GoshJosh
GoshJosh
About
- Username
- GoshJosh
- Joined
- Visits
- 0
- Last Active
- —
Discussions
-
Sorry if this is a duplicate, didn’t see any recent reports on it here though. Platform: PC Description of the issue: Survivors became overly audible inside of lockers recently, especially while injured. You can easily pick out which locker a survivor is in if you’re within a like 8m radius. Steps to reproduce (if possible): Go near lockers occupied with an injured survivor as a killer. See ho3 comments 101 views last activity
-
I would like to request the devs to have another look at Nemesis and Pinhead. When facing these killers, survivors are made to drop any item they are carrying in order to counter the killer's power. This is usually only once or twice against Nemesis, but can be several times against Pinhead. Now we have another killer with another temporary item, The Onryō with her VHS tapes. Yet for some reason,5 comments 81 views last activity
-
Devs, you did the Twins dirty when you changed that Victor burns up Play With Your Food stacks, despite not being able to earn or use them . This perk is already so niche and seldom used, I don't understand how you just decide to make different rules that ignore the perk's description and functionality everywhere else in the game. If anything, give Victor the PWYF speed boost and I'll be happy.10 comments 171 views last activity
-
I was giving thought earlier today that many survivor actions are purely loading bar simulators. Opening exit gates and chests, cleansing and blessing totems, and mending. What if all of these were given regular skill checks, or even random button interactions? The point isn’t to necessarily provide extra progress or take away progress and notify the killer (like with generators and healing), but5 comments 91 views last activity
-
Title. Just had some 10-YO console/Epic Games player who never closed his game since the Object kill switch.11 comments 261 views last activity
-
The hatch is a very sad feature after its harsh nerf. Here are things that will bring it back in a balanced way: Bring back the hatch spawning after all five generators are completed. There's really no reason for it to not be visible after this point. Survivors have completed their primary objective, it should be rewarding. Plus as long as keys still only allow one survivor to escape, I don't s16 comments 151 views last activity
-
Platform: PC Description of the issue: I believe this Ghost Face could not pick me up here (screenshot below). Of course because it's Ghost Face and he/she was not on Steam/PC, I had no way of communicating with the killer player to ask if they were teabagging me. It looked like they were trying to pick me up though. Steps to reproduce (if possible): Go down in this part of Badham, see if the k0 comments 21 views last activity
-
Heyo, I think it's a massive oversight that Overcome does not trigger when a survivor goes into deep wounds. It's already niche enough that you have to be healthy and not exhausted to use it, and that it doesn't work with instadown killers/perks. Thoughts?7 comments 141 views last activity
-
Platform: PC Description of the issue: I attempted to 4% escape because of daft teammates, and got off the hook. Yet the game still registered me as hitting second stage. Steps to reproduce (if possible): Take the 4% chance as close to second stage as possible, see if you go to the struggle phase after getting off hook. How often does this occur: First time I've noticed. Edit: typo.10 comments 201 views last activity
-
Is it just in my head, or are certain maps being looped over and over again? And others not being in play at all? I can't remember the last time I had a match on Rancid Abattoir or Fractured Cowshed (and hardly see the other Coldwind maps), Gas Heaven, Family Estate... but the game has no problem sending me to Midwich twice in a row, without map offerings in play. Anyone else experiencing the sam4 comments 51 views last activity
-
This is primarily for Twins players, but would also benefit Pyramid Head and Artist players. I don’t think any other killers would be effected. Anyhow, as you know, Victor cannot detach from Charlotte when too close to a hooked survivor (rightfully so). And PH trails disappear too close to a hooked survivor as well. Artist can’t launch crows. However, once the survivor is being taken by the Enti3 comments 71 views last activity
-
For how risky OoO is to run, OoO should affect all action speeds. Right now, it only benefits repairing, healing, and cleansing speeds - and that for just a few short seconds at a time. It should also affect everything else that Spine Chill and Resilience do: vaulting speeds, and opening chests and exit gates, and also blessing totems (which SC and Resilience currently don't, but should in my o2 comments 31 views last activity
-
I think it would be great if perks on both sides also affected blessing speeds, besides Thrill of the Hunt. Right now there is no other perk for this, even though a handful of perks positively and negatively affect cleansing speeds. The perks that come to mind are, of course: Spine Chill, Resilience, Object of Obsession, Leader, and Thanatophobia (if I'm missing any, please chime in). Thanks4 comments 81 views last activity
-
Did you not learn your lesson from Eyrie of Crows? This new RPD library hook is now the most campable hook in the game, mirroring the one you removed from Eyrie of Crows. I thought they were just going to make the bottom floor of the library hook permanent, but no. They had to go and make another easily campable hook. Whoever is in charge of hook placements is apparently not learning their less17 comments 381 views last activity
-
I don't like to play Hillbilly anymore, and it's not because of his rework. Two times ago I tried to play him (some months ago), something just felt so off with all of his movements and attacks that it actually sent me into a bad rage. So I trash his chainsaw daily whenever I get it now. Flash forward to yesterday, I got a mori daily for him. I figure well, it's been a long time and it's wor8 comments 131 views last activity
-
Could we please, please, please have the ability to keep our item while also picking temporary items related to a killer's power? Namely right now, the T-Virus cure against Nemesis and the box against Pinhead. It's a major inconvenience to have to remember the specific spot where you drop your item, and spend time going back to get it. And the box needs to be solved repeatedly throughout the tr25 comments 161 views last activity
-
Title. If you don’t want anymore communication about replies on a thread you commented on, how do you stop receiving notification emails for it?3 comments 82 views last activity
-
I thought they adjusted that, while attempting to solve the box, you won't be attacked by the chains? Apparently not, just had a match where I could not breath for half a second into trying to solve it before yet another chain would attack me. Of course coupled with longer solving time add-on. No wonder so many survivors DC/just give up against Pinhead.1 comments 71 views last activity
-
I was just thinking yesterday, one easy way to make Overcharge more useful is to simply replace the damage action requirement. Instead, it would automatically activate whenever a survivor starts repairing any regressing generator. It would provide it good synergy with Ruin, Surge, Eruption, and Pain Resonance.0 comments 21 views last activity
-
Platform: PC Description of the issue: When injecting the T-Virus cure against Nemesis, the progress bar does not show your progress in applying it. Steps to reproduce (if possible): vaccinate against the T-Virus. How often does this occur: At least twice that I remember so far.0 comments 21 views last activity
-
Platform: PC - Steam Description of the issue: I got the No One Escaped scoring event when two survivors did in fact escape. I was Blight on Azarov's Resting Place. Steps to reproduce (if possible): End a match as killer with at least one survivor escaping. See if you get this scoring event still. How often does this occur: First time I've noticed.0 comments 31 views last activity
-
This is a new one. Just had a cheating survivor changing my health state while nowhere near me. Along with flying around with a flashlight shining on the whole map, the whole deal. BHVR, what guarantee do I have action won't be taken against me? And when do you plan to take action against these blatant cheaters?18 comments 1,011 views last activity
-
Do perks that cause regression at a range count towards progress? Such as Surge, Oppression, Eruption, and the like. Thanks!1 comments 31 views last activity
-
Before the rework, they ensured that there would always be a hook at the top of the house. Since the rework, has that changed? If so, why? Just had a match with no hook up there, had to let the survivor bleed out. Basement was in the house but don't think there was any way I was making it there. And had already used a hook somewhat near the house, but not attached to it.4 comments 111 views last activity
-
Most importantly, sometimes it is a disadvantage (for both sides) to let the Entity blocker on a gen run its entire course. Both survivors and killers should have the option to undo a gen block - granted they or their team are the ones who blocked it. Secondarily, it would be very helpful to know if a generator was blocked by the killer or a fellow survivor. Perhaps Repressed Alliance could be i1 comments 21 views last activity
-
First match since the update. I was not exhausted and Mindbreaker/Fearmonger was not in play. The killer was approaching the gen and so I attempted to SB away. Still hit and exhausted, and did not notice the speed boost at all. Not 100% sure if I noticed correctly in the moment, so wondering if anyone else has seen anything.1 comments 51 views last activity
-
I've always wondered: why does the exit gate only beep three times if you don't fully open the gate? It will only beep twice if you do a full open. Just random and curious if anyone else has thought about this or knows. 😂2 comments 131 views last activity
-
Because the effects of Lucky Break only last one minute per trial, the timer should not only be paused when fully healed, but also when being healed.7 comments 31 views last activity
-
Also make blood pools begin to fade 1/2/3 seconds sooner Make footsteps 5/10/15% quieter7 comments 41 views last activity
-
Hey! So, we have two - and soon to be three - boon perks. Perhaps not every survivor will run every one of them, and there's varying perk tiers to consider as well. Accordingly, could we please have the option to bless an already blessed totem? It should take maybe half the time to bless, add any effects that weren't already on that blessed totem, and override weaker perk tiers if a stronger one0 comments 11 views last activity
-
BHVR, help me understand this one. For years there's been request after request to buff solo queue, so it will be closer to par with SWF. If you do this, you can better balance the game and make a more pleasant experience for solo survivors. We're talking about real simple changes: seeing each other's perks in the lobby, items, add-ons, indication of when various perks are in play in the game,61 comments 931 views last activity
-
Platform: PC Description of the issue: I am losing high rarity items even after escaping the trial with them. The killer does not have Franklin's Demise, nor am I even hit as I am escaping the trial. Steps to reproduce (if possible): Take count of how many of an item you have in your inventory. See if the item quantity decreases, even if you escape with it. How often does this occur: At least0 comments 21 views last activity
-
I just love me a killer requires zero skill in chase! Simply hook one survivor, and you're set to snowball the rest of the game for free! The survivor unhooks themself? No problem, the traps around the hook will go off! anyways! Seriously, how this killer has been allowed to exist in this game so long is beyond any comprehension. At the very least, traps need to be disarmed whenever a survivor i33 comments 393 views last activity
-
Every lobby I've joined says it is hovering around 180 MS. Never had this problem prior to today's patch. Don't see anything downloading or installing on my PC. Anyone else?0 comments 21 views last activity
-
Platform: PC Description of the issue: I just went to select a Midnight Grove Rift challenge. The game indicated I lost connection after selecting a challenge. I signed back in to find a different daily ritual than when I was assigned when I first logged in. It still had the option to swap it out as well. Steps to reproduce (if possible): Select a Midnight Grove Rift challenge and see what happ0 comments 21 views last activity
-
Real simple ask here: Because Shadow Step has a lingering effect for a few seconds after leaving the area of blessing, there should be a disappearing circle around the blessing icon that vanishes as you leave the effective radius (similar to how other status effects disappear as their timer wears off). That way the survivor can be 100% sure of when the effect has fully worn off and play around it0 comments 21 views last activity
-
Platform: PC Description of the issue: I was stunned by a pallet and heard the chainsaw revving noise the remainder of the match. Video evidence here - https://youtu.be/AIJquT-bxZI Steps to reproduce (if possible): Be revving or in the middle of a chainsaw sprint as Bubba, and get pallet stunned. How often does this occur: First time for me.0 comments 11 views last activity
-
16 comments 231 views last activity
-
I want the devs and community to consider the functionality of the pre-game lobby in the base game. For reference, here's how Dead by Daylight Mobile's pre-game works: Everyone sees the items of everyone, including its rarity (this is visible to the killer as well). Survivors also get the benefit of seeing what add-ons are attached to the item. Survivors also get to see the perks of their teamma3 comments 71 views last activity
-
Only showing the aura of slugged survivors within a certain radius is too niche for a perk slot (in my opinion). Deerstalker should also: Decrease recovery speed by 11/22/33% Decrease the healing speed of slugged survivors by 30/40/50% Give an audio notification when a slugged survivor is picked up, and show their aura for three seconds My reason for these suggestions is because the now buf17 comments 131 views last activity
-
14 comments 331 views last activity
-
Genuinely curious devs, how do the upcoming hatch and key changes help in the effort to balance around two kills, two escapes? The hatch and keys sometimes offered an alternative escape for remaining survivors, only after powering at least three generators. Now we will just see more 3 and 4k games as survivors begin to get picked off. Won't this raise the kill rates significantly?2 comments 61 views last activity
-
Have the devs considered how Small Game is going to function with the introduction of boon totems? The totem counter can be misleading if there are still blessed totems on the map. Perhaps an additional counter should be shown for how many totems are blessed in the trial? This is on top of me already being concerned how boon totems can negate other totem perks, such as Inner Strength and Counter10 comments 271 views last activity
-
How have you not taken the time to look at Monstrous Shrine - a base perk with a meager effect that only affects basement hooks? As others before me have said, why not turn it into a scourge hook perk instead? It would be great if it had a more powerful effect if it was still only going to affect basement hooks. Maybe something like basement hooked survivors are affected by the exhaustion status2 comments 61 views last activity
-
Just curious why fast leaving a locker with Head On charged while within the killer’s TR does not grant the 50 point score event. Every other instance of leaving a locker in the TR does, it just makes no sense. Could this please be changed?2 comments 31 views last activity
-
Does anyone know what hits will count toward this Rift challenge? Basic attacks only, or special attacks as well (i.e. Corrupt Purge)? Thanks!3 comments 351 views last activity
-
Just wanted to open this up for discussion. Iron Maiden, for the most part, is essentially what Stridor once was for Spirit but for Huntress and Trickster. Apart from affecting regular locker searches, it also speeds up their reload speeds by up to 50%. This is pretty considerable, on killers that already have the benefit of a ranged special attack. Why is this perk allowed to (unfairly in my op10 comments 71 views last activity
-
Platform: PC Description of the issue: Cannot back out of lobbies. See screenshot below where options are grayed out. Steps to reproduce (if possible): Queue for a match and try to back out. How often does this occur: Not sure.6 comments 51 views last activity
-
Just waited X number of minutes for a killer match, only to get an unable to connect to host error and had to requeue. Thankfully it did work the second time. Anyone else experiencing this?0 comments 1 views last activity
-
Platform: PC Description of the issue: The game indicated I was repairing faster with Prove Thyself, while I was the only one on a generator. No items or other perks that would have sped up repairs. Video evidence here: https://youtu.be/bb2Sz4Ig0BY Steps to reproduce (if possible): Equip Prove Thyself, work on a generator solo, see what happens. How often does this occur: First time I've not0 comments 21 views last activity