Seltas0208
Seltas0208
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I'd put "what's the dev's/mod's favourite types of cereal" but Then it'd just get moved to off topic where it gets unseen and left to rot (or something else with a use of dramatic language) Trapper gotta be having that captain crunch Billy or demogoron shredded wheat6 comments 61 views last activity
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In most of the threads about how fast generators are done it's seeming like the trutalent video is nearly always linked, my theory as to why is because : Tru is an exceptional player of the game, and he was also playing nurse (although as people say he did make mistakes like all humans do) I think this is it, I mean he does go through the clip/vod to go over how fast the gens went but I think3 comments 51 views last activity
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In addition to protection hits add "picking a survivor up from the dying state" adds a stack. This'd being it in line with his other anti slugging perks and could prove more useful now than it was without just making it as broken as old mettle of man was, and then as a side note give killers more incentive to slug with extra BP or maybe your bleed out timer is linked to your hook progression or2 comments 62 views last activity
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80 seconds for one survivor to do one generator, with ruin there's a 5% regression and from my research the average amount of skill checks per generator is 4/6. So let's high ball this and say a solo survivor doing a gen gets 6 ruin skill checks and doesn't hit the great, that's 24 more seconds doing the generator (5% of a gen takes 4 seconds). So that's 104 seconds in the best case scenario fo34 comments 381 views last activity
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Simply put he's a win more killer who exells at getting the second hit, kinda like spirit, but instead of getting better audio to locate survivors he gets a slowing trap or pallets. This makes me wonder how many rework ideas did the dev's have? This can't have been the only version of freddy in concept and it'd be interesting too see Dev concepts for other ideas for his rework.... And maybe som1 comments 51 views last activity
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You have your chase perks You have your tracking perks You have you slow the game down just a lil bit perks And then you have the strange perks that just burn ants at recess Which of these archetypes are the most important class of perk and give some examples of what you class under that archetype E g : chase - enduring brutal etc7 comments 121 views last activity
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Tbh I think balanced landing is going to be great on this map and for stealth killers it's going to be alright, Billy won't do too well on it, brilliant aesthetic design31 comments 521 views last activity
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Have you ever had a streak of survivor matches where you spawn litteraly right next to a generator? I've had multiple and usually I spawn right next to it with another person in close proximity to me and its just a tad bit worrying On the killer side if I'm running discordance it nearly always pops within the first five seconds. Which tells me that I'm not just getting incredibly lucky T1 comments 41 views last activity
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For me Its whenever I go up against a swf and I manage to get a kill or three/four. Nearly every time I get accused of lag switching and I'm confused because my console is literally right next to a WiFi booster, and when I asked someone else about my connection they said it was fine and just a tad laggy. So now I'm not sure if my connection is bad or if the survivors connection to me is bad becau5 comments 31 views last activity
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I mean....people will complain about everything that they dislike about the game and every bit of feedback is worth listening too and considering to appeal to both sides of this asymmetrical horror game. As long as your civil and make reasonable points that take both sides into consideration then say whatever you want to. The devs are already in a tricky situation - the Que times are long af for37 comments 891 views last activity
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Just had 3 games in a row where my devour hope as pig spawned right in front of a generator. Ik there's things to do with totem spots and l.o.s checks but can you at least remove the totems located near Dr to a generator that's also in a jungle gym? Please?17 comments 431 views last activity
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Explain what nerd you'd do specifically. E.g :instead of saying OmG SpirEh too strong PlZ nErF Say : personally I think survivors are playing a one sided mind game against spirit , I don't agree with a killer standing still being a somewhat useful strategy but it isn't broken. I say the devs add a third person animation for when spirit is channelling her phasing so spirit players at least have9 comments 161 views last activity
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Instead of revealing auras of survivors outside your terror radius when you down a survivor what if while in night shroud the progress of gens was revealed to you based on how bright they were? Ik it's basically just a copy paste of wraiths ultra rare but...idk I just had this idea and wanted peoples opinions on it. Or maybe it could be an add on that rewards gen grabs.....if the gen grabbing go3 comments 51 views last activity
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You get an editing tool or a pencil. And draw abbs on them. Simple I have no idea why people need to discuss balance changes when this alone would fix the entire game.4 comments 91 views last activity
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I finally load into a pig match on azaroths resting place and I walk past agen. Nobody there. Stop to listen around and its just a jigsaw box. I then take around three steps and I'm booted to the main menu...and now I'm back queing I have no idea why this happened because my internet is fine0 comments 21 views last activity
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For some reason the s is the only springwood variation I ever seen to get nowadays. And all I'll say about the map is I like it, not how close pallets are together tho. But at least it's chain fence walls aren't too long. It's more the pallet hit boxes I don't like because whe. I'm no where near the pallet I seem to always get stunned when playing smaller killers2 comments 71 views last activity
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So there's this thread talking about ds and it says it more or less punishes killers who let the survivor go because the time limit is so long. Now. For a preposed change that's fair to both sides let's not change anything about the perk exept requirements for activation. At the moment it activates no matter where the killer is. So one solution is make it similar to borrowed time, you onyl ge1 comments 61 views last activity
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Yesterday I played cannibal on that map and if I wasn't running noed I wouldn't of gotten 3 kills because the amount of times the tantrum started... Even though on my screen I was a visbale distance away from HEDGES. HEDGES. That's what made me salty. Insta heals are Insta heals, tea bagging is actually kinda funny to watch especially at the exit gates. But you give me a hedge and I will commit m20 comments 391 views last activity
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Pc - can't work through ruin better find it fast or else the rest of the team aren't gonna be able to cope Ps4 - wait there's a ruin? We just popped three gens in this hags face Jokes aside ik ruin is a strong perk but it's the most rng perk in the game imo. Random spawn point and random effectiveness depending on how often skillshecks come up. Then again pop goes the weasel is a fair alternat18 comments 531 views last activity
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While seeing the progression of gens is good on legions feral frenzy it's not as good because it's on a relatively short time limit and a relatively large recharge time. Atm it's just a worse version of wraiths ultra rare so I had an idea - when you apply deep wounds gain a token -for each token you have (up to a maximum of 6/7/8) reduce your consumption rate of feral frenzy by 10/15/20% -if y2 comments 31 views last activity
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Seeing as this is also an annoying add on just change it to "you have a maximum of 1/2 hatchets that inta down" and when hunters gets add on tweeks possibly make more reloading add ons6 comments 181 views last activity
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People complain about not being able to hear the phasing at all and with good reason but for a change why not make it so every survivor hears phasing whenever spirit decides to phase no matter where they are on the map?8 comments 81 views last activity
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Whether it's because you wanna tunnel, need that one daily or just want to see the animation of the mori just try it every once in a while, while everyone can complain about ebony mori's and stuff you have to admit with some of the later mori's look visually appealing and just make you smile. In particular legion's, ghostface's and the pig's to me are all favourites because of how the survivor i3 comments 101 views last activity
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If you noticed in the Dev stream when the demigorgon exited a portal it had the insidious effect. Tbh I think if used correctly this could lead to plenty of gen grabs if the insidious effect is active for long enough. What would be a fair timer? 15 seconds? 12?2 comments 91 views last activity
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Malicious massacre : success is within your grasp and you'll do anything to secure it When 3/2/2 survivors have been killed (bloodlust is gained 10/20/30% faster) or (1/2/3 totems are repaired) however your missed attack cool down is increased by 5/10/15% Gain 25/50/100% more blood points in the brutality scoring The totem can be dull or be a perk totem. E. G : if a devor hope is cleansed and2 comments 21 views last activity
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Title and ill start Furtive chase - [BAD WORD] it. It's unfun to use because decreased terror radius in a chase is....situational at best, although the way you earn the tokens is neat...although I don't think you should lose them all when the obsession dies Unrelenting - another underwhelming perk. While perks that give the killer to bounce back from mistakes are ok and do require at least some8 comments 151 views last activity
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You remember this perk released with Adam? In concept it's a good perk and In my opinion is the counter to sloppy butcher when you build up the tokens. But a small quality of life buff could be that with this perk the chance for a skillcheck to occur is increased. Idk. Discuss about your opinions on this healing perk3 comments 91 views last activity
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The article thing/the King's video mentioned a perk that "kicked generators in a certain radius of the killer" which imediatley made me think "hang on. People complaining about gen tapping during chase. Is this another band aid perk" because on the one hand you don't have to kick the hen after the chase is done but at the same time you can kick multiple gens at once is a massive time saver and sy0 comments 21 views last activity
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Is it just me or am I getting stunned a hell of a lot when I'm just in front of the pallet. What I mean is Me ( the killer) I V. O. / <-- dropped pallet The dot there is me saying there is advisable distance between me and the pallet and yet I keep getting stunned. Had a hag match on the new badham and I kept getting stunned like that constantly. So are the pallet hitboxes bigger t1 comments 41 views last activity
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Question is in the title but in my opinion it'd make sense to use spotlights more like teasers rather than just a summary of the chapter0 comments 41 views last activity
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Just take random guesses. Personally I hope that they stop merging killers (in their current states) and focus on the more impactful buffing aspect of balance16 comments 161 views last activity
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I just think that developers just love nerf killers , so what do you think their next goal will be? Personally I'm hoping that they rework wraith so it takes twenty real life years for him to uncloak. It's unfair how he can hit you with a basic attack And tier one bloodlust is way to strong, maybe bloodlust should in fact slow a killer down to 80% movement speed to punish them for being in a c9 comments 71 views last activity
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Say for example I'm running devour hope, I have the potential to get earned insta downs and even a mori at risk of the totem being able to be destroyed at any time unless I excessively defend it. And you can't do that at all times Survivors don't have to put themselves at risk to clense a totem if the killer they're playing against is in a chase. Even if it's hag, trapper, freddy or spirit And6 comments 111 views last activity
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List your ideas in the comments And if for some reason any dev's read this do you have any ideas planned already?9 comments 131 views last activity
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But. Make it so their counterplay resides In the lesser used perks/killers E g : a survivor perk that GREATLY rewards sneaking around the killers terror radius - countered by wraith etc A new killer who's power gets stronger the faster survivors heal? Self care (not a weak perk but not meta) A killer who's belonging constantly moves around the map or something like that? Small game Surviv0 comments 31 views last activity
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Omg so strong his tantrum is uncoutnerable because I just wanna feel sorry for him and stand there. And then he beats me to the ground with a hammer for being lactose itolerant I suggest we make his chainsaw Heal survivors and if he ever uses m1all the hooks on the map get permanently destroyed. Even the basement hooks Jokes aside. discussion posts about nerfing killers confuse me to high0 comments 91 views last activity
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Survivor mains : list every second chance perk you have. And then give a justification as to why its balanced Killer mains : list every "crutch" or extremely stong perk you have and justify why they're balanced I personally main hag and think that M&A is a very strong perk with next to no counterplay because its a perk made to only help the killer not hider survivors . It reduces her te27 comments 471 views last activity
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Discuss opinions s on it and stuff. If you wanna know my reasoning just ask16 comments 741 views last activity
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Buffing disfigured ear from a 6 second deafness to maybe a 30/15 second deafness?1 comments 31 views last activity
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OK because my only threads that get traction have nerf in the title how would you nerf both of these perks if you absolutely had to? And actually. Just list any other perks you'd nerf if you absolutely had to. Or if you want to list buffs for perks. Hopefully this doesn't desolve into "your asking for how I would nerf x perk? *insert comment trying to belittle you*".36 comments 731 views last activity
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Start a discussion down bellow. (me. I'd just make it so it doesn't heal you after being unhooked)97 comments 961 views last activity
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I was just playing Billy for a daily. Killed two survivors and one had connection issues (it put me into the pickup animation for 4 seconds and then I didn't pick him up.... He got disconnected after the second attempt). The bill was the last survivor and kept running me around the main building and I'm not sure if I was just bad or if it was an infinite because no matter what I did I couldn't ca12 comments 321 views last activity
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On their own they're strong but not OP perks. Imo neither is the enduring spirit combo But how would you nerf its components to make the perks still useful but not as good when in a combo? I think I'd change the pallet counter for spirit fury to a timer. The timer ticks up depending on how long your stunned for and gains a 5/10/15% boost when breaking a pallet (15% of the max timer would b68 comments 1,581 views last activity
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At base the shotgun has 2 shells You'd aim the shotgun simular to how you aim a flashlight save and it causes the killer to be stunned for 2-4 seconds and they drop any survivor that they're carrying. However if the killer is shot from the front, back or the side on which the survivor is being carried the survivor that escapes the killers grasp is put into the dying state because. Well a surviv0 comments 191 views last activity
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What if an ultra rare add on boosted her to 105% movement speed but made the blink project an illusion of herself to mind game the survivors into mindgaming themselves to run into nurse. And you could press a button to teleport to the illusion and swing which'd cause a 3 second fatigue Idk its just an idea and say the clone had a range half the distance of a normal blink but it could e inc0 comments 11 views last activity
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While the design of having a harder to see survivor was intentional and was feasible in the old engine p3 Claudette in post legion engine is outright invisible at a certain distance. (freddy gettin his ideas :kappa:) I remember playing Billy and just zipping around the map with a chainsaw. I say Heck it let's go through a pallet because there's a gen nearby that needs patrolling The Claude7 comments 901 views last activity
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Why are 50% of the threads complaining about a killer a nurse? Sure she may be annoying to play against and does have strong add ons and perk combinations but billy is also an annoying killer who can do amazingly even on bad maps due to his ability to consistently insta down. It's meant to be 4 team mates vs 1 power role. If a strong killer is strong because people have put time into learning i2 comments 51 views last activity
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On avaliable on just about every platform Nintendo wii, game cube, Samsung smart fridge, nokea brick phones Jokes aside the many ways you can play dbd makes he really hope that cross play is introduced and hopefully Sony plays nice11 comments 931 views last activity
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Sorry if the image is a little small. I don't know what else to say here19 comments 161 views last activity
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Doctor has the best way to detect survivors early game - his terror radius. But if you detect them from 40 or more metres away that tracking is kinda bad unless you have the add one that reveals auras when survivors increase in madness because they can just simply run away before you get to them. So by having a smaller terror radius your tracking is more accurate, and if you also have a small2 comments 431 views last activity