Doctor_Xenomorph
Doctor_Xenomorph
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- Doctor_Xenomorph
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Upvote this post to tell BHVR directly that the community does NOT want to lose these incredible discussion forums, for the following reasons: 1. A lack of equivalent platforms offering the same services or level of usage There simply isn't another platform that provides the same combination of accessibility, organization, community activity, and long-form discussion that these forums curre8 comments 403 views last activity
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This may be one of my final posts here - but I would argue that if we used the version of Trapper in 2v8 - and made that his normal 1v4 self, that would 100% make him a C- killer vs a D tier killer. As is rn - he is *okay in a 3 gen scenario but suffers in every other department, the changes would simply make him a semi-decent 3 gen killer2 comments 44 views last activity
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I've only been a part of these forums for a short time but I can truthfully say that I will miss this place. Where else could we as a community - or individuals - have conversations in our own threads? In the discord - its absurd chaos, the reddit is full of lurkers that dont comment as much, the steam community… lets be real…. noone checks those. This may be a farewell….. I dont plan on qu11 comments 195 views last activity
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5 comments 164 views last activity
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Singularity is, in my opinion, at worst a low A-tier/high B-tier M1 killer, which is genuinely impressive for a killer whose primary chase pressure ultimately comes down to basic attacks. I don't think the problem is that Singularity is weak without his power—quite the opposite. The problem is that survivors have too many opportunities to completely deny that power through EMPs. Consider what8 comments 162 views last activity
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title is self explanatory4 comments 112 views last activity
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I see in the dev post - it mentioned a few perks - but what about all of the other perks being adjusted? What all is getting adjusted? Is it just perks or also killers as well? Etc3 comments 281 views last activity
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this is what I get for trying to play a m1 killer nowadays…. there was a TTV in there that roasted me in their twitch and said some *unpleasant things that are not appropriate for this forum post. The whole game was just a humiliation ritual + genrushing + t bagging at exit gate, refusing to leave until they were downed (and then the heal tech so I can't pick up).42 comments 771 views last activity
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It is not fair to me, nor my teammates - that are contributing to the objectives - to be put w/ individuals that DO NOT do the objectives at all. For context - I tried 3 games of 2v8 (as survivor) and in each game, there were 2-3 survivors who stood around the whole map and did jack crap. With one game - there was 4 survivors who were emoting on each other next to a generator - and did nothing t5 comments 122 views last activity
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its no secret - killers w/ the ability to damage via a non M1 attack 99/100 outclass ANY M1 killer, and its not that's because M1 killers are inherently bad. It's because M2 killers can bypass the biggest weaknesses M1 killers are forced to deal with. M1 killers have to physically reach survivors and hit them, meaning pallets, windows, pre-running, safe tiles, body blocking, endurance, and distan1 comments 60 views last activity
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Title is self explanatory - but why would anyone use Pop > TBTC? I can understand if you're running nowhere to hide, overcharge, etc - but those are additional perk slots. TBTC lets you damage a generator mid-chase, damage one from afar, stops you from having to really choose between chase vs damaging generator, etc. I'm not saying either of them are too strong or too weak - as they both h13 comments 291 views last activity
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Call me crazy, but I’m getting tired of seeing new Killers whose entire kit revolves around their M2. I also do not believe I am the only one with this opinion. Look at the last 8 releases (assuming I have not missed any) Judgment — beam of light Jason — spear/pike Trickster — knives The First — tendril/AOE attack Animatronic — axe throwing Ghoul — Kagune/tendril attack Dark Lord — Hell20 comments 500 views last activity
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The purpose of this forum is to either post your favorite builds, the ones that get you the highest escape/kill rate, etc. Just have fun! This gives a chance for others to see potentially non-meta builds that work well! (OR just other meta builds lol) NOTE - these escape/kill rates are specific to these builds, not the total escape/kill rate over past 30 days. 2nd note - if you16 comments 251 views last activity
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Here is a clever idea I had just a moment ago- though I am sure that the idea is not one that I uniquely have come up with myself. At the end of each match, during the EGC, players should have the option to download a recording of their own POV from that match. The recording would only need to be made available after the match and downloaded to the player's local system, meaning BHVR wouldn't n2 comments 50 views last activity
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Can someone explain to me how this is possible? I don't want to think I am going crazy but how in the world are generators truly 90 seconds when you can see this. I blurred out the dates at which the game occurred to avoid potentially leaking anyone on accident. I posted the other day a post titled "what in the mmr" in which people had said that I was simply facing stronger opponents b/c I wa20 comments 370 views last activity
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What is going on w/ the MMR setups for this game? These 3 games were all within the past 24 hrs and the que times were like only 2 mins long. Now to be upfront (as I will post a photo proving in the bottom) I have not been playing this particular killer for that long. Furthermore this is after coming back from a 8 month break (I have racked up about 100 hrs in the last 2 months, about 80ish in12 comments 361 views last activity
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I do not know quite how to express my thoughts about this topic- but I am sure that many other individuals (both survivor +killer) can show clear disdain/distaste for the bubble notifications you get whenever X certain event has occured. For survivor - if/when the sable gets deathhooked for being trash at the game (as all sables are 😅) you cannot see if the killer is coming towards you or not7 comments 171 views last activity
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Vigil is one of the most divisive utility perks available to survivors. While it doesn't directly improve repair speed, healing, or chase potential on its own, it reduces the duration of nearly every temporary negative status effect by 66%. In exchange for a single perk slot, Vigil can significantly increase the value of several other perks and mechanics throughout the match. Its strength comes57 comments 1,173 views last activity
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Say what you want in end-game chat (EGC); most of the time I genuinely do not care. If someone calls me trash, toxic, or unemployed depending on how the match went, it usually has no effect on me. Competitive games naturally involve some level of trash talk, and I can tolerate that in the vast majority of situations. However, there is a significant difference between ordinary trash talk and comm12 comments 181 views last activity
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POV: You load into a match and find a survivor quickly and get a quick down and they immediately DC - is it *really tunnelling to rush to kill them since they chose to quit.10 comments 181 views last activity
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Think about how often this situation happens as Killer: A survivor gets unhooked. Rather than chasing the freshly unhooked survivor, you immediately switch targets and go after the rescuer—as the game generally encourages you to do. Instead of running away, however, the recently unhooked survivor deliberately steps in front of you and bodyblocks, using their Endurance to physically prevent yo11 comments 221 views last activity
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A major reason that killers tunnel is often because they believe they are forced to, in order to win - which is true in some cases (depending on the game state). What I am proposing may sound counter-intuitive, but I believe in the long term would actually result in a decrease in tunneling strategies used by killers. Buff killers outright I said it- hear me out. As stated before- a MAJOR r27 comments 341 views last activity
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I would say that at a MINIMUM 50% of the perks that currently exist are almost never used, or when used offer little to 0 value for various reasons. Either they are super situational, do very little, or both. Instead of nerfing the more common/popular perks - (not saying that shouldn't necessarily happen) - the more unused perks should be buffed. For instance : Brutal strength should maybe22 comments 491 views last activity
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if say either a survivor or killer were to create a brand new account - and either escape every single game in a row, or to get nothing but 4k's - how long/many games would it take to reach said MMR cap???9 comments 182 views last activity
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Hey! Its me again, Im guessing yall are getting well acquainted w/ me and my posts :D. Anyways to cut to the chase- am I the only individual that feels like they are quite literally forced to sweat their booty off to seemingly do much of anything? A bit about my playstyle : personally I enjoy chases as killer main - they are my favorite part about the game; however it often just feels lik16 comments 371 views last activity
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So I am well aware that a perk/hex (of any kind) that applies a nerf to any survivor has to be treated VERY carefully b/c of how survivors/community receive it. Hex: Nothing but misery sounds *ok on paper but it often does not deliver much value For a balanced/fair rework - here is what I would suggest - and I am open to hearing community feedback. Each of these options are stand-alone and a4 comments 71 views last activity
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Assuming equally competent players - which side has an advantage (assuming any/all perks are available) I have been told it is survivor sided, killer sided, etc so many many many many many many many many many……. many times by different people. Personally I do tend to believe it is survivor sided (as every 1 second of killer time is 4 secs of survivor time +numerous 2nd chance perks) but I30 comments 683 views last activity
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IF a survivor suffers from exposed (NOED, dragons grip, FTTE, etc) then special attacks (that would normally deal a dmg state should ALSO insta-down a survivor. For instance - if a survivor is infected and are hit by a nemesis tentacle whip - they should be downed if exposed, if a survivor is hit by a dracula hellfire whilst exposed - they should go down (or if also as drac they are hit by a poun8 comments 152 views last activity
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I would consider myself to be at least semi-decent at the game as a killer in chase+map pressure, but I have noticed many times that if O do not win a chase within 20 seconds, then I am essentially giving away a generator for free. With the standard non-buffed repair time being 90 seconds, one would think that is enough time for killers to do small chases or try to have fun - but with so many r10 comments 142 views last activity
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I know I have been posting a lot in the past few days, I am simply just gathering information about my personal thoughts and how the members of this community react to them. The post itself is fairly explanatory in nature - but to elaborate - suppose a killer is running 2, or 3 hex perks and survivors are doing their absolute best to cleanse said totems. Should the killer know which perk is assoc7 comments 121 views last activity
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What are some perks that yall use that are generally frowned upon or considered as "bad" but pair well w/ other perks? To start - I believe we can all agree that Hex:Nothing but misery is fairly weak. My personal issue is not the 8 hits to activate it, nor the 15 second duration - merely the weak 5%. BUT it does pair well when you run PWYF b/c when you attack - you lose 1 of 3 tokens BUT if y28 comments 351 views last activity
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When unhooked - survivors should absolutely be able to take an endurance hit. The issue is though that INCREDIBLY often survivors that were just unhooked will bodyblock a survivor from chasing another survivor - either forcing the killer to either hit the unhooked survivor (inflicting deep wound) and chasing that survivor (tunnelling) OR try to wiggle around the bodyblocking survivor - though thi10 comments 211 views last activity
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Deep wound should still regress whilst running but at lower amount (ie 25% as quickly) - this would help to decentivise survivors abusing protection hits when off-hook. Furthermore, the base deep-wound healing time should be increased by 1 - 2 seconds (but thats an afterthought)3 comments 71 views last activity
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This is a post where ppl can honor their old favorite perks (or atleast show how some perks were once good but nerfed so much they are not seen much anymore). Controversial but I'd say PWYF being nerfed from 5/6/7 to 3/4/5 haste is overkill for the nerf57 comments 1,234 views last activity
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Post is self explanatory22 comments 351 views last activity
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Why does it seem that one way or another, 75% of the perks for both killer + survivor are either super situational or just outright awful? I understand wanting to bring new killers/survivors into the game but why do they 1. always have to come w/ "unique" perks (even though 1/2 the time they are similar to existing perks" and 2. why not simply get rid of a lot of the relatively unused perks or bu4 comments 51 views last activity
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As a killer main - I do not often encounter situations where I can definitively say someone is cheating, but there is the rare circumstance where at least some form of cheating is overwhelmingly apparent (being faster than the killer in extended chases when I have 3 stacks of PWYF + bloodlust 2), survivors not taking dmg (you hit them + get the audio to confirm a slash, but they do not take dmg)6 comments 171 views last activity
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Title is self explanatory, I was not playing at the time when the perk was added, nor was I there when it was nerfed. I can understand 21% being a bit fast but is that not the whole idea of the perk?1 comments 61 views last activity
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The post is rather simple, but to elaborate - I am not talking specifically about T-bagging at the exit gate(s), I am referring to when say you get pallet stunned and the survivor sits there, T-bags a few times and the pops sprint burst and runs off; or say when you run into the occasional bully squad that all runs head ons+ flashlights (leaving you in a very extended stun/blinded when you are un4 comments 71 views last activity
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I said it. M1 killers are outdated and clowned on in higher tiers, they need to be able to compete. This change WOULD make them significantly stronger in low MMR matches yes BUT they would still be weaker than say a nurse, hilly billy, etc in those same lobbies (assuming said killer is equally competent w/ nurse as they are w/ hag for instance). In higher MMR lobbies - this will increase dive16 comments 501 views last activity
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Doctor - like almost all m1 killers suffers drastically in chase for various reasons that generally apply to most m1 killers. My suggestions to help fix atleast this 1 killer w/out neccesarily altering his core gameplay would be to alter how the madness tiers work. For starters - madness 1 honestly works fine for the most part as is- though personally I'd like to see more of the reverse skill che2 comments 111 views last activity