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DemonDaddy

DemonDaddy

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DemonDaddy
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  • It's faster for the killer to wait out hook phases than engage in chase. You might hate camping but it's a result of new player coddling and killers being uninterested in drawn-out chases.
    23 comments 381 views last activity
  • "Conspiracy disclaimer" 🤔 Sbmm is actually a sinkhole designed to drag the solo survivors to what the devs consider casual performance level. Due to escaping being the rating factor, matchmaking can now be more easily adjusted to discredit the notion of high skill survivors. Example: When first introduced, the system allowed for better pairing of "equal" survivors. I both witnessed and exp
    1 comments 61 views last activity
  • Maps need a rating that gets adjusted to limit frequency in rotation. After each match that map reduces in odds of reappearing until other maps reach the adjusted rating. With tracking from the 5 players that should help increase the variety of realms visited and prevent several repeats within the same session for solos/swf. Just extremely tired of seeing the same maps guaranteed to be played
    8 comments 91 views last activity
  • Anyone else missing the trapper pumpkin mask after the hot fix?
    1 comments 41 views last activity
  • So are the devs gonna put things on hold until the very numerous issues are patched up? Or are they gonna start the countdown as usual and maybe just extend things if the patch is not quick enough?
    2 comments 91 views last activity
  • M1 juggling survivors is dead. It often times proved fruitless against teams that healed each other, the lone selfcare offered a few moments of control, but boon healing has dealt the death blow. Killers, you will receive no complaints from me when you tunnel and Camp me out. I understand the time investment versus the payoff just isn't there for you anymore. You can't be expected to hit someon
    26 comments 501 views last activity
  • Here is a simple guide to help in reaching a place where killers can goof around for the Casual fun survivors so freely enjoy without becoming idle/afk; Play without hooks and purely for the chase. Never 4 man slug but pressure until they near bleedout. If they are going to die and you're feeling generous, put them on a hook and walk away , let survivors take the save. Survivors will Escape but
    3 comments 71 views last activity
  • In most aspects & interactions; Perk synergy both solo and team Objective speeds Action time investment Action negation Directional access to hook Able to block the killer from pickups using healing Anti stealth detection perks that Trump powers and perks Mistake correction and leniency Offering influence (Not officially) but rollback So which one of these is most frequent
    5 comments 111 views last activity
  • Glad to see that it's an emphasis on survival over occupying the killer. Seeking out the one threat in the game just seemed dumb. On the other hand, knowing this now makes swf more manipulative in terms of where they place. Already encountered lots of teams before the q&a that would stomp/bully, then one person stays to die intentionally. Gonna see alot more of that now I guess to keep the t
    13 comments 151 views last activity
  • We have sbmm. Sbmm sorts players with others of similar ability. There is now no grounds to argue against balancing the game from the top down. Balance at the top would mean a more casual experience for everyone. If your not a top sbmm player, the balance would not hinder you in any way as you'll just be placed with others that have yet to reach the top as well. A balanced experience for
    25 comments 231 views last activity
  • Which bad add-ons or their effects do you think will be tansfer to another killer with the coming changes? I'm expecting to see more hemorrhage and hearing add-ons for non stealth killers.
    0 comments 21 views last activity
  • Already know about semi merged mmr between killer's. My question is; After adjusting individual ratings, if I continue to raise another killer compared to one previously settled, will there still be a small bleed through of sbmm into the lower killer's rating? For killers I don't really play or haven't yet, does sbmm use the rating of my killers from its launch or the current ratings of my kil
    2 comments 41 views last activity
  • While in a match, give us access to a report button which will flag the match and data for review. Hopefully this will prove more effective than finishing a match, a report ticket, and attaching relevant evidence. An added bonus would be hack detection after flagging the match which would identify when data is not following a natural flow of events; killer is carrying someone and a hacker fal
    4 comments 21 views last activity
  • Breakable windows. The walls have become just another obstacle for killers. More often than providing an opportunity they create horrendous loops that force the killer to lose time in chase. I find that the only advantage they give is when on specific maps and not breaking them to create dead ends (the game) Make them windows. This removes the awkward loops that have been created and makes the a
    7 comments 71 views last activity
  • Community, Can we make a list of all the non-balance related issues? Let's give the devs a set of key bullet points that need to be addressed and fixed. Request a patch that focuses solely on bugs without making balance adjustments that introduce new issues. Have never dc'd from this game since I bought it. I have a stable and decent internet connection. Yet somehow I have received enough DC p
    4 comments 41 views last activity
  • Since we have no indication of sbmm rating and grades mean nothing, it's a great time to introduce a leader board. Would be a great to utilize sbmm and have players strive to see their name placed with others for their efforts. Don't have to show any stats, just the player's name and top performing character from both sides, maybe even devotion level.
    0 comments 11 views last activity
  • More personal toggles/settings please. Can we get an options setting to remove base kit aura detection. Would like to set matches so only the aura perks I choose apply to my visuals. Would also really love a 1st pov for survivor. Don't care how difficult it makes things or that some animations will clash. Chases in this perspective would be exhilarating. Let players option to be matched again
    0 comments 11 views last activity
  • For consistent players that DC give them a massive sbmm increase along with their time penalty. That way they can still play when the time is up but need to adjust there attitude and play through matches that will test their ability to hold off on rage quitting. I think they could use a gentle lesson in how to take a loss and keep calm.
    5 comments 31 views last activity
  • Had multiple survivors DC at the same time, it's crashing my game and giving me DC penalties. I'm on Xbox, everything gets laggy and sometimes rollback, but even worse when swf coordinate it. Anybody else getting this?
    7 comments 141 views last activity
  • Just something I'm seeing with every flashlight in the lobby and gotta know. Since when can survivors blind you from outside the field of view while facing a wall/corner? Legit feels like they are doing it through the back of the killer's head.
    13 comments 181 views last activity
  • So why can I escape with the cube in hand? I have been grabbing it in endgame and it just completely cucks pinhead's control with no hindrance to myself. My teammates work the gates free of pressure and I don't even need to solve it.
    5 comments 121 views last activity
  • Which killer on your roster do you think will have the lowest sbmm score and have the best chance of being paired against potato survivors? Out of the killers I play its gonna be trickster.
    35 comments 451 views last activity
  • The map variety is abysmal. Add a background tracker that dismisses the last 2 map of each player. We have enough maps that even if a full ten maps are blocked everyone will still get a fresh one they haven't seen in awhile. Really think this would go a long way to improve on overly common maps.
    5 comments 11 views last activity
  • Just did 4 gens solo while the other 3 swarmed the killer. One finally dies and the moment the killer has me in chase the other 2 bail through the hatch. To top it off, I escaped the chase but was left with no way to escape the match. Damn random key and my own altruism bit me in the ass.
    9 comments 151 views last activity
  • It's fantastic to see that we're getting a new Killer that encourages survivors to break from the Chase and looping meta. The concept of giving survivors a subobjective based on the killer to limit his oppressiveness is a great addition. Also giving the killer a way to utilize it as well was a good consideration over just a flat counter in control of Survivors. Seeing as stealth and side objecti
    14 comments 391 views last activity
  • So when trying to "win" I have noticed gens going quickly and frequency of good loopers going up. But my question for all of you is; Have you noticed Survivor teams getting weaker after consecutive losses? I've tried testing this by playing some of The Killers I am least skilled with. After sometime my ques began to get a little longer, then it leveled out and the game began pairing me again
    7 comments 131 views last activity
  • I know that a DC counts towards the number of hooks as it defaults to three, but is this factoring into/boosting our mmr rating unjustly? I've had a few really strong Survivors DC near the end of matches. While happy for the points, its concerning if I'm to be rated at their level when I clearly wasn't able to compete simply for default kill counts.
    0 comments 21 views last activity
  • What exactly is the purpose of attaching the lullaby to a killer with a small terror radius? In these instances would it not be the exact same if you just switched the terror radius for the lullaby keeping it the same range as a normal TR? What benefits do the killers gain from the smaller terror radius when in fact the lullaby gives survivors a longer range of detection? If lullabies exist t
    17 comments 161 views last activity
  • They are eating my anniversary cakes. Loading into the end screen and there goes another cake with 0 bp.
    4 comments 101 views last activity
  • Naughty Bear as a trapper cosmetic. The weapons match up pretty well and would be awesome to see a gritty/bloody version of Naughty. We got similar things for clown and legion. Could even toss in some party bear head skins for Survivors (scared faces would be hilarious)
    2 comments 41 views last activity
  • When a survivor screws over a team by rage quitting because you completely counter their entire load out. I usually take pity on the rest, but damn does it feel good when I look at the end screen and see not a single perk could be used against me. Cherry on top when the player that dc'd is the highest rank/best equipped.
    7 comments 121 views last activity
  • When the penalty is active again; Can devs look into extending the penalty for players that disconnect within a timed window of specific events. Primary example being Survivors that rage quit after a down. I get that connection problems happen, but Im highly doubtful that it happens so conveniently when the opposition gains the upper hand. Just irritating for teams to be screwed over due to im
    2 comments 81 views last activity
  • With the current state of the game on Xbox and especially with killer sided issues, I'm taking the opportunity to search out crowns. Seeing as how even looking at Survivors causes massive fps drops, I'm taking each killer on a tour around the maps and focusing more on where I'm finding things rather than how I chase around them. There are a lot of nice details that only the killer's pov can real
    0 comments 21 views last activity
  • Solo Survivor has never represented horror films as much as right now. And it is glorious. With the influx of new survivors the teams are being paired with what I feel is good representation of the horror genre. You have a few capable individuals paired up with dead weight running around like a chicken with their head cut off and a merciless monster Hunting; not giving two f's about the victims
    0 comments 21 views last activity
  • My best horror themed experience. Don't want to ramble on into an essay, so I'll start with my bullet points; 1. The opposition is not a limited AI designed to be beaten 2. Teammates can be a mix of strong focused allies or weak panicky dead weight 3. Even the best preparation can leave you in moments of confusion or uncertainty 4. Risk factor can force you to make tough decisions with fatal
    6 comments 131 views last activity
  • Would be nice to have a system that prevents the same maps from reoccurring. With 5 players, just blocking the last 2 maps each one had played would leave us all with a wider variety. Any thoughts on how we could get greater map rotation?
    6 comments 61 views last activity
  • Now that we know mmr will be the matchmaking factor, can we have ranks set to actually reflect personal performance? Set emblems to a standard of play that we'd like to see in a rank 1. Make them difficult without adjustments for a player's current rank so we can self reflect on where we are falling short of high performance. Reaching the top needs to be a result of playing like that "%" and th
    7 comments 151 views last activity
  • Survivors Would Spirit still be an issue if she was in phase by default and had to land hits within a limited time window? Her current audio, with the husk only appearing at the start of transition and last visible location.
    3 comments 71 views last activity
  • Would be interesting to see offerings of various intensity and support types.
    2 comments 41 views last activity
  • Be it add-on or whatever, having eliminated Survivors reappear as zombies with their equipped custom skins. Just think it would be awesome to see hollowed versions of teammates join the hunt.
    1 comments 61 views last activity
  • We've been told that audio is a bundle package with balance in mind. And I understand why muting music would make tracking easier. With that said; I play on Xbox one and whenever there is a flux/fps drop the music stutters. What's worse is even when there is no visual issues the music will still stutter and effectively mute/pause all audio. Personally I find this extremely annoying. I could co
    0 comments 11 views last activity
  • Would love to have a reason to be paired against the top ranked Survivors or at least proven I need to be thrown some potatoes squads.
    Mod
    8 comments 211 views last activity
  • Until I have failed to avoid the killer and be downed. Both of these are not an issue if your as good a Survivor as you think. Every Survivor gets multiple chances before the first hook. It's personal mistakes or being outplayed, either way you failed.
    17 comments 241 views last activity
  • Devs, We need more killer functions outside of chase. Nurse, hag, and yes even trapper are good examples of power functionality that doesn't revolve around pressing loops repeatedly until Survivors make mistakes or reach gap closure. I feel you've done a great job giving us a variety of killers which perform well in or with tools for chase, but are also missing out on strategic killers outside
    5 comments 121 views last activity
  • So I'm playing solo and keep getting paired with all red ranks 2-3man swf (not an issue), but most killers are barely in the green. How do they expect to keep new killers around when que times force them into "vary rare" matches? When I do get high rank killers, my teammates are allover the place down to 19/20.
    30 comments 441 views last activity
  • Where would you place killers when categorizing their base kit? A good player can manage a team, but where would you place each killer dependant on their individual abilities? 1v1 strong in chase Or 1v4 strong map presence For starters; I would say trapper is a 1v4 when forgoing early chases in favor of setup.
    1 comments 21 views last activity
  • My idea to extend the game without changing the gen times or halting progression. Making use of prior game event features; blight pods At the beginning of each match two random but separate gens are affected with overgrowth requiring 2 harvested vials to break them down and expose the gen for repairs. In this way Survivors are still capable of completing gens without the vials, but doing so ope
    9 comments 111 views last activity
  • With new sbm or mmr coming; Will killer efficiency need to be reevaluated to deal with better formed survivor squads? My thoughts are we may see more killer buffs in the future. If the system functions without intentionally pairing low tier players with the top, the # of high functioning teams should see a large increase resulting in more accurate killer statistics without potato inflation.
    0 comments 21 views last activity
  • With all of the perk load outs, how many additional chances can you Grant yourself to cover failures and mistakes? Yes there are various situations that can cut it short, but instant downs like chainsaw warrants more caution anyway. So I'm speaking more about totaling the count before a situation wittles them away. For instance; At base the devs have given us 9 chances, 3 to avoid a chase and
    0 comments 51 views last activity
  • The tutorial ai as an option for kyf/casual fun players? I know it would be really bad starting off, but at least they could slowly build off of it over time. It's there for mobile🤔 give it to the casual console players Then maybe some changes focused around those of us not running into walls and blowing up gens frequently enough that devs think it's the standard match occurrence to balance aro
    4 comments 71 views last activity
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