Hex: Nothing but misery needs a buff
So I am well aware that a perk/hex (of any kind) that applies a nerf to any survivor has to be treated VERY carefully b/c of how survivors/community receive it.
Hex: Nothing but misery sounds *ok on paper but it often does not deliver much value
For a balanced/fair rework - here is what I would suggest - and I am open to hearing community feedback. Each of these options are stand-alone and are not meant to combine w/ any of the other options here
- Make it a normal perk/not a hex and remove the 8 attacks requirement
- If keeping it a hex, make it a 8-10% hinder effect (w/ the 8/9/10% being different tiers of the hex).
- OR Keep it as a hex at 5% hinderance (on hit) but also have it apply exhauted status effect for the same 15seconds that the normal hinder would apply
Comments
I don't think it really needs the 8 hit prerequisite tbh, 5% hinder is nothing crazy when you consider it's always attaching to a speed boost and you can cleanse the totem.
Hell even if they did that it'd still be a bad perk.
The 8th hit requirement is actually something I like b/c it prevents the totem from being shot down at the start of a match. But yes the perk needs a very large re-haul
It needs to activate sooner. 5% hinder for 15 seconds is a good effect, the problem is it just takes too long to get the perk going
I'd say more like a 4 hit requirement or make the hinder actually worth while like 8% or increase the duration since it takes a basic attack to activate it. Or just nerf vigil to not affect hindered.