooked

    3) Get unhooked

    4) Maybe get healed

    5) Find the item

    6) Collect the item.

    theoreically, the 90 seconds should be good, since either they force an unsafe unhook by insta-saving or they waste a lot of time on the hook.

  • @SpaceCoconut said:

    Is the time on the ground cumulative like a survivor's dying state or does it reset when picked up?

    I really like the idea of getting rid of flashlights and keys using this perk, but 90 seconds sounds like a long time if the timer resets if the item is picked up.

    Either a shorter timer that resets when it's picked up OR a longer timer that doesn't reset sounds better to me...

    Just wait for the PTB.It will probably drop next tuesday anyway.

  • @SpaceCoconut said:

    Is the time on the ground cumulative like a survivor's dying state or does it reset when picked up?

    I really like the idea of getting rid of flashlights and keys using this perk, but 90 seconds sounds like a long time if the timer resets if the item is picked up.

    Either a shorter timer that resets when it's picked up OR a longer timer that doesn't reset sounds better to me...

    You're hag main, so just trap those items, and they'll never get them back :)

    I'll definitely use it on my hag when it goes live.

  • As solo player, your item is dead, you're not getting it back once you get hit. I really don't see how solo player can manage to lose good or even just decent killer without getting hooked/downed and get back to their item to pick it up in only 90s.

    if you're in SWF yeah, your friends will pick it up for you but as solo, I really don't see survivors getting those items back unless killer lets them.

  • @GoodBoyKaru said:

    i kinda think 90 seconds may be okay. you hit someone, they get the speed boost and drop the item. the 90 seconds start. in those 90 seconds they have to either escape a chase or:

    1) Get downed

    2) Get hooked

    3) Get unhooked

    4) Maybe get healed

    5) Find the item

    6) Collect the item.

    theoreically, the 90 seconds should be good, since either they force an unsafe unhook by insta-saving or they waste a lot of time on the hook.

    This is a fair point. You might be right :)

  • @GoodBoyKaru said:

    i kinda think 90 seconds may be okay. you hit someone, they get the speed boost and drop the item. the 90 seconds start. in those 90 seconds they have to either escape a chase or:

    1) Get downed

    2) Get hooked

    3) Get unhooked

    4) Maybe get healed

    5) Find the item

    6) Collect the item.

    theoreically, the 90 seconds should be good, since either they force an unsafe unhook by insta-saving or they waste a lot of time on the hook.

    Anyone else can pick up the items as well. Finding keys might be a problem, flashlights are pretty easy to see. If you just have a rough idea where the survivor was hit and are aware that this survivor had an item, you can find it.

    @Kebek said:

    As solo player, your item is dead, you're not getting it back once you get hit. I really don't see how solo player can manage to lose good or even just decent killer without getting hooked/downed and get back to their item to pick it up in only 90s.

    if you're in SWF yeah, your friends will pick it up for you but as solo, I really don't see survivors getting those items back unless killer lets them.

    You would wonder what killers say about a 60 second timer. Ever got struck by the 120 second repair slowdown addon from Bubba? Ever used any means necessary? Ever run tier 1 Sabo or Premonition? Feels like eternity

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1408330#Comment_1408330

    Anyone else can pick up the items as well. Finding keys might be a problem, flashlights are pretty easy to see. If you just have a rough idea where the survivor was hit and are aware that this survivor had an item, you can find it.

    https://forum.deadbydaylight.com/en/discussion/comment/1408396#Comment_1408396

    You would wonder what killers say about a 60 second timer. Ever got struck by the 120 second repair slowdown addon from Bubba? Ever used any means necessary? Ever run tier 1 Sabo or Premonition? Feels like eternity

    Which would need the survivor to be aware the killer had Franklin's, needing them to have been nearby or had an item of their own, or be in a SWF on comms. In the case they had the item on their own, they must sacrifice either their item, or the others' item. In the case of a SWF on comms, usually multiple people bring items, so same case scenario they gotta sacrifice off an item to save the other. In the case of them being nearby, then the item is theirs fair game, like it is currently.

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/168217/franklins-change

    You're hag main, so just trap those items, and they'll never get them back :)

    I'll definitely use it on my hag when it goes live.

    Yup this will turn out really bad from camping hooks to camping items ...


    To be fair this will punish real bad the good players who can run a killer for longer. Because you will probably not have time to get back to your item after the initial hit. As Doddle28 said it is quite some time till you get back and then if yo add the chase. Now sure how to feel about this. Being punished for being good with a perk and on top of that they made all addons to be lost every time for survivors /and now this/. I won't be surprised if they add some counter on ace again lol

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1408457#Comment_1408457

    Which would need the survivor to be aware the killer had Franklin's, needing them to have been nearby or had an item of their own, or be in a SWF on comms. In the case they had the item on their own, they must sacrifice either their item, or the others' item. In the case of a SWF on comms, usually multiple people bring items, so same case scenario they gotta sacrifice off an item to save the other. In the case of them being nearby, then the item is theirs fair game, like it is currently.

    Not sure if the "sacrifice" thing is correct tho. I would assume that exchanging an item would not cause the other item you drop to be consumed by the entity as well.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1408468#Comment_1408468

    Not sure if the "sacrifice" thing is correct tho. I would assume that exchanging an item would not cause the other item you drop to be consumed by the entity as well.

    Yeah that's actually a good point.

    Still, this will be very nice for killing solod who bring a key.