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DwightFairfield

DwightFairfield

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DwightFairfield
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  • I understand this is a point of contention, but seriously, when you do three gens and loops the killer for the other two just to get abandoned by your teammates on hook is one thing, but to get less points than the player who did nothing all game just because they escaped and were the obsession is a slap in the face. Killers are pushed to tunnel if they want to make enough points to make the mat
    4 comments 91 views last activity
  • A complete overhaul to NOED o The Exit Gate Switches are blocked until the totem is cleansed o Survivors are afflicted with the exposed status effect o Every Survivor is aware the perk is active once the last generator is completed (Similar to Rancor) o The Killer does not receive a speed boost o This hex does not activate if the hatch is closed, however, if the hatch is closed once the gene
    4 comments 51 views last activity
  • Are there any perks you refused to use? On the flip side, are there perks you always use and refuse to give up?
    8 comments 41 views last activity
  • So the RE chapter dropped and is going to come out in about a month and a half or so. My only hope is that they don't majorly screw this up, Resident Evil has been my go-to horror game series since I was a kid. Of course it's campy and Chris Redfield fights a boulder and wins, but that's why I love the series! Honestly, while my hope is for Jack Baker, my issues don't stem from who is implement
    1 comments 31 views last activity
  • With the new Doctor remodeling, I have a few questions about the eventual upcoming survivor remodels; Are we getting new variations of Prestige? Such as battle damage or general injury/bandages/guts for killers? Is this going to include all new and old cosmetics? Will the voices potentially change? Will we have open customizability? (Such as adding Dweard Beard to Default Dwight)
    7 comments 661 views last activity
  • Best Status Effect in your opinion, and why
    3 comments 31 views last activity
  • The Developer Update was just announced, I read through the changes and was pleasantly surprised, some changes can be debatable (I think Lucky Break might be abusable but the time limit makes that debatable). These are the kinds of changes this game needs; community issues over data. Make changes based around the issues we tell you about instead of using your data sheets. While they're useful, t
    1 comments 31 views last activity
  • A mix of both to suit any niche, additional options welcome, just don't select one of the ones I wrote and specify it in a comment
    15 comments 231 views last activity
  • I remember the game fondly, it was, for all intents and purposes, not perfect, but it was really tense and fun to play It felt more or less balanced and it had this really cool grimdark sci-fi aesthetic that other properties like WH40k have (ironically a game developed by BHVR about WH40k also died rather horribly) So what happened to Deathgarden specifically?
    1 comments 21 views last activity
  • Like I can understand thirsting over survivors, but like Trickster is a psychopath who murdered his fans Spirit is a dead high school girl Oni slaughtered villages of people based on his own ideals The Legion are a bunch of high schoolers who murdered a guy after being subjected to a manipulative Frank And Plague is literally half rotted and dripping pus I don't... understand Please enligh
    59 comments 1,772 views last activity
  • NOT a killer that changes to a survivor Why aren't there any killers that change shape during the course of the game? I think it would be incredibly interesting what sort of concepts and ideas could come from this Like a killer that starts out in a human form and then tears open to reveal a writhing mass of teeth and eyes that barrels towards it's victim? Or a monster that can sulk through win
    3 comments 31 views last activity
  • So this game, on a lore standing, has very low stakes, if the survivor dies, they come back and do it again and again and again. I add stakes to the game so I actually care about the character I'm playing as It's my own personal head-canon that this is the Survivor's final trial before they escape back to the real world, and if they fail they're sent back to the loop. It fits in with somethin
    3 comments 81 views last activity
  • Because BEhaviour hasn't made the submissions public yet I'm asking to see all those nifty little Dwight costumes. Thanks.
    0 comments 41 views last activity
  • Survivor types is an idea I had while thinking about how boring survivor gameplay gets over time, and I thought that it would be fun if you utilize different archetypes when playing survivors. Now if this were to happen, it would need to be switchable, not survivor exclusive, then everyone would play whoever had the best advantages and that would kill what little variety the game has already. W
    2 comments 61 views last activity
  • The lobby, when viewable without lagging because it destroys the engine, looks amazing. But why go through the effort modeling, rigging, and animating all of these amazing props and buildings to NEVER use them again. It used to be the re-use of props from the maps, but now that there aren't any new maps it's nothing but a waste of time and resources. Sure they look nice now, the effort is asto
    Mod
    3 comments 41 views last activity
  • If the new Twitter rebrand is a teaser for the upcoming chapter, let's hope that "Magnum Opus" means that they're fixing a lot of issues alongside that. The term "Magnum Opus" leads me to hope that. If they're going to name or state something so extravagant than lets hope it's a major overhaul and an incredible chapter. Please.
    5 comments 111 views last activity
  • Survivors, what is your least favorite and most favorite killer to go up against and why? Killers, who is your least favorite and most favorite survivor, not just to go up against but generally? Edit: In case you wanted my opinions, or if not, here you go; Killers; Favorite: Demogorgon, Blight, Hillbilly, Myers Least Favorite: Legion, Freddy, Legion, Spirit, Nurse, Legion Survivors; Fav
    11 comments 171 views last activity
  • I was going through Dwight's wiki, typically, and on that wiki is this picture filled with concept art for Dwight and his proposed costumes. A lot of these look better than what we already have, such as the early prestige concepts where his clothes are torn and bloodied. I understand that with Dwight especially, as one of the first survivors, these type
    0 comments 11 views last activity
  • I like the new decisive change, because it punishes survivors for taking advantage of the invulnerability DS provides. However, it doesn't change the core problem of survivors just running towards a killer to block them, knowing they can't be hooked for a period of time. And on top of that, even while used as an anti tunnel perk, a killer can just eat it and the perk is gone for the rest of the
    2 comments 51 views last activity
  • what if we just slowed down the gen speeds by an incredible amount, made the killer faster and more powerful in all of their actions, and made it 7 survivors instead of 4. Win condition is to kill 4 survs Free Moris last hook Gates powered when 3 survs left i don't know, it sounds fun.
    4 comments 61 views last activity
  • Regardless of if Dead Hard is a godlike crutch or a piece of ######### that barely works is not the point of this discussion. If they were to nerf Dead Hard, what could they actually do to it? The issue with Dead Hard is the distance, but that's because it's a toggleable leap forwards, if they were to remove that it would just be an invincibility frame. If it's because you "can't predict it be
    7 comments 91 views last activity
  • Do that again Do it again but remove certain features or perks, like removing the ability to use SWF or exhaustion perks for a weekend, and see how it impacts matches. Everyone complains about certain killers, perks, loops, maps, features, everything. So just do some experimentation and see what happens.
    9 comments 161 views last activity
  • We need a patch where BHVR completely redoes their code and builds the game back from the ground up, people aren't satisfied with the game and the code is a major part of all of that. When an update comes out it comes with a slew of new bugs, and while bugs are a normal part of all games, the amount of them is staggering, and the fact that a minor change to the servers can completely ruin Oni is
    2 comments 41 views last activity
  • I've noticed in a lot of patches that the game is slowly moving towards a direction of being less action and more horror, and in doing so the maps have been reworked and loops have been lessened. However, the only reason that loops were established was because it was the best, if not the only, effective way of winning a chase. Many killers have been added to the game with that in mind, Hindered
    1 comments 81 views last activity
  • Why is it there, it's so insignificant and it impacts nothing. It feels like it's there just so that they could slightly increase it for perk tiers, but it's not fast enough to make an impact in a chase. Can we change it? Increase it? Anything?
    9 comments 131 views last activity
  • Could we have the male survivors crouch lower, or at least take up less space in their animations? The female survivors are typically played more because they're smaller, thus making them more useful at things like stealth and chases. But I'm a Dwight main, and frankly I want to experience stealth the same way Feng mains do. Could the males crouch lower, or at least low enough to match the fem
    1 comments 61 views last activity
  • If the maps reworks are going as they are, then breakable walls are kind of just walls with different skins, most of them don't make or break anything and the one that does is in Springwood, which has house loops. When Haddonfield's rework comes along the only way they could remove house loops would be to block off every single window and litter the houses with breakable walls. If breakable wal
    11 comments 191 views last activity
  • 0 comments 21 views last activity
  • I do hope that whatever the devs do to d-strike, that it would still be an anti tunnel perk. I say this as if they were to simply, say, remove decisive strike from the game, there would be no penalty to tunneling, and killers would tunnel directly off hook, which is not very fun. Regardless of the changes made, I hope they don't remove it from circulation or nerf it to oblivion, as if they did
    2 comments 41 views last activity
  • BEhaviour just released a video where they showcase the new survivor animations, in my opinion they look fine but need a few tweaks to be better, such as the "going into dying state" animation looks a little dopey. But my real question is are animations, such as rummaging through the Pig's boxes, or destroying a Demo Portal, going to be changed as well? On the same topic, are we going to see a
    1 comments 41 views last activity
  • Dead by Daylight is littered with subpar and useless perks, which is one of many reasons the game's grind is so tedious and the game's meta is so boring. Most of the time people will collect the good perks and then nothing else, keeping a relatively boring playstyle for their opposition that they always complain about. One of the ways they try to alleviate frustration with perks being OP is by
    19 comments 231 views last activity
  • DBD's community has been bashed with so much toxicity that we've come to view it as normal, it feels like every time someone performs behavior generally viewed as toxic, that the victim of said toxicity is just supposed to accept it and be happy about it. If a killer is faced with a sweat squad, a survivor ques for 10 minutes just to be facecamped and killed 2 minutes in, or the survivor you're
    8 comments 211 views last activity
  • Now in solo que I'm not getting exclusively bad teammates, I'm getting t-bagging junkies who do everything in their power to make the killer miserable, and then when they get hooked they dc or kill themselves on hook. So now I can't laugh at ridiculously bad plays anymore or be aggravated when I die on first hook 5 minutes into the game cause the Meg thinks that crouching makes them invisible, I
    6 comments 111 views last activity
  • What's it like to have to have all the good perks locked away from you? How does it feel when you get stomped and made fun of, but have no idea what you could've done to counter or approach the situation? What's it like when you manage to win but still manage to depip without understanding what you did wrong? These aren't rhetorical either, I'm asking these, and if you're experienced and remembe
    9 comments 101 views last activity
  • They're unnecessary at this point, and it makes balancing rather difficult. For example most exhaustion perks only upgrade the time you need to recover from exhaustion, there's no reason you need to buy the same perk three times. NOED, as another example, would be easier to balance, like removing the speed boost. If perk tiers were removed, then perks could be designed without the need to add
    2 comments 31 views last activity
  • On of the more common arguments about keys is that they give the survivor a free escape, and cuts out a lot of the game for the other players. However one argument I haven't noticed that often is the other survivors still in the game. If someone escapes through the hatch in front of the killer, they're potentially screwing their teammates over, either because the gates are too close together, o
    5 comments 61 views last activity
  • What's the deal with not wearing Dwight's face? I see mostly Claudette, sometimes Meg, and once even a Jake, but never a Dwight? What's up with that?
    4 comments 121 views last activity
  • I find it oddly funny that people will publicly quit the game in a rant styled post, just to have the comments filled with overwhelming, yet warranted, negativity. However, I think that the sheer amount of these posts say something; people are fed up with the game and are actively choosing to quit it. That doesn't mean that they should make their departures public, but the fact that there are s
    6 comments 101 views last activity
  • Why didn't they make one of each killer and survivor included in the Tome that releases alongside it? I get that charms aren't that important but if you're going to include some but not others it doesn't make sense. Thoughts?
    7 comments 461 views last activity
  • Why do totems either spawn out in the open or by a generator, or in a spot so out of the way you have to start a manhunt for it? There is no middleground, it's either in plain sight, or so tightly hidden away you can't even interact with it because the hitbox for the object it's crammed into is larger than the hitbox for the totem.
    12 comments 341 views last activity
  • I say this is an unpopular opinion because a lot of people say BEhaviour doesn't deserve your money because they put more effort into their monetization then the rest of the game. When I say cosmetic variety I don't mean what the cosmetics are, I mean who they are for. When a new survivor and killer comes out, they get the usual reskins and recolors, but they also receive a few unique cosmetics
    1 comments 21 views last activity
  • Uh oh, looks like the killer used perks to win the game! That's completely different from how I use perks to win the game! When I use decisive strike and borrowed time it's under the expectation that the killer will have no problem and won't find it obnoxious, however, when the killer uses Undying/Ruin or NOED, that's where I draw the line. I don't play DBD to run and outsmart a foreboding ent
    8 comments 161 views last activity
  • Why are Tome challenges centered around killers and survivors you have to buy? If not with real money the grind in this game isn't going to incentivize anyone to complete a tome. And on the topic of Tomes, remember how events are no longer being done the way they used to because they took players out of the game to complete other objectives? What about tome challenges where you have to break 20
    3 comments 41 views last activity
  • The Meta for this game is rather bland, as it's built up from perks that either grant second chances or have such a powerful effect that you can't win without them in most situations. For instance, the Ruin/Undying Meta, the perks work in synergy, as the Ruin stays up past it's destruction, and totems grant wallhacks. Or another example; the Unbreakable/Decisive Strike Meta, because each perk i
    4 comments 31 views last activity
  • Take a break from releasing DLC and spend the next few month releasing patches and bug fixes for issues that currently plague the game, no one is applauding you for the twins, because they were rushed out to meet a development quota. Take some time and fix the game before you add more and more stuff into it, because eventually, when the bugs finally catch up to you, you won't be able to fix them
    Mod
    13 comments 242 views last activity
  • You don't need to release a new chapter every couple of months, it's okay, if you were to take more time on your chapters, then maybe you could come up with more unique and inspired killers and perks, instead of needing to rush out a chapter every couple of months. The hype surrounding a chapter release brings in interest and hype but once people realize that the perks are bad and niche, and the
    2 comments 121 views last activity
  • I have an idea, probably one that will never come to be, but still What if when you prestige a survivor or killer, you gain a multiplier to your bloodpoint gains per trial Example; Prestige 1: 25% Prestige 2: 50% Prestige 3: 75% Prestige 3 Lvl 50: 100% It would give a reason to prestige, other than skins. And on the topic of skins, what if they were changed to not be something as bland as
    1 comments 41 views last activity
  • Personally I don't care if one comes out, but my question is why? The devs always say they're not doing something like that, but I've never understood why because there's never is a definitive answer. It's not a licensing issue because you don't need a license attached to it, it's not an issue of being overpowered because truth be told it really couldn't be, and it's not an issue of not enough p
    12 comments 171 views last activity
  • I am a survivor main I do not hate this perk solely on the basis of it blocking three gens I hate this perk because once the two minute timer is over, the perk is gone, it has no passive effect and it can not reactivate. Sure, it can lead to good setup time, but once it's deactivated you're essentially running with three perks (Which can be fine if you aren't running Hex perks which can also be
    0 comments 22 views last activity
  • Decisive Strike is designed to be the end all be all anti-tunneling perk, however in execution it can easily be abused, not just by swf, but by anyone with the technical know-how. How about we change Decisive? Change the perk entirely; A 20 second timer that activates when unhooked and pauses when in a chase or in the dying state The timer ends immediately when another survivor is hooked The
    0 comments 1 views last activity
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