GoshJosh
GoshJosh
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Azarov's Resting Place. Grim Pantry. Pale Rose. The list goes on. Several of these maps are essentially a gen lock in and of themselves, before the survivors even start completing generators. You have several generators within a 40 meter or less range of each other, and about half of the map a complete dead zone with no generators to do. It's one thing if the survivors do it to themselves, but w0 comments 11 views last activity
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Platform: PC Description of the issue: Approaching this tree (see below pic) on Grim Pantry will suck you into the roots. It is to the right of the main building if you are approaching it from the edge of the map. Thankfully, you are able to get unstuck by going back the way you came. Steps to reproduce (if possible): See above. How often does this occur: First time for me.1 comments 11 views last activity
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Platform: PC Description of the issue: Yesterday I went against a Ghost Face on Rancid Abattoir - hardly an easy map for GF to hide. I stared at this killer in the dead center of my screen twice during the match, without even beginning to start pulling him out of Night Shroud. He did not have the Driver's License add-on in play, and was well within 32 meters both times. Steps to reproduce (if4 comments 101 views last activity
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4 comments 11 views last activity
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(Posting this here as I am unable to post in the bug section due to ongoing forum issues) I just went against a Deathslinger on Asylum. He had Haunted Ground, which was his only hex perk. His other perks were BBQ, Monitor, and Brutal Strength; so nothing else that would have left survivors exposed. Once the 60 seconds were up, the exposed status remained on my HUD for the remainder of the match4 comments 101 views last activity
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(Posting here, as I am unable to post in Bug Reporting due to forum bugs) I just went against a camp machine - err, Cannibal - on Pale Rose. He was using Spirit Fury. Whenever it triggered, there was no visual cue as prior when the pallet was destroyed by the Entity.1 comments 21 views last activity
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(Gives explosion notification to killer when survivor is rescued from cage)38 comments 1,021 views last activity
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Most of us miss old Freddy, for balance and fun and unique gameplay purposes. Name any other killer with anywhere near this number of powers in one kit/add-ons: Teleporting to any incomplete gen, being able to fake the power for only a small cost of it Traps that cannot be avoided by crouching over them, disarming, etc., and immediately trigger if standing upon them while falling asleep;99 comments 4,671 views last activity
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Because it is super fun to die with less than 5k bloodpoints due to Tombstone add-ons, without even being wounded, downed, or hooked.30 comments 381 views last activity
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My only qualm with this perk is that the exposed status remains even after the exposed survivor is downed. It should immediately be taken away upon either downing or hooking a survivor. It's served its purpose up to that point.18 comments 431 views last activity
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Platform: PC Description of the issue: When rush vaulting a pallet or window, it will not make an audible noise on my side as the survivor performing the action. I am unsure if the same is true for the killer's perspective. Steps to reproduce (if possible): Rush vault a window or pallet without Quick and Quiet. How often does this occur: At least three times.1 comments 21 views last activity
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Platform: PC Description of the issue: I had a globe in my own name in the post-game scoreboard, blocking part of my name. See below screenshot. Steps to reproduce (if possible): play with crossplay equipped and check the post-game scoreboard. How often does this occur: first time for me.0 comments 21 views last activity
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And appeared here: The rescuing survivor had to go down the staircase to rescue me as normal; but when unhooked, I was physically where I appeared in the boxes.0 comments 82 views last activity
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Breakable walls should only give the killer advantages at strong loops, should they choose to break them. They should not prevent basic entry and exit points of critical areas on a map. Perhaps one side of the school can have a breakable wall, but putting them on two opposite wings of the school is simply cruel. And to think this used to be a survivor-sided map...8 comments 91 views last activity
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Platform: PC Description of the issue: This map, with the new graphics, severely crashed my game. My mouse continued to lag a good 10 or more seconds after it crashed the client... Steps to reproduce (if possible): Try loading into a match on Springwood. This particular instance was variant II. How often does this occur: First time, we'll see how many more are to come...0 comments 51 views last activity
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2 comments 161 views last activity
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To make this perk more viable, simply boost the numbers: Buff: While in the Dying State [ 100 % of] your recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 50/55/60 % total wiggle progression. QOL: I would also like to ask that the perk only light up on the HUD while in the dying state. Edit: Reduced the total wiggle progressi4 comments 51 views last activity
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I would like to petition that certain sounds related to the hook be changed: The volume of a survivor's scream on a hook. Yes, obviously this would be excruciating pain; but I do not want to hear it so loudly that I literally turn my volume down if able. It feels 350% louder than any other sound in the game at regular volume. The sound bit of the Entity taking a sacrificed survivor suppressing0 comments 11 views last activity
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Survivors: stop running urban evasion and hiding in corners Killers: stop camping and tunneling. If it weren't for the terrible queue times, I'd have crossplay 100% turned off as survivor. I can't count how many urban evading survivors hiding in corners I've seen in just this morning's matches. Then a 95% heal and doesn't commit with the killer coming back. You are killing us more than the kill44 comments 871 views last activity
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The entire concept behind the Saw movies is to have the victims "play a game" and "make [their] choice". Certain aspects of Jigsaw's Baptism in its current state, however, don't allow this and are unfair for both sides. On the one hand, a Reverse Bear Trap can have its effect delayed or denied (waiting for generator pop/after all five generators are already completed), rendering its threat low0 comments 11 views last activity
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90 seconds is far too short a duration for a survivor to have reasonable opportunity to get their item back. If you are healthy when hit with Franklin's, and the killer continues chase until you are downed and/or hooked, there is next to zero chance of the item being recovered. On top of that, being able to see items on the ground (without Plunderer's) is awful enough in this game. Couldn't they6 comments 81 views last activity
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Yesterday on DbD Mobile, I experienced a Legion in Feral Frenzy hitting a hooked survivor. I was just curious if this is supposed to end the power or not, as it had no effect in that match.1 comments 31 views last activity
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So tired of being royally screwed by teammates who go from gen to gen.0 comments 21 views last activity
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I've been playing since 2016, and just discovered for the first time today that blinding the Legion in frenzy immediately pulls him out of frenzy without a cooldown. The question for the community is: do you think this is fair in the slightest? Blinding a killer is supposed to be a rewarding and helpful thing, not what got me killed in what otherwise would have led to an escape from the trial.12 comments 161 views last activity
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Because Head On: Requires a locker for use Requires the survivor to not be exhausted to use Causes exhaustion after use I have trouble understanding why this perk requires three seconds sitting idly in a locker prior to activation. Perhaps the idea is to prevent its use in a chase/after a wiff by a locker; but I would say it is a ballsy move and on par with using other exhaustion perks in a11 comments 171 views last activity
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Let's try putting it in different terms that can perhaps help people understand. What if Hope, instead of a small haste effect after five generators were completed, gave a permanent 3% haste effect for each uncompleted generator in the trial? But wait! It's the survivors objective to complete generators, isn't it? Why, yes, it is! But wait! Why are they being given advantage for having not don5 comments 51 views last activity
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To avoid conflicting offerings amongst survivors (particularly map offerings, but there are others), a survivor's selected offering should be shown above their head to their fellow survivors in the pre-game lobby. That way, offerings don't get wasted. Also, in instances where various map offerings are burnt, the map offering(s) for the unselected map(s) should be refunded to the user's inventory4 comments 11 views last activity
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When I run Bamboozle, it is not because I want to simply block a window, but also offset the - up to - 1.2 second time differential in a survivor's vaulting speed. As it currently stands, Bamboozle at max tier cuts off a meager 0.25 seconds of a 1.7 killer vault time. This means the survivor still has a half-second lead at their fastest vault (0.9 seconds). And, if there are other windows in the2 comments 51 views last activity
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Show the number of totems destroyed or remaining. Rather than only pinging when looking towards a totem or trap, also reveal its aura for five seconds. The developers have taken strides to make totems more hidden, and if you're turning your camera too fast, a ping can mean next to nothing.0 comments 1 views last activity
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Platform: PC Description of issue: See subject line, video here - https://www.youtube.com/watch?v=QRUxlYk5S8E Steps to reproduce (if possible): Immerse yourself into the hay. How often does this occur: First time for me.0 comments 1 views last activity
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Why is it still in the settings? It's irritating enough we PC players are forced to play with people on console if we don't want to.2 comments 151 views last activity
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He revs before he is within chainsaw distance of me, and still has enough speed and distance to catch me after using Sprint Burst? It's not even enough time to make it to a pallet or window with my exhaustion perk. This was considered an OK change?5 comments 61 views last activity
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Platform: PC Description of the issue: While spending bloodpoints on Jane while queueing for a match, I became stuck on her once in the lobby. The bloodweb was completed, but would not open a new web. I further could not change to another survivor, my loadout, or even back out of the lobby. Jane completed web could not switch loadout, character, or back out of lobby.jpg5 comments 11 views last activity
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Now, I will premise this by saying that I haven't been saving data; however, I notice that I get a sickening amount of Springwood (and a particular variation at that) when I play killer. I'm talking about more than 50% of my matches. At this juncture I am mostly only playing killer for dailies and Rift , so I am very keen to seeing how often the game selects this map for me. And as you well kno7 comments 61 views last activity
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I have over 2.4k hours and am constantly going against yellow rank survivors and killers consistently - many with one, two, or no perks (unless scoreboard bug). No one is having fun under this new system, it's not going to somehow get better. Listen to what we're saying about this, just like the auras.14 comments 211 views last activity
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It's pretty frustrating waiting for long queue times (typically for killer), just to have a match cancelled due to an immediate disconnect. Similar to how Overwatch recently implemented a priority requeue system when this happens in that game, could we please get a comparable concept for Dead by Daylight?2 comments 11 views last activity
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Pretty tired of being sucked like a magnet into these things. Please fix.0 comments 1 views last activity
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Platform: PC Description of the issue: When switching to a character with an offering previously equipped, the offering will not burn on the loading page. The offering will appear in the pause menu and post-game scoreboard, but not actually be in play or used up. Steps to reproduce (if possible): Equip an offering on a survivor; switch away from them; then switch back to that survivor before th0 comments 21 views last activity
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Platform: PC Description of the issue: While queueing for killer this morning, I was unable to switch between killers while searching. This persisted into the pre-game lobby. Screenshots attached. Can't switch killers while searching for match.jpg Can't switch killer in pre-game lobby.jpg Steps to reproduce (if possible): Search for a match as4 comments 111 views last activity
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While waiting for a match, players like to alt-tab and do other activities on their computer. It's irritating to have to visually track whether or not you've entered a pre-game lobby by previewing the DbD window. Why do we only hear the game audio once the trial has begun? It would be nice if there was at least an option to hear Dead by Daylight audio at all times. That way, one could be more2 comments 41 views last activity
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Considering it's only active for a limited time during end game, I think Hope should be reworked to not have the timer ticking while hooked or downed. Kinda silly to be on your first hook as the last generator is popped, and have the timer running...9 comments 51 views last activity
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After over three years and 2.3k+ hours, I have never felt more 'meh' about loading up and playing DbD. The amount of bugs that are introduced or never fixed, the player voices that go unheard or unaddressed about severe balance or gameplay issues, the list goes on... I know it's a different set of developers, but the below screenshot just about sums it up for me. Rather than doing something abou143 comments 14,362 views last activity
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Platform: PC Description of the issue: While playing as Oni today, during the match I was unable to activate Blood Fury after already having been able to. You can see in my provided YouTube video that I was pressing the button prompt, which briefly disappears then reappears but did not activate the ability. Hooking a survivor re-enabled my option to enter Blood Fury. Steps to reproduce (if poss13 comments 921 views last activity
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Platform: PC Description of the issue: I cleansed against the Plague, but only had my infection and broken status removed. I was still injured. Map was The Game. Steps to reproduce (if possible): cleanse against a Plague, see what happens. How often does this occur: I believe it may have happened to me twice in a row, same Plague player.0 comments 11 views last activity
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Platform: PC Description of the issue: I was playing on Gas Heaven, and the killer (Hag) had Ruin. I did a Ruin check by letting go of the gen. It did the typical Ruin regression noise, but did not give me the curse HUD notification. Further, once I found and destroyed the totem, it did not make the explosion noise that always accompanies a Hex totem being destroyed. Steps to reproduce (if poss0 comments 41 views last activity
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Title says it all. You would be doing your new players on console and PC a huge favor, to avoid the terrible current grind that is leveling up and getting perks. The system is so much more seamless and sensible on Mobile, it's a shame to the original game. Where you don't have to be concerned about bloodpoints earned, but rather simply enjoying the game experience and still progressing your chara0 comments 11 views last activity
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A survivor just blinded me continuously for a good five or more seconds, in the post-game scoreboard it showed only a standard yellow flashlight with no add-ons. Just wanted to be sure this is possible? They said it was simply timing. If it only has eight seconds of use, and it doesn't blind with just one second of use...2 comments 53 views last activity
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As someone attempting to get all of the achievements legitly, this is one of two remaining. I suppose you can't rework the achievement too much because of those who have already earned it, skillfully or not; but could you at least modify it to gain progress for simply hitting a survivor further than 24 meters away? Not sure why it has to be both that AND a downing hit.2 comments 31 views last activity
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Infinite charge toolbox bug.jpg Platform: PC Description of issue and steps to reproduce (if possible): I should've taken a better screenshot indicating I was working solo on the gen (progress bar would only be gray or red anyways if I was working co-op), but as you can see the charges are completely gone from this toolbox, yet I am still gaining faster repair progress.1 comments 181 views last activity
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As one of the oldest and untouched maps, Shelter Woods needs some long-deserved loving. Anyone with half a brain will tell you this map stands unopposed as the most killer-sided map in the game. With all of the recent loop nerfs to other maps, is there any chance survivors can at least be given a fighting chance on this one? There are hardly any mindgame-able jungle gyms and very few pallets.1 comments 21 views last activity