Hey BEhaviour, you can take your time

You don't need to release a new chapter every couple of months, it's okay, if you were to take more time on your chapters, then maybe you could come up with more unique and inspired killers and perks, instead of needing to rush out a chapter every couple of months.

The hype surrounding a chapter release brings in interest and hype but once people realize that the perks are bad and niche, and the killer is bad, then the hype dies and no one buys the DLC.

Take your time with your development, and you'll make a better product.

Comments

  • @DwightFairfield said:

    You don't need to release a new chapter every couple of months, it's okay, if you were to take more time on your chapters, then maybe you could come up with more unique and inspired killers and perks, instead of needing to rush out a chapter every couple of months.

    The hype surrounding a chapter release brings in interest and hype but once people realize that the perks are bad and niche, and the killer is bad, then the hype dies and no one buys the DLC.

    Take your time with your development, and you'll make a better product.

    You don't need to fight their battles for them lol.


    Still waiting for the killer grab animation, downed survivors teleporting, and poor hit tracking to be fixed BHVR

  • @Unseen_Force said:

    https://forum.deadbydaylight.com/en/discussion/210031/hey-behaviour-you-can-take-your-time

    You don't need to fight their battles for them lol.

    Still waiting for the killer grab animation, downed survivors teleporting, and poor hit tracking to be fixed BHVR

    How is offering advice to the devs “fighting BHVR’s battles for them?” OP had a pretty good point and stated a suggestion. They weren’t defensive at all.