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GoshJosh

GoshJosh

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GoshJosh
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  • Platform: PC Description of the issue: The hatch spawns as soon as the trial starts. Although not yet able to be seen, survivors are able to walk over the hatch outline to determine where it will spawn. They elevate as they walk over it. Steps to reproduce (if possible): walk over the map until your character raises up a little. You've found where the hatch will spawn. How often does this occu
    0 comments 21 views last activity
  • 20 comments 211 views last activity
  • Platform: PC Description of the issue: My game audio went completely out while loading into a match. I had to restart the client. I could still hear music through Spotify, and made no changes to my options. Steps to reproduce (if possible): Load into a trial, see if the sound goes out. How often does this occur: First time for me.
    0 comments 1 views last activity
  • Platform: PC Description of the issue: I got my fourth red glyph in a match. Although the challenge wasn't completed, the game said I have no challenge selected. When I went into the challenges, it indicated it was already selected. Video evidence here: https://youtu.be/7qxmkSiac0U Steps to reproduce (if possible): Complete a match with this challenge partially completed, and see if it says y
    1 comments 11 views last activity
  • If not, any ETA when they will be? Just don't want to waste any map offerings, thanks!
    Mod
    1 comments 71 views last activity
  • I would like to see two things for Blood Warden: As long as the killer is inside an exit gate area, that exit gate is blocked by the Entity. This would circumvent the need to hook a survivor during end game collapse to get value from the perk, which most survivors are apt at avoiding. It would also help quell any killer players who dislike being taunted at the exit gates. The other exit gate
    1 comments 22 views last activity
  • Devs, help me to understand why these are still allowed or cannot be changed: Survivors not working on generators for extended periods of time (say, more than three minutes). Usually only a problem when two survivors are left alive with no key and/or hatch hasn't spawned. They do not progress the game even when the killer is nowhere nearby, and can indefinitely keep from being found by moving i
    13 comments 181 views last activity
  • It's unfathomable these maps are still allowed in the game with their current tiles. Their size, their safe loops and amount of pallets, it's just gross as most killers. And for some reason I get the maps at a higher ratio while playing Nemesis - why, I don't know. Mother's Dwelling has a literal infinite window variant, spawning next to the staircase in the main building. The wall next to it is
    43 comments 371 views last activity
  • Just experienced 'the thing'. How are you devs allowing this map to be in rotation with such an exploit in play?
    Mod
    9 comments 201 views last activity
  • Just a small improvement I would like to see to this perk is that it affects all survivor actions, the same as Spine Chill and Resilience. It is a high risk high reward perk, so don't see why it can't also affect vault speeds, unlocking chests, and opening exit gates. Remember that this is only while your aura is revealed to the killer, so the timing is very situational. Plus, it's just weird
    1 comments 21 views last activity
  • Platform: PC Description of the issue: I was working on cleansing a few totems on the map. The first one launched me in the air for a couple seconds. Then later this happened: https://youtu.be/OtcJ2Nm1Aac Steps to reproduce (if possible): Try to cleanse the totems on Hawkins. See if you launch up high or become one with the totem like me. How often does this occur: First time for me.
    2 comments 21 views last activity
  • At least let categories go over 8k each, even if at a lesser rate. The difference is simply that you're not earning nothing for helping progress the gam e, especially as a survivor.
    0 comments 11 views last activity
  • There is only one way into this room, but several ways out. Complete the generator to escape yourself, or await certain death from a horrifying killer. Do gens or die. Make your choice. https://www.youtube.com/watch?v=KfgiVYRV-_o
    0 comments 41 views last activity
  • Platform: PC Description of the issue: I've been waiting over three minutes for the match to either load or cancel while I write this. A Haddonfield and Asylum offering were burnt, so assuming there was a DC somewhere in that. Steps to reproduce (if possible): Tilt a killer with a map offering, see if your match ever loads. How often does this occur: First time in a long time.
    1 comments 11 views last activity
  • I can't even remember the last match I had that was all red rank players as a red rank survivor. I got one purple rank survivor and the other three were all something like 14-17 as a rank 6 killer. MMR?
    4 comments 61 views last activity
  • Despite people saying Adrenaline is the survivor version of NOED, it sounds to me like these two perks - Hex: No One Escapes Death and No One Left Behind - were made to mirror each other. Let's talk about the biggest inconsistency between them: when they trigger. NOLB previously activated when the gates were powered ( as NOED always has) , yet for some reason NOLB - an already situational end
    10 comments 161 views last activity
  • Was getting immediate matches, now queues are taking a long time and I'm getting rainbow rank matches. Rank two survivor with a rank 18 Myers yesterday (no SWF), getting a lot of purple and green ranks on both sides.
    2 comments 91 views last activity
  • Just wondering, lost count how many times I get this map while playing as him? First match today with lovely totem spawns, now just got it again for second time in a row? Can't remember the last time I've seen an Autohaven map as killer. Springwood, Ormond, Family Estate. That's really been about it.
    5 comments 41 views last activity
  • I have seen zero crowns on Grim Pantry, and I had a match with three early survivor DCs on Ormond. Spent the rest of the match farming with the remaining survivor, saw zero crowns throughout the entire map. ?
    2 comments 41 views last activity
  • Platform: PC Description of the issue: When I equip this cosmetic for Hillbilly in the menu, I show no difference between it and the default Torn Jeans. Not sure how it looks in-game. Steps to reproduce (if possible): equip this cosmetic to Hillbilly in the menu, see if you tell a change. How often does this occur: First time I saw it was right now.
    4 comments 321 views last activity
  • Has it been confirmed if it is intentional it spawns on the second floor? The next closest thing in any other map is the occasional staircase spawns on Midwich.
    Mod
    7 comments 211 views last activity
  • There are two very annoying features about slow vaulting: It still counts as one of three limited vaults during a chase before the Entity blocks it. Why? If you have the opportunity to stealth back over a vault, it shouldn't be punished and alert the killer. Survivors make a very audible grunt when slow vaulting - again, removing any kind of stealth counter-play via vaults. This should also be
    0 comments 11 views last activity
  • Doesn't even tell you the number of charges. Oversight or laziness?
    1 comments 21 views last activity
  • All three of these perks highlight generators in yellow, causing great confusion to the solo survivor. Devs, please alter the colors of each of them to be unique, so we have a freakin' idea what is going on with a given generator.
    4 comments 41 views last activity
  • Platform: PC Description of the issue: No prompt was available to repair the pictured generator from the side shown. Steps to reproduce (if possible): Try to repair this side of the generator in the corner on Ormond. See if you can. How often does this occur: First time for me.
    4 comments 71 views last activity
  • 200k BP plus the opportunity to reset all cosmetics, perks, charms, items, and offerings on all my survivors and killers?! I'm forever grateful!
    5 comments 61 views last activity
  • Is there any particular reason we are unable to view daily rituals and options while waiting for a lobby? If not, could you please remove this unwanted nuisance?
    2 comments 41 views last activity
  • I don't know if this has already been thought of or proposed yet, but why not change Dead Hard to: No longer provide invulnerability during the dash Grant the endurance status effect during the dash This would be good for both sides because: It would prevent survivors from ending up exhausted on the ground It wouldn't allow the perk to severely punish killers such as Trapper and Nurse B
    3 comments 31 views last activity
  • I had a hatch standoff today. Now, it was DbD Mobile, but the problem translates to the base game as well. The killer knew I had a dull key (DbD Mobile discloses a survivor's selected item type and rarity to all players before the trial starts). When it came down to just he and I, he stood over the hatch refusing to close it. I could not escape the hatch during this time. I would have gladly us
    4 comments 81 views last activity
  • 11 comments 261 views last activity
  • Is it too much to ask for these add-ons to be reworked? They essentially remove any counterplay to The Trapper. Equipping add-ons of any kind - even of ultra rarity - shouldn't equate to 'easy wins'. (And before someone accuses me of being a filthy survivor main: I play both sides and advocate for balan ce . Such as, I also want the Trapper to have at least the Trapper Sack as base kit. I als
    11 comments 71 views last activity
  • Platform: PC Description of the issue: I'm working on getting all perks on Clown at Prestige III level 50. As you can see in my provided screenshots, I somehow got a bloodweb with only three perk options despite needing far more than that leveled up. Steps to reproduce (if possible): Open a new bloodweb at level 50 still needing several perks leveled up - see if you get less than four perk opti
    20 comments 642 views last activity
  • I'm not even someone who uses flashlights frequently, but Lightborn is a very problematic perk. Besides three particular killers (Wraith, Hag, and Nurse), flashlights have one and one utility only: blinding the killer. This perk completely counters a feature unlike anything else in the game. Not only that, but it actually punishes you for trying to use an item for its intended purpose. On t
    21 comments 222 views last activity
  • I just came back from a five-day break, and today am only getting lobbies with around 175 ping or higher. I tested with crossplay on and off, and it made no difference. Nothing downloading, updating, etc. in the background. Anyone else?
    1 comments 11 views last activity
  • Considering Devour Hope and Third Seal have zero e ffect until they receive tokens (two in the case of DH), these hex perks should not be associated with a totem until they receive one and two tokens respectively. There is absolutely no reason a killer should have to defend or be concerned about a hex perk that is providing zero benefit. They are already high risk, high reward perks. By them b
    3 comments 21 views last activity
  • Why are keys not able to be used in the dying state? For those rare situations where a slugged survivor with a key is able to get to the hatch, it logically doesn't make sense they can't use it while sniffing the hatch. Again, this is a very unordinary circumstance that I think should warrant the use of the key. For whatever key nerf is coming up, I hope this small buff could be added to the key
    9 comments 91 views last activity
  • You can find all of the upcoming changes here: https://forum.deadbydaylight.com/en/discussion/241887/developer-update-april-2021#latest I'm only addressing killer, add-on, and perk changes - at least for now. The Nightmare: While the tweak to snares is welcomed, there is still no counter to avoiding triggering snares while asleep. You should be able to avoid triggering them while crouching
    0 comments 11 views last activity
  • Is it just me, or skill checks are going faster/harder to hit greats since the update went live today?
    0 comments 11 views last activity
  • Platform: PC Description of the issue: Unable to pick up survivor in the below screenshot. He was behind the main building by the window vault near the basement entrance. No prompt to pick him up. Steps to reproduce (if possible): Have a survivor down in this part of the map How often does this occur: First time for me.
    0 comments 1 views last activity
  • It's pretty apparent the only power behind The Twins is Victor. You might as well just call Victor the killer, and Charlotte the hooker (no pun/Samination reference intended). I think these changes would make the killer more balanced and fun: Remove the cooldown penalty for Victor successfully downing a survivor. It's stupid that you can use your power effectively and still get punished. Victor
    1 comments 31 views last activity
  • Platform: PC Description of the issue: For two matches in a row, I have had healthy survivors sounding injured. Also at hooks of sacrificed survivors, you will hear that survivor in pain! I will not be playing killer until you fix this problem! Steps to reproduce (if possible): Play killer, see if healthy survivors are making sounds of pain How often does this occur: Twice in a row so far tod
    1 comments 21 views last activity
  • Boy will this be one to remember. 150ish ping. 20210316133818_1.jpg
    0 comments 11 views last activity
  • Besides the outrageous grind new players face, it is mathematically stupid how expensive things are in the bloodweb. Take for, example, a purple flashlight with a purple and green add-on. The cost of the item is 17,000 BP . Even if you play well, you may escape with around or less that many points! Plus, you're already going to lose the add-ons live or die (unless you have Ace in the Hole as
    2 comments 21 views last activity
  • Devs, you are way too slow at balancing broken things in this game. Huntress is coming up on her fourth year anniversary , and this overpowered add-on is still a thing! We're going to keep posting over and over until an appropriate nerf is made. As others have suggested, the most appropriate nerf is a range requirement similar to Deathslinger's Iridescent Coin. I don't like the suggestion of
    1 comments 11 views last activity
  • MYC can arguably be more favorable at tier I for some killers. If they are certain in their ability to down the unhooking survivor within 40 seconds, they're able to use it 20 seconds sooner than tier III. So why not adjust this perk to be a 60 second duration on each tier, and the cooldown be 60/50/40 seconds? Otherwise, you can be screwed if you're forced to buy the higher tiers of the perk in
    0 comments 11 views last activity
  • I know you get your item + add-ons back, but why do survivors lose their offerings when a killer disconnects? The offering can be equally or more valuable to the survivor as their item. Can you please appropriately compensate us for having to already deal with a killer DC?
    3 comments 21 views last activity
  • Platform: PC Description of the issue: I was healthy, but the HUD indicated I was injured. See below screenshot. Steps to reproduce (if possible): In this instance, I was freshly unhooked after the fifth generator was completed, so Adrenaline healed me. Perhaps that has something to do with this bug. How often does this occur: First time for me.
    0 comments 11 views last activity
  • Platform: PC Description of the issue: I went to spectate a match after escaping, could not view anyone, and could not leave that screen. I had to alt-tab and close my game through the taskbar. Steps to reproduce (if possible): Spectate after escaping or dying as a survivor, and see if you can leave that screen. How often does this occur: First time for me.
    0 comments 11 views last activity
  • I would like to know what combinations of medkits and add-ons I can use with Botany Knowledge to get X number of heals, without the use of Self-Care. Guess I'm too lazy to do the math/run the numbers myself. Thank you!
    2 comments 11 views last activity
  • I made a similar post in August, but it was only discussing offerings. Playing Dead by Daylight Mobile and thinking about the topic further has brought me to making this new post. This idea will help make the survivor experience as a whole, and solo queue in particular, more bearable. In order to help communicate in lobbies, where words can't always be exchanged: survivor equipped perks, items a
    0 comments 11 views last activity
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