The "2k/2e" balance + upcoming changes

Genuinely curious devs, how do the upcoming hatch and key changes help in the effort to balance around two kills, two escapes? The hatch and keys sometimes offered an alternative escape for remaining survivors, only after powering at least three generators. Now we will just see more 3 and 4k games as survivors begin to get picked off. Won't this raise the kill rates significantly?

Comments

  • Considering they designed sbmm to treat a hatch escape as if that survivor never existed in that trial, it wouldn't surprise me if they don't factor hatch escapes into their 2kills/2escapes balance ideal.

  • @GoshJosh said:

    Genuinely curious devs, how do the upcoming hatch and key changes help in the effort to balance around two kills, two escapes? The hatch and keys sometimes offered an alternative escape for remaining survivors, only after powering at least three generators. Now we will just see more 3 and 4k games as survivors begin to get picked off. Won't this raise the kill rates significantly?

    Hatch Escapes do not count as a win or loss for the killer or survivor. Neither do DCs.

    Also, it's not exactly balanced on 2e/2k.