Reaching casual fun for killers
Here is a simple guide to help in reaching a place where killers can goof around for the Casual fun survivors so freely enjoy without becoming idle/afk;
Play without hooks and purely for the chase. Never 4 man slug but pressure until they near bleedout. If they are going to die and you're feeling generous, put them on a hook and walk away , let survivors take the save. Survivors will Escape but that is okay, as it leads to the next tell sign you're getting where the fun is at.
You will know you are Nearing the Casual setting where meme builds thrive once Survivor altruism begins allowing for this strategy to become victory. As teamwork dwindles survivors will become slower on gens and to make the pickup even while a killer is preoccupied elsewhere. While chases may not become quicker the repercussions will be less likely to snowball against you.
Yes, you will reach that magical place where gen defense perks are no longer necessary, Survivor altruism allows for teammates to die with the killer nowhere in sight, those rarely witnessed perks actually hold value because survivors do make mistakes, survivors run in fear as their looping is not enough to carry them from one pallet to the next.
And hey, if you enjoy the challenge that high sbmm brings to killer. Kudos and keep it up, someone has to be their for the top survivors.
Comments
I will tell you this, eventually you will get survivors that can't handle that type of play and the game just stops.
Gens don't get done, survivors too scared to walk in the open, and/or all slugged dying on the floor.
After being down the fourth or fifth time with 5 gens standing they just give up and want out.
If the only way to have fun playing killer is to not play the game normally then there's a massive problem with the killer role.
Or I could just ask for the Devs to properly balance the ######### game so SBMM doesn't feel like a swift kick to the teeth