Billy QoL
With more densely packed maps, with random debris that catches Billy out in his chainsaw sprint, I think its time to give Billy the Oni quality of life of just being slowed running into objects instead of straight up recoiling from collision. I would contend that it would open up an extraordinary avenue for Billy players to express their skill in navigating the map in combination with the heat mechanic. Which would obviously need tuned to compensate for the higher expected run time of the chainsaw. I would say by swapping the overheat recovery so that it takes longer when you go into overheat, so that his chainsaw could be up more frequently to reward sensible use, but still leave the cap to punish just revving the chainsaw in the 1v1.
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