Seltas0208
Seltas0208
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Well fear not. There's a resoning behind it. So a few days ago I was watching an ardetha stream. And the subject of tunneling is brought up. Now ill paraphrase but I think he said. "the reason there's so much tunneling is because all the players that were complaining about it are playing killer and doing the exact thing they complain about without realising because survivor ques are so long5 comments 41 views last activity
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Just browsing around the comments section. People are legitimately using "you don't know the game" as an argument based on nothing but opinion. So here's a small quiz you can attempt to see if you know the game mechanics as of March 2020. Be aware there are some trickily worded questions so read them carefully Also unless specified the perk in the question is at tier 3 What is the percentage13 comments 91 views last activity
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While it's good that the amount of dcing has gone down....it's not as good as its being portrayed to be. Let's throw in some numbers If in 100 matches you had 4 dcs. Out of those 400 dcs only around...120 less people would be dcing after the penalty introduction. So that's 30 matches where nobody dced at all... Additionally. These dc penalties only apply to killer and people who's games crash37 comments 571 views last activity
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I know the focus is forcing people to pay money for perks or to grind up shards and essentially playing the lottery to get the Perk they want but Where's some new general perks that don't require hours of grinding to have a chance at getting?1 comments 61 views last activity
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Finally got 9,000 shards and idk who to buy I play on console if that's any help5 comments 161 views last activity
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1) the Harold Wilson : make your original thread and just let people responding argue and talk themselves out. Usually this a good method to use if you feel as if your reply are going to consist of comments either not related to the point your trying to make or it's full of people who are willfully ignorant to issues in the game 2) the margret thatcher : argue with everyone and anyone. This is0 comments 21 views last activity
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So I just saw this from @SpaceCoconut "Killers are punished in the tally screen for not letting survivors play. The punishment is irrelevant to some players like myself, but the idea is there. Where is the punishment for survivors who complete gens very quickly taking away time from the killer to be able to play?" And it got me wondering. How can you introduce mechanics so that a surv5 comments 41 views last activity
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They get notified with a little jingle which if your a quickscoping ds won't come into effect but....if you want to try to use his terror radius reducing add ons.... Just why? It hardly affects the standard gameplay and only exists to hamper one niece add on set up that's already countered by aura reading perks2 comments 61 views last activity
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https://twitter.com/SpaceC0c0nut/status/1240540788167045120?s=19 3/5 of their objective completed in 85 seconds. I know the devs said expect a couple of gens to pop, so this player has promptly tried to prepare for the mid to late game with his perk setup. But if he gets no time to build it up during the mid game because generators are done to fast then his entire perk bu89 comments 1,301 views last activity
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That this game is "supposed to be frustrating"? Because. If a games frustrating someone just won't play it . Is it an attempt to let people connect to the characters they play via the shared feeling of frustration? I doubt Jed Olsen gets frustrated with laggy console menus that constantly freeze up on the bloodweb screen. Trapped getting frustrated because he was stunned by a pallet isn't s13 comments 321 views last activity
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Previous two attempts to talk about giving killers an early game back.... Haven't gone well. So to heck with it. Shrek 3. So I'm putting together 3 arguments as to why a killers early game being non existant shouldn't be treat as something that just happens. I'll try using a peel structure for these arguments : P - point E - evidence E - an explication as to why the evidence is relevant L -18 comments 251 views last activity
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It's seen as if you've just broken every Geneva convention. (Linked comment is only there because it was at the top of my notifs. No idea what this person was trying to say though) https://forum.deadbydaylight.com/en/discussion/comment/1163052#Comment_1163052 Take this thread as an example. I wanted to make the point that killers should have an early game so they have ti15 comments 111 views last activity
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https://m.youtube.com/watch?v=BO-3W4hj4vc 27 seconds for one gen. 27. With only one toolbox and one prove thyself . How the heck did that manage to get into the game? Is the concept of having an early game just gone to rot in a dumpster fire ? When it happened otz even he sounded worried, otz. One of the best killer players. In the end if he hadn't had stblf , if th88 comments 7,905 views last activity
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Just curious.1 comments 41 views last activity
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A killer perk that : Increased the speed at which survivors healed, vaulted, and increased pallet stun durations But in return, generators took 20/30/40% longer to complete? In terms of the 1v1 it wouldn't be a good perk so you'd have to supliment it with perks like bamboozle and enduring But in terms of the 1v4 it'd work wonders. As it rewards survivors for pallet stunning and getti0 comments 21 views last activity
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Yep. Perfectly fine. Totally not like doing a generator in 52 seconds, without using any toolboxes might I add, is at all anxiety inducing for an inexperienced killer. It's not like any killer could've done anything about this from happening. And then the second gen popped a minute later. Can we please add back an early game and make the endgame a little less strong?36 comments 781 views last activity
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I wonder what it's usage stats are now. I wonder when we're going to get an in depth statistic release that is easy to understand I wonder if we're just going to be forced to collect our own stats to prove our arguments5 comments 121 views last activity
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I mean. While you COULD run iron maiden.... I don't think it's fair that a power on a 60 second cooldown can be countered by slowly getting into a locker. As soon as you hear a terror radius you have ample time to get to a locker and get in it before the doctor does a blast. With old doctor it kinda made sense as the madness buildup was passive and it was used to avoid it. Or not.9 comments 181 views last activity
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@Atchoo took it upon themselves to go and collect data on kill percentages across the red ranks and their display of the stats looks superioirly more professional than any stat release the developers have done. Just look at it If a member of the community can do this with as much detail as this would it be that hard to ask a company of people to do thi4 comments 41 views last activity
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So you all know the feedback and suggestions section of the forums..... Do you think that it's just another placebo the devs are using to make it feel like we're having an impact on the balance or design of the game? Because to me... It seems that way. In that sub forum there are so many ideas that just seem to be sweeped under the rug or forum posts are moved there that have nothing to do with50 comments 1,201 views last activity
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1) the only specific statistic we had about perk usage recently Was that ruin was used in 45% of all games 2) there's been no release on perk statistics for either killer or survivor. But seeing as the phrasing of the post made it sound like the percentage ruin was used was a reason as to nerf it, people are trying to mimic that phrasing so that their frustration in the game is adressed Als5 comments 121 views last activity
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My least favourite change was legion only being able to use their power when the gauge was full. Without a way to significantly increase the recharge rate. Closely followed by the ruin change. It should've just been its own unique perk, so should've tinkerer. They didn't need these reworks but if you wanted to nerf them you could've made it so tinkerer only affected the base power, not add ons.10 comments 121 views last activity
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With all the sound issues at the moment.... Is it healthy? Was that survivor you were chasing using the perk or was the sound just bugged again? I've no idea how you'd change it so that you can tell when your being iron willed or if its a sound bug. Maybe have it be a sort of channeled thing where you have to crouch or stand still or some time to get the sound muffling in addition to leaving18 comments 401 views last activity
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This won't talk about game balance, it won't talk about generator speed. But the actual ability for one to enjoy the game. Sight. It's a huge part of our everyday lives, it's a huge part of dead by daylight - so why is it that those who have any sight difficulties are actively pushed away from playing killer? To explain : as a survivor what you have to use your eyes for is fairly easy t38 comments 3,321 views last activity
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Personally for me it's a tie between I'm all ears and dead man's switch. Dms design on its obsession claws is just utterly fantastic Iae because it has ghost face on it....that's really it. Remember me comes to a close second though8 comments 71 views last activity
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https://forum.deadbydaylight.com/en/discussion/132016/new-toolboxes-are-even-worse-for-genrushing-than-the-old-ones-this-wasnt-a-nerf-in-the-slightest Just read this forum post that went experimented with the new toolbox changes. A potential 4 gens popping in just 46 seconds, how the heck did this get through all the layers of testing on the balance team. How?14 comments 331 views last activity
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I just finished writing up a post that took at least half an hour to type up and think about (a post asking the developers to focus more on game health on the oncoming Road map) and I tap post discussion. So I do that this hecking please wait a moment vanilla forums thing pops up, I wait a bit. Refresh the page and all my words are gone, no forum post, not even a saved draft like it used to do in1 comments 31 views last activity
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But the only complaint I have about the redesign is that if I want to make a new discussion I have to scroll right to the bottom on tablets/phones.14 comments 171 views last activity
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Anyone? Anyone at all know what happened to it?0 comments 31 views last activity
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My ip is blurred for obvious reasons but it's setting off alarm bells, I've never had this happen before today28 comments 461 views last activity
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It was mentioned in the developer notes yet in the patch notes there's no sign of it. If the complaints from people who don't plauge to be able to use half of her ability made it so it was deducted from the patch then..... How the hell did the ruin changes even go through to the PTB then?10 comments 291 views last activity
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I don't have access to the ptb and its not on the wiki yet3 comments 761 views last activity
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Aesthetically. It's smashing.... But the new power looks a little.....in need of some number buffs And the new survivor perks. They look just "delightful" , I'm going to love running iron maiden if red herring becomes mera. However I'm not looking forward to the return of insta heals0 comments 41 views last activity
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Just had a match as legion, and somehow despite having consistent green ping all morning the latency suddenly got bad. Really bad. Bad as in I could miss an attack and not be instantly booted out of ff. It look 1 second to even start the vault animation and I was jittering around the place like crazy4 comments 91 views last activity
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Instead of nerfing it what if the amount of hooks per map was increased?4 comments 51 views last activity
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The overly strong loops on certain maps, the main example I'm thinking of is the coal tower on McMillans, furthermore instead of just reworking an entire map they could just introduce more breakable walls. Although if they come to hawkins.....It's gonna be funny watching someone like pig or legion kool aid through solid concrete walls. Furthermore they could introduce perks related to the7 comments 91 views last activity
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Sabo looks interesting The new item charge change looks great The killer buffs appear to be leaning towards qol but they're a step in the right direction. Gonna love the trappers and doctor buffs. I don't play plauge. //I said leaning towards not that they are qol// Now all I'm waiting on is the ptb so I can actually see how toolboxes have been changed. But tbh survivors didn't actually nee6 comments 71 views last activity
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It's just been a terrible day, stuffs happened and I just need cheering up a little bit. I hope your day's went somewhat well and if they didn't I will sacrifice a small child to our Lord and savior shirtless oni to make your next day a million times better14 comments 691 views last activity
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Is this due to the storm that's currently waging on in England or is it some hidden voodoo magic that messes with dedicated servers?12 comments 201 views last activity
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Slugging? For a whole minute slowing them to crawl away or be healed back up witch takes away pressure from you. Just eating the ds? Not only does this negeticely affect your chaser emblem but also. What if your stunned within the vacity of a loop? That's way more time wasted Just don't tunnel : well in sorry but if a ds user is hopping in and out of lockers or running up into my face and bod0 comments 11 views last activity
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What if if the ping of the dcer is over... 500 let's say they either get : A reduced timer due to their dc more than likely being a crash Or An increased timer to allow their Internet connection to stablize. Just a thought.1 comments 11 views last activity
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So I was just in a game as ghostface on badham V. My ping was for some reason around 450, usually its around yellow or green but I definetly noticed how bad it was, jitteting around like mad but.... After I got two hooks and managing to slug 2 survivors I put the one on my shoulder on the hook..... It paused for a bit. But then when I put it on the hook not only didn't it register on the hud34 comments 631 views last activity
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Instead of counting kills towards the statistics why don't they do the average amount of hooks a killer gets in a match? This way suiciding on hook won't make a killer look like they're overperforming but also it won't force a survivor to stay in a game they don't want to Thoughts?5 comments 111 views last activity
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https://m.youtube.com/watch?v=XsyLBVdJmPg A nurse as good as this one who absolutely demolished the survivors didn't get more than a 2k? Is it the generators not being pressured as much as you want them to be? Is it generator times being too quick? Is it nurse being a bad killer? Because after watching if you can play nurse as well as this you should at least manage to117 comments 2,653 views last activity
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So there's a thread wanting to remove exhaustion from the game, and in turn give each survivor related exhaustion perk something to make them unique. One of which was turning dead hard into a token perk , you can use it whenever your injured but you consume a token. Now this initially looks like a great idea because it'd still give The survivor invincibility and distance while punishing it1 comments 31 views last activity
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More into an anti tunnel perk rather than 60 seconds of invincibility, 120 if the killer decided to slug you. How do you do this? Either add a deactivate condition or reduce the timer drastically.8 comments 41 views last activity
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Made shadowborn's FOV increase base kit for killers? Made unrelenting's effect base kit? Made up the ante base kit? Made any means necessary base kit?4 comments 61 views last activity
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https://m.youtube.com/watch?v=4Rjgda14_u0 This video is 2 years old. 2 years old and yet it's still holding some sort of relevance to this day. The pallet hitboxes don't seem to have changed at all , the maths at the end is still relevant and the point about it being a 20 vs 1 in some cases due to all the perks that can take away a killers pressure still holds up. To exp0 comments 11 views last activity
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Tile RNG is absolutely not fine, survivors can have strong loops but being able to chain one strong loop into another that chains into a groaning storehouse loop isn't fair at all.3 comments 91 views last activity