Flip-Flop buff and QOL change

To make this perk more viable, simply boost the numbers:

Buff: While in the Dying State [100% of] your recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 50/55/60% total wiggle progression.

QOL: I would also like to ask that the perk only light up on the HUD while in the dying state.

Edit: Reduced the total wiggle progression values, and added a QOL suggestion as well.

Comments

  • @GoshJosh said:

    To make this perk more viable, simply boost the numbers:

    While in the Dying State [100% of] your recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 50/66/75% total wiggle progression.

    Fine then. Let's make anti gen perks for killers more viable as well.

    Corrupt intervention block 5/6/7 generators at the start of the trial for 240 seconds.

    Why is it the bad idea? Because it blocks the main objective of the opposing team.

    "But always when using it killer will hook me anyway, not to mention that he has to slug me in advance"

    And? That doesen't mean the swf won't exploit the hell out of this perk after your proposed buff. It won't be as bad as infinite sabo, but still...

  • Made an adjustment to the buff suggestion, and also added a QOL change.

  • it sounds like you want more people who've been slugged for several minutes to stay slugged until bleedout...

  • @Kind_Lemon said:

    it sounds like you want more people who've been slugged for several minutes to stay slugged until bleedout...

    In its current state, Flip Flop would get its full potential being slugged that long anyways. This would encourage killers to not slug if anything.