DwightFairfield
DwightFairfield
About
- Username
- DwightFairfield
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Discussions
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Survivor main here, I've noticed in most of my games the most common way my team loses a game is because they all rush the hook at once, allowing the killer to slug each survivor one after another. If it was for the points it's understandable but no one seems to have a plan going in, "no one brought BT and the killer is 10 meters away, so it's safe to unhook, just pray they have decisive I guess12 comments 161 views last activity
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There are a lot of issues that are blatantly obvious to a point it become annoying to bring them up because of how many other people bring them up already, but when these problems are pointed out the mass consensus is to run a specific perk or play a specific killer. Keep getting tunneled? Run Decisive Strike. Gen Rushing is an issue? Here's the Pig. No one is willing to pay more money to fix13 comments 281 views last activity
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What if we all came together as a community and designed a massive community update? Like all problems that are currently present are addressed and fixed by the community working in conjunction with the developers? We added features that we want and fixed/buffed perks to make them all equally viable and shake up the meta? Added cosmetic sets that everyone would want? Fixed Jank? There are so man3 comments 51 views last activity
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They're things that a killer can do, but they shouldn't be viable nor should they be promoted as playstyles to such an extent that perks need to be designed to counter them. It's aggravating and practically uncounterable because eventually you are going to die and you can not do anything about it. I'm not saying they should be bannable offenses but they should at least be frowned upon enough for28 comments 351 views last activity
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The rift is a fine, if unoriginal, idea to make money based off the players that want to earn the exclusive items in the rift. That's all fine and dandy, but with the news that all the cosmetic sets in the rifts will be purchasable a year or so after they were originally released means that the only reason to buy a rift and not wait for the cosmetic set you want to come out is because you want ei0 comments 1 views last activity
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Say whatever you want about reskins of pre existing cosmetic pieces, but the recolor cosmetics really take the cake for the worst available cosmetics in the game, they go good with nothing but each other and they all are pretty bad looking (say for a few). At least they're easy to get, being only a couple of Iridescent shards each, but why put them there if they're so bad? Replace them with re0 comments 31 views last activity
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There are clear win conditions for the survivors, but there are no clear win conditions for killer. And before anyone says that the killer wins by killing all 4 survivors, it's still possible and quite common to get an entity displeased after killing all 4 survivors. So what are the actual win conditions for killer?4 comments 81 views last activity
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I can completely understand the banning of someone who offer no constructive feedback regarding the game's state who just wants to anger people, but when someone has a genuine concern or problem it gets swept under the rug? The playerbase has some of if not the most experienced players in it, shouldn't their concerns at least be considered? I know that developing a game and keeping everyone happ2 comments 31 views last activity
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A lot of maps are being changed towards the benefit of killers, despite being a survivor main, this doesn't bother me. However. The gameplay loop for survivors tends to be aggressive chases and the usage of loops and pallets, and these are being changed drastically. Because the game's other survivor perks are either situational or terrible compared to the meta, it makes the one available plays1 comments 21 views last activity
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The developers seemed to forget about a few key things that make Victor underpowered. He can't go through windows with lunging, nor can he break breakable walls. The breakable wall part makes sense as he is literally a baby, but the window situation only leads to him being looped, hopping through the window, and then being curb stomped by the Meg waiting for him. He needs a window animation, an22 comments 831 views last activity
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Charms in their current state serve no real purpose other than showing off rift or tome completion, most charms are too small to see on survivors and some glow slightly, disadvantaging stealth. If charms are going to be kept in the game, they should be more thematic and not used to fill rift slots, there are so many bits of character lore and in-game assets that can be used to make cute little t8 comments 151 views last activity
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I recently played a match where I brought We're gonna live forever, so I was being altruistic to get the most out of the perk. I accidently took an unhook from a Steve, which prompted him to sandbag me until I died. There are countless games I've played where my teammates went out of their way to ruin the game for myself and others for no reason other than they unhooked someone before they did o1 comments 41 views last activity
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I've been playing this game for about 2 1/2 years now, I've been through highs and lows throughout the game and I've noticed that killer mains and survivor mains tend to argue about the same things; overpowered perks, maps being role sided, loops, infinites, etc. etc. But nothing is ever done about these things, and the things that are done have downsides and are commonly abuseable, leaving nothi24 comments 291 views last activity
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I'm a Dwight main, I was excited for the halloween event because of the Dwightcrow charm, I went through the effort to collect one only to realize it was a killer charm only. It's one of the more exclusive items the game has to offer, and it requires an extreme amount of both luck and effort to collect one, so why make it only available to one half of the game's roles? Survivors and killers sho1 comments 61 views last activity
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The best example I can think of at the moment is Felix's new perk "Visionary", why would you add perks to the game that are designed for new players but lock them behind DLC? New players don't buy DLC, and it's pointless to add perks meant for such a niche part of the playerbase instead of adding fun, new perks for everyone.4 comments 61 views last activity
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I need more costumes to make ill-advised financial decisions2 comments 21 views last activity