My Changes to NOED
A complete overhaul to NOED
o The Exit Gate Switches are blocked until the totem is cleansed
o Survivors are afflicted with the exposed status effect
o Every Survivor is aware the perk is active once the last generator is completed (Similar to Rancor)
o The Killer does not receive a speed boost
o This hex does not activate if the hatch is closed, however, if the hatch is closed once the generators are powered, the EGC begins with its timer halved
IMO Noed is overpowered due solely to the fact that you aren't aware of it until someone goes down, although as a solo que player I may be biased
Adding onto that, Noed is a terrible late game perk, as it activates and typically deactivates once survivors are aware of it, this change will at least force them to give you more time as now they HAVE to break the totem.
And if you say that this'll make the new Trickster perk worthless, make them stack, make it so once the totem is broken the timer for the Trickster perk begins. That can be annoying, but it takes up two perk slots, and good two-perk-combos are pretty good at meta shaking. (Lucky Break/Iron Will, Resilience/Spine Chill, Undying/Devour Hope)
Comments
I like the idea, but I would rather drop Exposed than drop Haste.
So the killer can open the door, body block the totem and kill everybody?
I meant the exit gate switches, that's my bad
Thats still easily to body block totem, lead to game hostage.
I feel because of how Noed works, survivors have 2 choice, either do all totems or risk getting Noed. And because Killer also has high risk that never have a chance to use Noed, thats why Noed has to be powerful (Survivors can key escape at 1 Gen left, totems gone before 5 Gen done, Noed can be randomly spawn on totem that survivor is about to destroy).
If Noed is nerfed, it should not be a Hex perk. And because of that, Survivor will never do totems, since there is no risk of no doing totems.