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BenihimeWrath

BenihimeWrath

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BenihimeWrath
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  • For the love of god, why are there times that the bloodweb doesn't spawn a rank 1/2/3 rank perk? I feel like there should never be a situation where it doesn't spawn at least 1 of each, with the 4th representing the tier of perk they have the most of to transition it to the next tier the fastest. Why are there scenarios where I have 2 tier 1 perks, and I have to level one of them up to tier 3 bef
    0 comments 1 views last activity
  • From the recent debate with SpooknJukes and his step brother, who described 3 states of killer play. Playing nice, fair, or like a dick. What do you as survivor do to play 'nice' with a killer that you recognize may be having a bad game/is new to the killer they are playing/is new in general, if anything? And if you don't do anything, why should a killer worry about your fun/do you care if a ki
    10 comments 161 views last activity
  • Remove aura reading Make the perk bonus revives another hex totem 1/2/3 times. Alternatively you could fix totem spawns so they aren't rancid, fetid garbage.
    27 comments 151 views last activity
  • Please do something to make trapper more consistent, either by giving him yellow bag baseline or at the very least don't spread his traps out to the far corners of the map so its 99% likely they'll never get picked up. Just played a game of Ormond where 4 of my traps were in the farthest possible corners of the map without being pressed against the wall. I genuinely cannot think of a power that
    2 comments 11 views last activity
  • It would be nice if Dragon's Grip goes through its entire duration if its cooldown was reduced by at least 50%, an 80 second cooldown for nothing is extremely painful, and its enormously likely that, barring some specific killers (Ghostface/Pig), most survivors will just leave. Alternatively, reduce CD for every generator kicked by 5-10 seconds, that way at least if you are contesting a generat
    8 comments 31 views last activity
  • I'm unclear if this is intended or not, and have not gotten a response in the feedback section. I was playing against a Steve whose build consisted of Deliverance, Resurgence, and Solidarity. He freed himself off the hook, incurring broken, and then healed a Nancy to full and this bypassed the broken status, giving him full health.
    5 comments 262 views last activity
  • I just played a game against a Steve where his build was resurgence, solidarity, and deliverance. He hopped off the hook himself, and then fully healed a Nancy and suddenly he was full health states, broken status removed.
    8 comments 131 views last activity
  • 10 comments 171 views last activity
  • The advantage PC players have over console because of this is astronomical. Don't even need to add anything in the middle. If people want to play the game the way its look is 'intended' more power to them, but I'd like to actually be able to see a survivor staring at them against a plain wall.
    0 comments 11 views last activity
  • Playing at high ranks of DBD is exceedingly tedious, boring, and frustrating. Give us the option to reset our rank back down to 20 after we reach rank 1 as a form of prestiging. Actually reward us for getting rank 1 by allowing us to go back to where the game is fun.
    Mod
    31 comments 131 views last activity
  • 7 comments 41 views last activity
  • Killers don't even bother putting your cakes out there during the event, all the survivors just wanna be out in 220 seconds for their crowns.
    32 comments 731 views last activity
  • Just out of curiosity, what really is the worst case scenario if trapper just started with all of his traps, and could carry all of them at once, just like hag? The mechanic of his 'power' being all spread out via rng across the map at this point just feels archaic. Would the improvement to his time budget as a killer just be too enormous to be allowed?
    24 comments 231 views last activity
  • Based on survivor's hearing Spirit's phasing sound based on the terror radius of the husk that appears from it, wouldn't giving the husk Insidious after the Spirit stands in place longer than 2-3 seconds make sense? In this way a Spirit player has enough time to see which direction survivors break away from the loop and enter phasewalk without activating the drop in terror radius, which would cau
    2 comments 41 views last activity
  • How do you prevent yourself from becoming tilted by the sound of tinkerer procs going off? Its a seemingly strong perk, but lately its just been so annoying listening to tinkerer going off at 2-3 different spots within seconds of each other. Or be in the first 20 seconds of a match with a BNP and a gen is already tinkering, as a side note why is all gen defense literal garbage besides ruin? I've
    5 comments 101 views last activity
  • Give us the option to blacklist up to 50 perks. I'm now about to go 3 million points dry on BBQ and chili(AGAIN!!!), its literally going to be one of the last handful to get now as I sit with 5 full pages of perks. Meanwhile I have all of this literal garbage that I'm never going to use clogging up my bloodwebs with their uselessness. Meanwhile there are 2 more killers that I'm expecting this sam
    3 comments 51 views last activity
  • With more densely packed maps, with random debris that catches Billy out in his chainsaw sprint, I think its time to give Billy the Oni quality of life of just being slowed running into objects instead of straight up recoiling from collision. I would contend that it would open up an extraordinary avenue for Billy players to express their skill in navigating the map in combination with the heat me
    0 comments 11 views last activity
  • I believe that if a survivor is being chased for a long enough time they should start receiving objective points for taking up so much of the killer's attention for so long. This is largely to balance out the fact that if someone is being chased for a long time, they are not getting the chance to work on generators, or open chests that would normally give objective category points. Furthermore
    1 comments 21 views last activity
  • With the amount of ranged killers rising and the general need for passive aim assist increasing, it would be nice to just be able to see the center of my screen without having to put tape on it or use an overlay. Its getting really frustrating having to go through 3-4 games just to warm up because this very simple quality of life doesn't exist. Adding the option to turn it on/off in the menu woul
    0 comments 1 views last activity
  • It feels like I'm getting this map every other game, or for a couple matches in a row at a time. Please devs, say this is you gathering data on the map to change it and not just random RNG suffering you are putting my huntress through.
    2 comments 31 views last activity
  • On Coldwind Farms: Thompson House zombies failed to spawn about halfway through the match after being consumed by a rank 3 Nemesis tentacle, unsure if related but thought it relevant to include that it coincided at roughly the same time.
    0 comments 1 views last activity
  • I'm just trying to chill as ghostface and farm a stupid amount of BP to get the build I want on nemesis. (Already 1m bp dry on any good perks.) I'm literally only running BBQ, y u no farm?
    64 comments 971 views last activity
  • I've seen dozens of good ideas around how to handle perks now such as: Axing ranks 1/2 Allowing us to target perks by choosing a killer/survivor to make their perks appear more often Allow us to buy any rank 1 perk we want, thereby forcing its rank 2/3 counterparts to spawn. Its really getting to be such an aggravation having to farm the same perks over and over. Honestly, I shouldn't have
    4 comments 31 views last activity
  • Please give the opportunity to share, or automatically display, the rift challenge the killer/survivors are on in the endgame review. I feel like it would go a long way to reducing animosity parties feel when a group of solo survivors are all blinding/stunning, completely focusing on gens so everyone is out in 7 minutes, when a killer keeps hook trading/camping the basement because they need 12 h
    1 comments 11 views last activity
  • There have been a lot of mechanical suggestions of what to do with spirit to make her power more engaging, and lately a large discussion has been going on in the wider community, and its content creators, about Spirit. While they all make really good ideas, I thought about one that may not have been considered entirely. Ghosts, spirits, poltergeists, and apparitions have often been associated wi
    0 comments 11 views last activity
  • With Counterforce in the game now, there is no reason for old undying not to exist.
    9 comments 61 views last activity
  • I think its great having a map that has all these nooks and crannies and is seemingly designed around empowering the element of stealth that sometimes gets lost in comparison to the strength of active looping. However there are so many random dead ends and corners that pathing through it is just obnoxious. It would be really nice having a few extra doorways in the map to make getting around les
    0 comments 1 views last activity
  • I believe the effect of Soldier's Puttee should be made baseline for huntress. Instead of getting all of the speed in bulk at once when out of hatchets however, allow her speed to increase per hatchet missing. I believe this gradation would allow for a diversity of builds at different speed tiers for huntress to emerge, increase moment to moment engagement with Huntress' power weighing between ha
    2 comments 31 views last activity
  • Considering the current baseline generator repair vs regression dynamic with regression speed being 1/4th the speed of repairing a generator I believe adding a 2.5% lost progression on damaging a generator baseline is appropriate. 2.5% being 1/4th the amount of progress lost when a survivor misses a skill check. As a generator takes 80 seconds to be repaired that means each second spent repairs 1
    0 comments 1 views last activity
  • Could we consider restoring some of Undying's power? I can understand the nerf that went through as a stop gap measure, but now with small game's ability to more accurately track totems as the match goes on, I feel finding more hard to discover totem locations is much more reasonable. This is also in consideration that Small Game is available to all survivors from the beginning, making its availa
    13 comments 71 views last activity
  • A small buff, but one that I believe would cause a good impact in the game is by giving detective's hunch a proc for 5 seconds when the match starts. This would passively buff the value of maps, and as the perk became more prevalent for survivors it would also reduce generator pressure at the beginning of the game where the killer needs it most. Simultaneously this would make killer hexes more vu
    2 comments 31 views last activity
  • How undying currently interacts with totems that use tokens, specifically hook tokens, seems counter intuitive to undying's descriptive purpose of "maintaining the vile powers that flow throughout the trial". So why do only 2 totems lose all of their power when they are moved if undying is supposed to maintain it? In addition to this it seems like an unnecessarily arbitrary restriction consideri
    1 comments 31 views last activity
  • Long-time lurker, first time poster. Just to let anyone know who reads this, please judge the ideas on merit. In this thread I would like to discuss a phased plan in order to improve the overall health of the game. The items the plan is meant to address are as follows: Increase the diversity of tactics at the highest levels of play. Increase the pressure a killer and survivor can healthily
    1 comments 51 views last activity
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