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GoshJosh

GoshJosh

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GoshJosh
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  • Platform: PC Description of the issue: I just escaped a match through an exit gate while holding a Skeleton Key I brought into the match, and lost the item from my inventory. The killer did not have Franklin's Demise , and I escaped the match healthy regardless. Steps to reproduce (if possible): Escape through the exit gate while holding a Skeleton Key, and see if it is in your inventory after
    4 comments 32 views last activity
  • Now that sabotaging has to be more instantaneous, this perk needs to better suit that change. What I would like to see is: You see hook auras whenever a survivor is in the dying state . Currently, you only see the hook auras when the killer picks a survivor up. This usually doesn't grant enough time to give sabotaging a valuable attempt. Considering how lengthy it is, this perk should not e
    1 comments 11 views last activity
  • Trapper, Hag, Wraith, Pyramid Head, and Deathslinger are the ones that immediately come to mind. You can have a decent length game using your power effectively, get a 4k, and still come out without maxing out the Deviousness scoring category. Distressing should not be a necessary perk to max out Deviousness! Please increase the values for their scoring events.
    2 comments 21 views last activity
  • There is no mention of Victor's ability to search and keep survivors trapped inside lockers. Also, the current description for Killer Instinct only specifies that it reveals survivors who walk or run near Victor; but it also reveals survivors crawling near him.
    2 comments 21 views last activity
  • Remove unhook and uncage explosion notifications. If the HUD already indicates that a survivor has been unhooked, why do you have a feature that draws the attention of the killer to the most vulnerable survivor? Besides unhooks/uncages and perks, survivors only trigger explosion notifications by failure or by choice (fast vaulting). Especially in the case of Pyramid Head, uncages are the most
    15 comments 121 views last activity
  • It's rather ridiculous that a rare item only tracks generators at a short distance, without the help of add-ons. Anyone with more than 20 minutes of gameplay on a map (the world, not the item) can find generators without the help of an item. I'm not asking that it be able to track all of the things the Rainbow Map can, but could we at least get the ability to track the killer's belongings by
    4 comments 21 views last activity
  • Deliverance could use some love. It's pretty bad that the only way to be able to use the perk is to get a safe unhook before being hooked yourself. There are simply going to be times you're the first survivor found, or the unhooked survivor is tunneled off hook (unsafe hook). On top of that, there's already the condition that you are broken for a minute+ after using it. Could we please add anot
    1 comments 11 views last activity
  • I've given some consideration to Self-Care and Inner Strength, and am asking the devs to buff them. What really got me thinking about this is recently watching a YouTube video, where the creator basically described the survivor experience as a loading bar simulator. As much as I have enjoyed playing DbD since 2016, it really hit home. The values for all solo actions (without modifiers) are: gener
    5 comments 141 views last activity
  • Twice today against Doctor, my game has taken precedence over snapping out of it when I am trying to move, causing me to go down. Anyone else experiencing this?
    Mod
    9 comments 171 views last activity
  • Because Slippery Meat was reworked due to the devs not wanting perks to target one particular killer. Now turn to luck, which still only affects the chance to escape off the first hook and escaping bear traps. We need luck to, at the very least , also affect the rarity of items found in chests. So when?
    5 comments 81 views last activity
  • Keep the ability to mori a survivor who has been hooked twice for all three of the mori offerings (cypress, ivory, and ebony - ebony being usable against all survivors still) For ebony and ivory offerings, also allow them to be used if every survivor has been hooked at least once If a survivor has Decisive Strike still active during a mori attempt, create an animation where they fight the ki
    0 comments 11 views last activity
  • In this post, I will be doing my best to explain why Ruin is far differentiated from any other hex perk, and therefore needs another rework/nerf. Ruin is an unbalanced perk because it provides far too much value for simply existing. Compare to other hex perks which: Have limited uses (Haunted Grounds, Retribution) Only activates after five generators are powered, as well as needing at least o
    4 comments 41 views last activity
  • There's simply no justification for removing Bloodlust in this game's current state. I was reverse Wraith on Suffocation Pit, and even with no mistakes and proper pathing, I could barely hit the survivors as I just entered Bloodlust I at many points of the map. The number of T walls and safe pallets on that map is disgusting - and this is a reworked map! I wouldn't have even gotten close to the 4
    0 comments 21 views last activity
  • I know we can flag comments, but there's an inappropriate forum name I'd like to report to a moderator. No need to share the name/URL with everyone else. Thanks.
    Mod
    2 comments 31 views last activity
  • Like, you have a PTB for that... and you realize there are certain killers that will never catch up in chase at certain loops (cow tree on Coldwind, etc.)? Very poor move.
    3 comments 31 views last activity
  • Since the devs seem so insistent on keeping perk tiers, a fair resolution is to allow players to level up the perks themselves once they acquire it from the bloodweb normally. So you still have to buy the perk at tier I by chance in the bloodweb; then you head over to your loadout screen and spend the required bloodpoints to get it to tier II then tier III. This is a great solution, because it al
    2 comments 11 views last activity
  • It's a pretty ridiculous trade-off to lose eight charges for "considerably" (25%) faster medkit healing. This is the only medkit add-on with a negative consequence, besides completely losing the medkit with Styptic Agent and Anti-Haemorrhagic Syringe (which are far more powerful). My buff? Simply remove the effect of losing eight charges.
    5 comments 31 views last activity
  • I just tried it for the first time on PC today, and wowee it felt worse than EW1 Myers! I've used it on DbD Mobile just fine; I can hardly tell a difference on that version of the game. Has anyone else tried using this add-on? And if so, could you please share your experience?
    2 comments 141 views last activity
  • 2 comments 31 views last activity
  • Platform: PC Description of the issue: I used a map offering, and brought in a rare item with add-ons. The killer disconnected as soon as the match started, causing me to lose both the offering and the item with the add-ons. Steps to reproduce (if possible): Burn an offering and bring an item. If the killer disconnects, see if they are returned to your inventory. How often does this occur: Fir
    0 comments 1 views last activity
  • I thought that everything was supposed to be returned to the non-disconnecting players. I just lost a very rare item with add-ons, and a map offering. #########?
    2 comments 11 views last activity
  • I've seldom experienced issues with crashing, but have crashed twice today alone - on Yamaoka and Ormond. Both times the match was well in swing with BPS/104% cake in play - making the crash extra painful. So I'm trying to figure out: is my PC and its parts starting to go bad, or is this going on across the board with all PC players? The first time resulted in the five minute ban as well (SMH)
    2 comments 11 views last activity
  • Make the perk usable while injured as well (would put user in the dying state). It's still a 1-for-1 health state trade that could be strategic. A 90-second self-applied broken state is punishingly long. The values should be dropped to 90/75/60, or possibly even lower.
    1 comments 11 views last activity
  • And the client crashes on Yamaoka three gens in - giving me a five minute ban on top of losing all earned points, the BPS, and daily ritual progress. Thanks BHVR.
    0 comments 51 views last activity
  • An issue I didn't think about until today is that both of these perks turn a generator yellow - and they obviously have very different meanings. One of these perks should turn the generator a different color than yellow.
    2 comments 21 views last activity
  • They are far too abusable by being placeable in front of lockers and at vaults. By simply leaving the locker or slow vaulting from standing still, you get tormented - making them unavoidable in many instances.
    5 comments 31 views last activity
  • When a new player asks how many bloodpoints will be needed for a viable build: https://www.youtube.com/watch?v=yeqEC66E7hk
    1 comments 41 views last activity
  • Platform: PC Description of the issue: I just played a match using Spies From The Shadows, and twice I got notifications on what seemed to be directly at a hooked survivor. It made me think that another survivor was going for the rescue, but I couldn't find anyone. So it makes me think it was the hooked survivor giving notification. Steps to reproduce (if possible): Use Spies From The Shadows,
    0 comments 11 views last activity
  • Platform: PC Description of the issue: I got a hit after chaining four or more rushes as Blight, but did not get credit toward the challenge while I had it selected. Steps to reproduce (if possible): Select this challenge, fulfill its requirements, and see if you get credit. How often does this occur: Only tried one time, not trying again until I hear it is fixed.
    2 comments 131 views last activity
  • How did all the MacMillan maps get a graphical update, yet no change whatsoever to the tiles of Shelter Woods? You even took the time to add breakable walls to Ironworks of Misery. This map has been problematic since its release in terms of balance. Please do something about this horrible map already!
    4 comments 51 views last activity
  • 1 comments 121 views last activity
  • Happened on Demo too, but didn't have time to take a screenshot. XD
    1 comments 51 views last activity
  • Sigh, more this or that in a single trial. As if we have any control over whether a killer is near a generator or not when we pop it. And twice ... in one match? Also looking real forward to trying to pinball hit six survivors in a single trial. SMH.
    0 comments 81 views last activity
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  • Yes, another Spirit thread. 🤷‍♂️ To make the Spirit's phasing ability more balanced, what if her reappearance from phasing took about two seconds? And during this time, she cannot attack. She becomes more and more visible as she gets closer to completely emerging from phasing. Two seconds is enough time to allow survivors to mind game, without totally neutering her power. Perhaps she could als
    7 comments 31 views last activity
  • I just keep getting, "An error has occured and we're working hard to fix it. Please try again later."
    Mod
    14 comments 1,011 views last activity
  • Make the killer's other hex perks retain tokens. This more strongly encourages it being used in conjunction with Devour Hope, Huntress Lullaby, and The Third Seal - all perks that are at most mediocre without the protection of Undying. As it is right now, Undying is mostly a detriment to the token hex perks. This will fix that problem. Change the aura reading to be only available for the
    3 comments 111 views last activity
  • As I didn't see official mention anywhere else.
    52 comments 3,551 views last activity
  • Coincidentally, I was going against a Ghost Face when I first noticed this issue and took these screenshots today. As you can see from them (below), the visibility on one or both doors is completely blocked when repairing from this side of the generator. Visibility is also denigrated from the end closest to the two lockers. This room needs to be slightly expanded under the new graphics.
    0 comments 11 views last activity
  • It is quite ridiculous that a 14-20 second action (depending on if Hex: Thrill Of The Hunt is in play) gets completely reset if interrupted in any way. Doctor uses Static Blast? Sorry! Teammate goes down nearby with Infectious Fright? Oh well! Besides sabotage since its change, cleansing totems is the only survivor action in the game that has its progress completely reset when interrupted or
    7 comments 191 views last activity
  • Platform: PC Description of the issue: While spectating a trial after escaping myself, the HUD indicated the obsession was being chased but they were not. Steps to reproduce (if possible): Escape a trial as a survivor with an active obsession, then see if it says they're being chased but aren't. How often does this occur: First time for me.
    0 comments 1 views last activity
  • As it's pretty clear, survivors have less opportunities to earn bloodpoints than killers; and they almost need to 'fight' each other to earn the most points. Some small ideas I have to help survivors earn more bloodpoints: Solo generator repair points need to be buffed to 2,000 BP for a full completion. Why is it that a solo survivor, while doing their primary objective, earns 1,250 points over
    3 comments 1 views last activity
  • Platform: PC Description of the issue: I've experienced that when another survivor heals me, the progress bar is completed, but then they will have to briefly heal me again to actually bring me to fully healthy. Steps to reproduce (if possible): let another survivor heal you, and see if you're fully healed once the bar is filled. How often does this occur: At least twice so far.
    1 comments 1 views last activity
  • 0 comments 11 views last activity
  • Making a hybrid post about these two issues that have plagued the game long enough . I am tired of hearing the 'just do gens argument'. This poor Ace was on his first hook against Leatherface. Sure, he had run the killer a little bit, but only ONE generator had been completed to this point. He was tunneled after being unhooked in second stage, and of course, subsequently DC'd on his next down
    6 comments 891 views last activity
  • I just had an Ace in my match trigger Dragon's Grip, and I subsequently hit him in well under a minute after his scream. I hit him while in Blighted Corruption, yet he was not downed - only injured. Unless Felix has the same scream as Ace, am I missing something? The other two survivors were a Claudette and Nancy.
    3 comments 22 views last activity
  • Reasoning: Moris are universally condemned as unfun, unbalanced offerings, similar to the effect keys can have on a match No other daily ritual is dependant upon an offering which a character may or may not have in their inventory (or perk in the case of Devour Hope, but best of luck trying it that way)
    3 comments 21 views last activity
  • Sometimes as both killer and survivor, it can be hard to keep track of who was who in a match. It'd be nice to have the survivor selection icon in the menu also be shown next to their name on the scoreboard. Of course there will be instances of multiple of the same survivor, but it would still help!
    0 comments 1 views last activity
  • All perks are slated to be uncommon at tier one, rare at tier two, and very rare at tier three. This means that various perks that remained uncommon at tier two and then moved to rare at tier three will now be 2,000 BP more expensive to get to max tier. For example: Unnerving Presence. Right now it costs 13,000 BP to get the perk and max it out. Now, it will cost 15,000 BP. It may not sound signi
    6 comments 181 views last activity
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