Updates to lessen and remove loops

I've noticed in a lot of patches that the game is slowly moving towards a direction of being less action and more horror, and in doing so the maps have been reworked and loops have been lessened.

However, the only reason that loops were established was because it was the best, if not the only, effective way of winning a chase.

Many killers have been added to the game with that in mind, Hindered inducing killers, ranged killers, killer abilities that provide a large lunge. What I see happening is that they're keeping those killers that shorten chases in games, but removing the loops that got them put there in the first place.

This isn't a rant against players who main these types of killers, more of just me thinking that if loops are removed and replaced with nothing, the meta will change, and killers that can ignore loops will become godlike, and the survivor players will complain about it.

Comments

  • They changed it cuz killers complained that gens were being done too fast. Then the devs shortened looping times to match gen times, instead of the other way around. I did notice that most deaths in DBD back then tended to be after all gens were finished and 4ks basically only happened if a team really really sucked and/or ppl played super altruisticaly at the end.


    I'd say the game has moved towards more action and about the same amount of horror (almost none). More action cuz the game is much more fast paced and there aren't as many times where you feel super safe. Also, you actually have to loop for real now. Before most looping was run to pallet, wait for killer to come, put pallet down, run to next pallet, repeat. If you were feeling really brave you'd maybe loop for real once or twice.